FredEnEric.3589 Posted November 10, 2017 Share Posted November 10, 2017 Scepter or focus could fit in a magic oriented thief spec that utilises a more sinister interpretation of mesmer trickery Link to comment Share on other sites More sharing options...
Ellisande.5218 Posted November 11, 2017 Share Posted November 11, 2017 Some type of knuckle duster weapon. Link to comment Share on other sites More sharing options...
Liquicity.3621 Posted November 11, 2017 Share Posted November 11, 2017 I think it could be an opportunity to try a 1 weapon style. o.o I don't really have any inputs on how. Just thought it could be a neat "Other" Link to comment Share on other sites More sharing options...
eldrjth.7384 Posted November 11, 2017 Share Posted November 11, 2017 I want a weapon set that gives 5 new abilities so either greatsword/longbow/double axe. Seeing how foobar rifle came out maybe longbow isnt a great option so I went with greatsword. Seems like it has the most impressive skins and the developers like this weapon the most. Link to comment Share on other sites More sharing options...
Nikal.4921 Posted November 14, 2017 Share Posted November 14, 2017 I chose Mace. IMO, Mace is underutilized in general and I would love to see more use of it. My Burglar in LOTRO ran with Mace/Dagger, and I kinda miss it. That Mace hit hard... Yeah, stun w/ Mace seems good.My next choice would be Sword off-hand, because of aesthetics mainly. Link to comment Share on other sites More sharing options...
Ghost.5637 Posted November 14, 2017 Share Posted November 14, 2017 Greatsword would be cool although it doesn't really fit the theme. A scepter and shadow magic may be interesting as well Link to comment Share on other sites More sharing options...
Trianox.3486 Posted November 14, 2017 Share Posted November 14, 2017 I'd love a longbow in the "DC comics Arrow" style with both ranged and melee skills.The range and melee skills could either be split amongst the 5 skill slots OR some could be mixed, based on the range between your position and the target (such as 1200-150 range: uses range skill / -150 range, uses melee skill). Since we can swap weapon anyways between range and melee, in my opinion, a weapon with mixed skills (melee + range) would be designed to achive no loss of efficiency between melee and range, with equally potent skills (which is this case might require a range reduction, making this idea better for a short-bow purpose).ORThe longbow could act as a staff on short-range, as an harassing/support tool on long range, both being "utility" oriented synergizing with other skills for additional group stealth, cleansing effect, etc.Otherwise, I'd vote for off-hand longsword. Link to comment Share on other sites More sharing options...
Ellisande.5218 Posted November 16, 2017 Share Posted November 16, 2017 Brand new Fist Weapon. Link to comment Share on other sites More sharing options...
Eclipse.6203 Posted November 16, 2017 Share Posted November 16, 2017 While I would love to run around with a GS on my thief I think axe fits more. I think a hatchet murderer spec would not be too far from base thief. Link to comment Share on other sites More sharing options...
Cynz.9437 Posted November 16, 2017 Share Posted November 16, 2017 Anything that would give thief different role than decap pet. Link to comment Share on other sites More sharing options...
supa suop.8026 Posted November 17, 2017 Share Posted November 17, 2017 Melee focus please. I want my brawler/ monk(Martial Arts) elite spec Link to comment Share on other sites More sharing options...
Hooglese.4860 Posted November 17, 2017 Share Posted November 17, 2017 Why hammer? What's scarier, a thief coming out of nowhere with daggers and pistols? Or a thief coming out of nowhere swinging with a gigantic hammer Link to comment Share on other sites More sharing options...
Sobx.1758 Posted November 18, 2017 Share Posted November 18, 2017 @Hooglese.4860 said:Why hammer? What's scarier, a thief coming out of nowhere with daggers and pistols? Or a thief coming out of nowhere swinging with a gigantic hammerLogically both daggers or pistols would be potentially more practical and dangerous than a gigantic hammer.Pistols are ranged (and concealable), you can't run away.Daggers are concealable and light so you won't see them until he wants you to see them and he remains mobile because of their weigth.Now thief with a giant-ass hammer? Not only you see it from miles away, if you decide to run, he can't catch you with that anchor holding him down. 1 Link to comment Share on other sites More sharing options...
