Yerlock.4678 Posted March 6 Share Posted March 6 (edited) Staff: Has Mobility Has some damage (though not too much). Has Heals Has blocks and aegis/protection. Has cc Has might/fury Gives regen Gives extra adrenaline Greatsword: Has Mobility Has damage (though not enough) has an evade? uhhh has fury? Greatsword needs more love/buffs/reworks. Bladetrail needs a cc similar to Snap Pull. Hundred Blades needs an all around rework. Right now it's just good for cleaving downed players or someone who's stunned. Edited March 9 by gmmg.9210 8 2 6 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted March 6 Share Posted March 6 Golden post. 3 Link to comment Share on other sites More sharing options...
Guy.9207 Posted March 6 Share Posted March 6 Greatsword has a really big damage compared to Staff, though. Aside from the dreaded GS2, most of these skills aren't terribad. At best Staff can do something like 8k in one hit (tested while soloing in pve), while Greatsword's burst skills can hit well beyond 15k mark, especially if you use Primal Burst on it. Staff isn't even that great in terms of mobility, since you have two mobility skills, one of which atm does like, literal zero damage, while Greatsword has two as well, but both can be heavy hitters, and one of them gives you an evade window if timed right. Where Staff has superior sustain and CC (which in of itself is laughable because it has only one), Greatsword has quite a big damage by quite a margin, and arguably even a ranged attack if you even need it for some reason. I might be biased, but the Adrenaline gain on Staff isn't exactly the best as it requires you to spam Staff 2 which isn't exactly spammable, and Staff 5 which is your defensive skill that ideally you wanna save for the right moment, so that isn't something I would consider an advantage either. Staff technically beast Greatsword in terms of Might generation, but if you are running Forceful Greatsword in Strength traitline, it also allows Greatsword to gain a lot of Might in a reasonably short amount of time. 2 1 1 Link to comment Share on other sites More sharing options...
KryTiKaL.3125 Posted March 6 Share Posted March 6 3 hours ago, Guy.9207 said: Greatsword has a really big damage compared to Staff, though. Aside from the dreaded GS2, most of these skills aren't terribad. At best Staff can do something like 8k in one hit (tested while soloing in pve), while Greatsword's burst skills can hit well beyond 15k mark, especially if you use Primal Burst on it. Staff isn't even that great in terms of mobility, since you have two mobility skills, one of which atm does like, literal zero damage, while Greatsword has two as well, but both can be heavy hitters, and one of them gives you an evade window if timed right. Where Staff has superior sustain and CC (which in of itself is laughable because it has only one), Greatsword has quite a big damage by quite a margin, and arguably even a ranged attack if you even need it for some reason. I might be biased, but the Adrenaline gain on Staff isn't exactly the best as it requires you to spam Staff 2 which isn't exactly spammable, and Staff 5 which is your defensive skill that ideally you wanna save for the right moment, so that isn't something I would consider an advantage either. Staff technically beast Greatsword in terms of Might generation, but if you are running Forceful Greatsword in Strength traitline, it also allows Greatsword to gain a lot of Might in a reasonably short amount of time. In PvE, sure. In competitive modes things are different. Greatsword absolutely still beats staff in damage, but with the necessity of Discipline and at this point Defense due in large part to needing the sustain on any given build the class just isn't in a state to "augment" Greatsword all that much. It is in pretty stark contrast to something like Guardian which you will routinely see running Radiance/Virtues/X or Zeal/Virtues/X with Zeal and Radiance being damage lines and Virtue fulfilling the function of providing utility, where Guardian also just has in general sustain elements such as Aegis, a heal skill that blocks, as well as an Elite skill with invuln, and if a Willbender just crazy mobility to top it all off. So Guardian ends up, essentially, using two damage Specialization lines along with their utility Specialization line. Honor comes into play if people want more sustain, but they do fall off in terms of damage a good bit and everything right now feels like burst, burst, burst. Which is why any argument of "Well Warrior's health pool is larger" is completely null because it doesn't matter when everything else is hitting for 10k+ right out of the gate in any given encounter which is something Warrior physically can't really accomplish due to its entire profession mechanic making the classes damage backloaded. 1 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted March 6 Share Posted March 6 Why did it take Staff for you to realize how bad Greatsword is? Using Greatsword should have made you realize how bad Greatsword is. 5 1 7 2 Link to comment Share on other sites More sharing options...
Myror.7521 Posted March 8 Share Posted March 8 I think the main issue from greatsword right now is simply..... hundret Blades. Cause its THE dmging aspect of the weapon but since its a self root and not an aoe its pretty mutch useless rn xd 2 Link to comment Share on other sites More sharing options...
