Paradoxoglanis.1904 Posted February 18 Share Posted February 18 We need something like a new boon "ununblockable" that makes unblockable attacks blockable. 5 3 1 Link to comment Share on other sites More sharing options...
Myror.7521 Posted February 18 Share Posted February 18 Question ...... why would we need that xd. ITS not like there are too many stuff that Grant ya the unblockable effect^^ and Most of the time U even need to waste a utility slot to gain access to hit 6 Link to comment Share on other sites More sharing options...
Luthan.5236 Posted February 18 Share Posted February 18 You would still need to use block then. 😄 First making it un-unblockable. (And then also blocking it with a block.) 😄 The skill that makes it un-unblockable should be a condition affecting the attacker. (And they should be able to block the attack that applies that condition.) 😄 1 Link to comment Share on other sites More sharing options...
Kuya.6495 Posted February 18 Share Posted February 18 (edited) Guardian main detected Edited February 18 by Kuya.6495 3 6 Link to comment Share on other sites More sharing options...
arazoth.7290 Posted February 18 Share Posted February 18 9 hours ago, Paradoxoglanis.1904 said: We need something like a new boon "ununblockable" that makes unblockable attacks blockable. Now you can corrupt this boon also and give the enemy 1 unblockable condition stack for each stack of the boon stack 😂😂😂. Thanks for who can boon corrupt give more unblockables 😅 and the new corruption relic more fun Link to comment Share on other sites More sharing options...
Eddbopkins.2630 Posted February 18 Share Posted February 18 (edited) Isn't what you are talking about called invulnerability? What you are suggesting is the end of counter play. You realize there is a dodge in this game that also nullifies some damage types? Considering you have close to 2500 and aare a rather infumous person around here, I gotta believe you are trolling everyone who read this thread. Edited February 18 by Eddbopkins.2630 1 1 1 Link to comment Share on other sites More sharing options...
Goldilock.2584 Posted February 19 Share Posted February 19 If they got rid of them this post will say blocks are to strong. 1 Link to comment Share on other sites More sharing options...
Lucentfir.7430 Posted February 19 Share Posted February 19 I'm a strong advocate for bringing back duration based unblockable utilities rather than numbered charges. I miss being able to run Signet of might, or "Nothing Can Save You!" As a good option foe encounters where there's tons of blocks present, or projectile denial. 2 Link to comment Share on other sites More sharing options...
Gotejjeken.1267 Posted February 20 Share Posted February 20 On 2/18/2024 at 1:41 PM, Eddbopkins.2630 said: What you are suggesting is the end of counter play. You realize there is a dodge in this game that also nullifies some damage types? It nullifies all damage types AFAIK as even condis require a hit to proc. OP might as well be asking for everyone to have three dodges though with a topic like this 1 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted February 20 Share Posted February 20 On 2/18/2024 at 7:41 PM, Eddbopkins.2630 said: Isn't what you are talking about called invulnerability? What you are suggesting is the end of counter play. You realize there is a dodge in this game that also nullifies some damage types? Considering you have close to 2500 and aare a rather infumous person around here, I gotta believe you are trolling everyone who read this thread. Some people play the game. He plays the forum. 3 Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted February 20 Author Share Posted February 20 On 2/18/2024 at 1:41 PM, Eddbopkins.2630 said: What you are suggesting is the end of counter play What if there was also a buff called "unununblockable"? It could make your attacks unblockable against ununblockable targets? 1 1 1 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted February 20 Share Posted February 20 12 minutes ago, Paradoxoglanis.1904 said: What if there was also a buff called "unununblockable"? It could make your attacks unblockable against ununblockable targets? Then I want skills which are unununununblockable. 1 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted February 20 Share Posted February 20 On 2/18/2024 at 3:27 AM, Paradoxoglanis.1904 said: We need something like a new boon "ununblockable" that makes unblockable attacks blockable. evade? Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted February 20 Share Posted February 20 4 hours ago, Paradoxoglanis.1904 said: What if there was also a buff called "unununblockable"? It could make your attacks unblockable against ununblockable targets? Wards? Link to comment Share on other sites More sharing options...
MedievalThings.5417 Posted February 20 Share Posted February 20 Heaven forbid some solo roamer successfully disable the boonballs ktrain siege for a few seconds. That said, anything that slows down the door-fighting ktrain is bad, so I can see Anet adding this. Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted February 21 Author Share Posted February 21 12 hours ago, DanAlcedo.3281 said: Then I want skills which are unununununblockable. dont be silly that is ridiculous. Link to comment Share on other sites More sharing options...
arazoth.7290 Posted February 21 Share Posted February 21 32 minutes ago, Paradoxoglanis.1904 said: dont be silly that is ridiculous. indeed, that isn't even an existing word! Link to comment Share on other sites More sharing options...
Stalima.5490 Posted February 21 Share Posted February 21 (edited) On 2/18/2024 at 8:27 AM, Paradoxoglanis.1904 said: We need something like a new boon "ununblockable" that makes unblockable attacks blockable. we already have that, it's called invulnerability and there is a rediculous amount of it atm. Edited February 21 by Stalima.5490 1 Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted February 21 Share Posted February 21 Let's just change all "block", "invuln", "aegis" and "strike damage immunity" to "barrier", this way everybody will be a necromancer and nobody will complain about unblockable. Link to comment Share on other sites More sharing options...
Vinny.7260 Posted February 22 Share Posted February 22 Although this is against unblockables doing their job... Why not add a relic that causes your next attack to be unblockable after dodging/evading (call it Relic of Finesse). Basically Daredevil Relic but unblockables. Link to comment Share on other sites More sharing options...
arazoth.7290 Posted February 23 Share Posted February 23 22 hours ago, Vinny.7260 said: Although this is against unblockables doing their job... Why not add a relic that causes your next attack to be unblockable after dodging/evading (call it Relic of Finesse). Basically Daredevil Relic but unblockables. OP* nty. Any class/spec which has more dodges will have this. Link to comment Share on other sites More sharing options...
Onlyflameone.2136 Posted February 23 Share Posted February 23 lol the Scepter thief attacks are ublockable and it’s PAIN for my reflects, I die … Link to comment Share on other sites More sharing options...
Flowki.7194 Posted February 24 Share Posted February 24 (edited) Or just tone down the specs that spam blocks/reflect, and then remove unblockables, which are oppressive AF for specs that have very few blocks. Edited February 24 by Flowki.7194 Link to comment Share on other sites More sharing options...
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