KonateTheGreat.2549 Posted November 18, 2017 Share Posted November 18, 2017 @Sobx.1758 said:@Hooglese.4860 said:Why hammer? What's scarier, a thief coming out of nowhere with daggers and pistols? Or a thief coming out of nowhere swinging with a gigantic hammerLogically both daggers or pistols would be potentially more practical and dangerous than a gigantic hammer.Pistols are ranged (and concealable), you can't run away.Daggers are concealable and light so you won't see them until he wants you to see them and he remains mobile because of their weigth.Now thief with a giant-kitten hammer? Not only you see it from miles away, if you decide to run, he can't catch you with that anchor holding him down.If they make another 2h weapon set, I like the idea that's been posed for a shadowstep focused set up Link to comment Share on other sites More sharing options...
girien.1209 Posted November 18, 2017 Share Posted November 18, 2017 1.- Duelist with shield and stances2.- Pirate with 2 swords and shots like "you fight like a dairy farmer!" Link to comment Share on other sites More sharing options...
PopeUrban.2578 Posted November 19, 2017 Share Posted November 19, 2017 Looks like OH sword and greatsword are both very popular.In terms of actually implementing them I'd wager Anet would be more willing to go with greatsword if they have a drastic mechanical change (something with the impact of changing steal to malice) and offhand sword if the core mechanical change is more minor (something like a tack-on effect to an existing mechanic in the vein of daredevil's mechanics)Interestingly enough, for thieves adding an offhand or mainhand actually requires them to make the same number of skills as a 2 hand because of the dual skills. 2h weapon only requires a 1-5 bar, but a new offhand requires 2 new MH or OH skills plus 3 separate dual skills for pistol, sword, dagger. This means that any thief spec will always get at least 5 new weapon skills, and thieves overall get much higher impact build changes from new offhands or mainhands even before any core class mechanic changes because of the nature of dual skills than they do for 2h weapons, which are larger build changers for most other classes simply because a 2h in any other classes hands requires more new skills than a new MH or OH. Link to comment Share on other sites More sharing options...
MusicWars.5670 Posted November 20, 2017 Share Posted November 20, 2017 I really want to see a thief use a shield as a main hand weapon. Not even using it defensivly but getting in their enemies faces and beating them with it. Use it with the dagger off hand for a counter move. Use with a pistol for some Captain America style crap going downBut for a realistic vote I would enjoy a sword offhand because if mesmer can hold two swords a thief needs to do it better. Link to comment Share on other sites More sharing options...
keramatzmode.1906 Posted April 9, 2018 Share Posted April 9, 2018 Greatsword for sure. I mean, sword is fine too, but I need my dante. Also, make the gimmick for the spec to ensure protracted battles. The more hit you land on the enemy, ala-combo system, the faster you regen your initiative. Link to comment Share on other sites More sharing options...
Nyion.6057 Posted April 9, 2018 Share Posted April 9, 2018 I like the idea of GS. Anime style :D Would be great, but I think it may be another slow spec.More realistic is axe/axe I think. Wild assassin. Khaimera from cancelled Paragon? Link to comment Share on other sites More sharing options...
MithranArkanere.8957 Posted April 9, 2018 Share Posted April 9, 2018 Link to comment Share on other sites More sharing options...
UfoCoffee.2084 Posted April 9, 2018 Share Posted April 9, 2018 I'd love to see a focus off-hand. It would be cool to have a kind of shadow magic thief spec, which depending on which traits and which Main hand you use can be either support or condition based bunker or something. Maybe redesign the traps with this so we could play 2 more different roles. Link to comment Share on other sites More sharing options...
UfoCoffee.2084 Posted April 9, 2018 Share Posted April 9, 2018 @caveman.5840 said:great sword because of the great sword katana plus u will get 5 new skills instead of just 2 if we get a off hand wep You'll get 3 different skills with an off-hand not 2. Link to comment Share on other sites More sharing options...
caveman.5840 Posted April 10, 2018 Share Posted April 10, 2018 @UfoCoffee.2084 said:@caveman.5840 said:great sword because of the great sword katana plus u will get 5 new skills instead of just 2 if we get a off hand wep You'll get 3 different skills with an off-hand not 2.how did such a old and short lived poll from November 20, 2017 get necro-ed ..... ummm anyway Link to comment Share on other sites More sharing options...
Belishine.7493 Posted April 12, 2018 Share Posted April 12, 2018 what might be fun to see is some type of melee wepon like claws or knucks or something of the sort to make a fun playstyle. in whole i could see thief turning into a monk type of toon like that of a shalin monk from dnd. Link to comment Share on other sites More sharing options...
Samuel.4812 Posted May 5, 2018 Share Posted May 5, 2018 Dual wield torch spec with fire breathing attacks. The juggler! XD Link to comment Share on other sites More sharing options...
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