Zahld.4956 Posted December 20, 2020 Share Posted December 20, 2020 Ground digging mounts.Can dig into new areas of maps.Can dig for hidden things.Multiple mounts to increase entry size.Entry holes could close up after a length of time.Multiple tunnels could lead to multiple gameplay mechanics etc.Maybe some strange quanti tunneling abilities. Link to comment Share on other sites More sharing options...
yoni.7015 Posted December 20, 2020 Share Posted December 20, 2020 I don’t think we need new mounts. We got enough different types now. Link to comment Share on other sites More sharing options...
Just a flesh wound.3589 Posted December 20, 2020 Share Posted December 20, 2020 Have you ever been to an ‘end of the world’? You can stand on the edge and see that the map is very thin. For a Mount to be able to dig tunnels either the maps would need to be remade or digging could only happen in specific places, which would mean that the rest of the time it’s a Mount with no special use. Link to comment Share on other sites More sharing options...
The Greyhawk.9107 Posted December 21, 2020 Share Posted December 21, 2020 Simply not a viable mechanic outside of Minecraft and similar games. There's not actually anything underneath the maps in gw2, just a bunch of nothingness. Link to comment Share on other sites More sharing options...
Seven Star Stalker.1740 Posted December 21, 2020 Share Posted December 21, 2020 Honestly this actually feels a bit close to the jackal in functionality if you ask me. It basically already has that ground/sand theme, shifting into portals which is functionally similar to digging about. The only thing missing would be the whole "digging things" mechanic but I feel like that's probably either going to be really useless or really broken, and kind of dabbles really close to the Nuhoch detection from HoT which can fullfill the same function. Link to comment Share on other sites More sharing options...
Omega.6801 Posted December 21, 2020 Share Posted December 21, 2020 I'd rather have Anet spend their resources on something else. Link to comment Share on other sites More sharing options...
sasya neko.1985 Posted December 21, 2020 Share Posted December 21, 2020 i rather want the spider mount, that actually has a use without altering half the game. Link to comment Share on other sites More sharing options...
kharmin.7683 Posted December 21, 2020 Share Posted December 21, 2020 I don't get that comment. Mounts by their very nature alter the game. How could a spider mount be useful otherwise? Link to comment Share on other sites More sharing options...
Tekoneiric.6817 Posted December 24, 2020 Share Posted December 24, 2020 It would require an overhaul of the game engine and maps. The original Red Faction had a geo-mod engine that allowed players do that. It's safe to say that this isn't going to happen. I really don't think we need much in the way of new mounts. I'd rather see new abilities; such as skyscale diving for fish to a limited depth then coming out of the water flying like diving birds. Raptor getting a speed/jump boost from eating flying non-threatening insects anywhere.Springers getting a bounding power/speed boost when crossing over a veggie node (without player getting a harvest) with extra jump height to match skyscale's vertical range. The griffon able to use updrafts but depending on how fast it's moving. Slow flight acting like gliding lift and fast flight would be a minor bump in altitude limited to how long it's in the updraft. However if the fast moving griffon hits the updrafts and pulls up, it would fly vertically out of the updraft column. Warclaw in PvE only could get a climbing skill for inclined surfaces since it's a cat and the ability to long jump to ledges, pulling itself up. Make it a target the player has to position to jump at, not a raptor style jump.Roller beetle able to move across water but slowing to a non-mounted character running speed while bobbling on the water. To cover those short water gaps better. Link to comment Share on other sites More sharing options...
Zahld.4956 Posted December 25, 2020 Author Share Posted December 25, 2020 There would only be designated areas that would allow for digging so older maps would need some modifications. Link to comment Share on other sites More sharing options...
kharmin.7683 Posted December 25, 2020 Share Posted December 25, 2020 That would seem quite limited for something like this to be implemented. I can't see that it would be worth the effort for something so niche. Link to comment Share on other sites More sharing options...
arielqueen.6587 Posted December 26, 2020 Share Posted December 26, 2020 i don't think we need additional mount, but always wondering why we can't wield some weapons like bow, partizan and staff on mount.Midair fight on skyscale can be interesting. Link to comment Share on other sites More sharing options...
Sobx.1758 Posted December 26, 2020 Share Posted December 26, 2020 @Zahld.4956 said:There would only be designated areas that would allow for digging so older maps would need some modifications.So basically the beetle-breakable walls in the ground instead of the walls. Seems like a lot of work for little-to-no payoff on a very limited mechanic. I'm not a fan of this idea.I also agree with people saying that we probably already have enough mounts in the game -IF they want to add something to the mounts, I'd rather see it in the form of skills/masteries like they recently did. 1 Link to comment Share on other sites More sharing options...
Trise.2865 Posted December 27, 2020 Share Posted December 27, 2020 Actually, I rather like this idea. As a sort-of cross between Nuhoch Wallows and the Jackal's Sand Warp, it could operate as specific point-to-point transport, as well as opening up access to completely new areas (teleporting to a different "underground" map rather than a section of the current one.)I would propose it be an Advanced Ability (like the Skimmer's Dive) or Advanced Mastery (like the Griffon's Aerial Prowess) rather than a new mount, but either way works. Link to comment Share on other sites More sharing options...
TheQuickFox.3826 Posted December 27, 2020 Share Posted December 27, 2020 While I don't want to discredit this idea, I rather would like to see ArenaNet pointing their attention to something new, like player housing, a new rendering engine or a game mode like Fort Aspenwood in Guild Wars: Factions. Link to comment Share on other sites More sharing options...
sasya neko.1985 Posted December 27, 2020 Share Posted December 27, 2020 @kharmin.7683 said:I don't get that comment. Mounts by their very nature alter the game. How could a spider mount be useful otherwise?for one, it doesn't need a complete overhaul of the game just to get it working like the OP mount..... Link to comment Share on other sites More sharing options...
The Greyhawk.9107 Posted December 28, 2020 Share Posted December 28, 2020 @sorudo.9054 said:@kharmin.7683 said:I don't get that comment. Mounts by their very nature alter the game. How could a spider mount be useful otherwise?for one, it doesn't need a complete overhaul of the game just to get it working like the OP mount.....Yeah, it kinda would. Otherwise the best that could be done is end a handful of spots in new maps that can be dug into, similar to the few locations with walls that the roller-beetle can smash through. And at least the roller-beetle has functionality far beyond said wall smashing. Link to comment Share on other sites More sharing options...
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