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Mounts in the Starting Area


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When I use my lvl30 to kill krait in caledon, my mount does not 1hit-ko, only around 50-80%

I have also seen people automatically tagging and moving on in normal mobs (those same krait)

Also, I was trying to tag a caledon escort event on foot, and there were people there who were 1-shotting groups of new-spawns with weapon skills (this was already the case before pof)

Some people are going to be selfish - whether with mounts or without.

Suggestion? Anet create a non-corruptible buff for dynamic events - ideally triggered only on daily-days though this is unlikely - which reduces mount damage? Or an area debuff on players to reduce mount damage? Sounds troublesome to implement though, but it can be limited to the starter zones

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@"Cragga the Eighty Third.6015" said:Anet might want to consider making the lowest-level starter area (maybe at least levels 1-7) a mount-free zone, keeping the destruction out of the shallow end of the kiddie pool.

I like using my mount for weekly key farming queensdale.

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@Karnasis.6892 said:

This game is
not
most MMOs with kill stealing mechanics. It’s supposed to be the direct opposite.

In case you haven’t done
low level events
recently, the mobs spawned are few and weak. If higher levels don’t hold back they overwhelm low levels attempt to get credit.

I have done low level content recently, it was a non issue then, as either there weren't a lot of players around Queensdale, or the mobs spawned fairly quickly. Again, it's not a big deal and folks are just looking for something to complain about.

Also, if people are using the mounts to finish that particular heart quicker by using mounts they are therefore not at that heart or zone for as long which means they aren't taking all the kills away slower than someone without mounts. I don't see an issue here, also there are other ways at most hearts to finish said heart without worrying about kills.... like picking up items and delivering them (or just picking them up). It's not that hard to finish low level content.

I’m not talking about hearts at all. Where did you get that? I said low level events and most specifically daily events in a starter map where there are large numbers of higher level players who are using aoe skills, in this case mounts, to wipe out the mobs spawned for those events. Maybe you haven’t seen it but I have. People who mount, wait for the mobs to spawn then dismount on top of them to kill them all.

The low level areas need a look over on scaling. Either more mobs so that there’s enough so that low levels can easily tag or adjust scaling so that high levels and the dismount skills are not so overpowered.

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I have PoF, and I've been playing since the betas, but I don't have the mounts and I have that as I level/explore I have to deal with the issues you're talking about. Even as a level 80, I just can't compete with the speed and damage that mounts have. Should they be removed from the non-PoF areas? No, but they do need to have their damage reduced in those areas.

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It seems like the question is this: Under normal circumstances, do the developers want a setup where a player can easily one-shot a group of mobs?

If the developers decide the answer to that question is "no", then they should look into correcting setups where this is possible (such as with using mounts versus lower level content, for example).

Personally, I would prefer to see any underpowered or overpowered mechanic properly balanced, and I am never surprised when those adjustments happen (as that's how gaming is typically supposed to work). Anyone who purchases a feature with the hopes that it will remain forever unbalanced is probably setting themselves up for disappointment.

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@Eme.2018 said:Any new players willing to confirm that this is an actual problem that they face regularly? I only see veteran players complaining about this.

I was going to say this exact same thing, but then my 15 month old came up and wanted to be held, and I just forgot to post it.

Ive been running through starter zones quite a bit lately, leaving up new characters, and I haven't done this to anyone, nor had it done to me. Of course, I'm not a sick, and tend to not charge at an enemy another player is clearly going after, regardless of being mounted or not.

@Just a flesh wound.3589 said:

This game is
not
most MMOs with kill stealing mechanics. It’s supposed to be the direct opposite.

In case you haven’t done
low level events
recently, the mobs spawned are few and weak. If higher levels don’t hold back they overwhelm low levels attempt to get credit.

I have done low level content recently, it was a non issue then, as either there weren't a lot of players around Queensdale, or the mobs spawned fairly quickly. Again, it's not a big deal and folks are just looking for something to complain about.

Also, if people are using the mounts to finish that particular heart quicker by using mounts they are therefore not at that heart or zone for as long which means they aren't taking all the kills away slower than someone without mounts. I don't see an issue here, also there are other ways at most hearts to finish said heart without worrying about kills.... like picking up items and delivering them (or just picking them up). It's not that hard to finish low level content.

