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Defiant spellbreaker


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13 hours ago, Kneppy.7208 said:

Yes lets gut the only good mechanic Warrior has left. Good idea.

Also, FC does nothing if you dont hit it, as you should. Bind stow weapon.

Nothing else with warrior can be fixed until SPB gets cut down to size, no trait lines, no weapons, nothing.

The power budged needs to be distributed across warrior as a profession and not focused into a single point of suffering.

SPB has more damage modifiers in PvP then Zerker has in PvE and more utility/defenses then any other warrior playstyle by miles. This smothers any build variety in its sleep, you are effectively playing without half the tools when not picking SPB, tools you REALLY need if you wanna fight in the current boonball CC fest.

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4 hours ago, WingSwipe.3084 said:

Nothing else with warrior can be fixed until SPB gets cut down to size, no trait lines, no weapons, nothing.

I like the optimisim, I've seen it in several war mains. Do you not see the patch notes? Did you not see them when even spb was used only marginally? At most they make even spb worthless. There wont be war buffs after that. Spb is not holding back the rest of war; the rest of is a clunky mess of bad animations (spb too, honestly). The effort that needs to go into reworking the animations... gl getting it invested. For competitive, that is a marginal development target at best?

Bladesworn had almost no intersections with the spb build availabe at the time and was played, for a time (until it was nerfed, also it was boring af to fight). It is very possible to target buff zerker too. Its just not done.

And of all the war gameplay, there is next to no difference. You sustain through dmg and try to land big hits (that any good player will walk away from and not get touched). The contest circle is literally wars only saving grace. Condi spb is kinda the only exception, but its the usual condi bunker. So by all means nerf spb, lets see what great war variety comes out of it. Spoiler, zero.

Edited by Hotride.2187
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21 hours ago, WingSwipe.3084 said:

Im down to reduce the duration of defiant stance to match that of Infuse Light, but what does the skill get in return?

Absolutely nothing. DS straight up deserves to at least have its duration cut from 4s to 2s. Doesn't need compensation.

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4 minutes ago, Trevor Boyer.6524 said:

Absolutely nothing. DS straight up deserves to at least have its duration cut from 4s to 2s. Doesn't need compensation.

So we throwing the baby with the bathwater now. Ranger gets all of its % multipliers to 3% as any respectable warrior spec does also max 2 seconds stability duration on stability I'm kinda tired waiting 6 seconds to cc them , also why the kitten Ranger has more stability then Guardian.

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8 minutes ago, Vancho.8750 said:

So we throwing the baby with the bathwater now. Ranger gets all of its % multipliers to 3% as any respectable warrior spec does also max 2 seconds stability duration on stability I'm kinda tired waiting 6 seconds to cc them , also why the kitten Ranger has more stability then Guardian.

I don't know what you're on about, but it sounds like you're very specifically complaining about mace/mace/hammer Untamed.

Few things you should understand:

  1. Core Ranger gets one 6s stab on its elite "Strength of the Pack!" - Guild Wars 2 Wiki (GW2W)
  2. Druid provides one additional single stack 2s stab on Natural Convergence - Guild Wars 2 Wiki (GW2W) 
  3. Soulbeast provides one additional 6s stab with Dolyak Stance - Guild Wars 2 Wiki (GW2W)
  4. Untamed is where builds with high stab output are coming from. This is a 10s stab Forest's Fortification - Guild Wars 2 Wiki (GW2W) and then this trait with all the mace/mace/hammer CC is where most of your stab is coming from during big CC chains that happen often Enhancing Impact - Guild Wars 2 Wiki (GW2W).

So to clear up what I'm saying here, it isn't "Ranger" that's pumping stab, it's just Untamed when it has CC spam.

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13 minutes ago, Trevor Boyer.6524 said:

I don't know what you're on about, but it sounds like you're very specifically complaining about mace/mace/hammer Untamed.

Few things you should understand:

  1. Core Ranger gets one 6s stab on its elite "Strength of the Pack!" - Guild Wars 2 Wiki (GW2W)
  2. Druid provides one additional single stack 2s stab on Natural Convergence - Guild Wars 2 Wiki (GW2W) 
  3. Soulbeast provides one additional 6s stab with Dolyak Stance - Guild Wars 2 Wiki (GW2W)
  4. Untamed is where builds with high stab output are coming from. This is a 10s stab Forest's Fortification - Guild Wars 2 Wiki (GW2W) and then this trait with all the mace/mace/hammer CC is where most of your stab is coming from during big CC chains that happen often Enhancing Impact - Guild Wars 2 Wiki (GW2W).

So to clear up what I'm saying here, it isn't "Ranger" that's pumping stab, it's just Untamed when it has CC spam.

As I said more Stability than Guardian, one extra on DH https://wiki.guildwars2.com/wiki/Heavy_Light that works exactly the same as Enhancing Impact but grandmaster and one from Mantra https://wiki.guildwars2.com/wiki/Mantra_of_Liberation , WB gets 0 extra there some cooldown shananigans with core but meh. So the boon dispenser profession has less added stab then Ranger kinda wack considering.
Kinda think they should move some of the Stab from the damage elites to Druid, but also make it more of a support instead of another bunker that can 2 shot your kitten cause of wack multipliers.
I'm just hyperbolizing to make a point since "Doesn't need compensation." thinking benched allot of stuff over the years for years like Druid or Berserker and one would assume that someone that has been on the receiving end of delete everything balance would not promote it, but c'est la vie.

