Maria Murtor.7253 Posted August 23, 2023 Share Posted August 23, 2023 I know: The "green mechanic" exists since Vale Guardian and is a recurring element in team fights. But how the heck is this working in the expansion? 3 players were fighting a champion. All 3 players got the "green mechanic". They searched and found each other -> boom, all down. Another time they avoided each other -> boom, all down. Random guy joins the "green mechanic" -> boom, all down. Does it need 4 players just like at Vale Guardian? More? And if so, why is this a thing in a battle with less than the required number of players? And who in the right mind came up with the idea to put this in open world content? 25 3 Link to comment Share on other sites More sharing options...
Randulf.7614 Posted August 23, 2023 Share Posted August 23, 2023 (edited) I'd like to know too. All I could figure out was the further from the boss I was when it activated the damage, the less chance of an insta kill it was. I couldn't see any UI tooltip for it though which there normally is for mechanics Edit disatnce seems part of it, but line of sight seems to be key to zero damage from succsseful tests Edited August 24, 2023 by Randulf.7614 5 1 Link to comment Share on other sites More sharing options...
missing.2148 Posted August 23, 2023 Share Posted August 23, 2023 Very frustrating for me as well! no idea what to do about it. 2 Link to comment Share on other sites More sharing options...
AliamRationem.5172 Posted August 23, 2023 Share Posted August 23, 2023 Agreed this is an absolutely awful idea for open world champions. Can we swap this out for something else? It would be fun to try to handle these champions solo or with just a few players present, but this makes it no fun to even attempt it. And in large groups where it doesn't matter if 3 people go down, people still ignore the mechanic anyway because they either don't want to risk trusting a bunch of other randos to help out or they don't understand the mechanic and are used to moving away from circles. You can invuln and LoS this attack, but it happens so frequently nobody has enough invuln to handle it and LoS is situational. Can we please consider some other mechanic in place of this? 7 1 Link to comment Share on other sites More sharing options...
Debesyla.7102 Posted August 23, 2023 Share Posted August 23, 2023 I think the mechanic itself is fine, but it scales wrong... If it even scales... 2 Link to comment Share on other sites More sharing options...
Manpag.6421 Posted August 24, 2023 Share Posted August 24, 2023 I came across an event to assist an NPC against a champ mob. No-one else around, so I thought I’d try and solo it. He spammed the green skill non. Stop. I could barely chip away at his health because I spent so long trying to run away to mitigate the damage/heal up. Yes, I get that the event probably wasn’t designed to be solo’d, but it feels like this skill should a) have a longer cooldown and or b) scale with the number of players, if it actually is intended as some sort of mechanic to force coordination? Pretty useless if there are no/not enough players to coordinate with. 9 1 Link to comment Share on other sites More sharing options...
ProbabilityMoon.5796 Posted August 24, 2023 Share Posted August 24, 2023 Everywhere else in the game the green circle is a stack mechanic and players are trained to stack inside it. Not in this expansion apparently, stacking results in everyone dying. Fits the whole expansion theme tbh making everything worse and frustrating to play. 11 1 1 Link to comment Share on other sites More sharing options...
GoZero.9708 Posted August 24, 2023 Share Posted August 24, 2023 (edited) Two major issues with this mechanic: 1) The green AoE is always an indicator of a stack mechanic wherein players need to come together. At the moment there is a lot of confusion on if this is even how you're supposed to treat these mechanics. Do players stacks? Do they avoid each other like certain red timed AoEs? Do you need a minimum number of people? I've heard and tried these and nothing is clear after failing in ways just as OP says. There is very little clarity on what anyone is meant to do here. This can be remedied by making whatever is going on more visible with AoE clarification and perhaps fixing a bug with the mechanic that is preventing it from completing correctly as some people seem to believe is happening. 2) Open world events have a natural participant: the fool. I've been the fool, you've been the fool, everyone has been the fool. The "check your phone while auto-attacking the boss" fool, the "I'm wondering some random thing and checking the wiki real quick" fool, and every other moment in our lives where we are not dedicating 100% attention to what's on screen. In Fractals, Strikes, and Raids you're expected to not be the fool. That's why these things are considered high focused, intense activities. Open world is close to the antithesis of this: there will be the fool. The fool won't be optimal and the fool won't be looking. Any mechanic in open-world where a single player is designated to do something important and then expected to do or else risk a huge, punishing attack on everyone such as what you see in high-intensity activities flat out does not belong in open world content. This problem is a natural part of open-world content and cannot be remedied as you have no control over who is participating. If the mechanic truly is "all 3 green players must stack" then it needs to be reworked or removed. Edited August 24, 2023 by GoZero.9708 16 3 Link to comment Share on other sites More sharing options...