I’m not talking about hearts at all. Where did you get that? I said low level events and most specifically daily events in a starter map where there are large numbers of higher level players who are using aoe skills, in this case mounts, to wipe out the mobs spawned for those events. Maybe you haven’t seen it but I have. People who mount, wait for the mobs to spawn then dismount on top of them to kill them all.

The low level areas need a look over on scaling. Either more mobs so that there’s enough so that low levels can easily tag or adjust scaling so that high levels and the dismount skills are not so overpowered.

The thread creator is talking about hearts. It is the focal point of this thread.

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@Klowdy.3126 said:

@Eme.2018 said:Any new players willing to confirm that this is an actual problem that they face regularly? I only see veteran players complaining about this.

I was going to say this exact same thing, but then my 15 month old came up and wanted to be held, and I just forgot to post it.

Ive been running through starter zones quite a bit lately, leaving up new characters, and I haven't done this to anyone, nor had it done to me. Of course, I'm not a sick, and tend to not charge at an enemy another player is clearly going after, regardless of being mounted or not.

This game is
not
most MMOs with kill stealing mechanics. It’s supposed to be the direct opposite.

In case you haven’t done
low level events
recently, the mobs spawned are few and weak. If higher levels don’t hold back they overwhelm low levels attempt to get credit.

I have done low level content recently, it was a non issue then, as either there weren't a lot of players around Queensdale, or the mobs spawned fairly quickly. Again, it's not a big deal and folks are just looking for something to complain about.

Also, if people are using the mounts to finish that particular heart quicker by using mounts they are therefore not at that heart or zone for as long which means they aren't taking all the kills away slower than someone without mounts. I don't see an issue here, also there are other ways at most hearts to finish said heart without worrying about kills.... like picking up items and delivering them (or just picking them up). It's not that hard to finish low level content.

I’m not talking about hearts at all. Where did you get that? I said low level events and most specifically daily events in a starter map where there are large numbers of higher level players who are using aoe skills, in this case mounts, to wipe out the mobs spawned for those events. Maybe you haven’t seen it but I have. People who mount, wait for the mobs to spawn then dismount on top of them to kill them all.

The low level areas need a look over on scaling. Either more mobs so that there’s enough so that low levels can easily tag or adjust scaling so that high levels and the dismount skills are not so overpowered.

The thread creator is talking about hearts. It is the focal point of this thread.

Well then quote him and speak to him, not me.

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@"Klowdy.3126" said:The thread creator is talking about hearts. It is the focal point of this thread.Actually, if we're being specific the phrase used in the original post was "..using the mount attack skill to obliterate groups of mobs needed for hearts and such..". I think it's safe to assume "and such" includes events.

And if not, that's ok too. It's a discussion, and discussions evolve.

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@Just a flesh wound.3589 said:

@Eme.2018 said:Any new players willing to confirm that this is an actual problem that they face regularly? I only see veteran players complaining about this.

I was going to say this exact same thing, but then my 15 month old came up and wanted to be held, and I just forgot to post it.

Ive been running through starter zones quite a bit lately, leaving up new characters, and I haven't done this to anyone, nor had it done to me. Of course, I'm not a sick, and tend to not charge at an enemy another player is clearly going after, regardless of being mounted or not.

This game is
not
most MMOs with kill stealing mechanics. It’s supposed to be the direct opposite.

In case you haven’t done
low level events
recently, the mobs spawned are few and weak. If higher levels don’t hold back they overwhelm low levels attempt to get credit.

I have done low level content recently, it was a non issue then, as either there weren't a lot of players around Queensdale, or the mobs spawned fairly quickly. Again, it's not a big deal and folks are just looking for something to complain about.

Also, if people are using the mounts to finish that particular heart quicker by using mounts they are therefore not at that heart or zone for as long which means they aren't taking all the kills away slower than someone without mounts. I don't see an issue here, also there are other ways at most hearts to finish said heart without worrying about kills.... like picking up items and delivering them (or just picking them up). It's not that hard to finish low level content.

I’m not talking about hearts at all. Where did you get that? I said low level events and most specifically daily events in a starter map where there are large numbers of higher level players who are using aoe skills, in this case mounts, to wipe out the mobs spawned for those events. Maybe you haven’t seen it but I have. People who mount, wait for the mobs to spawn then dismount on top of them to kill them all.

