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I’m sorry but you nerfed the damage.


RedAvenged.5217

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Pursuit of a faster paced game has been the excuse for awhile- you took those tanky builds and nerfed them by a lot, but o wait you nerfed the damage- ranger did a lot of damage, symbol guard did a lot of damage.

You nerfed them after people played them for like a month. The nerfs were unneeded balance wise though- people discovered condi p/d, which would’ve cleansed ranger and prot holo out of meta and people discovered cele renegade which if you didn’t know was already a 100% winning match up into symbol guard and probably ranger.

After taking out the things that do damage now they are gonna take out menders, which is only a meta opinion becuz of Its DMG for bunker as it’s always been, and the reason is the game is too slow paced.Well... that’s becuz damage is the target all the time

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@RedAvenged.5217 said:Pursuit of a faster paced game has been the excuse for awhile- you took those tanky builds and nerfed them by a lot, but o wait you nerfed the damage- ranger did a lot of damage, symbol guard did a lot of damage.

You nerfed them after people played them for like a month. The nerfs were unneeded balance wise though- people discovered condi p/d, which would’ve cleansed ranger and prot holo out of meta and people discovered cele renegade which if you didn’t know was already a 100% winning match up into symbol guard and probably ranger.

After taking out the things that do damage now they are gonna take out menders, which is only a meta opinion becuz of Its DMG for bunker as it’s always been, and the reason is the game is too slow paced.Well... that’s becuz damage is the target all the time

Yea damage was nerfed because 90% of the players didnt enjoy dying in 0.5 seconds (best case scenario).They want to move/hit and get hit/dodge/tank/heal/out maneuver and bla bla bla.The one shot fiesta that later became insta kill or be insta killed roulette is over because only people that cant play and need1 click 1 kill enjoyed it.Welcome to the pvp experience

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@georgessj.4198 said:

@RedAvenged.5217 said:Pursuit of a faster paced game has been the excuse for awhile- you took those tanky builds and nerfed them by a lot, but o wait you nerfed the damage- ranger did a lot of damage, symbol guard did a lot of damage.

You nerfed them after people played them for like a month. The nerfs were unneeded balance wise though- people discovered condi p/d, which would’ve cleansed ranger and prot holo out of meta and people discovered cele renegade which if you didn’t know was already a 100% winning match up into symbol guard and probably ranger.

After taking out the things that do damage now they are gonna take out menders, which is only a meta opinion becuz of Its DMG for bunker as it’s always been, and the reason is the game is too slow paced.Well... that’s becuz damage is the target all the time

Yea damage was nerfed because 90% of the players didnt enjoy dying in 0.5 seconds (best case scenario).They want to move/hit and get hit/dodge/tank/heal/out maneuver and bla bla bla.The one shot fiesta that later became insta kill or be insta killed roulette is over because only people that cant play and need1 click 1 kill enjoyed it.Welcome to the pvp experience

If you died in .5 secs to a knights ranger or symbol guard idk what to say.

Having dmg not = to op

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you dont get it, overall health value and defense stats arent changed, that means even mender removed, zerker v zerker will still be slower and more enjoyable compared to peak power creep. (or other amulets)they are removing mender not because it is sustain too much, they remove mender, because it is for support and brawler and does too much things with this single amulet, power too high for the healing it brings.you have a support class that uses mender, then you have a side noder who can kill people and built with self sustain also have the same healing power as the support class, because they have the same stats, it's probably fine with classes like warrior/thief but if you have a guardiand, scourge or other classes with built-in aoe healing as their base sustain, you have side noders who can also support..which is bad and kills roles, unless they remove all aoe healing from skills and put them all in to support trait lines and support weapon ofc.

forum people are simple minded as always

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@RedAvenged.5217 said:

@RedAvenged.5217 said:Pursuit of a faster paced game has been the excuse for awhile- you took those tanky builds and nerfed them by a lot, but o wait you nerfed the damage- ranger did a lot of damage, symbol guard did a lot of damage.

You nerfed them after people played them for like a month. The nerfs were unneeded balance wise though- people discovered condi p/d, which would’ve cleansed ranger and prot holo out of meta and people discovered cele renegade which if you didn’t know was already a 100% winning match up into symbol guard and probably ranger.

After taking out the things that do damage now they are gonna take out menders, which is only a meta opinion becuz of Its DMG for bunker as it’s always been, and the reason is the game is too slow paced.Well... that’s becuz damage is the target all the time

Yea damage was nerfed because 90% of the players didnt enjoy dying in 0.5 seconds (best case scenario).They want to move/hit and get hit/dodge/tank/heal/out maneuver and bla bla bla.The one shot fiesta that later became insta kill or be insta killed roulette is over because only people that cant play and need1 click 1 kill enjoyed it.Welcome to the pvp experience

If you died in .5 secs to a knights ranger or symbol guard idk what to say.

Having dmg not = to op

Ranger? remember some months ago when ranger pet used to auto hit basic attack for 6k to 9 k damage? How many posts did you do about it back then? Cause for sure all of us did quite a few.

