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[Suggestions]QoL (Quality of Life) Ideas [Merged]


ginryu.3026

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On 9/23/2023 at 6:33 AM, who want blood.8765 said:

Can we get more Bank Tabs, and maybe more home instance nodes, even if we can upgrade existing into rich nodes? pretty please =]

Maybe if you get a second one of the same node, it can be consumed again to make it a rich node. But like only one extra time, the way the candy corn node works.

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Tradable legendary armor

coexisting with the already prestigious legendary armor sets that are account bound.

in the same way that 

Tradable legendary Weapons coexist with Prestigious Gen 2 Legendarys in the game already.

wich has proved in the past and in the present that accessibility and grindability can coexist in this games ecosystem with no harmful impact on either sides prefered choices in the future.

 

time to make QoL items equally accessible to both Grinders and Swipers again!

 

 

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What if we could create the same system as the old Warcraft  looking for group ,where you essentially choose from drop-down menu .

We could modify it a bit , by allowing the players to either choose some parts  . But whover choose the fill the non mandatory  buttons he is not eligible to get 100%   "special reward". Essentially he sacrifice the rewards for "stability"

 

And filter the lfg by Layers .   

Layer1 (random-mandatory choice only) - Layer2 (not mandatory -  Role) - Later 3 (Achiv + Comment section)

 

a) Dungeon (mandatory *)

                 1) Random (the system create a teleport to dungeon Button )

                 2) Ascalon

                  etc

 

b )(not mandatory)  Role 

                 1) Random

                  2) Qdps 

                  etc.

 

c) (not mandatory)  Achievement needed to join the group :

 

d) (not mandatory) Put a comment :

 

 

Edit: As far as afk checks , there could be 2 Rabits that attack you and stop moving for 10 sec .

One create a dark hue on the ground when he attacks you and next time you are standing on and re-attack you (or 3-4 times) you are demmeed as semi afk .

One that attack you  and place you a debuff that is not dispelled if you dont use 2-10 utility spells

Edited by Woof.8246
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24 minutes ago, Woof.8246 said:

What if we could create the same system as the old Warcraft  looking for group ,where you essentially choose from drop-down menu .

We could modify it a bit , by allowing the players to either choose some parts  . But whover choose the fill the non mandatory  buttons he is not eligible to get 100%   "special reward". Essentially he sacrifice the rewards for "stability"

 

And filter the lfg by Layers .   

Layer1 (random-mandatory choice only) - Layer2 (not mandatory -  Role) - Later 3 (Achiv + Comment section)

 

a) Dungeon (mandatory *)

                 1) Random (the system create a teleport to dungeon Button )

                 2) Ascalon

                  etc

 

b )(not mandatory)  Role 

                 1) Random

                  2) Qdps 

                  etc.

 

c) (not mandatory)  Achievement needed to join the group :

 

d) (not mandatory) Put a comment :

 

 

Edit: As far as afk checks , there could be 2 Rabits that attack you and stop moving for 10 sec .

One create a dark hue on the ground when he attacks you and next time you are standing on and re-attack you (or 3-4 times) you are demmeed as semi afk .

One that attack you  and place you a debuff that is not dispelled if you dont use 2-10 utility spells

Have you missed the newly added dungeon portal in lions arch?

There is no need for dungeon teleporting anymore.

And for the rest all welcome lfg messages is all thats needed bud.

Dungeons

  • Added a universal access point for dungeons in Lion's Arch outside the Aerodrome, and moved the dungeon weapon and armor vendors to a location nearby.
Edited by Linken.6345
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While trying to do these shrine puzzles I soon realize how you don't give enough time to react and counter if you cannot make with eagle like reaction, this is a very lame

way of making people having to get mad and cursing your game just for a lousy 3 AP points, its amazing to me how you reward players with like 10AP's for sneezing on a tree vs 1 to 3 AP's

for a 1 hour grind, you guys seem to be backwards in this case, "THE GREATER THE RISK THE GREATER REWARDS" but I guess they don't teach that up in Washington its more like the

greater the risk the less you get.

You need to up the time limit on these so called shrine puzzles so people can actually do them and not waste time working for hours trying to decipher where the next marker is in like some

of your shrine puzzles, a bigger marker on the mini map or some sort marker like for the races, somethings. 

 

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4 hours ago, Ollie B.8597 said:

Put all the Triple Trouble mastery points under the Triple Trouble tab. 

Currently Cobalt Wurmslayer, Crimson Wurmslayer and Amber Wurmslayer are in the "Bosses" tab but Triple Trouble has it's own tab...
it would be useful if they were all together.

All achievements tabs should be reordened. how? I dont know atm. Return to achievements next to their counterparts. Maybe Tabs per expansion. 

