Jump to content
  • Sign Up

Designing Rifle as a ranged support weapon because we currently don't have one


Recommended Posts

Burst Skill - Kill Shot -> Renamed to "Tactical Field Care"

Mark an area to provide first aid to allies (5 allies, range 1200, radius 180, combo field, 3 seconds), allies are healed (300 health) per pulse of the field, and convert 2 conditions into boons. Foes in the area are knocked back when the field is initially deployed. Burst level increases the healing applied per pulse

  • Combo field could either be a Water field (blast for direct healing) or Fire field (combine with Skill 5 for healing via boons)

Primal Burst - Gun Flame -> Renamed to "Kickstart the Heart"

Fire a targeted high velocity round that explodes on enemy contact (1/4 second daze, 1 target). Heals allies within range (900 health, 240 radius, 5 targets) or revives any downed allies (10% revive), this skill is unblockable and cannot be reflected

  • Skill name is based on a special attack from Guilty Gear Strive (Bridget, "Kick Start My Heart") to keep in line with Berserker skills being references to fighting games
  • Warrior only has Battle Standard for instant revive and no other skills for revive over time, this skill would fill a huge gap in utility

Skill 1 - Fierce Shot -> Renamed to "Care Under Fire"

Fire a piercing shot through your foe. This skill grants healing (100 health) to nearby allies (5 allies, 600 radius) and Might per foe hit if they are vulnerable

  • Designed to work with lightning fields like Skill 4
  • Heal applies only once per skill, might applies per hit
  • Large heal radius designed to provide healing to ally while running towards them to provide support

Skill 2 - Volley -> Renamed to "Suppressive Fire"

Provide cover fire to target area (5 hits, 5 targets, 240 radius, 5 second vulnerability per hit), grant Protection and Vigour to allies in the area (4 seconds). Allies gain Might (5 seconds) for each foe hit (Ammo skill: 2 charges)

  • Designed to work with Skill 5 for a burst heal
  • Self heal with Mending Might
  • Ammo skill for Bladesworn

Skill 3 - Explosive Shell -> Renamed to "Rapid Deployment"

Fire an exploding round at your target that cripples nearby foes. Grant Swiftness and Superspeed (5 seconds) to allies in the area, and remove debilitating conditions (2 conditions out of the following: cripple, immobilise, chill) (Ammo skill: 2 charges)

  • Combines with Leg Specialist
  • Ammo skill for Bladesworn
  • Designed to allow distant allies to escape attack, while preventing foes from chasing

Skill 4 - Brutal Shot -> Renamed to "Radio Jamming"

Spend all ammo charges (up to 3 ammo) and fire a jamming field in the targeted area (lightning field, 240 radius, 5 stacks of Vulnerability for 8 seconds). Reveal and Daze enemies caught in the field and remove 1 boon from them. Field duration, Reveal, and Daze duration is based on ammo spent (1 second per ammo for Lightning field and Reveal, 1/2 second per ammo for Daze)

  • Ammo skill for Bladesworn
  • Provides Vulnerability when firing through field
  • Boon strip to benefit Spellbreaker
  • Functions similarly to Pistol 5 where all ammo must be spent at once for a greater effect or can be used immediately if needed

Skill 5 - Rifle Butt -> Renamed to "Overwatch"

Gain the Overwatch effect (5 seconds). While under the effects of Overwatch, allies are healed (70 health) for every boon you apply to them

  • Designed to work with Banners, For Great Justice, Phalanx Strength, etc
  • Used for a burst of healing
  • Can cause Fire fields to also heal

Trait - Crack Shot

Burst skills with Rifle provide Stability and Regeneration (6 seconds)

  • Like 2
  • Confused 2
Link to comment
Share on other sites

2 hours ago, Lan Deathrider.5910 said:

No.

Introduce MH pistol, with support skills. That way we can pair it with Warhorn for a complete Staff + Pistol/WH support sets.

 Ew... I would prefer mainhand pistol as ranged power weapon (could be also condi or hybrid) that synergizes with pistol off-hand instead. Add trait that applies bleeding/burning on explosions and there can be interesting condi/hybrid builds with it. Plenty of possibilites. Just no more support stuff for warrior pls. 🛌 Rather improve traits and synergies for support.

