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Each mastery point adding small amount of stats in PvE only


Nabbut.7480

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27 minutes ago, SpiderZ.9146 said:

so better players are more powerful.

Better players are already more powerful. 

 

27 minutes ago, SpiderZ.9146 said:

Each mastery point adding small amount of stats in PvE only

Your suggestion would be a type of vertical progression, the mastery system was introduced as an alternative to this.

Edited by Zok.4956
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As other people have said better players are already stronger because they'll have better builds and use them more effectively. That's arguably a better way of doing it for people who want to ensure genuinely good players are rewarded, because the only way to be a better player is to genuinely learn how to play the game - how your skills and stats work and how to make the best use of them in any given situation. You can't just grind simple actions which happen to reward points until you've got enough to overpower things you can't do otherwise.

Getting mastery points does not mean you're a better player. There are some which are tricky to get, but those usually have nothing to do with combat, they come from adventures with annoying mechanics or long and expensive collections. A lot of them are simply a matter of spending enough time on it.

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4 hours ago, SpiderZ.9146 said:

so better players are more powerful.

I'm not sure what is the bigger joke, the idea that mastery points would give stats, or that you seem to believe that having mastery points makes you a better player.

Firstly having mastery points is not an indicator of skill in any real measurement. It is more an indication of how much time you have sunk into the game as unlocking them is relatively trivial and only requires your time and dedication.

You can get a good portion of your masteries by just interacting with an object in the open world, the majority of the rest are earned by simply playing all the content once. The remaining ones just require you to repeat a few specific instances, or in very rare cases complete a modest challenge.

As has already been pointed out, this would only lead to unhealthy behaviours in the community, such as excluding players who don't have maximum masteries.

The reward you get for masteries are the quality of life improvements and access to specific mechanics unlocked by them, and a number next to your name. I really don't think anything more is required.

 

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Masteries are easy to get and they already give specific benefits when you unlock them, so there's no need to weirdly double deep by randomly adding more stats out of nowhere. Also we need LESS powercreep (as in, some nerfs), not more of it.

To sum it up: sounds like a terrible idea.

Edited by Sobx.1758
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