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Finally

lodjur.1284lodjur.1284 Member ✭✭✭

Tactic banners (Dragon Banner, Centaur Banner, Turtle Banner) are now restricted to the general area around the objective they are spawned in. Leaving the objective area while carrying a tactic banner will display a warning message, and failing to return to the objective area within the allocated time will destroy the banner.

See title

Ögonen omges av vita och svarta penseldrag som gör att de ser större ut än vad de egentligen är. Baksidan av lodjurets öron kantas av svart päls som slutar i den karaktäristiska tofsen högst upp på örat. Lodjurets svans är kortare än de flesta andra kattdjurs.

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Comments

  • One of the best changes they could have made. Now if only we could do something else about the warclaw...

  • BRAVOOOOOOOOOOOOOOO Anet!

  • Great Job Anet! Now when is the orbs coming back??????

  • Solanum.6983Solanum.6983 Member ✭✭✭

    Yes!!! Fantastic news

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @CutesySylveon.8290 said:
    One of the best changes they could have made. Now if only we could do something else about the warclaw...

    Restrict them to spawn area XD

  • Next change based on the cry of the players: removing the only feature released for wvw in the last 10 years. The warclaw

  • good deal.

    Te lazla otstara.

  • @Solanum.6983 said:

    @Tiagoht.7549 said:
    A big buff to the big blobs out there. Another nerf based on nothing but the cries of some players.

    The reason people didn't like it was because it was a huge benefit to blobs, This change makes it a defensive tool so helps out more against blobs than anything.

    You can no longer take the banner from a tower to defend your keep. This is too much, they killed it.
    What should be done is to decrease the damage of the DB in uncontrolled areas

  • @Tiagoht.7549 said:
    Next change based on the cry of the players: removing the only feature released for wvw in the last 10 years. The warclaw

    Sure. PvE gets mounts and WvWers complain about not having a mount, and now that you have a mount you want it removed? Next you're going to say that we shouldn't have gliding.

  • lodjur.1284lodjur.1284 Member ✭✭✭

    @KrHome.1920 said:

    @JusticeRetroHunter.7684 said:

    @archmagus.7249 said:

    @Tiagoht.7549 said:
    Next change based on the cry of the players: removing the only feature released for wvw in the last 10 years. The warclaw

    Sure. PvE gets mounts and WvWers complain about not having a mount, and now that you have a mount you want it removed? Next you're going to say that we shouldn't have gliding.

    Mounts were one of the worst changes to the game mode. It killed roaming.

    Thief and ranger killed roaming and they are still there. Currently each day a new longbow greatsword boonbeast or condi trapper druid player enters wvw to stay there - and the reason is not warclaw!

    That pretty much sums it up ye

    Ögonen omges av vita och svarta penseldrag som gör att de ser större ut än vad de egentligen är. Baksidan av lodjurets öron kantas av svart päls som slutar i den karaktäristiska tofsen högst upp på örat. Lodjurets svans är kortare än de flesta andra kattdjurs.

  • @Rakan Buuyon.8576 said:

    @Tiagoht.7549 said:

    @Solanum.6983 said:

    @Tiagoht.7549 said:
    A big buff to the big blobs out there. Another nerf based on nothing but the cries of some players.

    The reason people didn't like it was because it was a huge benefit to blobs, This change makes it a defensive tool so helps out more against blobs than anything.

    You can no longer take the banner from a tower to defend your keep. This is too much, they killed it.
    What should be done is to decrease the damage of the DB in uncontrolled areas

    And with that same logic, they can no longer take a banner from their tower to attack your keep. However, you can still put banners in keeps to help defend them.

    This is not a nerf to the little guy. Defenders are the only ones with banners 100% of the time now. There is no snowball effect of attackers gaining access to more and more banners as they capture the map, increasing their attacking power as they capture and hold more. Now you can only use them for defense. This is a massive buff to defending teams.