The low level areas need a look over on scaling. Either more mobs so that there’s enough so that low levels can easily tag or adjust scaling so that high levels and the dismount skills are not so overpowered.

The thread creator is talking about hearts. It is the focal point of this thread.

Well then quote him and speak to him, not me.

I'm not sure why your anger is directed at me, you're the one who didn't read the OP. Don't get mad because the main topic is being talked about. They obviously weren't talking to you since you didn't mention hearts, and it was a new paragraph. Many people have mentioned hearts, and they didn't want to quote everyone.

@Edge.4180 said:

@Klowdy.3126 said:The thread creator is talking about hearts. It is the focal point of this thread.Actually, if we're being specific the phrase used in the original post was
"..using the mount attack skill to obliterate groups of mobs needed for hearts and such.."
. I think it's safe to assume
"and such"
includes events.

And if not, that's ok too. It's a discussion, and discussions evolve.

They do evolve, but there is no need to be rude to others because someone can't tell when a comment isn't about them.

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@Klowdy.3126 said:

@Eme.2018 said:Any new players willing to confirm that this is an actual problem that they face regularly? I only see veteran players complaining about this.

I was going to say this exact same thing, but then my 15 month old came up and wanted to be held, and I just forgot to post it.

Ive been running through starter zones quite a bit lately, leaving up new characters, and I haven't done this to anyone, nor had it done to me. Of course, I'm not a sick, and tend to not charge at an enemy another player is clearly going after, regardless of being mounted or not.

This game is
not
most MMOs with kill stealing mechanics. It’s supposed to be the direct opposite.

In case you haven’t done
low level events
recently, the mobs spawned are few and weak. If higher levels don’t hold back they overwhelm low levels attempt to get credit.

I have done low level content recently, it was a non issue then, as either there weren't a lot of players around Queensdale, or the mobs spawned fairly quickly. Again, it's not a big deal and folks are just looking for something to complain about.

Also, if people are using the mounts to finish that particular heart quicker by using mounts they are therefore not at that heart or zone for as long which means they aren't taking all the kills away slower than someone without mounts. I don't see an issue here, also there are other ways at most hearts to finish said heart without worrying about kills.... like picking up items and delivering them (or just picking them up). It's not that hard to finish low level content.

I’m not talking about hearts at all. Where did you get that? I said low level events and most specifically daily events in a starter map where there are large numbers of higher level players who are using aoe skills, in this case mounts, to wipe out the mobs spawned for those events. Maybe you haven’t seen it but I have. People who mount, wait for the mobs to spawn then dismount on top of them to kill them all.

The low level areas need a look over on scaling. Either more mobs so that there’s enough so that low levels can easily tag or adjust scaling so that high levels and the dismount skills are not so overpowered.

The thread creator is talking about hearts. It is the focal point of this thread.

Well then quote him and speak to him, not me.

I'm not sure why your anger is directed at me, you're the one who didn't read the OP. Don't get mad because the main topic is being talked about. They obviously weren't talking to you since you didn't mention hearts, and it was a new paragraph. Many people have mentioned hearts, and they didn't want to quote everyone.

If you check the post I was the last person who posted, then he quoted and responded. As far as I can tell when you quote and respond you’re responding to the last person on the quote. Not some other person somewhere else on the quote line.

As an example, I’m talking to you as you’re the last respondent, If, for example I wanted to talk to Eme.2028 I would go to his last quote.

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@Just a flesh wound.3589 said:

@Eme.2018 said:Any new players willing to confirm that this is an actual problem that they face regularly? I only see veteran players complaining about this.

I was going to say this exact same thing, but then my 15 month old came up and wanted to be held, and I just forgot to post it.

Ive been running through starter zones quite a bit lately, leaving up new characters, and I haven't done this to anyone, nor had it done to me. Of course, I'm not a sick, and tend to not charge at an enemy another player is clearly going after, regardless of being mounted or not.

This game is
not
most MMOs with kill stealing mechanics. It’s supposed to be the direct opposite.

In case you haven’t done
low level events
recently, the mobs spawned are few and weak. If higher levels don’t hold back they overwhelm low levels attempt to get credit.

I have done low level content recently, it was a non issue then, as either there weren't a lot of players around Queensdale, or the mobs spawned fairly quickly. Again, it's not a big deal and folks are just looking for something to complain about.

