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Weapon speculations for EoD elite specs

dou.7083dou.7083 Member
edited January 12, 2021 in Professions

What weapon do you think each class will be able to use with the addition of the new elite specs in EoD?
Let's speculate.

My guesses for the classes that I play are as follows:
Mesmer - either daggers or a long/short bow. I think daggers are a safer bet, but I'd really love to see a bow. Daggers could be a power version of axe with a few additional twists, and bows would be something like pistol skill 1 and staff skill 3, that type of phantasm generation combined with 900/1200 range
Warrior - staff. Something similar to revenant's staff, something support-esque probably
Ele - greatsword would be lovely. Maybe even done in the faith of mesmer's greatsword or revenant's hammer
Revenant - tough call because the use range of the existing weapons is so good, but I'll go with mh mace or oh warhorn

<1

Comments

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited January 11, 2021

    My speculations hopes are:
    Warrior: Sceptre (spear skin, warrior will throw scepter like Javelins)
    Revenant: dual Daggers (mid range), Longbow (single target, long range) or Sceptre + Focus (mid range)
    Guardian: offhand Sword (melee)
    Ranger: Hammer (melee)
    Engineer: main hand Mace (melee)
    Thief: Hammer (melee) or offhand Sword (melee)
    Elementalist: Longbow (single target, long range)
    Necromancer: offhand Axe (mid Range) or main hand Sword (melee)
    Mesmer: dual Daggers (mid range)

  • Smoosh.2718Smoosh.2718 Member ✭✭✭✭

    @dou.7083 said:
    Warrior - staff. Something similar to revenant's staff, something support-esque probably

    @Fueki.4753 said:
    Warrior: Sceptre (spear skin, warrior will throw scepter like Javelins)

    @Lan Deathrider.5910

    Im sure I dont need to say anything here. You know what Im going to say.

  • I’ll go for scepter for warrior

    Skill one: hit enemy with scepter
    Skill two: hit enemy harder. Causes stun.
    Skill three: stab enemy with sharp bottom end of scepter, causes bleeding.

    Be careful what you ask for
    ANet might give it to you.

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  • @Just a flesh wound.3589 said:
    I’ll go for scepter for warrior

    Skill one: hit enemy with scepter
    Skill two: hit enemy harder. Causes stun.
    Skill three: stab enemy with sharp bottom end of scepter, causes bleeding.

    Please no... See @Smoosh.2718

  • @Lan Deathrider.5910 said:

    @Just a flesh wound.3589 said:
    I’ll go for scepter for warrior

    Skill one: hit enemy with scepter
    Skill two: hit enemy harder. Causes stun.
    Skill three: stab enemy with sharp bottom end of scepter, causes bleeding.

    Please no... See @Smoosh.2718

    I seem to remember a dev saying that with the addition of elite specs, eventually all professions will have access to all weapons.

    “You hear that, Mr. Anderson? That's the sound of inevitability,”

    Be careful what you ask for
    ANet might give it to you.

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  • Tseison.4659Tseison.4659 Member ✭✭✭
    edited January 11, 2021

    Mesmer
    Warhorn (which I don’t want nor do we need another kitten off band weapon just for two measly weapon skills).

    Main hand Pistol

    OR

    Dual wielding Daggers that are long range. Think of Irelia from LoL kind of style.

    These are the weapons that make the most sense for the next E-Spec but we’re not sure what we’ll get since it depends on the theme they’re going for when we go to Cantha.

    But with that said:
    Warhorn = Shouts
    Pistol = Tricks
    Daggers = Stances

  • lokh.2695lokh.2695 Member ✭✭✭✭

    Elementalist - Pistols
    Mesmer - Daggers
    Necromancer - Longbow
    Engineer - Mace
    Ranger - Rifle
    Thief - Torch
    Warrior - Staff
    Guardian - Warhorn
    Revenant - Greatsword

    Why bother, just delete the official Forum.