  • Like 1
  • Confused 1
Link to comment
Share on other sites

11 minutes ago, cryorion.9532 said:

 Ew... I would prefer mainhand pistol as ranged power weapon (could be also condi or hybrid) that synergizes with pistol off-hand instead. Add trait that applies bleeding/burning on explosions and there can be interesting condi/hybrid builds with it. Plenty of possibilites. Just no more support stuff for warrior pls. 🛌 Rather improve traits and synergies for support.

I wouldn't complain, but Pistol/Horn as a support set would also help Alacsworn.

  • Thanks 1
Link to comment
Share on other sites

22 minutes ago, cryorion.9532 said:

 Ew... I would prefer mainhand pistol as ranged power weapon (could be also condi or hybrid) that synergizes with pistol off-hand instead. Add trait that applies bleeding/burning on explosions and there can be interesting condi/hybrid builds with it. Plenty of possibilites. Just no more support stuff for warrior pls. 🛌 Rather improve traits and synergies for support.

We need a Mh support weapon tho. 

You can improve traits all you want. Switching off staff to x/Warhorn means most of your healing is just gone. 

Sure, it's just 5s but still. 

By lyssas double booty. Freaking Mace is the meta choice. MACE! The 2012 weapon. Because there is nothing else that even does anything. The best option is one of the worst weapons in GW2. If not the worst. 

Also, they want us to swap weapons as much as possible with the last balance patch. 

Warhorn skills are 20s CD.... 

Link to comment
Share on other sites

1 hour ago, cryorion.9532 said:

 Ew... I would prefer mainhand pistol as ranged power weapon (could be also condi or hybrid) that synergizes with pistol off-hand instead. Add trait that applies bleeding/burning on explosions and there can be interesting condi/hybrid builds with it. Plenty of possibilites. Just no more support stuff for warrior pls. 🛌 Rather improve traits and synergies for support.

There's nothing stopping a weapon from being best in slot for support, and 1k off best in slot for damage in terms of modifiers making it best in slot for pvp/wvw too. See: ranger mace.

  • Like 2
Link to comment
Share on other sites

this makes rifle completely unrecognizable, but I appreciate the creativity here. 

to be honest, this could work with banners when they used to be bundle skills, which would restore banners' flair, especially since they don't have unique buffs.

I like the skills but rifle needs an edge as a ranged power weapon, unless that role gets shifted onto longbow in exchange for this (longbow is hybrid damage to me anyway, albeit poor on the power side).

keeping the explosion effect on rifle skills would also allow synergy with guns and glory.

Link to comment
Share on other sites

8 hours ago, Jzaku.9765 said:

There's nothing stopping a weapon from being best in slot for support, and 1k off best in slot for damage in terms of modifiers making it best in slot for pvp/wvw too. See: ranger mace.

Well yeah, sure. As long as it's not purely support oriented, like staff. In case of pistol main-hand, I would be pretty sad if warrior couldn't wield pistol+pistol and be offensive with it.

Link to comment
Share on other sites

31 minutes ago, cryorion.9532 said:

Well yeah, sure. As long as it's not purely support oriented, like staff. In case of pistol main-hand, I would be pretty sad if warrior couldn't wield pistol+pistol and be offensive with it.

I mean, give it a pulsing water field that grants regeneration to allies, but damages and inflicts vulnerability enemies on Pistol 3 and a very short CD blast finisher on Pistol 2 that grants barrier in an AoE and deals heavy damage to enemies and you have both roles ready to go. Make the AA chain a fast cast with a grants effects in an AoE if the enemy has vulnerability, like more Barrier. That way Pistol/Horn becomes the barrier set with healing through blast finishers + Karakosa  and regeneration. That gives Alacsworn tools that it needs in a compact package, and gives Staff + X/Horn builds on the other specs something that fills in the 'X" with a weapon that compliments Warhorn.

