Math.5123 Posted July 4, 2021 Share Posted July 4, 2021 1 hour ago, Shao.7236 said: It still matters, sometimes the damage difference goes up to 3k+ in between Heavy and Light. It's 4% damage reduction per tier. So you would need to get hit for way too much for it to be a 3k difference. 1 Link to comment Share on other sites More sharing options...
Shao.7236 Posted July 4, 2021 Share Posted July 4, 2021 8 minutes ago, Math.5123 said: It's 4% damage reduction per tier. So you would need to get hit for way too much for it to be a 3k difference. Its just a blunt assumption but far from unrealistic. I've hit light armor players for 10k while on heavy it goes as high as 7k ish. Link to comment Share on other sites More sharing options...
Touchme.1097 Posted July 4, 2021 Share Posted July 4, 2021 On 7/1/2021 at 3:24 PM, mortrialus.3062 said: Between their near permanent stealth and their ability to straight up one shot you can't escape their trap nests in fractionas of a second required to not die, are guardian players simply straight up better than other players? I'm so confused. Are guardians just straight up better? The answer is they are not automatically the best players. Whenever you are facing an opponent simply take 10 seconds of your time to think about a plan in order to win and only then, act. This is PvP, you need to know your opponent's weaknesses and plan your moves ahead carefully. Link to comment Share on other sites More sharing options...
KrHome.1920 Posted July 4, 2021 Share Posted July 4, 2021 2 hours ago, Shao.7236 said: Its just a blunt assumption but far from unrealistic. I've hit light armor players for 10k while on heavy it goes as high as 7k ish. This is not possible if every other variable has been the same. At base armor a heavy armored class has an additional 15% of direct damage reduction compared to a light armored class. This difference can only become less with additional toughness but not more as this is the baseline. Link to comment Share on other sites More sharing options...
Shao.7236 Posted July 4, 2021 Share Posted July 4, 2021 31 minutes ago, KrHome.1920 said: This is not possible if every other variable has been the same. At base armor a heavy armored class has an additional 15% of direct damage reduction compared to a light armored class. This difference can only become less with additional toughness but not more as this is the baseline. That's what I've been seeing. In the end they still take more damage and it's noticeable. Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted July 4, 2021 Share Posted July 4, 2021 20 minutes ago, Shao.7236 said: That's what I've been seeing. In the end they still take more damage and it's noticeable. most heavy armor builds also take additional toughness, this is why they take so little damage cough renegade with demolisher amulte/dolyak rune etc Link to comment Share on other sites More sharing options...
Mik.3401 Posted July 6, 2021 Share Posted July 6, 2021 On 7/4/2021 at 1:09 AM, Buran.3796 said: Stealth is overall a garbage mechanic in most of the games in which is implemented and GW2 is not an exception, but heavy armor itself has a very little relevance outside lore considerations due how small is the gap in stats between cloth classes and plate armor ones. Small armor difference or not the advantage is still there. Moreover, condi cleanse and blocks on full glass make up for the low health poll. Not that other glass builds don’t have it, but with passive virtue benefits etc guardians do quite well. Playing them feels much more safe than other classes from my experience. Link to comment Share on other sites More sharing options...
Math.5123 Posted July 6, 2021 Share Posted July 6, 2021 50 minutes ago, Mik.3401 said: Small armor difference or not the advantage is still there. Moreover, condi cleanse and blocks on full glass make up for the low health poll. Not that other glass builds don’t have it, but with passive virtue benefits etc guardians do quite well. Playing them feels much more safe than other classes from my experience. The build in question does not run cleanse on block. The only cleanse it has is 2 on F2. As for passive virtue benefits, the one stack of aegis every 40 seconds, or the 80 healing you'll get before forced to use f2 for the big heal or the mobility aint really going to make a difference. The only reason this build lives is because of trapper runes, and nothing else. 3 Link to comment Share on other sites More sharing options...
NorthernRedStar.3054 Posted July 6, 2021 Share Posted July 6, 2021 I can kill a DH 1v1 on support. Not even joking. It's just annoying and will take time. A lot of these cheese-ish builds, anyways, rely on emotions taking control over the opponent, preventing rational and smart decision making. 3 Link to comment Share on other sites More sharing options...