  • @Just a flesh wound.3589 said:

    @Lan Deathrider.5910 said:

    @Just a flesh wound.3589 said:
    I’ll go for scepter for warrior

    Skill one: hit enemy with scepter
    Skill two: hit enemy harder. Causes stun.
    Skill three: stab enemy with sharp bottom end of scepter, causes bleeding.

    Please no... See @Smoosh.2718

    I seem to remember a dev saying that with the addition of elite specs, eventually all professions will have access to all weapons.

    “You hear that, Mr. Anderson? That's the sound of inevitability,”

    Realistically that is not possible due to the initial imbalance of weapon availability of Elementalist and Engineer no matter what a single dev said. Unless of course some especs just revamp other weapon sets...

    That said Pistol/Pistol fills more check boxes for what Warrior needs than either staff or scepter, but then watch Shortbow happen...

  • Headcase.4618Headcase.4618 Member ✭✭✭

    Here's what I'd like to see for e-spec weapons;

    Guardian: OH sword
    Warrior: Staff
    Revenant: Scepter/focus/dagger*
    Ranger: Hammer
    Thief: Mace
    Engineer: Staff/mace**
    Mesmer: Dual daggers
    Elementalist: Dual pistols
    Necromancer: Longbow/shortbow*

    *Either/or
    **I have two different e-spec ideas for engi

  • Smoosh.2718Smoosh.2718 Member ✭✭✭✭

    Thanks Lan, saved me from going on a massive rant on why Staff/Sceptor would bring nothing new to the warrior class.
    It's going to be pistol for warrior, end of. If its not then a huge mistake was made and we'll end up with another half baked weapon that no one will use after trying it out for a week. (Please see the torch, seriously... why even bother using that weapon?)

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    Elementalist: Riffle (I want a magic riffle!)
    Engineer: Focus (I know some people think/want either a main hand or a 2H weapon but I think even an off hand will be manageable)
    Guardian: Warhorn (It should already have it as a core weapon)
    Mesmer: Pistol main hand (I want it since september 2012!)
    Necromancer: Axe off-hand (because nobody else want it ;) )
    Ranger: scepter (I mean shepherd use something akin to a scepter to lead their sheeps... It feel like it would fit well in a ranger's hand)
    Revenant: Dagger
    Thief: Torch (It would be a nice weapon to fit it's smoke and shadows domain. It would also fit a graverobber theme)
    Warrior: Pistol (either MH, OH or both)

  • draxynnic.3719draxynnic.3719 Member ✭✭✭✭

    @Smoosh.2718 said:
    (Please see the torch, seriously... why even bother using that weapon?)

    Because it's the recommended offhand counterpart for sword in just about every currently recommended condi build for PvE, including raids?

    The quality of a weapon tends to depend more on how well it's implemented than what it actually is. Half the Guardian subforum was demanding longbow before HoT... now it's barely used anywhere. Meanwhile, the mesmer forum groaned at chronomancer shield, and they're kind of justified with what it's become now, but it was meta-defining for a couple of modes until it got nerfed.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @Smoosh.2718 said:
    Thanks Lan, saved me from going on a massive rant on why Staff/Sceptor would bring nothing new to the warrior class.
    It's going to be pistol for warrior, end of. If its not then a huge mistake was made and we'll end up with another half baked weapon that no one will use after trying it out for a week.

    And yet, Pistol is going to do the exact same you claim Staff and Sceptre were to do:
    I'll bring nothing new to the profession.
    It'd just end as a lesser rifle with less damage, less skills and less range.

    Please see the torch

    Torch still is a good weapon for condition berserkers and part of the Snowcrow META for condition-based warriors.

    why even bother using that weapon?

    There are people who enjoy using it.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭
    edited March 29, 2021

    @Dadnir.5038 said:
    Engineer: Focus (I know some people think/want either a main hand or a 2H weapon but I think even an off hand will be manageable)

    About the engineer focus: It is not managable as long as Anet refuses to add more mainhand weapons to core engineer. Giving us an offhand weapon means it will literally just have 1 possible weapon combination: pistol/focus in this case. Which would be just terrible, tbh, especially since mainhand pistol pretty much sucks....