  • Thanks 1
Link to comment
Share on other sites

3 minutes ago, Lan Deathrider.5910 said:

I mean, give it a pulsing water field that grants regeneration to allies, but damages and inflicts vulnerability enemies on Pistol 3 and a very short CD blast finisher on Pistol 2 that grants barrier in an AoE and deals heavy damage to enemies and you have both roles ready to go. Make the AA chain a fast cast with a grants effects in an AoE if the enemy has vulnerability, like more Barrier. That way Pistol/Horn becomes the barrier set with healing through blast finishers + Karakosa  and regeneration. That gives Alacsworn tools that it needs in a compact package, and gives Staff + X/Horn builds on the other specs something that fills in the 'X" with a weapon that compliments Warhorn.

So you want warrior to get water gun, huh?

Link to comment
Share on other sites

4 minutes ago, cryorion.9532 said:

So you want warrior to get water gun, huh?

I view it more as a cartridge filled with a cannister of pressurized water vapor that explodes on impact that lingers followed up by another round packed with extra incendiary material to create a blast, with Daka-Daka-Daka on the AA chain. 

  • Haha 1
Link to comment
Share on other sites

14 hours ago, DanAlcedo.3281 said:

We need a Mh support weapon tho. 

You can improve traits all you want. Switching off staff to x/Warhorn means most of your healing is just gone. 

Sure, it's just 5s but still. 

By lyssas double booty. Freaking Mace is the meta choice. MACE! The 2012 weapon. Because there is nothing else that even does anything. The best option is one of the worst weapons in GW2. If not the worst. 

Also, they want us to swap weapons as much as possible with the last balance patch. 

Warhorn skills are 20s CD.... 

Turning mace into a healer's weapon with the control side intact wouldn't be a bad change. Could emphasize more AoE healing or defensive effects when interrupting or disabling foes.
 

Or the reality is that a healer warrior will always have to decide what main-hand weapon is best for the scenario.

Link to comment
Share on other sites

13 hours ago, Lan Deathrider.5910 said:

I view it more as a cartridge filled with a cannister of pressurized water vapor that explodes on impact that lingers followed up by another round packed with extra incendiary material to create a blast, with Daka-Daka-Daka on the AA chain. 

It could probably be justified as another case of borrowing a bit from engineer. The cartridge is loaded with Elixir H. Or it's dragonjade that reverts to a healing water if subjected to just the right pressures. Or it's magical water from a Maguuma spring. Or pick something from the expansion it comes with.

Of course, if they want to keep MH pistol for damage, they could go with a ceremonial baton and have the warrior just throw bandages and poultices at people.

Link to comment
Share on other sites

On 7/12/2024 at 1:27 AM, Lan Deathrider.5910 said:

No.

Introduce MH pistol, with support skills. That way we can pair it with Warhorn for a complete Staff + Pistol/WH support sets.

Or Scepter Warrior or Focus Mainhand Warrior..

But you know what I want more? Brass Knuckles healer warrior with ArarAraraAra! burst skill. He's actually not melee rather he is 600 range because he punches the air so hard it creates a shockwave that goes 600 range and supports allies whilst pounding enemies.

And all his attacks pierce!!

Edited by Dirame.8521
Link to comment
Share on other sites

As a rifle warrior, no thanks to support rifle. Losing Killshot meme play and gunflame wouldn't be worth any kind of support adaptation. I GUARANTEE a support rifle would be way less fun.

Just wait for the next weapon. They went support staff to dps javelin spear. What's left for warrior in terms of weapons seems like support options anyways, besides shortbow..

  • Like 1
Link to comment
Share on other sites

On 7/13/2024 at 9:45 PM, Jzaku.9765 said:

Wow, if only they were implementing a 2 handed ranged weapon thematically based on a GW1 class leaning heavily into support.

To be fair, while Paragon leaned heavily into support, they didn't use the spear for it, except in the sense that some of their support skills were adrenaline-based and spear was how they gained adrenaline.

Link to comment
Share on other sites

On 7/13/2024 at 11:45 AM, Verdict is Vengence.6912 said:

As a rifle warrior, no thanks to support rifle. Losing Killshot meme play and gunflame wouldn't be worth any kind of support adaptation. I GUARANTEE a support rifle would be way less fun.

Agreed, now we'd just like rifle to do appropriate damage in PvE and not be a clunky experience in general.

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...