    Anyways, there's not many times when you would really have access to many banners to defend things anyways. Generally, when a keep is going to be hit, multiple towers go down first. If you have no towers, you have no extra banners. Banners until now have always favored the dominating side, which is why they where busted. They are a force multiplier designed for defense, but instead where being used for offense. The more towers you have, the more access to banners you had. The more banners you had, the less relevant it was when one went down. Sure, you only have one on demand banner now, but the attackers will never have more than 0, no matter how many towers, keeps, or castles they own.

    What will happen is the DB will only be used in one defense and it will be discarded because no player will want to be trapped inside a tower for 15 min waiting for the next wave. So the first raid may be hard for the attackers, but the second will be ridiculously easier.
    One thing that could solve this was if it was possible to drop the DB back and it stay on the floor until it expires so you or another player can take it back later if if necessary.
    But it should be impossible to drop while in combat or otherwise people would drop it when they about to die.

  • lodjur.1284lodjur.1284 Member ✭✭✭
    edited November 17, 2020

    @JusticeRetroHunter.7684 said:

    @KrHome.1920 said:
    Thief and ranger killed roaming and they are still there.

    thief and ranger have existed since the beginning of the game...they didn't kill roaming.

    Mounting up means being able to pick and choose the battles you wantto fight. Since you can just mounts-go-brrrr your way through enemies, there's no agency...people just avoid fights they think they can't win and in turn more players end up choosing more favorable fights = more zerging less roaming.

    Not to mention picking off Zerglings was part of a positive cycle, where large zergs on anther side of the map are starved of reinforcements because of roamers picking them off...this gave roamers purpose in the game mode as a whole for turning tides of battle even thought they aren't directly in the vicinity of the fights. But now? Mount go BRRRR

    Mobility allowed that before mounts and is what kills anything smallscale WvW.

    I have never zerged in my life and played thousands of hours of WvW. The biggest change when mounts were added was that instead of spending 5 min to run to where there was a possibility to find a fight, I have to spend 3 min. Meaning less time spent running, more actually playing.

    Ögonen omges av vita och svarta penseldrag som gör att de ser större ut än vad de egentligen är. Baksidan av lodjurets öron kantas av svart päls som slutar i den karaktäristiska tofsen högst upp på örat. Lodjurets svans är kortare än de flesta andra kattdjurs.

  • lodjur.1284lodjur.1284 Member ✭✭✭
    edited November 17, 2020

    @JusticeRetroHunter.7684 said:

    @lodjur.1284 said:
    Mobility allowed that before mounts and is what kills WvW.

    So mobility kills wvw but not mobility from mounts which are the most mobile form of traveling to date? Immaculate logics.

    Mounts cant be used in combat and outside of combat the lead to everyone having more or less equal out of combat mobility

    I have never zerged in my life and played thousands of hours of WvW. The biggest change when mounts were added was that instead of spending 5 min to run to where there was a possibility to find a fight, I have to spend 3 min. Meaning less time spent running, more actually playing.

    You say that you spent more time "playing the game", but because you are cutting out traversal times, you are also cutting out fights that could have happened along the way IE roaming IE content...I honestly dislike with a passion this pitiful excuse for allowing mounts.

    Maybe everyone should have permanent cripple outside of combat?

    By "playing the game" you mean cutting out all the times where you were getting roamed on by other roamers or zergs who are themselves trying to play the game. By "playing the game", you mean picking and choosing what fights you wanted to play, rather than what you were forced to confront. Why don't we just give you a mountain of rewards for no reason because that way you don't have to actually spend time fighting to get the loots.

    The levels of salt here tho.

    Ögonen omges av vita och svarta penseldrag som gör att de ser större ut än vad de egentligen är. Baksidan av lodjurets öron kantas av svart päls som slutar i den karaktäristiska tofsen högst upp på örat. Lodjurets svans är kortare än de flesta andra kattdjurs.