Right now you need to scroll as a crazy person just to find the right achievement. 

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Black lion recovery event isn't listed in the UI like other events and caused me to miss the first week despite playing daily. For those who aren't aware could you please add that or at least in the mail you send specify it's a limited time weekly event. It's quite annoying when I was willing to engage with the content but wasn't aware it was a time gated thing. 

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Hi, i have a request for GW2 Staff, I have a Royal Terrance Pass (1000 gems), i would like to have the Mistlock Sanctuary Passkey (1000 gems) and do not want to spend for nothing another 1000 gems can you add a vendor to exchange the pass among them or give the ability to support to do it?

Thank you all

Edited by ciddorulez.9105
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How about an in-game polling booth where players can make, vote, or comment on suggestions for game enhancements or new content? This could be similar to how Old-School RuneScape operates, except the suggestions would go from the players to the developers instead of vice-versa. I think a more direct line of communication between the players and devs is always a good thing.

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Do any of the devs perchance, know if this setting can be split into Player Character Model Limit and Non Player Character model limit (both friendly and hostile)?

Or is such a split unfeasible due to the way the setting was designed from the onset. It is clear that setting this to 'lowest' improves framerate significantly, but even clearer is that player models have a higher effect on the framerate than npc models.

It would be nice to be able to optimize the game without losing elements of it by keeping the npc's visible and only hiding player models specifically, instead of the visual ghost towns we get when lowering this setting as it currently is.

Thank you for taking the time to read this. Have a great day!

Edited by Altriba.8092
clarification of a term
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I have been reading  this reddit thread , and a particular post got my attention (Raiseborn) .

Could there be a system that remembers the people that you have completed events together and the system recommends friends to party with in various modes ?

Let's say on OW player will see the listing in the dungeon's lfg only of others OW players  or the system offer to invite them , or start a group .

The system expands to other players that you met less after 15min , in the Training  /Experienced /Fractal /Dungeon Tab

 

For experienced players , it can check if other people are running Arcdps and match it with you

 (copy nearby names // check if the objecive is completed together //checks for Arcdps // if specific high lvl achiv is unlocked // beware of 1-80 smurfing without noob-achiv unlocked)

Edited by Woof.8246
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I wasnt really sure where to post this idea. 
A title for having at least 1 legendary of every kind:

-1 of each type of legendary weapon including water weapons.

-1 of each type of legendary trinket.

-at least 1 legendary backpiece

-7 legendary runes and 8 legendary sigils

- legendary relic

the title would purple with a white outline to improve visibility and would just be a simple "Legendary"

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For the love of ALL THE GODS

Don't Show Again [_] button for all those tutorial pop ups. "Did you know you can use 6-0 here to do the yoga? Oh you did? How? Oh you do this meta daily? Well here's how you do it btw."

Also let us accept all the dang chests at once it's so annoying you can't even right click skip for them every meta I have a ton of chests to right click wait accept repeat... 

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On 9/24/2023 at 3:51 AM, kenzil.5983 said:

Tradable legendary armor

coexisting with the already prestigious legendary armor sets that are account bound.

in the same way that 

Tradable legendary Weapons coexist with Prestigious Gen 2 Legendarys in the game already.

wich has proved in the past and in the present that accessibility and grindability can coexist in this games ecosystem with no harmful impact on either sides prefered choices in the future.

 

time to make QoL items equally accessible to both Grinders and Swipers again!

 

 

That sounds like a great idea. That way people who love raids could sell extra armor sets for good coin, and those who hate grinding and/or non-PvE game modes would not need to be tortured to get leggy armor.

Sadly, and unfortunately, that is likely never going to happen. It has become abundantly clear that the devs really want to force everyone (ok, coerce everyone) to 'love' Raids. No matter how much we complain, beg, plead, and grovel.... they really want everyone to RAID.

Basic proof of the above hypothesis (devs want everyone to raid):
Ways to get your first full set of leggy armor

  • Raids. Clear all raids each week for 6 weeks. With the right group, that is about 1 hour 40 minutes per week, but average is apparently around 3-4 hours per week, so 8 to 24 hours of play time.
  • WvW. Max out skirmish rewards (1450 pips) for 22 weeks. It takes a minimum of 3 hours for top players to get that per week, so an absolute minimum of 66 ours of play
  • PvP. Requires a minimum of 3 seasons, if you are really good. According to the calculator spread sheet provided in the wiki, if you are top ranked and win 55% of the time, it will take 131 hours of play time.
  •  Just released Open World PvE. To make a full set, you need 31,200 Kryptus essences across 3 varieties. If you do everything right, and the RNG gods are with you, that is a minimum of about 1,900 tier 2 rift events, without the RNG gods, it is closer to 2,500 rift events. Even if you expect an average of 4 minutes per rift clear (which is not likely) that is about 127 hours of play time in battle, not counting travel time between rifts.