Also, if people are using the mounts to finish that particular heart quicker by using mounts they are therefore not at that heart or zone for as long which means they aren't taking all the kills away slower than someone without mounts. I don't see an issue here, also there are other ways at most hearts to finish said heart without worrying about kills.... like picking up items and delivering them (or just picking them up). It's not that hard to finish low level content.

I’m not talking about hearts at all. Where did you get that? I said low level events and most specifically daily events in a starter map where there are large numbers of higher level players who are using aoe skills, in this case mounts, to wipe out the mobs spawned for those events. Maybe you haven’t seen it but I have. People who mount, wait for the mobs to spawn then dismount on top of them to kill them all.

The low level areas need a look over on scaling. Either more mobs so that there’s enough so that low levels can easily tag or adjust scaling so that high levels and the dismount skills are not so overpowered.

The thread creator is talking about hearts. It is the focal point of this thread.

Well then quote him and speak to him, not me.

I'm not sure why your anger is directed at me, you're the one who didn't read the OP. Don't get mad because the main topic is being talked about. They obviously weren't talking to you since you didn't mention hearts, and it was a new paragraph. Many people have mentioned hearts, and they didn't want to quote everyone.

If you check the post I was the last person who posted, then he quoted and responded. As far as I can tell when you quote and respond you’re responding to the last person on the quote. Not some other person somewhere else on the quote line.

I always asu.e when someone starts talking about something I never mentioned, they are talking to someone else.

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@Klowdy.3126 said:

@Eme.2018 said:Any new players willing to confirm that this is an actual problem that they face regularly? I only see veteran players complaining about this.

I was going to say this exact same thing, but then my 15 month old came up and wanted to be held, and I just forgot to post it.

Ive been running through starter zones quite a bit lately, leaving up new characters, and I haven't done this to anyone, nor had it done to me. Of course, I'm not a sick, and tend to not charge at an enemy another player is clearly going after, regardless of being mounted or not.

This game is
not
most MMOs with kill stealing mechanics. It’s supposed to be the direct opposite.

In case you haven’t done
low level events
recently, the mobs spawned are few and weak. If higher levels don’t hold back they overwhelm low levels attempt to get credit.

I have done low level content recently, it was a non issue then, as either there weren't a lot of players around Queensdale, or the mobs spawned fairly quickly. Again, it's not a big deal and folks are just looking for something to complain about.

Also, if people are using the mounts to finish that particular heart quicker by using mounts they are therefore not at that heart or zone for as long which means they aren't taking all the kills away slower than someone without mounts. I don't see an issue here, also there are other ways at most hearts to finish said heart without worrying about kills.... like picking up items and delivering them (or just picking them up). It's not that hard to finish low level content.

I’m not talking about hearts at all. Where did you get that? I said low level events and most specifically daily events in a starter map where there are large numbers of higher level players who are using aoe skills, in this case mounts, to wipe out the mobs spawned for those events. Maybe you haven’t seen it but I have. People who mount, wait for the mobs to spawn then dismount on top of them to kill them all.

The low level areas need a look over on scaling. Either more mobs so that there’s enough so that low levels can easily tag or adjust scaling so that high levels and the dismount skills are not so overpowered.

The thread creator is talking about hearts. It is the focal point of this thread.

Well then quote him and speak to him, not me.

I'm not sure why your anger is directed at me, you're the one who didn't read the OP. Don't get mad because the main topic is being talked about. They obviously weren't talking to you since you didn't mention hearts, and it was a new paragraph. Many people have mentioned hearts, and they didn't want to quote everyone.

If you check the post I was the last person who posted, then he quoted and responded. As far as I can tell when you quote and respond you’re responding to the last person on the quote. Not some other person somewhere else on the quote line.

I always asu.e when someone starts talking about something I never mentioned, they are talking to someone else.

Well when I post and someone quotes me and I’m the last person on the quote line I’m going to assume it’s towards me, not someone X posts above me.

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@"Just a flesh wound.3589" said:

I’m not talking about hearts at all. Where did you get that? I said low level events and most specifically daily events in a starter map where there are large numbers of higher level players who are using aoe skills, in this case mounts, to wipe out the mobs spawned for those events. Maybe you haven’t seen it but I have. People who mount, wait for the mobs to spawn then dismount on top of them to kill them all.