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@RedAvenged.5217 said:

@RedAvenged.5217 said:Pursuit of a faster paced game has been the excuse for awhile- you took those tanky builds and nerfed them by a lot, but o wait you nerfed the damage- ranger did a lot of damage, symbol guard did a lot of damage.

You nerfed them after people played them for like a month. The nerfs were unneeded balance wise though- people discovered condi p/d, which would’ve cleansed ranger and prot holo out of meta and people discovered cele renegade which if you didn’t know was already a 100% winning match up into symbol guard and probably ranger.

After taking out the things that do damage now they are gonna take out menders, which is only a meta opinion becuz of Its DMG for bunker as it’s always been, and the reason is the game is too slow paced.Well... that’s becuz damage is the target all the time

Yea damage was nerfed because 90% of the players didnt enjoy dying in 0.5 seconds (best case scenario).They want to move/hit and get hit/dodge/tank/heal/out maneuver and bla bla bla.The one shot fiesta that later became insta kill or be insta killed roulette is over because only people that cant play and need1 click 1 kill enjoyed it.Welcome to the pvp experience

If you died in .5 secs to a knights ranger or symbol guard idk what to say.

Having dmg not = to op

he never said damage=op, he said one shot isnt fun and people actually want interactive skillful game play. instead of one shot cheese.

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@felix.2386 said:

@RedAvenged.5217 said:Pursuit of a faster paced game has been the excuse for awhile- you took those tanky builds and nerfed them by a lot, but o wait you nerfed the damage- ranger did a lot of damage, symbol guard did a lot of damage.

You nerfed them after people played them for like a month. The nerfs were unneeded balance wise though- people discovered condi p/d, which would’ve cleansed ranger and prot holo out of meta and people discovered cele renegade which if you didn’t know was already a 100% winning match up into symbol guard and probably ranger.

After taking out the things that do damage now they are gonna take out menders, which is only a meta opinion becuz of Its DMG for bunker as it’s always been, and the reason is the game is too slow paced.Well... that’s becuz damage is the target all the time

Yea damage was nerfed because 90% of the players didnt enjoy dying in 0.5 seconds (best case scenario).They want to move/hit and get hit/dodge/tank/heal/out maneuver and bla bla bla.The one shot fiesta that later became insta kill or be insta killed roulette is over because only people that cant play and need1 click 1 kill enjoyed it.Welcome to the pvp experience

If you died in .5 secs to a knights ranger or symbol guard idk what to say.

Having dmg not = to op

he never said damage=op, he said one shot isnt fun and people actually want interactive skillful game play. instead of one shot cheese.

Ah, so he wants the meta prior to the february megapatch, where it was interactive and skillful, as opposed to after it, where it was neither?

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@UNOwen.7132 said:

@RedAvenged.5217 said:Pursuit of a faster paced game has been the excuse for awhile- you took those tanky builds and nerfed them by a lot, but o wait you nerfed the damage- ranger did a lot of damage, symbol guard did a lot of damage.

You nerfed them after people played them for like a month. The nerfs were unneeded balance wise though- people discovered condi p/d, which would’ve cleansed ranger and prot holo out of meta and people discovered cele renegade which if you didn’t know was already a 100% winning match up into symbol guard and probably ranger.

After taking out the things that do damage now they are gonna take out menders, which is only a meta opinion becuz of Its DMG for bunker as it’s always been, and the reason is the game is too slow paced.Well... that’s becuz damage is the target all the time

Yea damage was nerfed because 90% of the players didnt enjoy dying in 0.5 seconds (best case scenario).They want to move/hit and get hit/dodge/tank/heal/out maneuver and bla bla bla.The one shot fiesta that later became insta kill or be insta killed roulette is over because only people that cant play and need1 click 1 kill enjoyed it.Welcome to the pvp experience

If you died in .5 secs to a knights ranger or symbol guard idk what to say.

Having dmg not = to op

he never said damage=op, he said one shot isnt fun and people actually want interactive skillful game play. instead of one shot cheese.

Ah, so he wants the meta prior to the february megapatch, where it was interactive and skillful, as opposed to after it, where it was neither?

prior to feb megapatch, there's basically 0 skill and 0 interaction, it's who ever press the skill first wins.i can basically shut down anyone with less then 90% hp with a steal backstab combo on core d/p which was meta back then, i was murdering people. just press steal and backstab from 1200 away in stealth and instant down,plat 2 matches btw.or i could one shot people left and right on PU core mes from stealth for fun if enemy doesnt have thief.

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@felix.2386 said:

@RedAvenged.5217 said:Pursuit of a faster paced game has been the excuse for awhile- you took those tanky builds and nerfed them by a lot, but o wait you nerfed the damage- ranger did a lot of damage, symbol guard did a lot of damage.

You nerfed them after people played them for like a month. The nerfs were unneeded balance wise though- people discovered condi p/d, which would’ve cleansed ranger and prot holo out of meta and people discovered cele renegade which if you didn’t know was already a 100% winning match up into symbol guard and probably ranger.

