Piney.3076 Posted February 15 Share Posted February 15 (edited) The spawn / camp siegers don't want these rewards. XP, karma, badges, pfff. They'd much rather prevent someone else getting em. Maybe they are bored, maybe they are bullies with no irl victims, I dunno. When I tell these players "let em have it then u can take it back", they angrily respond no. For the rest of us trying to get those rewards, it's lipstick on the pig. It still ain't fun starting from scratch against a fully claimed, sieged and fortified map. Many give up, the numbers difference becomes worse. And it sinks in, a bunch ain't ever getting those rewards. A bunch don't want, a bunch can't get. Pointless. The solution is to address number imbalance. The outnumbering side invariably clears maps and heads from home garrison and keeps. Make those last objectives harder to take. Make home objectives easier to take back, for their home team. With naturally balancing difficulty, the fight can be more even, and more interesting for all. The bored players will have more to do, the spawn camped players will have an easier time getting started. There should be some easy ones. Buff outnumbered. Give siege razor "fire keep lord level cc". You just took that away from fire keep, just add it back to siege razor. Maybe add a "home advantage" buff to the garrison and keep, only for the home side? Gotta be dozens more like this. Edited February 15 by Piney.3076 Tighten up wording, brevity is key 2 3 4 8 1 Link to comment Share on other sites More sharing options...
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