  • lodjur.1284lodjur.1284 Member ✭✭✭

    @JusticeRetroHunter.7684 said:

    @lodjur.1284 said:
    ... everyone having more or less equal out of combat mobility

    Except for those that actually want to engage in combat. They added the spear on Warclaw for a reason, because prior people would just YEET away for eternity until they reach their allied zerg or until the enemy just leaves you alone because its not worth traveling across the entire map just to engage with you when you decide you want to dismount your warclaw. Again picking and choosing fights via the warclaw killed roaming.

    Spear was a good addition.

    Picking and choosing fights is what thieves always have done. Warclaw didn't make the situation notably worse it just leveled the playing field a bit.

    I mean it's especially funny that you claims it kills something I doubt you even engage in.

    Ögonen omges av vita och svarta penseldrag som gör att de ser större ut än vad de egentligen är. Baksidan av lodjurets öron kantas av svart päls som slutar i den karaktäristiska tofsen högst upp på örat. Lodjurets svans är kortare än de flesta andra kattdjurs.

  • @lodjur.1284 said:
    I mean it's especially funny that you claims it kills something I doubt you even engage in.

    I've solo-roaming for years, on the slowest class in the game (Necromancer)...so go head and use thief as your scapegoat, and then personally attack me rather than attacking the argument...sounds like you need to address your own "level of salt"

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭
    edited November 17, 2020

    How did this turn from dragon banner to mounts?

    Good change to banners imo tho

    Critical Kit, Deadeye.
    “If you find yourself in a fair fight, your tactics suck.” - John Steinbeck

  • ArthurDent.9538ArthurDent.9538 Member ✭✭✭✭

    @JusticeRetroHunter.7684 said:

    @lodjur.1284 said:
    ... everyone having more or less equal out of combat mobility

    Except for those that actually want to engage in combat. They added the spear on Warclaw for a reason, because prior people would just YEET away for eternity until they reach their allied zerg or until the enemy just leaves you alone because its not worth traveling across the entire map just to engage with you when you decide you want to dismount your warclaw. Again picking and choosing fights via the warclaw killed roaming.

    Before warclaw there was still the same picking and choosing fights, you were just forced to run one of the handful of builds (mainly thief) that had that luxory otherwise you were just food for gank squads. Now more classes/builds are viable for roaming as everyone has comparable ability to avoid gankers rather than a select few. I guess people are salty about a luxory they have enjoyed for years being granted to other classes.

  • lodjur.1284lodjur.1284 Member ✭✭✭

    @JusticeRetroHunter.7684 said:

    @lodjur.1284 said:
    I mean it's especially funny that you claims it kills something I doubt you even engage in.

    I've solo-roaming for years, on the slowest class in the game (Necromancer)...so go head and use thief as your scapegoat, and then personally attack me rather than attacking the argument...sounds like you need to address your own "level of salt"

    Doubt.

    Also I did both you're the one that can't stick to a subject and posts unrelated salt about how mounts hurt your supposed solo roaming.

    Never had anything actually worth fighting run away from me on a warclaw, before or after the change. That I don't get to refresh my participation/get 5 stacks is a small price to pay to have to run less to where there might actually be real content.

    Ögonen omges av vita och svarta penseldrag som gör att de ser större ut än vad de egentligen är. Baksidan av lodjurets öron kantas av svart päls som slutar i den karaktäristiska tofsen högst upp på örat. Lodjurets svans är kortare än de flesta andra kattdjurs.

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭
    edited November 17, 2020

    @ArthurDent.9538 said:

    @JusticeRetroHunter.7684 said:

    @lodjur.1284 said:
    ... everyone having more or less equal out of combat mobility

    Except for those that actually want to engage in combat. They added the spear on Warclaw for a reason, because prior people would just YEET away for eternity until they reach their allied zerg or until the enemy just leaves you alone because its not worth traveling across the entire map just to engage with you when you decide you want to dismount your warclaw. Again picking and choosing fights via the warclaw killed roaming.

