Kitty.4806 Posted September 26, 2023 Share Posted September 26, 2023 Worst class objectively in the game. Not much versatility at all, useless utilities and elites, and now you nerf the one decent thing we've had? On what grounds? I swear not even my least favorite studios does stupid stuff like this. I'm legit losing it with you guys. You continually gutter the already worst class in the game. I play warrior and I play it quite well, and I still get groups who want me to play a different class. THAT'S a problem. 8 1 1 11 Link to comment Share on other sites More sharing options...
IAmNotMatthew.1058 Posted September 26, 2023 Share Posted September 26, 2023 Everything that was an outlier in DPS got nerfed, not only Warrior, no point in being upset over the capabilities of classes being brought back towards sane levels. 9 7 Link to comment Share on other sites More sharing options...
ZenDrake.8316 Posted September 27, 2023 Share Posted September 27, 2023 5 hours ago, Kitty.4806 said: and now you nerf the one decent thing we've had? What do you mean by "decent"?! Condi Berserker was at 45k dps, which had to be brought down with the rest of the top dps specs. Otherwise that build would dominate the charts now. Just because Scourge (and to a lesser extend, Weaver and Catalyst) was insane, doesn't mean Condi Berserker was fine. 5 1 6 Link to comment Share on other sites More sharing options...
Zebulous.2934 Posted September 27, 2023 Share Posted September 27, 2023 Throw warrior into the closet, along with the underwater combat system! They want you to forget... Warriors and water are just too difficult to balance properly. Forget, forget and play the classes that the devs are comfortable with... and don't fight in the water! 2 4 Link to comment Share on other sites More sharing options...
Blood.7254 Posted September 27, 2023 Share Posted September 27, 2023 6 hours ago, ZenDrake.8316 said: What do you mean by "decent"?! Condi Berserker was at 45k dps, which had to be brought down with the rest of the top dps specs. Otherwise that build would dominate the charts now. Just because Scourge (and to a lesser extend, Weaver and Catalyst) was insane, doesn't mean Condi Berserker was fine. And how many condi zerkers you saw pull those numbers in raids? Zero. This spec is not viable to pull those numbers in real fights. IRL the spec was in an ok place. 2 5 2 Link to comment Share on other sites More sharing options...
ZenDrake.8316 Posted September 27, 2023 Share Posted September 27, 2023 2 hours ago, Blood.7254 said: And how many condi zerkers you saw pull those numbers in raids? Zero. That's true for almost all builds. How many Catalysts did you see last year pulling those numbers before they brought down the nerf hammer with the summer balance patch? Condi berserker just isn't one of the easy to play builds (like scourge or virtu), thus you'll see less of them. 3 1 Link to comment Share on other sites More sharing options...
IAmNotMatthew.1058 Posted September 27, 2023 Share Posted September 27, 2023 4 hours ago, Blood.7254 said: And how many condi zerkers you saw pull those numbers in raids? Zero. This spec is not viable to pull those numbers in real fights. IRL the spec was in an ok place. Not being popular is not a reason to let it be powercrept. 1 2 Link to comment Share on other sites More sharing options...
DemonCrypto.6792 Posted September 27, 2023 Share Posted September 27, 2023 1 hour ago, IAmNotMatthew.1058 said: Not being popular is not a reason to let it be powercrept. It is unpopular BECAUSE everything else is powercrep. Simple wisdom of the many, if it was good in the first place it would be more represented in the general population of players. This was not the case then, it will surely not be the case now with the nerf on top 2 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 27, 2023 Share Posted September 27, 2023 31 minutes ago, DemonCrypto.6792 said: It is unpopular BECAUSE everything else is powercrep. Simple wisdom of the many, if it was good in the first place it would be more represented in the general population of players. This was not the case then, it will surely not be the case now with the nerf on top It's that and other specs offer similar or better DPS while also having more utility and less restrictive gameplay. Condi Zerker in PvE is a case in point of why not to balance off of top end benchmarks. 1 Link to comment Share on other sites More sharing options...
IAmNotMatthew.1058 Posted September 27, 2023 Share Posted September 27, 2023 43 minutes ago, DemonCrypto.6792 said: It is unpopular BECAUSE everything else is powercrep. Simple wisdom of the many, if it was good in the first place it would be more represented in the general population of players. This was not the case then, it will surely not be the case now with the nerf on top Condizerker was among the top DPS at 45k. It wasn't unpopular because others were powercrept, it was unpopular, because you could do comparable damage with less effort. 1 2 Link to comment Share on other sites More sharing options...
SnackParty.3178 Posted September 27, 2023 Share Posted September 27, 2023 I love my warrior, but there are things, that feel bad, like Kill Shot. Why have an ability, that just makes me stand there, and can get hit, by everything? 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted September 27, 2023 Share Posted September 27, 2023 (edited) Edited, I'm return to my corner~ Edited September 27, 2023 by Azure The Heartless.3261 1 Link to comment Share on other sites More sharing options...
