lordhelmos.7623 Posted April 26, 2018 Share Posted April 26, 2018 This an age old and classic problem with all projectiles. There are generally 2 types of projectiles in the game: STRAIGHT (bullet physics) and ARCING (arrow physics).STRAIGHT projectiles will always go their intended range then stop. ARCING projectiles will fly their intended range than arc into the floor.Due to the way arcing projectiles work, it is possible for classes with ARCING projectiles to hit much farther than the intended range of their weapon by standing on elevated ground. This physics advantage is not shared by STRAIGHT projectiles -which always stop regardless of elevation.The most abuse seen with ARCING projectiles is from the ranger longbow, which can hit over 2000+ meters with proper elevation. Even slight terrain hops can allow the longbow to hit over 1700m, granting a huge range advantage to the attacker.Because of broken physics arcing projectiles like the ranger longbow will always be superior weapons when compared to guns. This allows the longbow to completely outclass every ranged weapon in the game with the exception of two, which is the deadeye rifle due to its one-shot capability and the mesmer greatsword due to its ability to hit instantly and bypass reflects.Due to this, I recommend upgrading all rifle and pistol based weapons to have an increased projectile velocity by default to be competitive with bows. This makes sense from a physics view because bullets should be faster than arrows. Link to comment Share on other sites More sharing options...
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