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Heart of Thorns metas are still packed, SoTo metas are now a ghost town


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4 hours ago, Gotejjeken.1267 said:

From someone who started in beta...

I think it's kind of objective fact the SoTO maps are possibly the most bland ones we've ever seen.  The first one is just annoying to navigate but obviously serves a purpose of enforcing skyscale = mandatory.  It's also uninspired, a bunch of fractal islands of other places in the game...

The Wizard Tower I'm not even sure why it's a map other than they needed some themed hub.  Compared to something like Arborstone in EoD its terrible.

I got like three feet into Amnytas so I could get the new ranger pet, but already it just reminds me of Edge of The Mists and I'm not really rushing to go back.

Newer players don't realize this but there is such a thing as no more soul left to a game.  Unfortunately for anyone starting now they won't get to experience what it was like doing heart quests and having each map crafted to be explored.  Now it's just blaze through everything with a mount and if the maps become any more basic, I'd expect a mobile version of GW2.

Really, call it jaded or whatnot but even IBS maps blow these out of the water.  That's saying a lot.  

I am unsure what's up with people trying to push subjective opinions as "kind of objective fact".

"the most bland" <- subject to tastes and preferences therefore by default subjective

Wizard Tower vs Arborstone hubs: Objectively speaking, in terms of functionalities, Wizard Tower having all crafting stations, trading post, bank and mystic forge all focused in small area around the waypoint, and requiring only one mastery tier for full rested bonus (as opposed to Arborstone requiring whole mastery tree to get to the same place) makes the Tower functionally superior hub. Visual design is subjective matter.

Good to know that Edge of the Mists is the only map allowed to do floating islands - Amnytas is otherwise nothing alike. Completely different methods of navigation, completely different aesthetic.

"There is no such thing as no more soul left to the game" that is one weird structure of a sentence, so weird that it no longer means what I think you wanted to express. You basically denied existence of a notion of "no more soul left to the game" Which is opposite to rest of your post claiming lack of soul in the new maps. Anyone starting now can still explore vanilla maps in old-school way.

Stating that IBS maps "blow out of the water" soto maps, is heavily opinionated piece. That is not saying alot about the state of the game, that says alot about your opinions and preferences (and/or how much attention you have paid to which map).

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16 minutes ago, Eekasqueak.7850 said:

Wizard's Tower as a hub has way more to do than Arborstone too, there's events and adventures you can do and little challenges all over. Arborstone has hide and seek and that jumping puzzle I guess?

Fully maxed out arborstone also have some Canah's club events, but indeed there is more things going on in Wizard's Tower (adventures, race, couple events)

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5 hours ago, Gotejjeken.1267 said:

From someone who started in beta...

I think it's kind of objective fact the SoTO maps are possibly the most bland ones we've ever seen.  The first one is just annoying to navigate but obviously serves a purpose of enforcing skyscale = mandatory.  It's also uninspired, a bunch of fractal islands of other places in the game...

The Wizard Tower I'm not even sure why it's a map other than they needed some themed hub.  Compared to something like Arborstone in EoD its terrible.

I got like three feet into Amnytas so I could get the new ranger pet, but already it just reminds me of Edge of The Mists and I'm not really rushing to go back.

Newer players don't realize this but there is such a thing as no more soul left to a game.  Unfortunately for anyone starting now they won't get to experience what it was like doing heart quests and having each map crafted to be explored.  Now it's just blaze through everything with a mount and if the maps become any more basic, I'd expect a mobile version of GW2.

Really, call it jaded or whatnot but even IBS maps blow these out of the water.  That's saying a lot.  

If your idea of soulful map design are core maps with flat terrain, bland scenery, hearts, a smattering of random one-off events, and no meta then I suppose these maps would be a disappointment.  For me, the constant action of having so many events in each area is a nice change coming from the less active maps of the last two expansions and I've always disliked hearts, so good riddance to that.  I also love using the griffon to get around, which I get to do a lot of in these maps and especially Amnytas. 

On the other hand, these maps definitely suffer quite a bit from copy/paste event mechanics.  The events at least seem related to overall story going on in the area, though.  As opposed to the core style of events which often exist to give the impression of a living, breathing world that doesn't revolve around the player and their story.  While a nice idea in theory, in practice I'd rather my events have some consequence instead of escorting cattle and other meaningless tasks.  I'm okay with being the driver rather than the passenger in my fantasy world.