After taking out the things that do damage now they are gonna take out menders, which is only a meta opinion becuz of Its DMG for bunker as it’s always been, and the reason is the game is too slow paced.Well... that’s becuz damage is the target all the time

Yea damage was nerfed because 90% of the players didnt enjoy dying in 0.5 seconds (best case scenario).They want to move/hit and get hit/dodge/tank/heal/out maneuver and bla bla bla.The one shot fiesta that later became insta kill or be insta killed roulette is over because only people that cant play and need1 click 1 kill enjoyed it.Welcome to the pvp experience

If you died in .5 secs to a knights ranger or symbol guard idk what to say.

Having dmg not = to op

he never said damage=op, he said one shot isnt fun and people actually want interactive skillful game play. instead of one shot cheese.

Ah, so he wants the meta prior to the february megapatch, where it was interactive and skillful, as opposed to after it, where it was neither?

prior to feb megapatch, there's basically 0 skill and 0 interaction, it's who ever press the skill first wins.i can basically shut down anyone with less then 90% hp with a steal backstab combo on core d/p which was meta back then, i was murdering people. just press steal and backstab from 1200 again in stealth and instant down,plat 2 matches btw.or i could one shot people left and right on PU core mes from stealth for fun

Prior to february megapatch it required a lot of skill and interaction. If you think its "whoever pressed their skill first wins", then I'm going to go out on a limb and guess that you lost a lot, and blamed it on that rather than your misplays. There is a reason fights at the highest levels were usually 30 seconds to a minute of concentrated skill and interactivity. Also, even ignoring the auto-defense traits, even the squishiest thief build did not manage to get more than half health bursts on enemies. Besides, thief only +1d anyway, and +1s are less skillful now than they were before.

On the other hand, post-february megapatch? You just spam your skills off cooldown and stop thinking. Because there is no skill or thought required. You just wait to outnumber the enemy and you win, easy as that.

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@UNOwen.7132 said:

@RedAvenged.5217 said:Pursuit of a faster paced game has been the excuse for awhile- you took those tanky builds and nerfed them by a lot, but o wait you nerfed the damage- ranger did a lot of damage, symbol guard did a lot of damage.

You nerfed them after people played them for like a month. The nerfs were unneeded balance wise though- people discovered condi p/d, which would’ve cleansed ranger and prot holo out of meta and people discovered cele renegade which if you didn’t know was already a 100% winning match up into symbol guard and probably ranger.

After taking out the things that do damage now they are gonna take out menders, which is only a meta opinion becuz of Its DMG for bunker as it’s always been, and the reason is the game is too slow paced.Well... that’s becuz damage is the target all the time

Yea damage was nerfed because 90% of the players didnt enjoy dying in 0.5 seconds (best case scenario).They want to move/hit and get hit/dodge/tank/heal/out maneuver and bla bla bla.The one shot fiesta that later became insta kill or be insta killed roulette is over because only people that cant play and need1 click 1 kill enjoyed it.Welcome to the pvp experience

If you died in .5 secs to a knights ranger or symbol guard idk what to say.

Having dmg not = to op

he never said damage=op, he said one shot isnt fun and people actually want interactive skillful game play. instead of one shot cheese.

Ah, so he wants the meta prior to the february megapatch, where it was interactive and skillful, as opposed to after it, where it was neither?

prior to feb megapatch, there's basically 0 skill and 0 interaction, it's who ever press the skill first wins.i can basically shut down anyone with less then 90% hp with a steal backstab combo on core d/p which was meta back then, i was murdering people. just press steal and backstab from 1200 again in stealth and instant down,plat 2 matches btw.or i could one shot people left and right on PU core mes from stealth for fun

Prior to february megapatch it required a lot of skill and interaction. If you think its "whoever pressed their skill first wins", then I'm going to go out on a limb and guess that you lost a lot, and blamed it on that rather than your misplays. There is a reason fights at the highest levels were usually 30 seconds to a minute of concentrated skill and interactivity. Also, even ignoring the auto-defense traits, even the squishiest thief build did not manage to get more than half health bursts on enemies. Besides, thief only +1d anyway, and +1s are less skillful now than they were before.

On the other hand, post-february megapatch? You just spam your skills off cooldown and stop thinking. Because there is no skill or thought required. You just wait to outnumber the enemy and you win, easy as that.

yep,i lost alot while maintaining plat 2 easily lul. k

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@felix.2386 said:

@RedAvenged.5217 said:Pursuit of a faster paced game has been the excuse for awhile- you took those tanky builds and nerfed them by a lot, but o wait you nerfed the damage- ranger did a lot of damage, symbol guard did a lot of damage.

You nerfed them after people played them for like a month. The nerfs were unneeded balance wise though- people discovered condi p/d, which would’ve cleansed ranger and prot holo out of meta and people discovered cele renegade which if you didn’t know was already a 100% winning match up into symbol guard and probably ranger.