The low level areas need a look over on scaling. Either more mobs so that there’s enough so that low levels can easily tag or adjust scaling so that high levels and the dismount skills are not so overpowered.

The OP was talking about "hearts and such" however I understand you were more focused on events so I apologize for not completely understanding, however I still think it's not an issue. I've done some events at low levels without mounts and finished them before anyone could tag enemies, and there are some events that don't rely on you tagging enemies at all. That being said events and mobs in general on these maps have sort of been designed that one or two players can easily finish most events on their own as mob health has never been high on the low level maps. Mounts just make it a little faster.

And events in the 1-15 zones don't take a long time to start up again, at most if anyone is waiting for a specific event it will restart usually after 15-20 mins.

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@"BareManny.7190" said:I've noticed of late players who have the mounts are quite unforgiving of those who do not in the starting area, using the mount attack skill to obliterate groups of mobs needed for hearts and such. While this is a great skill in higher levels I feel that it's quite unfair on people just starting the game. I can see they are great advertisement for Path of Fire, but it's at the expense of those players just starting the game. The majority of mount riders are also quite rude when you ask them to please don't kill everything in one fell swoop. I don't see why mounts can't be used to run around starting area's but I really think their combat skill, in the starting area's, should be disabled. That way new players can level normally without having to stop and wait for mob re spawns all the time, players with mounts can get around the map fast if they wish and Arenanet gets to advertise why getting PoF is a good thing.

And to be clear, I have Path of Fire, and all the mounts. I don't use combat skill in Starting Area's, just use them for quick transport. So I've experienced first hand the effect they have on starting area's. I like to level the old fashioned way.

On the whole this topic is blown completely out of proportion.Does the "engage" skill need some adjusting so it scales better in low-level zones? - perhaps.Do we need to bring up that new players are "disadvantaged" ? -Probably not.

Vet players want to have an advantage for having completed more of the game. Everyone with a mount has finished the basic mount quest and leveled their mastery to enable them to use the "engage" skills. New players are welcome to do just that also.As for people with mounts "being mean" - most will finish wiping mobs and move on within minute or so, mobs will respawn quickly, the impact is barely noticeable. If I'm running map completion, I'm not going to want to slow down my progress drastically just because another player thinks I'm "stealing" their mobs for 30 seconds.

On the whole, there are no massive swarms of raptor riders who are preventing anyone leveling for hours - there are a few when dailies happen to be in that area, but again they won't stick around for long.

Just reminds me of Helen Lovejoy.

"Think of the children new players!" - Helen Lovejoy BareManny.7190

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I was attempting to participate in an event in a starting zone (Caledon Forest) this weekend, and the scenario I witnessed went as such: groups of hostile undead spawns appeared at staggered intervals on both sides of a camp. A mounted player was able to one-shot each group of spawns entirely before other players could even engage them on foot, and this mounted player was able to move back and forth between both sides of the camp with time to spare on each wave, controlling and eliminating all the spawns in this manner until the event ended.

So, I'm wondering if the developers are comfortable with the fact that a single mounted player can impact the new-player experience in this manner. Personally, I remember these low-level events being just a little more challenging and exciting when I was first starting out. However, now they seem like a bad joke, which may not be the best experience to hook new players.

I do not think removing starting mounts from these zones is the answer, but I do think if everyone's damage is to be scaled, it should be scaled properly.

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@"Edge.4180" said:I was attempting to participate in an event in a starting zone (Caledon Forest) this weekend, and the scenario I witnessed went as such: groups of hostile undead spawns appeared at staggered intervals on both sides of a camp. A mounted player was able to one-shot each group of spawns entirely before other players could even engage them on foot, and this mounted player was able to move back and forth between both sides of the camp with time to spare on each wave, controlling and eliminating all the spawns in this manner until the event ended.

So, I'm wondering if the developers are comfortable with the fact that a single mounted player can impact the new-player experience in this manner. Personally, I remember these low-level events being just a little more challenging and exciting when I was first starting out. However, now they seem like a bad joke, which may not be the best experience to hook new players.

I do not think removing starting mounts from these zones is the answer, but I do think if everyone's damage is to be scaled, it should be scaled properly.