Rowan.7501 Posted September 27, 2023 Share Posted September 27, 2023 I used to main warrior but I see no point these days anything warrior can do Guardian or Revenant can do better the class needs a rework. 2 1 Link to comment Share on other sites More sharing options...
TyrantPuppy.1893 Posted September 30, 2023 Share Posted September 30, 2023 First off in fine with the PvE condi Zerker nerfs. It was doing too much' damage & is now much more on-line at 39k. & I don't think they actively "hate" any class. I do think that they are, however, overwhelming apathetic towards Warrior. And every tool that it has another class has in a better form: See Warrior Greatsword vs Ranger or Revenant GS. [Warrior's Sprint] vs [Aggressive Agility], etc. And every decision' that they've made recently buff or nerf reeks of a lack of understanding of how the traits/systems are supposed to interact. See: Quickness Berserker quickness trait being a 5s icd not 4s like every burst-relevant trait so you could match it up with alternate bursts via burst skill reduction to 4.25s icd via Discipline and corresponding reduced weapon swap CD reduction, etc. Or removing the fun functionality of [Daring Dragon] and putting the alacrity there instead of slightly buffing Dad's base bullet charge damage and putting the Alacrity on [Immortal Dragon] etc. Whatever passion whoever architects and shaped this class is gone. It has a plethora of weapons. All of which are outdated. And no mid-ranged option. And it's getting another 2H melee weapon which regardless of how good/terrible it's is will do nothing to fill the overwhelming design-space hole that seems supposedly so precious to Cal of needing a real main-hand mid or long rage option. Weaponsmaster training was a disgusting slap in the face showing as much. It's like if you named your first kid "John" your second kid "Better John". The class is horrifically outdated, and what ArenaNet needs to do is hire someone who reflects the passion and knowledge of the Warrior class that the community seems to have. But they won't. I fully expect it to get nothing but duct tape fixes like Gunsaber, Staff and the Defense rework until the game dies unfortunately. 5 1 Link to comment Share on other sites More sharing options...
Rhailex.2513 Posted September 30, 2023 Share Posted September 30, 2023 1 hour ago, TyrantPuppy.1893 said: First off in fine with the PvE condi Zerker nerfs. It was doing too much' damage & is now much more on-line at 39k. & I don't think they actively "hate" any class. I do think that they are, however, overwhelming apathetic towards Warrior. And every tool that it has another class has in a better form: See Warrior Greatsword vs Ranger or Revenant GS. [Warrior's Sprint] vs [Aggressive Agility], etc. And every decision' that they've made recently buff or nerf reeks of a lack of understanding of how the traits/systems are supposed to interact. See: Quickness Berserker quickness trait being a 5s icd not 4s like every burst-relevant trait so you could match it up with alternate bursts via burst skill reduction to 4.25s icd via Discipline and corresponding reduced weapon swap CD reduction, etc. Or removing the fun functionality of [Daring Dragon] and putting the alacrity there instead of slightly buffing Dad's base bullet charge damage and putting the Alacrity on [Immortal Dragon] etc. Whatever passion whoever architects and shaped this class is gone. It has a plethora of weapons. All of which are outdated. And no mid-ranged option. And it's getting another 2H melee weapon which regardless of how good/terrible it's is will do nothing to fill the overwhelming design-space hole that seems supposedly so precious to Cal of needing a real main-hand mid or long rage option. Weaponsmaster training was a disgusting slap in the face showing as much. It's like if you named your first kid "John" your second kid "Better John". The class is horrifically outdated, and what ArenaNet needs to do is hire someone who reflects the passion and knowledge of the Warrior class that the community seems to have. But they won't. I fully expect it to get nothing but duct tape fixes like Gunsaber, Staff and the Defense rework until the game dies unfortunately. I mean yeah ranger has one of the best weapon designs on greatsword, but it's only used in PvP. Even ranger is heavily outdated in some aspects. Look at the utility skills, half of them are NEVER used because they are just bad. I fear that in the future they will also make some kind of "Skill-mastery training" that will open up elite spec utility skills to the whole class. The weaponmaster training should've come with a traitline rework for every elite spec to make each spec's weapon unique/special to them in some way. All this, what you said and the rest of the forums are what's pushing me away from the game, because people are telling the truth. I loved playing vindicator or revenant in general after being a ranger main for a long time, but holy kitten... The difference between pvp revenant & pve revenant is so huge. Vindicator healings skills are 30s in pvp and 10s in pve. You can't play it in both gamemodes without ruining your muscle memory or "feel" for the class. Link to comment Share on other sites More sharing options...