Yerlock.4678 Posted March 8 Author Share Posted March 8 On 3/6/2024 at 3:18 PM, Fueki.4753 said: Why did it take Staff for you to realize how bad Greatsword is? Using Greatsword should have made you realize how bad Greatsword is. Yeah it did, it's just Staff was salt in the wound. 1 1 Link to comment Share on other sites More sharing options...
cjttruelife.9172 Posted March 10 Share Posted March 10 On 3/6/2024 at 4:42 AM, gmmg.9210 said: Staff: Has Mobility Has some damage (though not too much). Has Heals Has blocks and aegis/protection. Has cc Has might/fury Gives regen Gives extra adrenaline Greatsword: Has Mobility Has damage (though not enough) has an evade? uhhh has fury? Greatsword needs more love/buffs/reworks. Bladetrail needs a cc similar to Snap Pull. Hundred Blades needs an all around rework. Right now it's just good for cleaving downed players or someone who's stunned. right now as of for the last 12 years hundredblades only been good for cleaving stunned or downed players....it just needs more damage as mentioned . its a great kit its just lacking damage and less archaic mobility, when everything has a teleport or faster cleave its no wonder warrior is undesirable. skill 4 could use a faster cast. skill 5 supposedly getting fixed - well see. I think you're describing staff as hammer its nothing like greatsword. 3 Link to comment Share on other sites More sharing options...
Yaki.9563 Posted March 11 Share Posted March 11 Staff is an overtuned healing weapon to try and compensate for Warrior's complete lack of decent support traits. Staff is better than every weapon in the game if you just list the things it can do. 1 Link to comment Share on other sites More sharing options...
Myror.7521 Posted March 11 Share Posted March 11 (edited) Idk i still think that staff is just like. Greatsword but its healing Version xD Edited March 11 by Myror.7521 Link to comment Share on other sites More sharing options...
oscuro.9720 Posted March 13 Share Posted March 13 On 3/11/2024 at 5:24 AM, Myror.7521 said: Idk i still think that staff is just like. Greatsword but its healing Version xD It is. I presently cannot kill a staff spell with my spell, but they can’t kill me. I do more damage, they heal more, and it offsets. Link to comment Share on other sites More sharing options...
Widebody.5071 Posted March 14 Share Posted March 14 (edited) I like to think of my staff as a slim hammer used for bopping things, it has some decent graphics applied to it and goes boom. Edited March 14 by Widebody.5071 Link to comment Share on other sites More sharing options...
Myror.7521 Posted March 14 Share Posted March 14 (edited) @oscuro.9720 actually i have no problems killin staff spells as a GS spell Player. Its only hard when your playing Condi zerker xD..... Well at least on the Sword Sword Version. ^^ On Mace Sword a matchub against a Spellbraker is most of the time a litterly free win lol Edited March 14 by Myror.7521 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted March 14 Share Posted March 14 6 hours ago, Widebody.5071 said: I like to think of my staff as a slim hammer used for bopping things, it has some decent graphics applied to it and goes boom. I put a scythe skin on it, and it looks awesome on the animations. 1 Link to comment Share on other sites More sharing options...
KryTiKaL.3125 Posted March 14 Share Posted March 14 7 hours ago, Lan Deathrider.5910 said: I put a scythe skin on it, and it looks awesome on the animations. White Tiger Staff skin is a guandao or a glaive, also looks very fitting. Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted March 14 Share Posted March 14 3 hours ago, KryTiKaL.3125 said: White Tiger Staff skin is a guandao or a glaive, also looks very fitting. I'm a big fan of this one imo Link to comment Share on other sites More sharing options...
mirage.8046 Posted March 15 Share Posted March 15 The scythe skin looks perfect with the animations, especially snap pull and valiant leap. :3 Link to comment Share on other sites More sharing options...
Loopgru.1026 Posted March 16 Share Posted March 16 I'm partial to the destroyer, reclaimed, and warband staves- all of them look more like polearms than just a stick or a wizard staff. The dragon decade anniversary staff is also pretty beefy if you like the more gilded look. Link to comment Share on other sites More sharing options...
DarkK.7368 Posted May 23 Share Posted May 23 I necro this to confirm that scythes look wonderful for warrior staff animations (using clockwork) and that is indeed a better greatsword. The 2,3,4,5 skills are pure support (well, mobility, blocks...) but 1 almost doesn't heal (only third hit, and a very small heal) so, to compensate the pretty much lack of healing, damage is almost the same as greatsword (tested). Greatsword damage only shines in theory with 2, but you never land that on PVP, so who cares. I've been trying it in rankeds. I'm full assassin with precision/ferocity runes, vigor relic, offensive traits and sigils for might generation, ah oh god, it's wonderful. I feel so powerful, I do damage and I kill stuff, while I dodge constantly with nearly-infinite stamina, block things and heal, with amazing survival even being glasscanon. This is heaven, after suffering years trying to make greatsword and gunsaber work (gunsaber kinda works, but too much smoke and noise on screen and I can't see my enemy). Link to comment Share on other sites More sharing options...
Verdict is Vengence.6912 Posted May 24 Share Posted May 24 Given that it took them all these years to fix GS #5 [Rush], we can expect some more greatsword changes about 2 - 3 years into Guild Wars 3. 3 Link to comment Share on other sites More sharing options...
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