Angelweave.1856 Posted November 12, 2019 Share Posted November 12, 2019 Make vault do more damage, why? Cause it looks better than weakening charge!Thanks. Link to comment Share on other sites More sharing options...
miguelsil.6324 Posted November 12, 2019 Share Posted November 12, 2019 @Angelweave.1856 said:Make vault do more damage, why? Cause it looks better than weakening charge!Thanks.Where did you see this? Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted November 12, 2019 Share Posted November 12, 2019 Right now Vault does the same damage that Coalescence of Ruin used to do on final impact. If they nerfed that skill I doubt the devs would make something that hits even harder. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted November 12, 2019 Share Posted November 12, 2019 This should be in thieves forum, just a heads up. Link to comment Share on other sites More sharing options...
Widmo.3186 Posted November 12, 2019 Share Posted November 12, 2019 Delete monkey builds, why? Because they are dumb!Thanks. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted November 12, 2019 Share Posted November 12, 2019 If people are complaining even still after last nerf than just do everyone a solid and completely rework staff skills. Thief players spam vault and bound cuz its effective but also cuz rest of staff skills are bad either suffering from slow cast times, to high ini cost for the return or the skill is unreliable like WC and to easy punishable.It's boring just useing 2 skills so rework it so everyone is hapoy(not possible). Link to comment Share on other sites More sharing options...
L A T I O N.8923 Posted November 12, 2019 Share Posted November 12, 2019 @Psycoprophet.8107 said:If people are complaining even still after last nerf than just do everyone a solid and completely rework staff skills. Thief players spam vault and bound cuz its effective but also cuz rest of staff skills are bad either suffering from slow cast times, to high ini cost for the return or the skill is unreliable like WC and to easy punishable.It's boring just useing 2 skills so rework it so everyone is hapoy(not possible).And why exactly would you give up 4 skills for a no-overpowered skill? Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted November 12, 2019 Share Posted November 12, 2019 @L A T I O N.8923 said:@Psycoprophet.8107 said:If people are complaining even still after last nerf than just do everyone a solid and completely rework staff skills. Thief players spam vault and bound cuz its effective but also cuz rest of staff skills are bad either suffering from slow cast times, to high ini cost for the return or the skill is unreliable like WC and to easy punishable.It's boring just useing 2 skills so rework it so everyone is hapoy(not possible).And why exactly would you give up 4 skills for a no-overpowered skill?Umm? It's not that the ones overpowered so much as the others are garbage so u spam the non garbage skill. Seems simple enough but I'll explain for u.Dust strike cast time is garbageWeakening strike is a skill only useful against npc's or bad players because a good player will interrupt it easily and on thief can be devastating.Debilitating arc a roll back that literally uses 1/3 of ur global resource or half if not using trickery and for what? LolVault hits hard, worth the resources and looks good, only downside is has punishable frame on landing that case be easy exploited by players that learn to fight not cry hence why its effective cuz u think players are gonna learn instead of cry haha c'mon.That's why its spammed. Link to comment Share on other sites More sharing options...
Infusion.7149 Posted November 12, 2019 Share Posted November 12, 2019 I don't understand the point of this thread. The damage is high already and due to initiative mechanic it's not like it has a massive recharge. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted November 12, 2019 Share Posted November 12, 2019 @Infusion.7149 said:I don't understand the point of this thread. The damage is high already and due to initiative mechanic it's not like it has a massive recharge.Lol yeah I'm assuming op was joking as I dont think anyone would actually think vault needs a damage buff. Link to comment Share on other sites More sharing options...