    Before warclaw there was still the same picking and choosing fights, you were just forced to run one of the handful of builds (mainly thief) that had that luxory otherwise you were just food for gank squads. Now more classes/builds are viable for roaming as everyone has comparable ability to avoid gankers rather than a select few. I guess people are salty about a luxory they have enjoyed for years being granted to other classes.

    Actually, it's not about the luxury being granted to other classes, it's the opposite. If you are against the same players that form your gank squads they can now have 2-3 attack you while the others keep you in combat with warclaw and spear, so mobility is now entirely irrelevant if you try solo roaming no matter your class. That's why some people say it killed roaming, as now everyone gets ganked if the enemies have half a brain.

    @lodjur.1284 said:
    Never had anything actually worth fighting run away from me on a warclaw

    Also this. This is why I don't have a problem personally, as most that run are generally not worth chasing.

    Critical Kit, Deadeye.
    “If you find yourself in a fair fight, your tactics suck.” - John Steinbeck

  • JusticeRetroHunter.7684JusticeRetroHunter.7684 Member ✭✭✭✭
    edited November 18, 2020

    @Jugglemonkey.8741 said:
    Also this. This is why I don't have a problem personally, as most that run are generally not worth chasing.

    Except those that run past you are heading to the zerg to reinforce them, so the zerg continues their attack on your base,

    And in another instance, you don't even know if the players running past you on mounts aren't worth chasing...there's no way to actually know until you fight them and either beat them or lose.

    Mainly what you and @lodjur.1284 are really referring to here is about is fighting "worthy opponents" because the assumption is that two players who want to fight will mutually agree to dismount. This is just 1v1 and if you just wanted to 1v1 you could have just gone to a pvp server and 1v1.

    If you actually wanted to roam you would be in the thick of all types of encounters that are inherently unpredictable including 1v1's but also 1v3's being outmanned (getting ganked), to 3v1 ganking people, to small scale skirmishes, even ending up in the thick of large scale battles...all of those things are part of roaming. if you want a 1v1 simulator go to a 1v1 duel arena that's way faster than running around on a mount to find other players to duel.

    Not speaking directly to you just addressing your point.

    Also personally, before i quit roaming, at least 75% if not more of people that were traversing would almost always bypass me. I had nights where i found nobody to fight because nobody was willing to dismount their warclaws unless it was them and 50 of their buddies there...which i also just mount my warclaw and ran away from all 50 of them because the mounts allowed me to do just that.

    Like I said it killed roaming and all that's left are the gankers because all the good duelers and real roamers like myself have long since left the scene.

  • Sobx.1758Sobx.1758 Member ✭✭✭✭

    @JusticeRetroHunter.7684 said:

    @archmagus.7249 said:

    @Tiagoht.7549 said:
    Next change based on the cry of the players: removing the only feature released for wvw in the last 10 years. The warclaw

    Sure. PvE gets mounts and WvWers complain about not having a mount, and now that you have a mount you want it removed? Next you're going to say that we shouldn't have gliding.

    Mounts were one of the worst changes to the game mode. It killed roaming.

    Roaming isn't really dead, so mounts couldn't and didn't kill it.

  • lodjur.1284lodjur.1284 Member ✭✭✭
    edited November 18, 2020

    @JusticeRetroHunter.7684 said:

    @Jugglemonkey.8741 said:
    Also this. This is why I don't have a problem personally, as most that run are generally not worth chasing.

    Except those that run past you are heading to the zerg to reinforce them, so the zerg continues their attack on your base,

    And in another instance, you don't even know if the players running past you on mounts aren't worth chasing...there's no way to actually know until you fight them and either beat them or lose.

    Actually it's easy to tell, if you've actually roamed you would know that you can just look at a combination of their class/spec/buffs to gauge. Obviously not always, but in a vast majority of cases. Anyone whose roamed a significant amount would be able to do this.