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18 hours ago, Vancho.8750 said:

As I said more Stability than Guardian, one extra on DH https://wiki.guildwars2.com/wiki/Heavy_Light that works exactly the same as Enhancing Impact but grandmaster and one from Mantra https://wiki.guildwars2.com/wiki/Mantra_of_Liberation , WB gets 0 extra there some cooldown shananigans with core but meh. So the boon dispenser profession has less added stab then Ranger kinda wack considering.
Kinda think they should move some of the Stab from the damage elites to Druid, but also make it more of a support instead of another bunker that can 2 shot your kitten cause of wack multipliers.
I'm just hyperbolizing to make a point since "Doesn't need compensation." thinking benched allot of stuff over the years for years like Druid or Berserker and one would assume that someone that has been on the receiving end of delete everything balance would not promote it, but c'est la vie.

If you were the tiniest bit honest you would have at least tried to compare 2 builds somewhat similar. Meaning 2 dps even if 1 is a roamer (slb) and 1 is a teamfighter (dh) in which case yes it does have a little more stability but also less blocks or even mobility / blind if wb. Different ways to fight.

If you really want to go for anything that has stab then put a mirror in front of warrior. Balanced stance, rampage, full counter, eternal champion all with constant applications which makes it harder to boon rip once and you can even add banner of tactics and stalwart strentgh.

Defend defiant stance all you want but do not try those fallacies when you can do the same  for yourself.

Edited by aymnad.9023
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On 8/23/2024 at 12:04 PM, Trevor Boyer.6524 said:

Absolutely nothing. DS straight up deserves to at least have its duration cut from 4s to 2s. Doesn't need compensation.

I actually can't beleive how long it took warriors to realise how broken DS is. I remember arguing with a warrior main who said he would rather have ele signet than DS, absolute joker. Pop it early vs power.. and its an effective immune "stop attack" that will deny most burst windows, the damage that could be done in 4 seconds of trading VASTLY outdoes any heal. It is a monumental effective hp boost, a pseudo attack-while immune, on a class that does not need it, given the rest of its utility. Thats just using it in its least optimal situation aswell..

Edited by Flowki.7194
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3 hours ago, Myror.7521 said:

@Flowki.7194 maybe we knowed it allready but it was not good enough cause you have simply nothing to Go outfight when is just used. Also back then the burst of Power classes was not heavy enough to make it any usefull 

Burst power not heavy? When?

14k maul crits

14k pheonix crits

100-0 scrapper jumps

100-0 chrono split

And so on, those were all around at the time, give or take months.

 

DS was always strong at what it did, now it is broken at what it does. Spike damage has actually went down, most of the above got power co nerfs etc. It is sustain bloat that has went up, and DS falls right into that, which is why it is now showing in how broken it is. Just another 4 seconds where the warrior is immune to counter pressure.

 

The point was that the warrior argued ele signet was better, when clearly it is not. Any spec looking to do burst would pick DS over ele sig, especially if you have access to unblockbls+stab, it would allow nion free cast of burst and very few specs could counter pressure it, WB on absolute steriods. Further than that, any bunker/duelist would pick DS, as it is a huge +1 panic button that rivals or is flat out better than most elite abilitys in those high dmg situations. Ele sig is countered just by passive poison spam.

Edited by Flowki.7194
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You can't have a spec/profession THIS crazy compared to all the rest.  The outlier is so obvious that it's embarrassing to Anet right now...who to be fair...has done a good job otherwise in general with balance for an expansion.

This spellbreaker thing though is very embarrassing to them because it either shows zero testing internally or whoever is dedicated to testing warriors has no clue.

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9 hours ago, Myror.7521 said:

@SPESHAL.9106 since they legit Said that they have no idea where to go to with Warrior i gues its the second Point xd

They should at least know what to do for now.  It's obvious to even the most primitive player.  Defiant stance and full counter for sure are outliers easy to see as a start.  The fact that they nerfed some things this past update pretty hard makes it even more head scratching that they didn't notice these things that are even worse.

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2 minutes ago, SPESHAL.9106 said:

They should at least know what to do for now.  It's obvious to even the most primitive player.  Defiant stance and full counter for sure are outliers easy to see as a start.  The fact that they nerfed some things this past update pretty hard makes it even more head scratching that they didn't notice these things that are even worse.

Necros are fine, go away.

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11 minutes ago, SPESHAL.9106 said:

Pretty much everything is fine except one outlier...that's the point of this thread that seems to escape you or you desperately want to spin otherwise.

No, you desperately want no competition.

Your SKILL has always been reliant on being meta.

Go away.

learn something other than necro maybe

Edited by Last Crab.6054
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19 hours ago, Myror.7521 said:

@Flowki.7194 huh? Why would we compare a healing from another class that does not make any sence

Becuase it demonstrates how strong the heal is, DS would be a direct and significant buff to almost any other spec, it "may" only be things like blood harb that it isnt. It was useful to warrior before staff as a defensive, and even more useful since. People rarely steer from meta, you know that.. DS was slept on, just like ranger maces were slept on becuase coincidently, people were too busy abusing staff warrior.

Edited by Flowki.7194
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