L A T I O N.8923 Posted November 12, 2019 Share Posted November 12, 2019 @Psycoprophet.8107 said:@L A T I O N.8923 said:@Psycoprophet.8107 said:If people are complaining even still after last nerf than just do everyone a solid and completely rework staff skills. Thief players spam vault and bound cuz its effective but also cuz rest of staff skills are bad either suffering from slow cast times, to high ini cost for the return or the skill is unreliable like WC and to easy punishable.It's boring just useing 2 skills so rework it so everyone is hapoy(not possible).And why exactly would you give up 4 skills for a no-overpowered skill?Umm? It's not that the ones overpowered so much as the others are garbage so u spam the non garbage skill. Seems simple enough but I'll explain for u.Dust strike cast time is garbageWeakening strike is a skill only useful against npc's or bad players because a good player will interrupt it easily and on thief can be devastating.Debilitating arc a roll back that literally uses 1/3 of ur global resource or half if not using trickery and for what? LolVault hits hard, worth the resources and looks good, only downside is has punishable frame on landing that case be easy exploited by players that learn to fight not cry hence why its effective cuz u think players are gonna learn instead of cry haha c'mon.That's why its spammed.@Psycoprophet.8107 said:@L A T I O N.8923 said:@Psycoprophet.8107 said:If people are complaining even still after last nerf than just do everyone a solid and completely rework staff skills. Thief players spam vault and bound cuz its effective but also cuz rest of staff skills are bad either suffering from slow cast times, to high ini cost for the return or the skill is unreliable like WC and to easy punishable.It's boring just useing 2 skills so rework it so everyone is hapoy(not possible).And why exactly would you give up 4 skills for a no-overpowered skill?Umm? It's not that the ones overpowered so much as the others are garbage so u spam the non garbage skill. Seems simple enough but I'll explain for u.Dust strike cast time is garbageWeakening strike is a skill only useful against npc's or bad players because a good player will interrupt it easily and on thief can be devastating.Debilitating arc a roll back that literally uses 1/3 of ur global resource or half if not using trickery and for what? LolVault hits hard, worth the resources and looks good, only downside is has punishable frame on landing that case be easy exploited by players that learn to fight not cry hence why its effective cuz u think players are gonna learn instead of cry haha c'mon.That's why its spammed.Awesome! We did step oneTime for step 2Why do people still take a staff, even though 4/5 staff skills are 'shit' Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted November 12, 2019 Share Posted November 12, 2019 Cuz it hits hard, some people find flopping around like a fish fun and lastly if u like thief due to evade uptime and burst it's the only real build a average thief could be decent in 1v1 as others are weak. Players watch streamers like sind and noody eyck that use other builds like d/p and see them laughing at the nerfed weak bursts so choose staff for 1v1 or s/d to +1 decap?Alot of reasons really lol Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted November 13, 2019 Share Posted November 13, 2019 It's amazing how many people don't understand the difference between DPS and burst. Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted November 13, 2019 Share Posted November 13, 2019 Vault needs to be able to double jump one shot two people, like mario jumping on two goomba heads in a row with the same sound effects. Link to comment Share on other sites More sharing options...
Burnfall.9573 Posted November 13, 2019 Share Posted November 13, 2019 @Jugglemonkey.8741 said:It's amazing how many people don't understand the difference between DPS and burst. if that is the case, why not help point them in the right direction, right? Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted November 13, 2019 Share Posted November 13, 2019 @Jugglemonkey.8741 said:It's amazing how many people don't understand the difference between DPS and burst. A high dps is burst so... damage per second can mean burst or if its really low slow sustained damage. If ur dps is really high than that can be considered a burst as ur doing a large amount of dps in that sec or two. The more telling would be the amount of seconds the damage was spread over. There is a difference between the two but all a player will take in is was the damage high and in short time or was it over bits of damage over a longer time. Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted November 13, 2019 Share Posted November 13, 2019 What I think of staff.AA is pretty strong, it hits pretty fast and 3rd part reflects so you can actually stow weapon if you are expecting rapid fire or something.Weakening charge isn't garbage, it can land all 3 hits if you aim it right, it can be interrupted but of everything on thief, why that skill lol. It's best used with steel opener.Deliberating arc. Dunno what to say too. It's nice to remove immob, and it can move you out some skills (more useful vs warriors I think) but no where near as good as flanking strike.Dust strike is nice for stomping or making them waste #2, useful to blind enemies while you and friends are kiting away.Vault? Good for stealth bombs or cluster fk engagements but can easily put your self in a vulnerable spot to get stunned, not very great in 1v1s neither. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted November 13, 2019 Share Posted November 13, 2019 @Fat Disgrace.4275 said:What I think of staff.AA is pretty strong, it hits pretty fast and 3rd part reflects so you can actually stow weapon if you are expecting rapid fire or something.Weakening charge isn't garbage, it can land all 3 hits if you aim it right, it can be interrupted but of everything on thief, why that skill lol. It's best used with steel opener.Deliberating arc. Dunno what to say too. It's nice to remove immob, and it can move you out some skills (more useful vs warriors I think) but no where near as good as flanking strike.Dust strike is nice for stomping or making them waste #2, useful to blind enemies while you and friends are kiting away.Vault? Good for stealth bombs or cluster kitten engagements but can easily put your self in a vulnerable spot to get stunned, not very great in 1v1s neither.Sounds good and of all vault seems the least appealing of all but in practice and from watching other staff users vault is used the most, staff 3 cuz jump bug and bound are the ones used and barely see others. I think the other skills would be used more if they weren't so ini heavy. I think when the costs were implemented the fact that it's a global resource didnt factor in enough vs the possibility of spamming. If a skill WC for ex is best used after steal due to the soh daze cuz other times leaves u to open that makes me question the skill. The blind is good for stomps but in a fight the cast time usually leads to being hit and ini cost is high. Reminds me of d5 great for stomps but barely used otherwise especially for its ini cost. Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted November 13, 2019 Share Posted November 13, 2019 @Psycoprophet.8107 said:@Fat Disgrace.4275 said:What I think of staff.AA is pretty strong, it hits pretty fast and 3rd part reflects so you can actually stow weapon if you are expecting rapid fire or something.Weakening charge isn't garbage, it can land all 3 hits if you aim it right, it can be interrupted but of everything on thief, why that skill lol. It's best used with steel opener.Deliberating arc. Dunno what to say too. It's nice to remove immob, and it can move you out some skills (more useful vs warriors I think) but no where near as good as flanking strike.Dust strike is nice for stomping or making them waste #2, useful to blind enemies while you and friends are kiting away.Vault? Good for stealth bombs or cluster kitten engagements but can easily put your self in a vulnerable spot to get stunned, not very great in 1v1s neither.Sounds good and of all vault seems the least appealing of all but in practice and from watching other staff users vault is used the most, staff 3 cuz jump bug and bound are the ones used and barely see others. I think the other skills would be used more if they weren't so ini heavy. I think when the costs were implemented the fact that it's a global resource didnt factor in enough vs the possibility of spamming.Nah, arc and jump doesn't work anymore, apparently anet fixed it.Also vault and shadow stepping works again for some reason. Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted November 13, 2019 Share Posted November 13, 2019 @Fat Disgrace.4275 said:@Psycoprophet.8107 said:@Fat Disgrace.4275 said:What I think of staff.AA is pretty strong, it hits pretty fast and 3rd part reflects so you can actually stow weapon if you are expecting rapid fire or something.Weakening charge isn't garbage, it can land all 3 hits if you aim it right, it can be interrupted but of everything on thief, why that skill lol. It's best used with steel opener.Deliberating arc. Dunno what to say too. It's nice to remove immob, and it can move you out some skills (more useful vs warriors I think) but no where near as good as flanking strike.Dust strike is nice for stomping or making them waste #2, useful to blind enemies while you and friends are kiting away.Vault? Good for stealth bombs or cluster kitten engagements but can easily put your self in a vulnerable spot to get stunned, not very great in 1v1s neither.Sounds good and of all vault seems the least appealing of all but in practice and from watching other staff users vault is used the most, staff 3 cuz jump bug and bound are the ones used and barely see others. I think the other skills would be used more if they weren't so ini heavy. I think when the costs were implemented the fact that it's a global resource didnt factor in enough vs the possibility of spamming.Nah, arc and jump doesn't work anymore, apparently anet fixed it.Also vault and shadow stepping works again for some reason.Yeah I kno they fixed it was just throwing out the skills players spammed most often. Link to comment Share on other sites More sharing options...
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