    Mainly what you and @lodjur.1284 are really referring to here is about is fighting "worthy opponents" because the assumption is that two players who want to fight will mutually agree to dismount. This is just 1v1 and if you just wanted to 1v1 you could have just gone to a pvp server and 1v1.

    I mean that if the only thing 1 player does is run away from me, then fighting them is probably a 10 sec affair that amounts to me getting 5 stacks. Most of the time I can just lance them or get ahead of them and kill their mount with my actual character skills as they don't have that much hp.

    If you actually wanted to roam you would be in the thick of all types of encounters that are inherently unpredictable including 1v1's but also 1v3's being outmanned (getting ganked), to 3v1 ganking people, to small scale skirmishes, even ending up in the thick of large scale battles...all of those things are part of roaming. if you want a 1v1 simulator go to a 1v1 duel arena that's way faster than running around on a mount to find other players to duel.

    I specifically search out 1v3s (tbf more commonly 2v6 or w/e), even number fights are rarely interesting (usually the skill gap is too wide or it just comes down to what build counters what), outnumbering is just snoozeworthy.

    Not speaking directly to you just addressing your point.

    Also personally, before i quit roaming, at least 75% if not more of people that were traversing would almost always bypass me. I had nights where i found nobody to fight because nobody was willing to dismount their warclaws unless it was them and 50 of their buddies there...which i also just mount my warclaw and ran away from all 50 of them because the mounts allowed me to do just that.

    Sounds like you couldn't adapt.

    Like I said it killed roaming and all that's left are the gankers because all the good duelers and real roamers like myself have long since left the roaming scene.

    " all the good duelers and real roamers like myself have long since left the roaming scene."

    I am speechless.

    Ögonen omges av vita och svarta penseldrag som gör att de ser större ut än vad de egentligen är. Baksidan av lodjurets öron kantas av svart päls som slutar i den karaktäristiska tofsen högst upp på örat. Lodjurets svans är kortare än de flesta andra kattdjurs.

  • Kovu.7560Kovu.7560 Member ✭✭✭✭

    Yep. That's literally our update for the quarter. A sideways nerf to banner utility. They didn't even touch the banners themselves.
    Back to the grind, fellows. See you next update when ambient creatures near capturable objectives have their health reduced by 33%. ;p

    ~ Kovu

    Ranger, Necromancer, Fort Aspenwood.

  • lodjur.1284lodjur.1284 Member ✭✭✭

    @JusticeRetroHunter.7684 said:

    @lodjur.1284 said:
    Sounds like you couldn't adapt.

    You mean adapting to a game mode where there's no-one to fight anymore? I adapted by playing something else, that wasn't 3+ hours of nobody wanting to fight.

    Yet I find fights everytime I solo roam, more since mounts got added even, sounds like lack of adapting to me.

    After I quit roaming and went to GvG because that's where people were fighting (mounts = more zergs, less roamers). GvG ended up dying eventually too.

    lol

    Ögonen omges av vita och svarta penseldrag som gör att de ser större ut än vad de egentligen är. Baksidan av lodjurets öron kantas av svart päls som slutar i den karaktäristiska tofsen högst upp på örat. Lodjurets svans är kortare än de flesta andra kattdjurs.

  • acutally a good change, took long time. did not expect it, but still nice to have. with this now, they should not have nerfed the banner-damage tho...

    thing is, now it would be time for new content finally. like, there is not even any option to choose in 90% of the tactics-slots. nerfing stuff to avoid too broken stuff is nice sometimes, just if you carve the pumpkin too much, it becomes orange-size and won't be even big enough to contain a candle to light inside ;P

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭
    edited November 18, 2020

    @JusticeRetroHunter.7684 said:

    @Jugglemonkey.8741 said:
    Also this. This is why I don't have a problem personally, as most that run are generally not worth chasing.

    Except those that run past you are heading to the zerg to reinforce them, so the zerg continues their attack on your base,

    And in another instance, you don't even know if the players running past you on mounts aren't worth chasing...there's no way to actually know until you fight them and either beat them or lose.