Except someone who might be playing a new character but has geared it up (or even a level 80) can clear these small starting events with ease without the use of mounts and without letting anyone "get a hit", so again mounts only speed up the process at which it happens, but only by a small margin

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@"Karnasis.6892" said:Except someone who might be playing a new character but has geared it up (or even a level 80) can clear these small starting events with ease without the use of mounts and without letting anyone "get a hit", so again mounts only speed up the process at which it happens, but only by a small margin

I've mentioned in previous discussions (on the original forum) that the scaling seems off, in terms of how much more effective max-level characters are in lower level zones, and have shared my concerns on the potential impact that can have on the new player experience. I do think there is room for improvement there.

That said, as a max-level character who owns the expansions and has been present in starting-zone events where mounts are being used, I am very comfortable saying that these mounts take an already unbalanced situation to a whole new extreme. I can't one-shot a pack of event mobs in these zones as quickly, effortlessly, and with the same speed of movement as a mounted player can (which can be the difference between lower-level players getting some hits in and not).

I'm not a huge fan of the "well the balance is already off, so let's just ignore this latest imbalance" argument.

By the way, I'm very aware that not everyone is a fan of effective levels and dynamic scaling. However, love it or hate it, it was the system the development team went with, and so we're left with the question of whether or not they're comfortable with the way their scaling is working for mounted characters (which includes higher and lower level mounted characters).

Personally I prefer frustration in the terms of a challenging event, versus frustration in the terms of having difficulty finding an event mob to tag. I would hope most players would agree.

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@"Edge.4180" said:

I've mentioned in previous discussions (on the original forum) that the scaling seems off, in terms of how much more effective max-level characters are in lower level zones, and have shared my concerns on the potential impact that can have on the new player experience. I do think there is room for improvement there.

That said, as a max-level character who owns the expansions and has been present in starting-zone events where mounts are being used, I am very comfortable saying that these mounts take an already unbalanced situation to a whole new extreme. I can't one-shot a pack of event mobs in these zones as quickly, effortlessly, and with the same speed of movement as a mounted player can (which can be the difference between lower-level players getting some hits in and not).

I'm not a huge fan of the "well the balance is already off, so let's just ignore this latest imbalance" argument.

Okay, except for a new player "can" access the same power level as a level 80, because of how stats are capped. Yes the 80 has access to more skills and runes that change the nature of builds (and how some skills/traits interact with each other) but damage IS the same between a low level character that maxed power in Queensdale and a level 80 being brought to the level. Mounts only speed things up.

The new player experience is going to be fine, as someone else has posted it's the Veteran players that aren't happy (for some reason, I'll never know), I have yet to run into a single new player to the game that has complained about this. There are lots of events I miss out on, but I don't complain about it, I move on and go do another event, or a different map. It's not hard... well for new players maybe it is, but it's not hard to go on to a different event or piece of open world content. I missed this event, okay I'll go do a heart, or find this poi, or do story, or there's this other event over here I can do.

Balance is fine, mounts just make it faster for veteran players to get in, do what they need to do, and get out. And eventually that new player will do the same thing as the veteran player, and so on and so forth. Just accept it, and move on.

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So you want others to go slowly so you can go faster? Don't you think others also want to go faster? So they kill everything fast and progression is slower for you, instead of asking to slow progression for others may be work on or ask for making your progression faster without impacting others like others are impacting you. You sound like we'll if it's bad for me it should be bad for everybody.

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I totally agree with you. When using a mount i try to prevent the attack use to a minimum to spare the new players. Sometimes they are lucky if they even get credit for the events when trolling mount users (mostly raptor) slam everything dead in the event. This same topic has come up months ago already, but it doesnt seem much has changed since then.

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@Zaraki.5784 said:

@ProverbsofHell.2307 said:It's not really mounts, it's just that a scaled-down level 80 player can pretty much one-shot mobs in lower level zones.

Gw2 is already kind enough to newer players, since older playes get scaled down, in other MMOs they aren't scaled down.

That's not the only reason scaling exists, nor does scaling only benefit new players.

Scaling prevents lower level areas from turning into out-leveled content. It allows the act of leveling to unlock more areas to play, rather than making large swaths of the world obsolete (the latter being what happens in most MMOs).

And regardless of the zone we're in, we're rewarded with items tailored to our actual level - with the understanding that our effective level in those zones creates a suitable challenge that justifies being aptly rewarded.

It's all the more reason to make sure a mechanic (like a mount) doesn't break the balance between risk and reward.

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