Sarge shot Grif.6450 Posted August 24, 2023 Share Posted August 24, 2023 I've tried every combination of players in and players out of the circle, not overlapping and overlapping them and nothing works. I just see the green circle and accept death because that's just what happens every time no matter what I try. 8 1 1 Link to comment Share on other sites More sharing options...
Mike.7983 Posted August 24, 2023 Share Posted August 24, 2023 Yeah same issue the green 1 shots stacked or spread, as a herald been greatsword blocking or using infuse to invert it, otherwise rip. 2 Link to comment Share on other sites More sharing options...
Pinkeh.4207 Posted August 24, 2023 Share Posted August 24, 2023 (edited) The green mechanic makes no sense. 3 friends get green, they dont overlap the greens, all down 3 friends get green again, they overlaps the greens, all down 3 friends get green, they stack with the whole group, mass downs, even those who aren't on greens. So we finished the meta telling the people with greens to sacrifice themselves off group. Edited August 24, 2023 by Pinkeh.4207 3 1 Link to comment Share on other sites More sharing options...
saraiya.9385 Posted August 24, 2023 Share Posted August 24, 2023 I have a good idea what the mechanic is. I went into my combat log and toggled the filter for incoming damage, which tells me I'm getting downed by an attack called Shared Destruction. The tooltip for it says "Target takes 60% of their health in damage, split between any nearby allies." This tells me that you're meant to stack with other players, and spread the damage out among them. The snag is that sometimes I get hit twice by Shared Destruction, which means I'm taking 120% of my health in damage (14,615 hp, so anyone nearby gets bombed for their share of 17,538 damage), which downs me instantly, even through Shadow Shroud in some cases. The tooltip doesn't mention a second hit - just a single hit for 60% of my hp (8,769 damage), split among myself and anyone in the circle with me, so it's likely that the skill is bugged. I'll check if there's a report open. 2 7 Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted August 24, 2023 Share Posted August 24, 2023 The first issue is that it needs to be shared with players that themselves did not get that mechanic. If several greens stack, well, they share all of their attacks with each other. 3x attack divided by 3 is still full attack on each player. Which means it just doesn't work if there's not enough players around - several times the amount of greens. The second issue is that there's more than one type of green mechanic. From what i have noticed, the death mark mechanic (the green skull mark you get over your head) in many cases (but not always - see where it is going, btw?) also results in showing a green circle under you. In which case you just need to use the special action skill to make both of those things (the mark and the circle) disappear. 1 1 2 Link to comment Share on other sites More sharing options...
Shining One.1635 Posted August 24, 2023 Share Posted August 24, 2023 8 hours ago, AliamRationem.5172 said: You can invuln and LoS this attack, but it happens so frequently nobody has enough invuln to handle it and LoS is situational. Which invulnerability did you use? Link to comment Share on other sites More sharing options...
AliamRationem.5172 Posted August 24, 2023 Share Posted August 24, 2023 13 minutes ago, Shining One.1635 said: Which invulnerability did you use? I used obsidian flesh. 1 1 Link to comment Share on other sites More sharing options...
Shining One.1635 Posted August 24, 2023 Share Posted August 24, 2023 Just now, AliamRationem.5172 said: I used obsidian flesh. Good to know. Signet of Stone and Defy Pain didn't work for me. For the sake of science, I'll give Unflinching Fortitude and Take Root a try. 1 Link to comment Share on other sites More sharing options...
Triage.9740 Posted August 24, 2023 Share Posted August 24, 2023 The only thing I know which has worked is line-of-sighting (los'ing) the boss as the "green mechanic" is about to finish. However, I have only had one experience of this and this was in Echovald Forest where there was a building with pillars that enabled us to do this; everywhere else has been open and thus hasn't been an option. 1 1 Link to comment Share on other sites More sharing options...
