Panda.1967 Posted September 6 Share Posted September 6 21 hours ago, Terrorangel.1526 said: Maybe you have some input for legends yourself. Snaff could be a good pick for a Legend… Legendary Golemancer has a nice ring to it… considering the fact that he died in the same encounter that killed Glint, and we can channel Glint… there is no reason we shouldn’t be able to channel him too… Either Saul D’Alessio or Connfessor Dorian could even be a good choice given the fact that 2 core legends were villians… Saul might be the more entertaining choice since we’d get to hear his opinions on what the white mantle became after his death… while Dorian would certainly just be super antagonistic… Bathea Havocbringer, Legendary Heretic… the Charr who actually began the Charr Rebellion against the Flame Legion when the Flame Legion first presented the Titans as gods… she would make a good legend to channel… and she’d be an interesting parity to Kalla Scorchrazor giving us both the Charr who started the rebellion and the Charr who lead the rebellion to its eventual success as legends… Link to comment Share on other sites More sharing options...
starlinvf.1358 Posted September 6 Share Posted September 6 No Gwen? Rev could benefit from a more reliable control build. Link to comment Share on other sites More sharing options...
Isopod.4156 Posted September 6 Share Posted September 6 Uh I'll try Guardian Feel my wrath The thing everyone uses Signet of courage It exists? I dont know if healing builds even use it cause you already have healing tomes and weapon skills and the super long animation that can be interrupted tends to get interrupted Renewed Focus Defensive option I know it's good for firebrand to restore pages but other than that not sure if theres a reason to use it over feel my wrath Necromancer Plaguelands Your condi pick. Ive only played power reaper so far so cant speak to it much. Summon flesh golem Big CC, necro doesn't nessicarily need the cc but something has to go in the slot and having more cc and agro draw and some damage, good. Lichen form I hate using it so my opinion is delete it from the game and replace it with something fun Ranger Strength of the pack Good. Fun. Spirit of nature Great for condi cleanse just hope you're group doesnt have to move away as soon as you cast it. Also revive is nice but very situational. Entangle A Little bit of condi and cc uhhh thoughts have run out Tbh 1 Link to comment Share on other sites More sharing options...
Teknomancer.4895 Posted September 6 Share Posted September 6 Legendary Quaggan. /thread 1 1 Link to comment Share on other sites More sharing options...
Bunny.9834 Posted September 6 Share Posted September 6 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted September 7 Share Posted September 7 22 hours ago, Isopod.4156 said: Uh I'll try Guardian Feel my wrath The thing everyone uses Signet of courage It exists? I dont know if healing builds even use it cause you already have healing tomes and weapon skills and the super long animation that can be interrupted tends to get interrupted Renewed Focus Defensive option I know it's good for firebrand to restore pages but other than that not sure if theres a reason to use it over feel my wrath FMW is the king of instanced group PvE, but the others do see use in other parts of the game. Link to comment Share on other sites More sharing options...
Brujeria.7536 Posted September 10 Share Posted September 10 Yes i agree. Filling up the missing heal / elite skills for each class would be great. They cant just add new weapons all the time. The right side of the skillbar needs some new toys. Or rework traits / give each class a new traitline. However, i think the next step they will do is adding the elite spec utility heal and elite skills for all specs just like they did with the weapons. Which wouldnt be all too bad, but some new ones would be great. Link to comment Share on other sites More sharing options...
Thormagor.5418 Posted September 11 Share Posted September 11 7 hours ago, Brujeria.7536 said: However, i think the next step they will do is adding the elite spec utility heal and elite skills for all specs just like they did with the weapons. Which wouldnt be all too bad, but some new ones would be great. That may bé impossible because some spell need their élite spec to work. Liké catalyst's augment or druid's glyphe Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted September 12 Share Posted September 12 I like weapons; and I guess this is best sales-orientated. But sadly I find most of new ones compete to much with others on their usage, or the gimmick they tried to push make them fancy but not necessarily enjoyable or viable on long term. I also find missing core skills would be preferable in the future, and why not new sets too. Not necessarily full sets, but 2 utility + one elite for example. It would be great to have some of useless/restrictives relics to work with more classes (Dragonhunter/Chronomancer/Vass/weaver/... ). And one legend for Rev. 1 Link to comment Share on other sites More sharing options...
Mem no Fushia.7604 Posted September 12 Share Posted September 12 Idea for elementalist missing arcane elite: transform into Tahmu (just adds wings and tail) with only two skills (1)wings attack to launch enemies like reventant Glint elite or (2)tails attack that slaps the ground to jump forward. All of this 30s cd. 1 Link to comment Share on other sites More sharing options...
Mell.4873 Posted September 12 Share Posted September 12 On 9/11/2024 at 5:46 PM, Thormagor.5418 said: That may bé impossible because some spell need their élite spec to work. Liké catalyst's augment or druid's glyphe It is not impossible, they gave Hammer on Ranger the option to select which skills you wanted when playing anything other than Untamed so maybe something similar can happen here. Link to comment Share on other sites More sharing options...