 The above data is pulled from the wiki. It is clear that the devs have a preferred tiered system for getting legendary armor. Going off "best case" means 8 hours for Raid armor, or 66 hours for WvW, 131 hours for PvP, and most likely well north of 130 hours for open world PvE. 

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37 minutes ago, DemonAtTheWheel.1804 said:

That sounds like a great idea. That way people who love raids could sell extra armor sets for good coin, and those who hate grinding and/or non-PvE game modes would not need to be tortured to get leggy armor.

Sadly, and unfortunately, that is likely never going to happen. It has become abundantly clear that the devs really want to force everyone (ok, coerce everyone) to 'love' Raids. No matter how much we complain, beg, plead, and grovel.... they really want everyone to RAID.

Basic proof of the above hypothesis (devs want everyone to raid):
Ways to get your first full set of leggy armor

  • Raids. Clear all raids each week for 6 weeks. With the right group, that is about 1 hour 40 minutes per week, but average is apparently around 3-4 hours per week, so 8 to 24 hours of play time.
  • WvW. Max out skirmish rewards (1450 pips) for 22 weeks. It takes a minimum of 3 hours for top players to get that per week, so an absolute minimum of 66 ours of play
  • PvP. Requires a minimum of 3 seasons, if you are really good. According to the calculator spread sheet provided in the wiki, if you are top ranked and win 55% of the time, it will take 131 hours of play time.
  •  Just released Open World PvE. To make a full set, you need 31,200 Kryptus essences across 3 varieties. If you do everything right, and the RNG gods are with you, that is a minimum of about 1,900 tier 2 rift events, without the RNG gods, it is closer to 2,500 rift events. Even if you expect an average of 4 minutes per rift clear (which is not likely) that is about 127 hours of play time in battle, not counting travel time between rifts.


 The above data is pulled from the wiki. It is clear that the devs have a preferred tiered system for getting legendary armor. Going off "best case" means 8 hours for Raid armor, or 66 hours for WvW, 131 hours for PvP, and most likely well north of 130 hours for open world PvE. 

Never mind the time to train to even clear 1 wing let alone all 7.

With the power creep it have gotten easier sure but as a random openworld player said in another thread they did 3.2k dps on golem since they just now found out about it, now take 10 of those and try to do a raid wing.

Dont mind the need to find or organise 9 other random people, the longer timed modes you can do solo shocking I know.

All Im saying here the math on your time estimates are abit skewed.

 

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8 hours ago, Linken.6345 said:

Never mind the time to train to even clear 1 wing let alone all 7.

With the power creep it have gotten easier sure but as a random openworld player said in another thread they did 3.2k dps on golem since they just now found out about it, now take 10 of those and try to do a raid wing.

Dont mind the need to find or organise 9 other random people, the longer timed modes you can do solo shocking I know.

All Im saying here the math on your time estimates are abit skewed.

 

The math is based on "best case scenario"..... in other words, a fairly experienced player in that particular game mode, with everything going their way.

For raids, at least the first few weeks of the 6 weeks are going to be like 10-12 hours, unless you happen to join a training LFG that happens to have several good players. The more you know the mechanics, and can provide kill proof, the better chance of getting into a better group, and the times plummet. Even if it took you 12 hours a week to clear, that is still the least amount of game play at 72 hours for the first set.

For WvW, running solo are are likely never going to max your pips without closer to 25 hours a week. If you level up, use boosters, and run a com tag that time goes down.

For PvP, you are likely looking at several months just to level up enough to get better pips per match, then still likely to hit the 16 season method than the 3 season method if you are non competitive and/or a total noob. 

Open world PvE is really the only one which can be soloed and run at whatever pace you can run it. Even so, you are looking at buying or making 1900 motivations to get close to the 130 hours of 'in battle' game time to achieve if everything goes your way.  Without the motivations (saving you around 7K gold if bought, 3500g made) you are at 2500 rifts which is closer to 167 hours minimum. Still, yes, this is the only method that is really doable by 'anyone' no matter their level of play. It is also the most mindless / mind-numbing grindy.  All the rift events are essentially the same exact battle; 3-6 minutes of kill the meh mobs, wait for boss spawn, kill meh boss, run to other side of the map and repeat 2K ish times.

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4 hours ago, DemonAtTheWheel.1804 said:

The math is based on "best case scenario"..... in other words, a fairly experienced player in that particular game mode, with everything going their way.

