Jack.7865 Posted November 16, 2018 Share Posted November 16, 2018 weaver need 1360 toughness while empty or 4k vitality plus while emptyarcane shield skill have to be change as 3 sec block and 24second cooldowndagger water 4 skill have to be change as 3 sec invunerable and 24sec cooldownwater trait aquatic benevolence should be add 180 heal in itweaver trait elemental polyphony have to doubled all attunment should be 240 pointand sword fire 2 skill dmg have to be increase %25 and add 1 sec more cool downand sword fire 1 skill dmg have to increase %20 if you agree with me pls make a comment and send a ticket to anet Link to comment Share on other sites More sharing options...
Jack.7865 Posted November 16, 2018 Author Share Posted November 16, 2018 upppppppppp Link to comment Share on other sites More sharing options...
LaGranse.8652 Posted November 16, 2018 Share Posted November 16, 2018 Why in the world should water dagger 4 have 3 seconds of invulnerable? It is not a bad skill right now to begin with. Link to comment Share on other sites More sharing options...
Zhaid Zhem.6508 Posted November 16, 2018 Share Posted November 16, 2018 Dude, everything in the lane of weaver is akward, just read the forum.Weaver ask for healing power and vitality for poor base barriers and precision bonus (and because elem is fragile), but ask power and condition for vitality too. WTF ??Weak barriers in minor trait, because we all know how easy to place dual attacks are (compare to holosmith barrier), and no mechanics on barrier (like scrapper or scourge). What the point you'll tell me ? It's simple : no one knows.Sword : melee weapon but no blocks, no invu, no counter attacks in the stances (netheir in the core skills); poor range, poor cleave, poor ability to stick. Dual attacks water/air and water/earth have very poor range/tracking target, it fails half the time if enemies do a sidestep.Stances, and the trait, are kitten : aqua stance you need to keep pressure at melee and DON'T MISS the 1sec icd tick of heal, and for what ? 4k healing. :p :p :p :p Stone Stance : need healing power and vitality <3 <3 <3 <3 <3 The trait that proc at the same threshold than ALL the other "panic passive traits" of elementalist, but CAN'T work together (what the point of arcane* shield with barrier ? Or protection+stab with 5sec barrier ?) it can't even break stun.Don't forget Arcane traits and others don't want you to fully attuneto a single element. Link to comment Share on other sites More sharing options...
Jack.7865 Posted November 16, 2018 Author Share Posted November 16, 2018 i agree with you zaid they should nerf some regenaration and add some heal on water trait and ele have so weak toughness cant handle warrior's few skill or holo's few skill 1360 toughness is should be while empty and lagranse weaver have a lot of regeneration why they gave more ? ele need attack stoper skill like invunerable Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted November 16, 2018 Share Posted November 16, 2018 You know, people are seriously asking for weaver nerfs right now... Link to comment Share on other sites More sharing options...
Jack.7865 Posted November 16, 2018 Author Share Posted November 16, 2018 weaver regeneration should be nerf mypuppy Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted November 16, 2018 Share Posted November 16, 2018 Without water regen is nothing. Without regen ele is nothing. Without ele, GW2 is nothing. Link to comment Share on other sites More sharing options...
Jack.7865 Posted November 16, 2018 Author Share Posted November 16, 2018 not remove %20 nerf and giving toughness and attack stoper skills like i wrote Link to comment Share on other sites More sharing options...
Jack.7865 Posted November 16, 2018 Author Share Posted November 16, 2018 uppp uppp uppp Link to comment Share on other sites More sharing options...
Jski.6180 Posted November 16, 2018 Share Posted November 16, 2018 Weaver needs effects with barrier as its THE self barrier class but its barriers have less effects and are over all weaker then the aoe barrier class of scorge. Link to comment Share on other sites More sharing options...
Jack.7865 Posted November 16, 2018 Author Share Posted November 16, 2018 yeah its not like barrier its like regeneration Link to comment Share on other sites More sharing options...
cgMatt.5162 Posted November 16, 2018 Share Posted November 16, 2018 There are core Ele traits like Elemental Attunement that Weaver gets no benefit from.Moderately difficulty in landing dual skills all round. Link to comment Share on other sites More sharing options...