After taking out the things that do damage now they are gonna take out menders, which is only a meta opinion becuz of Its DMG for bunker as it’s always been, and the reason is the game is too slow paced.Well... that’s becuz damage is the target all the time

Yea damage was nerfed because 90% of the players didnt enjoy dying in 0.5 seconds (best case scenario).They want to move/hit and get hit/dodge/tank/heal/out maneuver and bla bla bla.The one shot fiesta that later became insta kill or be insta killed roulette is over because only people that cant play and need1 click 1 kill enjoyed it.Welcome to the pvp experience

If you died in .5 secs to a knights ranger or symbol guard idk what to say.

Having dmg not = to op

he never said damage=op, he said one shot isnt fun and people actually want interactive skillful game play. instead of one shot cheese.

Ah, so he wants the meta prior to the february megapatch, where it was interactive and skillful, as opposed to after it, where it was neither?

prior to feb megapatch, there's basically 0 skill and 0 interaction, it's who ever press the skill first wins.i can basically shut down anyone with less then 90% hp with a steal backstab combo on core d/p which was meta back then, i was murdering people. just press steal and backstab from 1200 again in stealth and instant down,plat 2 matches btw.or i could one shot people left and right on PU core mes from stealth for fun

Prior to february megapatch it required a lot of skill and interaction. If you think its "whoever pressed their skill first wins", then I'm going to go out on a limb and guess that you lost a lot, and blamed it on that rather than your misplays. There is a reason fights at the highest levels were usually 30 seconds to a minute of concentrated skill and interactivity. Also, even ignoring the auto-defense traits, even the squishiest thief build did not manage to get more than half health bursts on enemies. Besides, thief only +1d anyway, and +1s are less skillful now than they were before.

On the other hand, post-february megapatch? You just spam your skills off cooldown and stop thinking. Because there is no skill or thought required. You just wait to outnumber the enemy and you win, easy as that.

yep,i lost alot while maintaining plat 2 easily lul. k

Given how bad your take on the pre-patch meta was, I kinda doubt that.

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@UNOwen.7132 said:

@RedAvenged.5217 said:Pursuit of a faster paced game has been the excuse for awhile- you took those tanky builds and nerfed them by a lot, but o wait you nerfed the damage- ranger did a lot of damage, symbol guard did a lot of damage.

You nerfed them after people played them for like a month. The nerfs were unneeded balance wise though- people discovered condi p/d, which would’ve cleansed ranger and prot holo out of meta and people discovered cele renegade which if you didn’t know was already a 100% winning match up into symbol guard and probably ranger.

After taking out the things that do damage now they are gonna take out menders, which is only a meta opinion becuz of Its DMG for bunker as it’s always been, and the reason is the game is too slow paced.Well... that’s becuz damage is the target all the time

Yea damage was nerfed because 90% of the players didnt enjoy dying in 0.5 seconds (best case scenario).They want to move/hit and get hit/dodge/tank/heal/out maneuver and bla bla bla.The one shot fiesta that later became insta kill or be insta killed roulette is over because only people that cant play and need1 click 1 kill enjoyed it.Welcome to the pvp experience

If you died in .5 secs to a knights ranger or symbol guard idk what to say.

Having dmg not = to op

he never said damage=op, he said one shot isnt fun and people actually want interactive skillful game play. instead of one shot cheese.

Ah, so he wants the meta prior to the february megapatch, where it was interactive and skillful, as opposed to after it, where it was neither?

prior to feb megapatch, there's basically 0 skill and 0 interaction, it's who ever press the skill first wins.i can basically shut down anyone with less then 90% hp with a steal backstab combo on core d/p which was meta back then, i was murdering people. just press steal and backstab from 1200 again in stealth and instant down,plat 2 matches btw.or i could one shot people left and right on PU core mes from stealth for fun

Prior to february megapatch it required a lot of skill and interaction. If you think its "whoever pressed their skill first wins", then I'm going to go out on a limb and guess that you lost a lot, and blamed it on that rather than your misplays. There is a reason fights at the highest levels were usually 30 seconds to a minute of concentrated skill and interactivity. Also, even ignoring the auto-defense traits, even the squishiest thief build did not manage to get more than half health bursts on enemies. Besides, thief only +1d anyway, and +1s are less skillful now than they were before.

On the other hand, post-february megapatch? You just spam your skills off cooldown and stop thinking. Because there is no skill or thought required. You just wait to outnumber the enemy and you win, easy as that.

yep,i lost alot while maintaining plat 2 easily lul. k

Given how bad your take on the pre-patch meta was, I kinda doubt that.

lol cuz i actually care about fun and interactive skillful game play, i quit earlier even tho i play shiro shortbow, for how boring the game is.noobs like you only care about kills because you have no skill.doubt my skill? i will duel you on any class and any build and ill still win even tho i havent touch this game for 3 months just to embarrass your skill level, hit me up

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@felix.2386 said:

@RedAvenged.5217 said:Pursuit of a faster paced game has been the excuse for awhile- you took those tanky builds and nerfed them by a lot, but o wait you nerfed the damage- ranger did a lot of damage, symbol guard did a lot of damage.