Myror.7521 Posted September 30, 2023 Share Posted September 30, 2023 I gotta say... the warr is what it meant to be. A non magican melee oriented class and i love this class cause it is designed like it ^^. Even while it does mean that im handicabped in some Situations cause of been forced to Play melee xd 4 Link to comment Share on other sites More sharing options...
GamerToad.9248 Posted October 4, 2023 Share Posted October 4, 2023 On 9/27/2023 at 11:55 AM, IAmNotMatthew.1058 said: Not being popular is not a reason to let it be powercrept. that's Elementarist job..far too long it is OP but anet allows cause is "a hard class". 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted October 5, 2023 Share Posted October 5, 2023 (edited) On 9/27/2023 at 1:14 PM, IAmNotMatthew.1058 said: Condizerker was among the top DPS at 45k. It wasn't unpopular because others were powercrept, it was unpopular, because you could do comparable damage with less effort. Doing comparable damage with less effort is powercreep. Edited October 5, 2023 by Azure The Heartless.3261 1 Link to comment Share on other sites More sharing options...
Aduin.2307 Posted October 5, 2023 Share Posted October 5, 2023 Don't forget about berserker who are overperforming in wvw for a long time now. 1 3 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted October 5, 2023 Share Posted October 5, 2023 37 minutes ago, Aduin.2307 said: Don't forget about berserker who are overperforming in wvw for a long time now. Don't confuse 5 separate fire fields having separate target caps as overperforming. 3 1 Link to comment Share on other sites More sharing options...
Zekent.3652 Posted October 5, 2023 Share Posted October 5, 2023 (edited) 39 minutes ago, Aduin.2307 said: Don't forget about berserker who are overperforming in wvw for a long time now. Again? just because 1k-2k tics at big LB F1 (its only ranged resource for zergs btw) are looking good on arcdps because of the extra target caps, doesn't means it's overperforming, bigger dmg on 1 spot is waaaaaaaaaay better and waaaaaaaaaaaaaay more effective than those tics, like Arc Divider, which is melee, spellbreaker is fully melee and overnerfed in zergs, bladesworn has no use in zergs, let this class breathe. Edited October 5, 2023 by Zizekent.2398 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted October 5, 2023 Share Posted October 5, 2023 3 hours ago, Aduin.2307 said: Don't forget about berserker who are overperforming in wvw for a long time now. kitten imagine not walking away from a zerker in wvw and considering it overperforming. 2 1 Link to comment Share on other sites More sharing options...
IAmNotMatthew.1058 Posted October 6, 2023 Share Posted October 6, 2023 15 hours ago, Azure The Heartless.3261 said: Doing comparable damage with less effort is powercreep. Doing so much damage that everything dies in almost no time is also powercreep. Before EoD we had some builds that could reach 40k DPS under certain circustances with pretty much everything else in the 35-37k DPS category and there weren't many instances of a profession having ridiculous damage. Now 40k is baseline for DPS. 1 Link to comment Share on other sites More sharing options...
prototypedragon.1406 Posted October 7, 2023 Share Posted October 7, 2023 Swings hammer in fits of glorious warrior rage breaking the air with powerful swings damage numbers of 15's popping up everywhere. Don't convince anet to make us do 10 damage please we won't stun anymore we promise. Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted October 7, 2023 Share Posted October 7, 2023 To attempt a serious answer to what was probably a rhetorical question: Been thinking on this a little lately. Like @TyrantPuppy.1893 said, it's probably more about apathy than active distaste. But why would they be apathetic about warrior: Answer: Because core warrior is pretty boring from a graphics perspective. The trident-wielding professions all have magic that can lead to crazy graphics. Ranger and thief are a bit more down-to-earth but still have room for some fancy effects and plenty of fancy animations as they flip and roll around the place. Engineer has fancy gadgets, some of which move into Clarke's Third Law territory. Warrior, meanwhile... while they do have magic, it's mostly focused inwards. If magic was comic book radiation, warriors would be the superheroes who get super-strength and toughness while the others get crazy powers. They might still be among the most important simply due to being strong and tough, but they're not where the majority of the effects budget is going. The effect of this? When a lot of effort has gone into making a skill effect or animation, that creates incentive to make sure it's worth using that you just don't get with a skill where the graphics is basically "you swing a sword, you swing a sword again, and that's... okay, I guess". Now, when you build that up to the whole profession... warrior has a few of those visually impressive skills, mostly in the elite specialisations, but it just doesn't match up to what some of the other professions have, so that incentive is going to be pushing more towards other professions. On top of this, I think there are a few factors that just make warrior harder to design for in general. Lower magic constrains the design space for special utility skills that might enhance overall versatility (although this on its own doesn't mean warrior can't be good at the things it does do). I think there's also a degree to which the GW2 implementation of adrenaline might be holding it back a bit. 2 Link to comment Share on other sites More sharing options...
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