Manpag.6421 Posted August 24, 2023 Share Posted August 24, 2023 3 hours ago, Triage.9740 said: The only thing I know which has worked is line-of-sighting (los'ing) the boss as the "green mechanic" is about to finish. However, I have only had one experience of this and this was in Echovald Forest where there was a building with pillars that enabled us to do this; everywhere else has been open and thus hasn't been an option. If it’s affected by LOS, it might be possible in some places (the new maps) to combat launch onto skyscale and drop down below whatever platform or island they’re standing on to block it, then fly back up, if there aren’t any actual obstacles to hide behind. Likewise, if it has LOS, it has to have a range, and I wonder if you could get outside that range by combat launching and spamming dash. Both options are a faff that will take you out of the fight for several seconds though, so this needs to be fixed. We shouldn’t have to contemplate how to cheese bugged insta-kill mechanics that are inappropriate for open world in the first place. 1 Link to comment Share on other sites More sharing options...
Minna.7895 Posted August 24, 2023 Share Posted August 24, 2023 those greens are meant to stack (healscourges) and to precast your well aswell as your f4 😉 Link to comment Share on other sites More sharing options...
Lulubel.8713 Posted August 24, 2023 Share Posted August 24, 2023 Very stupid and frustrating... having a stack mechanic is fine but not when absolutely every player in sight gets it at the same time... no one can deal with that 1 1 1 Link to comment Share on other sites More sharing options...
AliamRationem.5172 Posted August 24, 2023 Share Posted August 24, 2023 4 minutes ago, Lulubel.8713 said: Very stupid and frustrating... having a stack mechanic is fine but not when absolutely every player in sight gets it at the same time... no one can deal with that I guess they were assuming any champion would be approached by a group of 10+ players? Hmm.... Link to comment Share on other sites More sharing options...
JanTar.5961 Posted August 24, 2023 Share Posted August 24, 2023 (edited) 6 hours ago, saraiya.9385 said: The tooltip for it says "Target takes 60% of their health in damage, split between any nearby allies." This tells me that you're meant to stack with other players, and spread the damage out among them. The snag is that sometimes I get hit twice by Shared Destruction, which means I'm taking 120% of my health in damage (14,615 hp, so anyone nearby gets bombed for their share of 17,538 damage), which downs me instantly, even through Shadow Shroud in some cases. The tooltip doesn't mention a second hit - just a single hit for 60% of my hp (8,769 damage), split among myself and anyone in the circle with me, so it's likely that the skill is bugged. I'll check if there's a report open. This tells me that the greens should not stack together but there should be enough players in each green circle to survive it? So 1 player with green and X people without green to save him. It's just an idea though, I did not test this. Edit: But I've participated in events that were done by 3 or 4 people with this mechanic so there would not be enough people to save anyone in this case. So scaling should maybe include how many green circles spawn. Edited August 24, 2023 by JanTar.5961 1 1 Link to comment Share on other sites More sharing options...
Shinun.8326 Posted August 24, 2023 Share Posted August 24, 2023 I've tried to get ppl to stack but they run away. Thankfully I can survive it by myself as a Celestial Reaper but even with the Celestial stats+Shroud HP, and -DT it still 1 hits me out of shtoud and takes like 1/4 of my HP 1 1 Link to comment Share on other sites More sharing options...
HnRkLnXqZ.1870 Posted August 24, 2023 Share Posted August 24, 2023 (edited) Ran into the issue as well. Already wrote a report. I did a few tests with this open-world green and managed to survive it a few times, with high enough barrier-pool. This would however indicate that it was poorly coded and damage would be capped by our max. HP. 11 minutes ago, Shinun.8326 said: I've tried to get ppl to stack but they run away. Thankfully I can survive it by myself as a Celestial Reaper but even with the Celestial stats+Shroud HP, and -DT it still 1 hits me out of shtoud and takes like 1/4 of my HP This goes into a similar direction. Necromancer + Shroud = survival. So the damage of that blast is fixed. So it should be possible to protect a group with enough barrier. It would however be much better if the thing would just work as intended :S. Edited August 24, 2023 by HnRkLnXqZ.1870 3 1 Link to comment Share on other sites More sharing options...
Beast Sos.1457 Posted August 24, 2023 Share Posted August 24, 2023 Adding a "new" mechanic that is identical in visuals to another which works differently was whos idea? Maybe my small brain can't comprehend but this makes no kitten sense. 4 1 Link to comment Share on other sites More sharing options...
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