Za Shaloc.3908 Posted September 19, 2019 Share Posted September 19, 2019 From Irenio today:Inspiring Reinforcement: Increased pulsing stability duration from 1.5 seconds to 3 seconds. Increased initial stability duration from 2 seconds to 3 seconds. Increased the speed at which the road is built by 100%. Increased road length from 600 to 900.This is a substantial (potential) buff to the skill honestly. Personally I'm super excited to play with it. It'll be pretty easy to stack stab with it now without camping on the road, and boon duration will give it a pretty significant impact. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted September 19, 2019 Share Posted September 19, 2019 it looks great. Link to comment Share on other sites More sharing options...
starlinvf.1358 Posted September 19, 2019 Share Posted September 19, 2019 So now it can actually keep up with a group running at full speed. Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted September 19, 2019 Share Posted September 19, 2019 now if only they buffed the damage or added some CC since mobile blast with hammer just didnt line up with this skill Link to comment Share on other sites More sharing options...
Justine.6351 Posted September 19, 2019 Share Posted September 19, 2019 @Knighthonor.4061 said:now if only they buffed the damage or added some CC since mobile blast with hammer just didnt line up with this skillHow is adding damage or cc going to help you blast finisher better? Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted September 19, 2019 Share Posted September 19, 2019 @Justine.6351 said:@Knighthonor.4061 said:now if only they buffed the damage or added some CC since mobile blast with hammer just didnt line up with this skillHow is adding damage or cc going to help you blast finisher better?It already damages. and CC would add more utility to it offensively Link to comment Share on other sites More sharing options...
Catchyfx.5768 Posted September 19, 2019 Share Posted September 19, 2019 @Knighthonor.4061 said:@Justine.6351 said:@Knighthonor.4061 said:now if only they buffed the damage or added some CC since mobile blast with hammer just didnt line up with this skillHow is adding damage or cc going to help you blast finisher better?It already damages. and CC would add more utility to it offensively It pulse weakness. Thats enough. Hate those super powercreep sugestions. To the op. Great quality of life change. Now can stack lot of stab if diviner Link to comment Share on other sites More sharing options...
DonArkanio.6419 Posted September 19, 2019 Share Posted September 19, 2019 That's a pretty cool change. And looking above I realize we really don't need much to make us happy.I just wish they addressed all of these things earlier and faster, so it's all bananas. Link to comment Share on other sites More sharing options...
Scoobaniec.9561 Posted September 19, 2019 Share Posted September 19, 2019 Potential change - make it work like underwater version, remove cd, add stunbreak. End result great skill. Link to comment Share on other sites More sharing options...
Arkantos.7460 Posted September 20, 2019 Share Posted September 20, 2019 i hope thats NOT ALLthey wrote there more then only thoose separete ones they want to discuss with usbut I can see only theese 3 at final patch ... Link to comment Share on other sites More sharing options...
Infusion.7149 Posted September 21, 2019 Share Posted September 21, 2019 The reason why Guardians remain the standard for stability is that "Stand your ground" has 600 radius , up to 10 targets, and 0 cast time being a shout.Inspiring Reinforcement change is a step in the right direction, but it is going to be precast over a bridge or choke. Then you need to hope of not being bombed to death by scourges. Link to comment Share on other sites More sharing options...
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