Kulvar.1239 Posted Wednesday at 08:15 PM Share Posted Wednesday at 08:15 PM Can we also get an underwater normalization for everyone? So many unuseable underwater skills. Skills that mostly deal damage will be on the enemy target. Otherwise they're on self. 1 2 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted Thursday at 11:55 AM Share Posted Thursday at 11:55 AM First off, give Rev a new core legend if this happens. Second my entries for warrior's missing heal and elites: Healing: Banner of Compassion: heal yourself. Heal other allies in the area of the summon. Pulse barrier every 3 seconds for 15s. Elite: "Destroy the All!": allies in the area gain 20 might, fury, swiftness, for 10s, and deal 15% more damage for 10s. 30s CD. Battle Rage: stance. Recharge all burst skills and gain 30 adrenaline. Gain 10 adrenaline, 5 might for 5s, resistance for 1s, and quickness for 2s every second. 4s duration. 40s CD. 2 Link to comment Share on other sites More sharing options...
willow.8209 Posted yesterday at 02:23 AM Share Posted yesterday at 02:23 AM On 9/2/2024 at 12:56 PM, DarkK.7368 said: If we are not going to have new elite specs, then at least we need the missing core elite skills. For elementalist case, the arcane and the signet one. I definitely would use the arcane one, I'm pretty sure of that. I agree with that. Maybe they could even bring a new elite skill (or even 1 elite + 1-2 utility) that has synergy with, but isn't exclusive to, the new weapons available with expansion packs that don't have elite professions. Maybe instead of designing all the things each expansion, they could once in a while instead of a new weapon bring another traitline available to all core (after reaching lvl 80) and elite which is more broadly applicable yet still has some of the new features. And have those 6-0 skills work like core: doesn't matter what you have traited you can still pick it. 1 Link to comment Share on other sites More sharing options...
Kulvar.1239 Posted 15 hours ago Share Posted 15 hours ago Elementalist Missing healing: conjure Missing elite: arcane, signet Engineer Missing healing: ??? Missing elite: gadget, ??? The engineer only has four skill types instead of five. It make up for it by having a 5th skill of each of the four type, but it's missing 1 healing and 1 elite for the missing category. The new skill type could be Trap as it fits Engineer theme. Their utility skill could be cleared up by merging two skills of each category. Like Bomb kit with Grenade kit, Slick shoes with Rocket Boots, Rocket Turret with Rifle Turret, Elixir B with Elixir U. Guardian Missing healing: consecration, spirit weapon Missing elite: consecration, spirit weapon The guardian has an extraneous healing skill, Shelter, without any skill type. It could be turned into a consecration. Mesmer Missing healing: glamour, illusion (clone or phantasm) Missing elite: illusion, mantra The mesmer has an extraneous healing skill, Ether Feast, without any skill type. It's closely associated with the illusion skill type and could create a clone. Necromancer Missing healing: spectral Missing elite: well, signet Ranger Missing healing: signet Missing elite: trap, signet Revenant Missing a 5th legend Thief Missing healing: preparation Missing elite: signet, preparation Warrior Missing healing: banner Missing elite: stance, shout 1 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted 12 hours ago Share Posted 12 hours ago 2 hours ago, Kulvar.1239 said: Engineer Missing healing: ??? Missing elite: gadget, ??? The engineer only has four skill types instead of five. It make up for it by having a 5th skill of each of the four type, but it's missing 1 healing and 1 elite for the missing category. The new skill type could be Trap as it fits Engineer theme. Their utility skill could be cleared up by merging two skills of each category. Like Bomb kit with Grenade kit, Slick shoes with Rocket Boots, Rocket Turret with Rifle Turret, Elixir B with Elixir U. If I was in charge and I had the resources, I'd make new kits. Something that engineer has been suffering from is that kits essentially fill the role of weapon swapping for engineer, and getting a new weapon is less exciting when you're still going to be using it with the same kits. One thing in particular I've criticised is that nearly all of the post-release weapons have been melee, and the only medium-to-long-range kit that's balanced for damage rather than support is grenades. A few new kits would probably do more to change up engineer playstyles than anything else. Link to comment Share on other sites More sharing options...
Captain Crapface.7528 Posted 3 hours ago Share Posted 3 hours ago On 9/11/2024 at 12:10 AM, Brujeria.7536 said: However, i think the next step they will do is adding the elite spec utility heal and elite skills for all specs just like they did with the weapons. Which wouldnt be all too bad, but some new ones would be great. I can see this going very well in places, and very bad on other ones... For example [Sight Beond Sight] would greatly complement, Bladesworn's Dragon Trigger in a way that finally makes him somewhat fun to play. On the other hand, giving [Headbutt] + [Defy Pain] combo to current SPB, is probably the worst idea i could imagine. Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted 58 minutes ago Share Posted 58 minutes ago 2 hours ago, Captain Crapface.7528 said: I can see this going very well in places, and very bad on other ones... For example [Sight Beond Sight] would greatly complement, Bladesworn's Dragon Trigger in a way that finally makes him somewhat fun to play. On the other hand, giving [Headbutt] + [Defy Pain] combo to current SPB, is probably the worst idea i could imagine. Ironically, Sight Beyond Sight would also make more sense on the Canthan variant... Link to comment Share on other sites More sharing options...
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