You nerfed them after people played them for like a month. The nerfs were unneeded balance wise though- people discovered condi p/d, which would’ve cleansed ranger and prot holo out of meta and people discovered cele renegade which if you didn’t know was already a 100% winning match up into symbol guard and probably ranger.

After taking out the things that do damage now they are gonna take out menders, which is only a meta opinion becuz of Its DMG for bunker as it’s always been, and the reason is the game is too slow paced.Well... that’s becuz damage is the target all the time

Yea damage was nerfed because 90% of the players didnt enjoy dying in 0.5 seconds (best case scenario).They want to move/hit and get hit/dodge/tank/heal/out maneuver and bla bla bla.The one shot fiesta that later became insta kill or be insta killed roulette is over because only people that cant play and need1 click 1 kill enjoyed it.Welcome to the pvp experience

If you died in .5 secs to a knights ranger or symbol guard idk what to say.

Having dmg not = to op

he never said damage=op, he said one shot isnt fun and people actually want interactive skillful game play. instead of one shot cheese.

Ah, so he wants the meta prior to the february megapatch, where it was interactive and skillful, as opposed to after it, where it was neither?

prior to feb megapatch, there's basically 0 skill and 0 interaction, it's who ever press the skill first wins.i can basically shut down anyone with less then 90% hp with a steal backstab combo on core d/p which was meta back then, i was murdering people. just press steal and backstab from 1200 again in stealth and instant down,plat 2 matches btw.or i could one shot people left and right on PU core mes from stealth for fun

Prior to february megapatch it required a lot of skill and interaction. If you think its "whoever pressed their skill first wins", then I'm going to go out on a limb and guess that you lost a lot, and blamed it on that rather than your misplays. There is a reason fights at the highest levels were usually 30 seconds to a minute of concentrated skill and interactivity. Also, even ignoring the auto-defense traits, even the squishiest thief build did not manage to get more than half health bursts on enemies. Besides, thief only +1d anyway, and +1s are less skillful now than they were before.

On the other hand, post-february megapatch? You just spam your skills off cooldown and stop thinking. Because there is no skill or thought required. You just wait to outnumber the enemy and you win, easy as that.

yep,i lost alot while maintaining plat 2 easily lul. k

Given how bad your take on the pre-patch meta was, I kinda doubt that.

lol cuz i actually care about fun and interactive skillful game play, i quit earlier even tho i play shiro shortbow, for how boring the game is.noobs like you only care about kills because you have no skill.doubt my skill? i will duel you on any class and any build and ill still win even tho i havent touch this game for 3 months just to embarrass your skill level, hit me up

Clearly you don't care about fun and interactive skillful gameplay if you prefer the post-match meta over the pre-patch one. Remember, the post-patch meta was so skillless and uninteractive, people in the biggest tournament at the time were synchronised dancing, because that was more skillful and purposeful than actually fighting. The pre-patch meta was extremely skillful and interactive. High damage tends to do that. Its why fighting games are so good. And so hard to get into.

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@UNOwen.7132 said:

@RedAvenged.5217 said:Pursuit of a faster paced game has been the excuse for awhile- you took those tanky builds and nerfed them by a lot, but o wait you nerfed the damage- ranger did a lot of damage, symbol guard did a lot of damage.

You nerfed them after people played them for like a month. The nerfs were unneeded balance wise though- people discovered condi p/d, which would’ve cleansed ranger and prot holo out of meta and people discovered cele renegade which if you didn’t know was already a 100% winning match up into symbol guard and probably ranger.

After taking out the things that do damage now they are gonna take out menders, which is only a meta opinion becuz of Its DMG for bunker as it’s always been, and the reason is the game is too slow paced.Well... that’s becuz damage is the target all the time

Yea damage was nerfed because 90% of the players didnt enjoy dying in 0.5 seconds (best case scenario).They want to move/hit and get hit/dodge/tank/heal/out maneuver and bla bla bla.The one shot fiesta that later became insta kill or be insta killed roulette is over because only people that cant play and need1 click 1 kill enjoyed it.Welcome to the pvp experience

If you died in .5 secs to a knights ranger or symbol guard idk what to say.

Having dmg not = to op

he never said damage=op, he said one shot isnt fun and people actually want interactive skillful game play. instead of one shot cheese.

Ah, so he wants the meta prior to the february megapatch, where it was interactive and skillful, as opposed to after it, where it was neither?

prior to feb megapatch, there's basically 0 skill and 0 interaction, it's who ever press the skill first wins.i can basically shut down anyone with less then 90% hp with a steal backstab combo on core d/p which was meta back then, i was murdering people. just press steal and backstab from 1200 again in stealth and instant down,plat 2 matches btw.or i could one shot people left and right on PU core mes from stealth for fun

Prior to february megapatch it required a lot of skill and interaction. If you think its "whoever pressed their skill first wins", then I'm going to go out on a limb and guess that you lost a lot, and blamed it on that rather than your misplays. There is a reason fights at the highest levels were usually 30 seconds to a minute of concentrated skill and interactivity. Also, even ignoring the auto-defense traits, even the squishiest thief build did not manage to get more than half health bursts on enemies. Besides, thief only +1d anyway, and +1s are less skillful now than they were before.