BlackBeard.2873 Posted November 16, 2018 Share Posted November 16, 2018 ALL of ele needs a buff for pvp.However mark my words, with the balance team's track record, I bet they will end up worse than they were before (80% chance) or way OP (20% chance) b/c they have no idea how to truly make ele balanced. All of the attacks are slow and hard to land, and all of the defense is basically healing. So they either buff the healing to high heaven (20%) and eles become gods, or they keep shatterstoning everything and ele stays crap. Link to comment Share on other sites More sharing options...
Junkpile.7439 Posted November 16, 2018 Share Posted November 16, 2018 You must be joking. Core ele needs buff. Weaver needs nerf. Link to comment Share on other sites More sharing options...
Jack.7865 Posted November 17, 2018 Author Share Posted November 17, 2018 junkpile are you joking ? most weak class is ele in pvp thats why so less ppl playing it Link to comment Share on other sites More sharing options...
Jack.7865 Posted November 17, 2018 Author Share Posted November 17, 2018 and blackbeard they can nerf regeneration and give ele attack stoper skills and toughness ele cant handle with few skill from holo's and warrior's Link to comment Share on other sites More sharing options...
supreme.3602 Posted November 17, 2018 Share Posted November 17, 2018 @Junkpile.7439 said:You must be joking. Core ele needs buff. Weaver needs nerf. Nerf nothing. Buff everything. Link to comment Share on other sites More sharing options...
Jack.7865 Posted November 17, 2018 Author Share Posted November 17, 2018 he must be joking Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted November 17, 2018 Share Posted November 17, 2018 Nerf shatterstone, unravel, conjures, summons, autoattacks, and barrier generation six feet under the ground.Buff everything else to compensate. Link to comment Share on other sites More sharing options...
steki.1478 Posted November 17, 2018 Share Posted November 17, 2018 @MyPuppy.8970 said:Nerf shatterstone, unravel, conjures, summons, autoattacks, and barrier generation six feet under the ground.Buff everything else to compensate.What barrier generation? 5k on 50 sec cd? Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted November 17, 2018 Share Posted November 17, 2018 @steki.1478 said:@MyPuppy.8970 said:Nerf shatterstone, unravel, conjures, summons, autoattacks, and barrier generation six feet under the ground.Buff everything else to compensate.What barrier generation? 5k on 50 sec cd?And 300~ish on dual skills. It's useless anyway. Link to comment Share on other sites More sharing options...
Stallic.2397 Posted November 17, 2018 Share Posted November 17, 2018 @MyPuppy.8970 said:Nerf shatterstone, unravel, conjures, summons, autoattacks, and barrier generation six feet under the ground.Buff everything else to compensate.Nerf Conjures, summons, autoattacks and barrier? No one even uses conjures and summons anymore, what would the nerf be and why? Autoattacks on Scepter and Staff needs buffs, they're practically useless. And weaver Barrier is actually the only thing I would agree is in a good place right now. It's a lifesaver if you use the utility slot. Traiting for more barrier on dodge roll is a good sacrifice compared to the other two options (more damage or condi removal/heals) Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted November 17, 2018 Share Posted November 17, 2018 @Stallic.2397 said:@MyPuppy.8970 said:Nerf shatterstone, unravel, conjures, summons, autoattacks, and barrier generation six feet under the ground.Buff everything else to compensate.Nerf Conjures, summons, autoattacks and barrier? No one even uses conjures and summons anymore, what would the nerf be and why? Autoattacks on Scepter and Staff needs buffs, they're practically useless. And weaver Barrier is actually the only thing I would agree is in a good place right now. It's a lifesaver if you use the utility slot. Traiting for more barrier on dodge roll is a good sacrifice compared to the other two options (more damage or condi removal/heals) Well that was the point. No one uses them, so just get rid of them so the useful stuffs can be buffed. Link to comment Share on other sites More sharing options...
Mini Crinny.6190 Posted November 17, 2018 Share Posted November 17, 2018 https://en-forum.guildwars2.com/discussion/14187/sword-dagger-weaver-feels-weak#latest @Junkpile.7439 you say weaver needs a nerf yet you make a thread saying weaver is weak? Link to comment Share on other sites More sharing options...
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