For raids, at least the first few weeks of the 6 weeks are going to be like 10-12 hours, unless you happen to join a training LFG that happens to have several good players. The more you know the mechanics, and can provide kill proof, the better chance of getting into a better group, and the times plummet. Even if it took you 12 hours a week to clear, that is still the least amount of game play at 72 hours for the first set.

For WvW, running solo are are likely never going to max your pips without closer to 25 hours a week. If you level up, use boosters, and run a com tag that time goes down.

For PvP, you are likely looking at several months just to level up enough to get better pips per match, then still likely to hit the 16 season method than the 3 season method if you are non competitive and/or a total noob. 

Open world PvE is really the only one which can be soloed and run at whatever pace you can run it. Even so, you are looking at buying or making 1900 motivations to get close to the 130 hours of 'in battle' game time to achieve if everything goes your way.  Without the motivations (saving you around 7K gold if bought, 3500g made) you are at 2500 rifts which is closer to 167 hours minimum. Still, yes, this is the only method that is really doable by 'anyone' no matter their level of play. It is also the most mindless / mind-numbing grindy.  All the rift events are essentially the same exact battle; 3-6 minutes of kill the meh mobs, wait for boss spawn, kill meh boss, run to other side of the map and repeat 2K ish times.

Not all the rift content stuff is out yet, that number might drastically decrease before the PvE leggies are even added.

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54 minutes ago, KawsMeCal.5923 said:

Not all the rift content stuff is out yet, that number might drastically decrease before the PvE leggies are even added.

Thank you for noting that... This is very true. As stated in the original posting on those figures, the data is all pulled from the wiki. This means two things... 

1) The data is based on player experience and drop-rate research. As a result, data is as exacting as a user can get without being part of the Anet team, but is not perfect
2) The Open World set data is based off of content which is only about 34 days old at this point, and is known to be incomplete based on the SotO release not being fully available yet.

I am really hoping the additional stories of SotO released in the next few months will make essences drop at an extremely accelerated rate. It took 11 years of begging to get a non combative and non instanced Legendary Armor set into the game. The fact that the math on getting it, from what data we have available thus far, is such a major grind is very disheartening to say the least.

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Ok i have played for like 6 months now (300 hours play time) and this game aint that great. Yeah its good that its free after you buy it but still
you buy pickaxes and equipment and you can instantly farm all the ores, woods, ingredients etc but then what do you do with them? just sell them to the trading post because it doesnt tell you what to do with them, no real tutorials, so thats a dead end. plus if they are for crafting theres no motivation because you just buy armors and stuff from the trading post. theres no progression and no motivation  like on runescape where you can only wield weak pickaxes to start with and only gather low level ores to then make low level armor, then work up.  this game isnt user friendly imo, only intelligent pc gamer people can figure it out properly. You hand out max level account boosts so you just instantly get the max level so no need to train, thats masses of gameplay and rewarding feeling taken away. but then there was no real like groups of types of enemies where you work out whats is the best xp per hour. Then theres no real armor and weapon progression, you just buy exotic nearly best from the trading post and then get ascended from wizards vault and hope you get an acended drops from bosses (that bit is decent; doing dailys, weeklies and killing bosses for ascended drops). and ive met a bunch of players earning their ascended this way because thats the fun way, i aint even getting started with crafting got to get it to 400/500? f that. if i have instant access to exotic armos and weapons then why would i craft? Then thats it really, world boss train is alright but no real reward for doing it, just hanging out with the other ppl doing it. Tequatl and Triple Trouble again for hanging out with players, at least chance of ascended with that. campaigns not really entertaining for me. keep skipping too cartoon cutscenes, nah im good, skip skip. also the graphics are quite weird, the characters are small, i prefered gw1 graphics. anyways, i will say thankyou for some entertainment, it was fun getting the mounts, helps with exploring 
anyways im a nobody, have a good day

Edited by Ollie B.8597
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12 hours ago, DemonAtTheWheel.1804 said:

Thank you for noting that... This is very true. As stated in the original posting on those figures, the data is all pulled from the wiki. This means two things... 

1) The data is based on player experience and drop-rate research. As a result, data is as exacting as a user can get without being part of the Anet team, but is not perfect
2) The Open World set data is based off of content which is only about 34 days old at this point, and is known to be incomplete based on the SotO release not being fully available yet.

I am really hoping the additional stories of SotO released in the next few months will make essences drop at an extremely accelerated rate. It took 11 years of begging to get a non combative and non instanced Legendary Armor set into the game. The fact that the math on getting it, from what data we have available thus far, is such a major grind is very disheartening to say the least.

Also have to account for weekly rift hunting chests so what are the numbers if you do only the weekly number in each region at level 3 right now? Could be a lot different with all those chests and doing it only per week until you get your final bonus chest per map.

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