    Mainly what you and @lodjur.1284 are really referring to here is about is fighting "worthy opponents" because the assumption is that two players who want to fight will mutually agree to dismount. This is just 1v1 and if you just wanted to 1v1 you could have just gone to a pvp server and 1v1.

    If you actually wanted to roam you would be in the thick of all types of encounters that are inherently unpredictable including 1v1's but also 1v3's being outmanned (getting ganked), to 3v1 ganking people, to small scale skirmishes, even ending up in the thick of large scale battles...all of those things are part of roaming. if you want a 1v1 simulator go to a 1v1 duel arena that's way faster than running around on a mount to find other players to duel.

    Not speaking directly to you just addressing your point.

    Also personally, before i quit roaming, at least 75% if not more of people that were traversing would almost always bypass me. I had nights where i found nobody to fight because nobody was willing to dismount their warclaws unless it was them and 50 of their buddies there...which i also just mount my warclaw and ran away from all 50 of them because the mounts allowed me to do just that.

    Like I said it killed roaming and all that's left are the gankers because all the good duelers and real roamers like myself have long since left the scene.

    I didn't say or mean to imply that I only look for 1v1s, I will take on whatever comes when roaming because that's what I find fun. When I say it's not worth chasing people that run past you I mean that I've never really had an issue finding fights as long as there is an objective to fight over, be it a camp or a keep, that way the fight will come to you. If they choose to run past me and ignore the camp that I took or the tower that I hid in and am capping, they didn't want the fight and I have better things to do. I don't really care what they are running to attack because if I did, I'd probably be playing a group build on tag and not be on my thief. So yeah, it's not worth chasing people that run away on mounts because there's no point chasing after fights that will come to you on their own.

    As for your last point, it's interesting how you say roaming is about adapting to whatever fight you find in one breath, then go on to say that most real roamers have left the scene because they failed to adapt to how things changed with warclaw. Looks like it wasn't me that was looking for a specific type of fight.

    Critical Kit, Deadeye.
    “If you find yourself in a fair fight, your tactics suck.” - John Steinbeck

  • JusticeRetroHunter.7684JusticeRetroHunter.7684 Member ✭✭✭✭
    edited November 18, 2020

    @Jugglemonkey.8741 said:
    I didn't say or mean to imply that I only look for 1v1s, I will take on whatever comes when roaming because that's what I find fun. When I say it's not worth chasing people that run past you I mean that I've never really had an issue finding fights as long as there is an objective to fight over, be it a camp or a keep, that way the fight will come to you. If they choose to run past me and ignore the camp that I took or the tower that I hid in and am capping, they didn't want the fight and I have better things to do. I don't really care what they are running to attack because if I did, I'd probably be playing a group build on tag and not be on my thief. So yeah, it's not worth chasing people that run away on mounts because there's no point chasing after fights that will come to you on their own.

    I think you misunderstood what was said. Iodjur was talking about "worthy opponents" and equated that worthy opponents would be the ones who wouldn't fly away on their mounts. What you are talking about is about whether its worth chasing anyone on a mount all over the map just to find fights (not just worthy opponents)...that's what I'm saying and what my point is (where we would be in agreement)...its not worth chasing people around the map to just to find fights., and its not always known if the ones that fly away on the mount are actually worthy opponents until you actually fight them.

    As for your last point, it's interesting how you say roaming is about adapting to whatever fight you find in one breath, then go on to say that most real roamers have left the scene because they failed to adapt to how things changed with warclaw. Looks like it wasn't me that was looking for a specific type of fight.

    Uhh no i never said this...good roamers didn't fail to adapt...good roamers quit because its boring...and also its not fun when all encounters are 20+v1 mount pounce fests.

  • Menzo.2185Menzo.2185 Member ✭✭✭

    The worst kitten idea EVER!!!!! The banners are in the game since day one. Stop whining and trolling Anet if this dumb issues. Banners are fun.

