Azureus.5428 Posted March 21, 2023 Share Posted March 21, 2023 Do you know the weird feeling when you invade a camp and there is this lazily shuffling mob just a skill jump away, pretending not to care about the sudden wave of Commander death sweeping through their oh so short attempts at living? That's not a proper surival route and somebody should tell them that. There should be a screaming mob running from all the nooks and tents, trying to dogpile you into Channeled Agony. There should be an unified, Hollywoodish attempt at a defense. Not a beautifully dressed Pac Man methodically devouring the enemy force, chunk by chunk. 😛 What do you think? Should the mobs get more spicy? 9 3 Link to comment Share on other sites More sharing options...
Randulf.7614 Posted March 21, 2023 Share Posted March 21, 2023 I run into a camp, aggro everything I can and windmill them all into oblivion One cannot escape the wind 1 8 Link to comment Share on other sites More sharing options...
Azureus.5428 Posted March 21, 2023 Author Share Posted March 21, 2023 12 minutes ago, Randulf.7614 said: I run into a camp, aggro everything I can and windmill them all into oblivion One cannot escape the wind Aw, you're helping the unfortunate. 😛 2 Link to comment Share on other sites More sharing options...
Blood Red Arachnid.2493 Posted March 21, 2023 Share Posted March 21, 2023 By PoF the mobs get a little more... observant. 6 Link to comment Share on other sites More sharing options...
Bakeneko.5826 Posted March 21, 2023 Share Posted March 21, 2023 I, personally, liked HoT approach - mobs would run out of AoEs instead of sitting in them 3 2 Link to comment Share on other sites More sharing options...
SoftFootpaws.9134 Posted March 21, 2023 Share Posted March 21, 2023 (edited) The monsters in this game have an AI that detects when they can't see or hear something, which often allows you to approach them (and this is critical in some missions). Without this feature, they would swarm you in dungeons, jump puzzles and so on even through walls, floors, and ceilings. Unfortunately, its also very buggy due to the same reasons as movement skills--it sees invisible walls everywhere, even on flat terrain, and they will only respond if they take direct damage. Monsters are also supposed to call for help, but I think this algorithm was broken at some point as I rarely see it working anymore. You'll know when it happens because all monsters in the vicinity of the same type with have a crossed swords icon above their heads. Edited March 21, 2023 by SoftFootpaws.9134 1 Link to comment Share on other sites More sharing options...
Azureus.5428 Posted March 21, 2023 Author Share Posted March 21, 2023 5 hours ago, Bakeneko.5826 said: I, personally, liked HoT approach - mobs would run out of AoEs instead of sitting in them I mean, the lazy walk of the bored mob and the bar furiously regenerating because screw me, that's why. XD 1 Link to comment Share on other sites More sharing options...
Azureus.5428 Posted March 21, 2023 Author Share Posted March 21, 2023 3 hours ago, SoftFootpaws.9134 said: The monsters in this game have an AI that detects when they can't see or hear something, which often allows you to approach them (and this is critical in some missions). Without this feature, they would swarm you in dungeons, jump puzzles and so on even through walls, floors, and ceilings. Unfortunately, its also very buggy due to the same reasons as movement skills--it sees invisible walls everywhere, even on flat terrain, and they will only respond if they take direct damage. Monsters are also supposed to call for help, but I think this algorithm was broken at some point as I rarely see it working anymore. You'll know when it happens because all monsters in the vicinity of the same type with have a crossed swords icon above their heads. Oh. Okay, I feel like keeping whining for a while, wish me luck. 😄 1 Link to comment Share on other sites More sharing options...
Rogue.8235 Posted March 21, 2023 Share Posted March 21, 2023 22 hours ago, Azureus.5428 said: Do you know the weird feeling when you invade a camp and there is this lazily shuffling mob just a skill jump away, pretending not to care about the sudden wave of Commander death sweeping through their oh so short attempts at living? That's not a proper surival route and somebody should tell them that. There should be a screaming mob running from all the nooks and tents, trying to dogpile you into Channeled Agony. There should be an unified, Hollywoodish attempt at a defense. Not a beautifully dressed Pac Man methodically devouring the enemy force, chunk by chunk. 😛 What do you think? Should the mobs get more spicy? I'm imagining this implemented in the game, exactly as described, then upscaled for a full zerg. Behold, the bandit tents that can, somehow, hold hundreds of bandits! No, thousands! Actually, there are no more tents in GW2. They're all just giant bags of holding with thousands of mobs tucked neatly away in the depths of the void, just waiting to dog-pile on any Pact Commander that so much as looks at them. Okay, I can get down with this. *Rogue Stamp of Approval* 1 4 Link to comment Share on other sites More sharing options...
Gibson.4036 Posted March 22, 2023 Share Posted March 22, 2023 A huge portion of armies in this game also like to send in easily defeatable packets of attackers for some reason. Centaurs: “take that human fort! But only five at a time! With a big pause between!” 4 Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted March 22, 2023 Share Posted March 22, 2023 (edited) On 3/20/2023 at 5:58 PM, Azureus.5428 said: That's not a proper surival route and somebody should tell them that. There should be a screaming mob running from all the nooks and tents, trying to dogpile you into Channeled Agony. Not really. If they've ever heard of us, they know that they are dead anyways if they fight together or not. Running is not good because that grabs the commander's attention and there is no way to outrun. Even if by some miracle they beat the commander, the commander will ask for help and suddenly you have an entire squad of commanders destroying your entire kind You do not mess with the commander. It's best to blend in with the background and live under the radar. Dying in a blaze of glory is just a scam. And they don't pay enough. Someone else can take it for the team. Same reason irl why some large predators will avoid humans, even though they may be much stronger. Pissing off humans is often a quick ticket to not only the death of you, but also the destruction of anything even remotely related to or resembling you. The wolves too afraid to attack humans may have been cowards, but in nature there is no such thing. At the very least they can pass on their genes and not end up as someone's rug. Edited March 22, 2023 by ArchonWing.9480 1 2 Link to comment Share on other sites More sharing options...
Azureus.5428 Posted March 22, 2023 Author Share Posted March 22, 2023 18 hours ago, ArchonWing.9480 said: Not really I'd settle for some comical screams and panical attempts at escaping, tripping over included. 😄 3 1 Link to comment Share on other sites More sharing options...
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