On the other hand, post-february megapatch? You just spam your skills off cooldown and stop thinking. Because there is no skill or thought required. You just wait to outnumber the enemy and you win, easy as that.

yep,i lost alot while maintaining plat 2 easily lul. k

Given how bad your take on the pre-patch meta was, I kinda doubt that.

lol cuz i actually care about fun and interactive skillful game play, i quit earlier even tho i play shiro shortbow, for how boring the game is.noobs like you only care about kills because you have no skill.doubt my skill? i will duel you on any class and any build and ill still win even tho i havent touch this game for 3 months just to embarrass your skill level, hit me up

Clearly you don't care about fun and interactive skillful gameplay if you prefer the post-match meta over the pre-patch one. Remember, the post-patch meta was so skillless and uninteractive, people in the biggest tournament at the time were
synchronised dancing
, because that was more skillful and purposeful than actually fighting. The pre-patch meta was extremely skillful and interactive. High damage tends to do that. Its why fighting games are so good. And so hard to get into.

because condi s/d , core d/p and side node mirage took so many skills, these are no better then dancing. just because you get kills doesnt mean it take skills.oh wait, these probably took skill for you

and they have balanced off that and damage scaling now is more enjoyable to play compared to pre feb where i can get 30+ kills each game.if you dance now you will die easily and there's no one shoting. meta now has changed since the last dancing which is almost 10 months ago, no wonder you have no skill your mentality is clearly outdated.

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@georgessj.4198 said:

@RedAvenged.5217 said:Pursuit of a faster paced game has been the excuse for awhile- you took those tanky builds and nerfed them by a lot, but o wait you nerfed the damage- ranger did a lot of damage, symbol guard did a lot of damage.

You nerfed them after people played them for like a month. The nerfs were unneeded balance wise though- people discovered condi p/d, which would’ve cleansed ranger and prot holo out of meta and people discovered cele renegade which if you didn’t know was already a 100% winning match up into symbol guard and probably ranger.

After taking out the things that do damage now they are gonna take out menders, which is only a meta opinion becuz of Its DMG for bunker as it’s always been, and the reason is the game is too slow paced.Well... that’s becuz damage is the target all the time

Yea damage was nerfed because 90% of the players didnt enjoy dying in 0.5 seconds (best case scenario).They want to move/hit and get hit/dodge/tank/heal/out maneuver and bla bla bla.The one shot fiesta that later became insta kill or be insta killed roulette is over because only people that cant play and need1 click 1 kill enjoyed it.Welcome to the pvp experience

If you died in .5 secs to a knights ranger or symbol guard idk what to say.

Having dmg not = to op

Ranger? remember some months ago when ranger pet used to auto hit basic attack for 6k to 9 k damage? How many posts did you do about it back then? Cause for sure all of us did quite a few.

I don’t know what you. I for sure didn’t make a single post complaining about how op ranger was.

As per my original post, they rushed the giant nerfs on ranger and that’s fact.1.) ppl found pd thief2.) symbol guard already hard countered ranger3.) renegade already hard countered ranger4.) burn dh already hard countered ranger5.) scourge already hard countered ranger6.) decap scrapper already hard countered ranger

Ranger wasn’t even in the league of op and that’s fact, all the nerfs did was kill the class and now we have op build after op build

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@georgessj.4198 said:

@RedAvenged.5217 said:Pursuit of a faster paced game has been the excuse for awhile- you took those tanky builds and nerfed them by a lot, but o wait you nerfed the damage- ranger did a lot of damage, symbol guard did a lot of damage.

You nerfed them after people played them for like a month. The nerfs were unneeded balance wise though- people discovered condi p/d, which would’ve cleansed ranger and prot holo out of meta and people discovered cele renegade which if you didn’t know was already a 100% winning match up into symbol guard and probably ranger.

After taking out the things that do damage now they are gonna take out menders, which is only a meta opinion becuz of Its DMG for bunker as it’s always been, and the reason is the game is too slow paced.Well... that’s becuz damage is the target all the time

Yea damage was nerfed because 90% of the players didnt enjoy dying in 0.5 seconds (best case scenario).They want to move/hit and get hit/dodge/tank/heal/out maneuver and bla bla bla.The one shot fiesta that later became insta kill or be insta killed roulette is over because only people that cant play and need1 click 1 kill enjoyed it.Welcome to the pvp experience

you know that duels from legit 1shot classes like power mesmers usually took good 30s?then feb rolls in, and 2 berserker holos duel for 20minutes and cant even fucking kill each-other, and the peak of victory is getting your enemy to leave to resustain for 10s, after struggling for fucking 2minutes.I played duoQ with my new to gw2 firend, me powerslb, him weaver. out of 8 random players, ALWAYS at least 6 are tanks/supports, 1 is a troll build and 1 is a dps.And this is established norm over 20+ games, there is a huge problem here.

