"Feel my Wrath!" is a very prominent skill for party support right now but we feel it's overperforming a bit. We're reducing the party quickness a bit, but compensating the guardian by increasing their personal quickness gain. We're also improving a few of the weaker utility skills to try and make them more appealing in all game modes.
Symbol of Vengeance: Reduced the duration of cripple inflicted from 3 seconds to 2 seconds.
Chapter 1: Searing Spell: Reduced the damage dealt by this skill by 14% (1.1 coefficient to 0.95) in PvE only. Reduced the duration of burning inflicted from 3 seconds to 2.5 seconds.
Chapter 2: Igniting Burst: Reduced the duration of burning inflicted from 6 seconds to 5 seconds.
Chapter 1: Desert Bloom: Reduced the base healing of this skill by 18% in PvE only. Increased the effect of healing power on this skill by 15% (0.96 to 1.1 coefficient) in PvE only.
Chapter 4: Shining River: Reduced the swiftness duration from 5 seconds to 4 seconds. Reduced the base healing by 16% (0.0578 to 0.05) and the effect of healing power on this skill by 14% (0.26 to 0.23 coefficient) in PvE only.
"Feel My Wrath!": Reduced recharge from 35 seconds to 30 seconds. This skill now grants 6 seconds of quickness to the guardian and 3 seconds to other nearby allies. It previously granted 5 seconds of quickness to all affected characters.
Zealous Blade: Fixed a bug that caused improper functionality with combo finishers.
"Hold the Line": Reduced cooldown from 30 seconds to 25 seconds.
"Retreat!": This skill now uses ammunition with 5 seconds between activations and a 30-second count recharge.
Judge's Intervention: Reduced cooldown from 45 seconds to 40 seconds.
Litany of Wrath: Increased damage to healing conversion from 25% to 33%.
Leap of Faith: Increased base healing from 234 to 1,053 in PvP and WvW.
Mighty Blow: Reduced cooldown from 10 seconds to 8 seconds in PvP and WvW.
Glacial Blow: Reduced cooldown from 10 seconds to 8 seconds in PvP and WvW.
Whirling Wrath: Increased melee strike power coefficient from 0.3 to 0.4 in PvP and WvW. Reduced projectile power coefficient from 0.25 to 0.1 in PvP and WvW.
Pure of Heart: Reduced healing coefficient from 0.3 to 0.2 in WvW only.