SoulGuardian.6203 Posted April 23, 2023 Share Posted April 23, 2023 In GW1 we have teleport skills that swap places with spirits, and you can teleport to allies aswell as foes. But what do you think about this one? A teleport skill which swaps places with target foe. Would that be too much for GW2? Would it ever work? Please state your thoughts on this. Link to comment Share on other sites More sharing options...
the krytan assassin.9235 Posted April 24, 2023 Share Posted April 24, 2023 Would be pretty much useless and sometimes be very annoying for other players in PvE, would be absolutely broken in pvp/wvw. 2 Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted April 24, 2023 Share Posted April 24, 2023 56 minutes ago, the krytan assassin.9235 said: Would be pretty much useless and sometimes be very annoying for other players in PvE, would be absolutely broken in pvp/wvw. Well said! Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted April 24, 2023 Share Posted April 24, 2023 How about a skill that teleports the target foe to your location and knocks them down after the port? 1 Link to comment Share on other sites More sharing options...
Gibson.4036 Posted April 24, 2023 Share Posted April 24, 2023 11 hours ago, the krytan assassin.9235 said: Would be pretty much useless and sometimes be very annoying for other players in PvE, would be absolutely broken in pvp/wvw. How so? Seems like it would be a worse pull, because you would have the same effect as pull, but would put yourself in the midst of the enemies in the process. I'd expect it would have the same "no valid path to target" restrictions as other teleports, so you couldn't use it to swap places with opponents on top of keep walls and such. Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted April 24, 2023 Share Posted April 24, 2023 GW1 PvE was a way to teach the players the game before putting them into the main attraction: PvP. The game had a plethora of mechanics to interrupt, disable skills, various ways to deny healing/spellcasting/attacking... and tools to deal with such mechanics on the recieving side. My point is: even in a game with such extensive kits to ward off harrassment, there was no teleport that swaps you with an enemy. It would be beyond broken in any PvP format where team sizes are above 2. 1 Link to comment Share on other sites More sharing options...
SoulGuardian.6203 Posted April 24, 2023 Author Share Posted April 24, 2023 1 hour ago, Gibson.4036 said: so you couldn't use it to swap places with opponents on top of keep walls and such. This is more along the lines of what I was thinking. Possibly useful to get into a tower while the enemy gets trashed by your team mates. There are other uses for it I have in mind, but want to see what you guys think. Link to comment Share on other sites More sharing options...
the krytan assassin.9235 Posted April 24, 2023 Share Posted April 24, 2023 1 hour ago, Gibson.4036 said: How so? Seems like it would be a worse pull, because you would have the same effect as pull, but would put yourself in the midst of the enemies in the process. I'd expect it would have the same "no valid path to target" restrictions as other teleports, so you couldn't use it to swap places with opponents on top of keep walls and such. You can easily evade/stabi/reflect pulls. Ontop of that it's almost impossible to single out a specific enemy in a wvw group. Pulls are already some of the most broken kitten in wvw+pvp atm. designing a skill that is able to get rid of 95% of the inherent weaknesses will be completely OP. Also the person who gets swapped will probably be desoriented for the first 1/2 sec leaving him completely vulnterable. The person who uses the teleport knows exactly when it's going to happen and can prepare in advance (same goes for the group that he plays with). You can easily pop some invul/extra teleport to get to safety while your group prepares a selfbomb. Also not a single person would voluntarily tag up in WvW. Just imagine being completely teleported & killed at the start of the fight. Link to comment Share on other sites More sharing options...
SoulGuardian.6203 Posted April 24, 2023 Author Share Posted April 24, 2023 2 minutes ago, the krytan assassin.9235 said: You can easily evade/stabi/reflect pulls. Ontop of that it's almost impossible to single out a specific enemy in a wvw group. Pulls are already some of the most broken kitten in wvw+pvp atm. designing a skill that is able to get rid of 95% of the inherent weaknesses will be completely OP. Also the person who gets swapped will probably be desoriented for the first 1/2 sec leaving him completely vulnterable. The person who uses the teleport knows exactly when it's going to happen and can prepare in advance (same goes for the group that he plays with). You can easily pop some invul/extra teleport to get to safety while your group prepares a selfbomb. Also not a single person would voluntarily tag up in WvW. Just imagine being completely teleported & killed at the start of the fight. Could be useful to get a commander out? Maybe? But you guys are making this interesting to read. Please continue. Link to comment Share on other sites More sharing options...
Gibson.4036 Posted April 25, 2023 Share Posted April 25, 2023 16 hours ago, the krytan assassin.9235 said: You can easily evade/stabi/reflect pulls. Ontop of that it's almost impossible to single out a specific enemy in a wvw group. Pulls are already some of the most broken kitten in wvw+pvp atm. designing a skill that is able to get rid of 95% of the inherent weaknesses will be completely OP. Also the person who gets swapped will probably be desoriented for the first 1/2 sec leaving him completely vulnterable. The person who uses the teleport knows exactly when it's going to happen and can prepare in advance (same goes for the group that he plays with). You can easily pop some invul/extra teleport to get to safety while your group prepares a selfbomb. Also not a single person would voluntarily tag up in WvW. Just imagine being completely teleported & killed at the start of the fight. So it’d need an obvious tell to give time to react, be evadable, and countered by stab. Im not sure on the disorient part. Would it be more disorienting than if you get get caught by a pull? I’m not trying to argue for it, I’m just pondering it. Link to comment Share on other sites More sharing options...
zeyeti.8347 Posted April 26, 2023 Share Posted April 26, 2023 No way , i can already see the trolls using it in pve to get a target out of range and out of combat so it start regenerating his life (remind ranger longbow skill4 knocking off away a boss and dies before you could even tag it ?) , not to mention pvp/wvw ... imagine a bus versus bus with all people using that skill , will be a clown fiesta .... and an insta dead skill if you get ported inside an ennemy bus. Without trolls who would use it in pve , it could be an interesting concept , great use in some endgame content , but sadly some people just love to annoy the world for some reason ... Link to comment Share on other sites More sharing options...
Alcatraznc.3869 Posted April 26, 2023 Share Posted April 26, 2023 Teleport are already broken, the last thing the game need is teleport with extra effect. 1 Link to comment Share on other sites More sharing options...
mirage.8046 Posted April 30, 2023 Share Posted April 30, 2023 interestingly I had an idea for a skill to swap places with an enemy. but honestly, it should only ever work when you and the targeted enemy are on even terrain (i.e., imagine teleporting an enemy out of a tower or they put you out of the tower? completely game-changing and busted.) Link to comment Share on other sites More sharing options...
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