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@Leonidrex.5649 said:

@"RedAvenged.5217" said:Pursuit of a faster paced game has been the excuse for awhile- you took those tanky builds and nerfed them by a lot, but o wait you nerfed the damage- ranger did a lot of damage, symbol guard did a lot of damage.

You nerfed them after people played them for like a month. The nerfs were unneeded balance wise though- people discovered condi p/d, which would’ve cleansed ranger and prot holo out of meta and people discovered cele renegade which if you didn’t know was already a 100% winning match up into symbol guard and probably ranger.

After taking out the things that do damage now they are gonna take out menders, which is only a meta opinion becuz of Its DMG for bunker as it’s always been, and the reason is the game is too slow paced.Well... that’s becuz damage is the target all the time

Yea damage was nerfed because 90% of the players didnt enjoy dying in 0.5 seconds (best case scenario).They want to move/hit and get hit/dodge/tank/heal/out maneuver and bla bla bla.The one shot fiesta that later became insta kill or be insta killed roulette is over because only people that cant play and need1 click 1 kill enjoyed it.Welcome to the pvp experience

you know that duels from legit 1shot classes like power mesmers usually took good 30s?then feb rolls in, and 2 berserker holos duel for 20minutes and cant even kitten kill each-other, and the peak of victory is getting your enemy to leave to resustain for 10s, after struggling for kitten 2minutes.I played duoQ with my new to gw2 firend, me powerslb, him weaver. out of 8 random players, ALWAYS at least 6 are tanks/supports, 1 is a troll build and 1 is a dps.And this is established norm over 20+ games, there is a huge problem here.

d6vLOho.jpgYSABich.jpg

30s? More like <1s. Both of these kills were from stealth <1s instant down on 1200T ~27k hp.

I hate the current meta, but its still better than pre-nerf. The initial nerf was good, then nerf down the outliers (ranger pets really needed a nerf, they did more damage than whole classes), then start buffing up numbers slowly. The last part never happened, despite Anet promising they would be watching PVP. So we are stuck with a meta where whole classes struggle to do any damage and everyone is a bunker.

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@felix.2386 said:

@RedAvenged.5217 said:Pursuit of a faster paced game has been the excuse for awhile- you took those tanky builds and nerfed them by a lot, but o wait you nerfed the damage- ranger did a lot of damage, symbol guard did a lot of damage.

You nerfed them after people played them for like a month. The nerfs were unneeded balance wise though- people discovered condi p/d, which would’ve cleansed ranger and prot holo out of meta and people discovered cele renegade which if you didn’t know was already a 100% winning match up into symbol guard and probably ranger.

After taking out the things that do damage now they are gonna take out menders, which is only a meta opinion becuz of Its DMG for bunker as it’s always been, and the reason is the game is too slow paced.Well... that’s becuz damage is the target all the time

Yea damage was nerfed because 90% of the players didnt enjoy dying in 0.5 seconds (best case scenario).They want to move/hit and get hit/dodge/tank/heal/out maneuver and bla bla bla.The one shot fiesta that later became insta kill or be insta killed roulette is over because only people that cant play and need1 click 1 kill enjoyed it.Welcome to the pvp experience

If you died in .5 secs to a knights ranger or symbol guard idk what to say.

Having dmg not = to op

he never said damage=op, he said one shot isnt fun and people actually want interactive skillful game play. instead of one shot cheese.

Ah, so he wants the meta prior to the february megapatch, where it was interactive and skillful, as opposed to after it, where it was neither?

prior to feb megapatch, there's basically 0 skill and 0 interaction, it's who ever press the skill first wins.i can basically shut down anyone with less then 90% hp with a steal backstab combo on core d/p which was meta back then, i was murdering people. just press steal and backstab from 1200 again in stealth and instant down,plat 2 matches btw.or i could one shot people left and right on PU core mes from stealth for fun

Prior to february megapatch it required a lot of skill and interaction. If you think its "whoever pressed their skill first wins", then I'm going to go out on a limb and guess that you lost a lot, and blamed it on that rather than your misplays. There is a reason fights at the highest levels were usually 30 seconds to a minute of concentrated skill and interactivity. Also, even ignoring the auto-defense traits, even the squishiest thief build did not manage to get more than half health bursts on enemies. Besides, thief only +1d anyway, and +1s are less skillful now than they were before.

On the other hand, post-february megapatch? You just spam your skills off cooldown and stop thinking. Because there is no skill or thought required. You just wait to outnumber the enemy and you win, easy as that.

yep,i lost alot while maintaining plat 2 easily lul. k

Given how bad your take on the pre-patch meta was, I kinda doubt that.

lol cuz i actually care about fun and interactive skillful game play, i quit earlier even tho i play shiro shortbow, for how boring the game is.noobs like you only care about kills because you have no skill.doubt my skill? i will duel you on any class and any build and ill still win even tho i havent touch this game for 3 months just to embarrass your skill level, hit me up

Clearly you don't care about fun and interactive skillful gameplay if you prefer the post-match meta over the pre-patch one. Remember, the post-patch meta was so skillless and uninteractive, people in the biggest tournament at the time were
synchronised dancing
, because that was more skillful and purposeful than actually fighting. The pre-patch meta was extremely skillful and interactive. High damage tends to do that. Its why fighting games are so good. And so hard to get into.

