Yogurt Goblin.5934 Posted July 11, 2023 Share Posted July 11, 2023 This is something that has been slowly building up as an issue for me, with each expansion we got a new weapon for each class, and I understand the effort and work it took to thematically link these weapons to the new elite specs, but with the addition of new weapons to each base class being announced something doesn't sit right with me. Why do some classes get 2-handed weapons/2 1-handed weapons (5 new weapon skills) and some classes get just 1 1-handed weapon (3 new weapon skills)? Classes aren't getting the same amount of new stuff, and that seems weird to me. It also leads me onto the the crafting of weapons, especially legendary weapons. Legendary weapons offer a QoL improvement for stat changing and sharing between characters. Those are the main benefits of the legendary weapon, but why does crafting a 1-handed legendary cost near enough the same materials as a 2-handed legendary? You only get half the stat changing benefit and if you are a class like Elementalist or Necromancer that uses the least number of 2-handed weapons, you have to use twice as many materials to creat 2 1-handed legendaries just to get the same bonus as a single 2-handed one. Shouldn't the cost of lucky clovers, mystic coins, anitque summoning stones etc, be half as much? 7 1 9 Link to comment Share on other sites More sharing options...
Sigmoid.7082 Posted July 11, 2023 Share Posted July 11, 2023 26 minutes ago, Yogurt Goblin.5934 said: Why do some classes get 2-handed weapons/2 1-handed weapons (5 new weapon skills) and some classes get just 1 1-handed weapon (3 new weapon skills)? You're likely not counting the number of skills correctly nor accounting for class mechanics. E.g. elementalist getting a main hand gets 12 new skills, and and 6 dual skills due to weaver for a total of 18. Thief getting a mainhand gets 3 skills, 2 dual skills, and 2 stealth skills due to deadeye for a total of 7. If ele got an offhand it would add 8 more skills for a total of 26, if thief got an offhand it would add another 6(?) For a total of 13. 8 Link to comment Share on other sites More sharing options...
ZeftheWicked.3076 Posted July 12, 2023 Share Posted July 12, 2023 (edited) As a necro I do feel we were done dirty when it comes to xpac weapons after HoT. A torch and a pistol. Full set of 5 skills....over two xpacs. On the other hand i can imagine warriors are pretty happy about the weapons they got! Especially the offhands! *sinister low volume chuckling* Edited July 12, 2023 by ZeftheWicked.3076 1 4 Link to comment Share on other sites More sharing options...
kharmin.7683 Posted July 12, 2023 Share Posted July 12, 2023 1 hour ago, ZeftheWicked.3076 said: As a necro I do feel we were done dirty when it comes to xpac weapons after HoT. A torch and a pistol. Full set of 5 skills....over two xpacs. Are you counting shroud mechanic skills? 2 1 1 Link to comment Share on other sites More sharing options...
ZeftheWicked.3076 Posted July 12, 2023 Share Posted July 12, 2023 36 minutes ago, kharmin.7683 said: Are you counting shroud mechanic skills? No, because they replace same number of old shroud skills. If it was a net gain like druid's celestia avatar, then I would count it in. 2 1 4 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted July 12, 2023 Share Posted July 12, 2023 2 hours ago, kharmin.7683 said: Are you counting shroud mechanic skills? I think this is just about the new SOTO weapon skills... in which case, yeah, as been stated: you are *severely* undercounting skills-per-class gained. Anyone who go main-and-off-hand or a two-hander with SOTO has, in total, got *fewer* skills than, say, thief or elementalist. 1 1 Link to comment Share on other sites More sharing options...
Xperiment.6923 Posted July 15, 2023 Share Posted July 15, 2023 It would be considerate of the Devs to actually explain their reasoning for the weapons they chose for each class. They are suppose to fill in gaps that the elites currently don't offer on there own. And....Ahem...Warriors should have gotten Scepter as a Support MH! We all know you are just gonna throw us some weaker and more watered down version of Rev and Guard Staff. 2 4 Link to comment Share on other sites More sharing options...
Endaris.1452 Posted July 15, 2023 Share Posted July 15, 2023 (edited) On 7/11/2023 at 12:07 PM, Yogurt Goblin.5934 said: but why does crafting a 1-handed legendary cost near enough the same materials as a 2-handed legendary? Because it's fashion. When introduced, legendaries were almost entirely about the fashion, draw effects, footfalls, skill animations etc. There was a time when the skin wardrobe didn't exist and the only weapons with legendary skins in the game were just those legendary weapons. And you couldn't even freely swap infusions and sigils on legendary weapons, you always had to overwrite. To my knowledge the only feature legendary weapons came with from the start was stat-swapping. The majority of features we associate with "legendary" QoL these days weren't part of the original identity of legendary equipment. And since they weren't about QoL, but instead about fashion, there was never a reason to weigh how "useful" a legendary weapon was, no, if anything, being able to wield two legendary weapons at the same time was even cooler than a single 2-handed weapon. Twice the fashion, twice the price. Anet did rectify that to a small degree with the newer generations with gen2 2-handed weapons being more expensive than mainhand weapons being more expensive than offhand weapons (the first 4 gen2 legys are an exception to this rule as the acquisition method is different). For the aurene weapons I guess they just didn't care since the different skin variants are the "legy" part, turning the focus once more towards fashion. /edit: I only started during LS2 part 7. Checked wiki and turns out that at the start, legendary weapons did not even have stat-swap functionality. Edited July 15, 2023 by Endaris.1452 4 Link to comment Share on other sites More sharing options...