  • DeceiverX.8361DeceiverX.8361 Member ✭✭✭✭

    It's a good change.
    Now if we could just fix the classes...

    You sure that Sniper idea is as good as you thought it was gonna be?
    Because I think my original idea is better.

  • Infusion.7149Infusion.7149 Member ✭✭✭✭
    edited November 18, 2020

    There's your Q4 2020 WvW patch ! ;)

    @Menzo.2185 said:
    The worst kitten idea EVER!!!!! The banners are in the game since day one. Stop whining and trolling Anet if this dumb issues. Banners are fun.

    I hope this is sarcasm, tactivators did not exist "day one" and it costed gold to upgrade structures and repair armor.

  • @JusticeRetroHunter.7684 said:

    @KrHome.1920 said:
    Thief and ranger killed roaming and they are still there.

    thief and ranger have existed since the beginning of the game...they didn't kill roaming.

    Mounting up means being able to pick and choose the battles you wantto fight.

    so just like thieves and mesmers?

    Since you can just mounts-go-brrrr your way through enemies, there's no agency...people just avoid fights they think they can't win and in turn more players end up choosing more favorable fights = more zerging less roaming.

    so just like thieves and mesmers? Who just stealth up and wait for the opportune moment to jump an unexpecting victim?

    Every time I go wvw, I see plenty of roamers. Ok, mostly thieves and rangers... Maybe you are just on the wrong servers?

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Menzo.2185 said:
    The worst kitten idea EVER!!!!! The banners are in the game since day one. Stop whining and trolling Anet if this dumb issues. Banners are fun.

    Found Banner main #2.

    Being used in your own area allows it to be used for defense of a structure.

    Thank You for the {MEME}

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭✭

    @archmagus.7249 said:

    @Tiagoht.7549 said:
    Next change based on the cry of the players: removing the only feature released for wvw in the last 10 years. The warclaw

    Sure. PvE gets mounts and WvWers complain about not having a mount, and now that you have a mount you want it removed? Next you're going to say that we shouldn't have gliding.

    I never saw one post that asked for mounts in WvW

  • knite.1542knite.1542 Member ✭✭✭

    @archmagus.7249 said:

    @Tiagoht.7549 said:
    Next change based on the cry of the players: removing the only feature released for wvw in the last 10 years. The warclaw

    Sure. PvE gets mounts and WvWers complain about not having a mount, and now that you have a mount you want it removed? Next you're going to say that we shouldn't have gliding.

    Who? Who was doing this complaining? Link a post please

    If your team wins it's because of everyone else. If your team loses, blame the thief.
    ranger is OP but holo is more OP so its fine
    Why do this matter at all, you have people asking you why play so bad as fractal god?
    If they would pull that kitten on me, i would sue instantly. And i have enough time and money to finish that.
    Balance? More like a bunch of random nerfs done by interns.

  • Threather.9354Threather.9354 Member ✭✭✭✭
    edited November 20, 2020

    @archmagus.7249 said:

    @Tiagoht.7549 said:
    Next change based on the cry of the players: removing the only feature released for wvw in the last 10 years. The warclaw

    Sure. PvE gets mounts and WvWers complain about not having a mount, and now that you have a mount you want it removed? Next you're going to say that we shouldn't have gliding.

    Indeed, gliding in its current form is very badly implemented due to the incombat movement speed and safety it gives compared to attackers.

    So following should be done to gliding:

    • Can't be activated in combat

    If that is unreasonable, then at least the speed should be cut down within combat.

    No more wall/high ground camping with 100% safety even if enemy is right next to your face please.

    Riformed - Back but playing casually
    Diamond Legend
    ~Fix WvW plz~

  • Okay, the new range is WAAAAY too drastic. I thought the change would have been towards the border of the objective the banner is slotted for, not up to 2 feet outside the Keep/Tower/Castle...