because condi s/d , core d/p and side node mirage took so many skills, these are no better then dancing. just because you get kills doesnt mean it take skills.oh wait, these probably took skill for you

Those are +1 builds. Why are you looking at +1 builds? For that matter, yeah they did take more skill than whatever replaced them. I mean thief was just dumbed down, Mesmer was erased and replaced by sidenode holo or ranger. Which again, so skillless top players chose to synchronise their dancing instead.

and they have balanced off that and damage scaling now is more enjoyable to play compared to pre feb where i can get 30+ kills each game.if you dance now you will die easily and there's no one shoting. meta now has changed since the last dancing which is almost 10 months ago, no wonder you have no skill your mentality is clearly outdated.

No, its really not. Its still incredibly awful, which is why CMC outright said the pace is bad, and why if you ask any selection of players if the meta pre-february or post-february was better, you pretty much always get upwards of 2/3 of all people saying that pre-february was obviously better. And no, the meta really hasnt changed. Its still unkillable bunkers. Sure if you dance you get killed, but if you just spam your skills off cooldown, youll survive no problem. Thats the game were in right now.

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Mender is getting removed because Vitality minor and Healing Power Major is too strong of a combination in the new setting. They however didn't forget how there is people that wants to play support, that's why we're getting a beefed up sigil of transference which everyone should face it, there's no good sigils for any support role, the slot will finally have a purpose.

It'll keep being support being support in the equation without having the being support and immortal at the same time. Scourges with Sage will no longer by stupidly spongy but also will deal actual damage instead of outliving everyone's CD's. To disagree with this decision is also disagreeing with a healthier more interactive version of any support out there, because it feels like you prefer the current state of the game.

We're seeing more variety in builds despite less amulets because stats don't mean much if the base traits/options are useless from the get go.

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@Shao.7236 said:Mender is getting removed because Vitality minor and Healing Power Major is too strong of a combination in the new setting. They however didn't forget how there is people that wants to play support, that's why we're getting a beefed up sigil of transference which everyone should face it, there's no good sigils for any support role, the slot will finally have a purpose.

It'll keep being support being support in the equation without having the being support and immortal at the same time. Scourges with Sage will no longer by stupidly spongy but also will deal actual damage instead of outliving everyone's CD's. To disagree with this decision is also disagreeing with a healthier more interactive version of any support out there, because it feels like you prefer the current state of the game.

We're seeing more variety in builds despite less amulets because stats don't mean much if the base traits/options are useless from the get go.

Ofc the best argument of the day on the table is if you “disagree with this decision” than you disagree with a “healthier game”.

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@RedAvenged.5217 said:

@Shao.7236 said:Mender is getting removed because Vitality minor and Healing Power Major is too strong of a combination in the new setting. They however didn't forget how there is people that wants to play support, that's why we're getting a beefed up sigil of transference which everyone should face it, there's no good sigils for any support role, the slot will finally have a purpose.

It'll keep being support being support in the equation without having the being support and immortal at the same time. Scourges with Sage will no longer by stupidly spongy but also will deal actual damage instead of outliving everyone's CD's. To disagree with this decision is also disagreeing with a healthier more interactive version of any support out there, because it feels like you prefer the current state of the game.

We're seeing more variety in builds despite less amulets because stats don't mean much if the base traits/options are useless from the get go.

Ofc the best argument of the day on the table is if you “disagree with this decision” than you disagree with a “healthier game”.

I gave you the reasons why it's better compared what you prefer, like said.

You prefer having double scourge mender every game with unending mid fights of damage soaking. (According to Mender's being fine to you.)

I prefer have the scourges actually participate in the fight, have to deal proper damage and avoid damage. (Mender is not fine and tuning Scourge will only kill it, double Guardian or double Tempest will now sit on node to soak damage instead.)

Making Avatar/Sage the go to support to instead of Mender (or Marshal but who uses that, just me probably.) Is a better solution that changing co-efficients that are not overperforming on the latter amulets. In fact by modifying co-efficients, you're making Mender/Marshal mandatory and it kills Avatar/Sage to be a viable solution, because they currently are, players just prefer sitting on the ezpz solution rather than actually trying, nothing new.

If anything, I don't see any convincing evidence that Mender/Marshal being removed a bad thing in any of the posts, neither the OP.

Guardian is told to not be doing any damage as of late, that's untrue. Guardian is fine.

Ranger always was overtuned with the pets, Anet has a lot of work to do for that self carried profession.

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@Psycoprophet.8107 said:well when the community rally's to get all burst specs/builds nerf hammer to the level of bruiser/tanks why would anyone chose low sustain burst specs/builds any longer resulting in everyone rolling bruiser/tanks that can't be taken down any longer by high bursts class/builds.Continually make ur bed.

Ikr? Why would any one play high risk low reward rofl. I was dueling a friend in guild hall and she laughed when my full zerker build died to her full minstrels and I had to explain to her, no sustain.

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