Mik.3401 Posted July 6, 2021 Share Posted July 6, 2021 6 hours ago, Math.5123 said: The build in question does not run cleanse on block. The only cleanse it has is 2 on F2. As for passive virtue benefits, the one stack of aegis every 40 seconds, or the 80 healing you'll get before forced to use f2 for the big heal or the mobility aint really going to make a difference. The only reason this build lives is because of trapper runes, and nothing else. Are you sure? I seen it being played with the block elite and concentration cleanse by streamers, I tried it myself worked great Link to comment Share on other sites More sharing options...
Math.5123 Posted July 6, 2021 Share Posted July 6, 2021 4 minutes ago, Mik.3401 said: Are you sure? I seen it being played with the block elite and concentration cleanse by streamers, I tried it myself worked great The elite doesn't block, it invulns. Meaning it doesn't even work with the trait. And purging flames is a condi ability, the build in question is power zerk dh with trapper runes. 2 Link to comment Share on other sites More sharing options...
Mik.3401 Posted July 6, 2021 Share Posted July 6, 2021 Just now, Math.5123 said: The elite doesn't block, it invulns. Meaning it doesn't even work with the trait. And purging flames is a condi ability, the build in question is power zerk dh with trapper runes. I meant contemplation of purity - meditation my bad. But that’s just converting all condis to boons not big deal, without trapper runes it would make them defenceless. Link to comment Share on other sites More sharing options...
Math.5123 Posted July 6, 2021 Share Posted July 6, 2021 1 minute ago, Mik.3401 said: I meant contemplation of purity - meditation my bad. But that’s just converting all condis to boons not big deal, without trapper runes it would make them defenceless. The build still doesn't necessarily use it. It's usually: purification, procession of blades, test of faith, judges intervention and renewed focus. So unless you're against a particularly condi heavy enemy team, mostly condi thief and mirage you'll manage without it as you're losing out on so much playmaking potential and mobility if you drop it. Link to comment Share on other sites More sharing options...
NorthernRedStar.3054 Posted July 6, 2021 Share Posted July 6, 2021 39 minutes ago, Mik.3401 said: I meant contemplation of purity - meditation my bad. But that’s just converting all condis to boons not big deal, without trapper runes it would make them defenceless. This, the build very much relies on active defenses; movement and positioning, alongside F3 and F2 (which can be interrupted and overtaken, respectively). It's a high risk / reward noob stomper build and, to be honest, we need more builds like this in the game. I, for one, value timing-based gameplay over mindless AoE spamming. 4 Link to comment Share on other sites More sharing options...
Kreths.8457 Posted July 7, 2021 Share Posted July 7, 2021 This is for sure one of the easiest class to play since release. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted July 7, 2021 Share Posted July 7, 2021 On 7/4/2021 at 10:01 AM, Shao.7236 said: Its just a blunt assumption but far from unrealistic. I've hit light armor players for 10k while on heavy it goes as high as 7k ish. sounds like a difference in amulets Link to comment Share on other sites More sharing options...
Shao.7236 Posted July 7, 2021 Share Posted July 7, 2021 5 hours ago, Stand The Wall.6987 said: sounds like a difference in amulets Hard to say because I have attacks that normally deal 7k on me (I'm always zerk). Then fight people with Demolisher who are also heavy I get at best 5k, but comparably when they are zerk, it's about 7k too. When I whack a scourge with a proper setup I get around 10k. Base damage is around 1,650~. Instead of making constant estimations I put out vid soon. Link to comment Share on other sites More sharing options...
Hogwarts Zebra.8597 Posted July 9, 2021 Share Posted July 9, 2021 (edited) On 7/7/2021 at 1:03 PM, Shao.7236 said: Hard to say because I have attacks that normally deal 7k on me (I'm always zerk). Then fight people with Demolisher who are also heavy I get at best 5k, but comparably when they are zerk, it's about 7k too. When I whack a scourge with a proper setup I get around 10k. Base damage is around 1,650~. Instead of making constant estimations I put out vid soon. These are the base armor values (source: Armor - Guild Wars 2 Wiki (GW2W)) : light = 1920 medium = 2064 heavy = 2211 Thus a heavy class will take 1920/2211 = 86.8% of the dmg that a light class takes. For a 10k hit against a light class, the same hit will deal 8.66k dmg on a heavy class. What is likely happening here is you had differing amounts of modifiers up, and/or some targets had protection while others did not. Edited July 9, 2021 by Hogwarts Zebra.8597 2 Link to comment Share on other sites More sharing options...
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