ZeftheWicked.3076 Posted July 16, 2023 Share Posted July 16, 2023 (edited) On 7/15/2023 at 5:59 AM, Xperiment.6923 said: It would be considerate of the Devs to actually explain their reasoning for the weapons they chose for each class. They are suppose to fill in gaps that the elites currently don't offer on there own. And....Ahem...Warriors should have gotten Scepter as a Support MH! We all know you are just gonna throw us some weaker and more watered down version of Rev and Guard Staff. Sorry but you make no sense to me. Warrior has no dedicated heal option and somehow a 1h weapon is supposed to fill the gap better than a two hander? Edited July 16, 2023 by ZeftheWicked.3076 1 Link to comment Share on other sites More sharing options...
Raknar.4735 Posted July 16, 2023 Share Posted July 16, 2023 On 7/12/2023 at 3:57 PM, The Boz.2038 said: I think this is just about the new SOTO weapon skills... in which case, yeah, as been stated: you are *severely* undercounting skills-per-class gained. Anyone who go main-and-off-hand or a two-hander with SOTO has, in total, got *fewer* skills than, say, thief or elementalist. Well, he would be right about Revenant. They only get MH sceptre. Link to comment Share on other sites More sharing options...
Linken.6345 Posted July 16, 2023 Share Posted July 16, 2023 2 hours ago, ZeftheWicked.3076 said: Sorry but you make no sense to me. Warrior has no dedicated heal option and somehow a 1h weapon is supposed to fill the gap better than a two hander? Well it mustt be paired with warhorn I guess. 1 2 Link to comment Share on other sites More sharing options...
Xperiment.6923 Posted July 16, 2023 Share Posted July 16, 2023 (edited) 7 hours ago, ZeftheWicked.3076 said: Sorry but you make no sense to me. Warrior has no dedicated heal option and somehow a 1h weapon is supposed to fill the gap better than a two hander? Yes because warhorn is a good OH grp utility. Makes sense to be paired with a MH grp utility like Scepter. Open up any card deck...what's that king holding...a Scepter. Edited July 16, 2023 by Xperiment.6923 1 1 Link to comment Share on other sites More sharing options...
ZeftheWicked.3076 Posted July 16, 2023 Share Posted July 16, 2023 (edited) 16 minutes ago, Xperiment.6923 said: Yes because warhorn is a good OH grp utility. Makes sense to be paired with a MH grp utility like Scepter. Open up any card deck...what's that king holding...a Scepter. I think we can all agree some kings like to play with their scepters a bit too much 😉 That being said, while not pretty having 1.5 healing weapon set (staff + non supportive mainhand + warhorn) is still a better deal than support mainhand + warhorn + nothing supportive on 2nd weapon set. Edited July 16, 2023 by ZeftheWicked.3076 1 1 Link to comment Share on other sites More sharing options...
Xperiment.6923 Posted July 16, 2023 Share Posted July 16, 2023 We shall see don't wanna derail topic too much. Warrior has many grp utility tools but lacks synergy to tie it all together. Supportive weapon may not even matter if traits dont line up. 2 1 Link to comment Share on other sites More sharing options...
ZeftheWicked.3076 Posted July 16, 2023 Share Posted July 16, 2023 His kit is already good enough for a support. Problem is there's not healing which holds him back from the role. A full support warrior loses tons of damage and that's no problem if you're the healer. Staff will answer the question if warriors are one or still not. 1 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted July 17, 2023 Share Posted July 17, 2023 On 7/12/2023 at 12:22 PM, ZeftheWicked.3076 said: As a necro I do feel we were done dirty when it comes to xpac weapons after HoT. A torch and a pistol. Full set of 5 skills....over two xpacs. On the other hand i can imagine warriors are pretty happy about the weapons they got! Especially the offhands! *sinister low volume chuckling* You know, I was JUST about to go an a rant about how dumb that take is. Until I noticed. Good one. Almost got me. 😅 Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted July 17, 2023 Share Posted July 17, 2023 15 hours ago, Xperiment.6923 said: Open up any card deck...what's that king holding...a Scepter. Yes. A scepter. A symbol of power. Power to bash any dissenter's brain out, that is. 1 2 Link to comment Share on other sites More sharing options...
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