The metas.  Okay, they aren't the best.  Amnytas is visually stunning and I love the music, but it's more copy/paste with a boss that looks cool but actually just sits there while you hit it and the final phase of copying Dagda's dance steps really drives that feeling home.  It's not bad, but it isn't the best either.  The first map meta is pretty boring.  Not much to say about it.  Grind a bunch of mobs, grind some more mobs, and kill 3 champions so that they die at the same time.  I'm having a hard time keeping my eyes open on this one.

 

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OP is blatantly lying. There's multiple(3+) full maps of this meta every night for me.

I don't see these metas surviving past a month, though. They are really boring, easy,  no depth, and give zero rewards outside of legendary armor mats.

Skywatch doesn't have a boss, both of them feel incomplete, and Amnytas' meta boss doesn't even attack back! WTF? I've never played a game where a boss does not attack back....

You spend the final 4-5 minutes of the meta essentially in a cutscene. Boring skyscale part - > boring simon says - > mash 1 on a skyscale - > watch a cutscene. Yawn.

Edited by Kozumi.5816
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12 hours ago, Eloc Freidon.5692 said:

HoT will always be relevant since has infusions in two of the maps, the first map has easy exotic armor purchases, and even the HPs are good daily farm. EoD has none of that with the final meta being a risky time loss. SotO has plenty to do solo so not everyone is doing the metas.

Being a mostly solo, very casual player I am finding plenty to do in SotO that I can actually accomplish.  And, I can choose to jump into the metas or not and still be entertained.  I admire the HoT maps for their innovation, but despise going there (and I'm glad that many players do enjoy them).  Never progressed to the EoD final meta because the turtle wasn't worth all that effort and potential time waste for me.  I'd rather be doing something else, so I did.

3 hours ago, Tiamat.8254 said:

Exactly! I'm having way more fun than I did in EoD.

As am I!

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Sir, what in the actual Six are you talking about? Every rift squad and meta that starts is literally IN QUEUE when I need to get my daily before reset.

Do people really live in their own worlds and just come on the forums to say ANYTHING, because this buffoonery is just getting out of hand.

Edited by Dreams.3128
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23 hours ago, gkoogz.3089 said:

All these years later and people still crowd to the HoT metas, maps are full all hours of the night, coordinating in map chat.

SoTo metas are already dead and usually fail due to low player populations.

Could this release be any more catastrophic? Could these new maps be any less inspired, more vapid, empty and lacking in S O U L ?

Not true that they are dead, you must be logging in on a weird time.

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1 hour ago, Kozumi.5816 said:

OP is blatantly lying. There's multiple(3+) full maps of this meta every night for me.

I don't see these metas surviving past a month, though. They are really boring, easy,  no depth, and give zero rewards outside of legendary armor mats.

Skywatch doesn't have a boss, both of them feel incomplete, and Amnytas' meta boss doesn't even attack back! WTF? I've never played a game where a boss does not attack back....

You spend the final 4-5 minutes of the meta essentially in a cutscene. Boring skyscale part - > boring simon says - > mash 1 on a skyscale - > watch a cutscene. Yawn.

Boring for you, but not for me and many others.

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31 minutes ago, vrauns.3215 said:

Yes because rubi said they had to get more servers online to accommodate the overwhelming player count on the first day.

 

 

First day =/= financial success.  The key will be when the numbers drop for the quarterly earnings and sales.  As noted by Rubi she mentions 
"already-ambitious", which always felt strange to say it that way.  It almost seems like they had low expectations from the get go for this "expansion", did better on day one, but I am very curious to see the drop off over the following week and following month.

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Ehh this perception from the op could be the same issue with folks that don't use lfg. You can indeed land on some hot maps and the overflow still does the meta, as it's gotten so easy and many are familiar.

The new maps an meta are ofc busy, but if you don't know LFG, you land in a overflow where it's not happening. A shame so many have not figured this out.

Edited by Hashberry.4510
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4 hours ago, MuscleBobBuffPants.1406 said:

First day =/= financial success.  The key will be when the numbers drop for the quarterly earnings and sales.  As noted by Rubi she mentions 
"already-ambitious", which always felt strange to say it that way.  It almost seems like they had low expectations from the get go for this "expansion", did better on day one, but I am very curious to see the drop off over the following week and following month.

Sounds like you are rooting for it to be a failure.

Edited by vrauns.3215
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