  • @Fueki.4753 said:

    @Smoosh.2718 said:
    Thanks Lan, saved me from going on a massive rant on why Staff/Sceptor would bring nothing new to the warrior class.
    It's going to be pistol for warrior, end of. If its not then a huge mistake was made and we'll end up with another half baked weapon that no one will use after trying it out for a week.

    And yet, Pistol is going to do the exact same you claim Staff and Sceptre were to do:
    I'll bring nothing new to the profession.
    It'd just end as a lesser rifle with less damage, less skills and less range.

    It would be dual wielded. So 5 more skills not 3 or 2.
    Warrior needs a 1 handed range option.
    Warrior needs a mid range option.
    Whether it does less DPS or more DPS depends on the skill loadout. Axe does better DPS than Greatsword and it is a 1H weapon. The fact that it is 1H is irrelevant to what DPS potential it could have.

    Please see the torch

    Torch still is a good weapon for condition berserkers and part of the Snowcrow META for condition-based warriors.

    Torch does have its place, but only in Raids really. It is a good pair with MH Sword, but mainly due to Anet's refusal to properly rework OH weapons.

    why even bother using that weapon?

    There are people who enjoy using it.

    ^ Rule of cool. On the same rule of cool Pistol/Sword, sword/pistol, and pistol/warhorn are all so much cooler than staff or scepter/any.

    That said Pistol/Pistol offers the most to warrior of the available options.
    1) Can be a ranged DPS with support built into it via the espec traitline
    2) Offers an OH option that could potentially compete with shield in competitive if done right.
    3) Offers a 1h range option. That could be used with shield or warhorn, or paired with 1h melee weapon.

    Think of this
    F1: (only one tier, others lost for whatever mechanic there is) Blast targeted area for high damage, applies weakness to foes hit. blast finisher.
    AA does what AA does but would be a 20% projectile finisher per shot.
    Pistol 2: 4s cd moderate damage blast finisher ground targeted aoe.
    Pistol 3: 8s cd moderate damage fire field, pulses damage and burn stacks per pulse, 1s pulses, last 5s.
    Warhorn in the OH.

    Utilities would be something like PBAoE bombs that set a field and blast them immediately.
    Heal is a water bomb. does an inital heal for you then you get the heal from blasting a water field. The field persists for 5s cleansing condis for allies within it and granting a small amount of healing per tick.
    Add in a lightening bomb that pulses superspeed (only a 2s duration on the field), smoke bomb that blinds foes per pulse (3s field duration) and a few others. Each bomb blasts its own field for a blast finisher. Have one or two also be stunbreaks.

    Throw in the heal bomb, one or two more with the other utility slots being shouts.

    Then have a traitline that potentially grants things like AoE protection and AoE barrier on using a blast finisher. Or something more offensive like AoE vulnerability, but 10 stacks of it. Or possibly even traits that have burning applied per blast finisher.

    You see the possibilities now?

    You could easily apply protection and barrier to where it needs to be with a ground targeted field and ground targeted blast finishers. You can also drop a water field that could be blasted by you 4 times to heal your party along with pulsing healing and condi cleanse at that location.
    Stealth for the party that can be used to cover warriors biggest weakness, highly telegraphed attacks.

    Sample Pistol OH skills:
    Pistol 4 would be an evade that leaves a trail of poison vapers that apply poison and weakness. 12s CD
    Pistol 5 would be something similar to Unload, Volley, and Rapid fire. Each shot would be 100% projectile finisher. 20s CD, but with very high burst damage. Reflects enemy projectiles during the channel.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭

    My personal picks for weapons:

    • Warrior - staff (polearm gameplay)
    • Guardian - sword OH
    • Revenant - greatsword
    • Engineer - mace MH + OH
    • Ranger - hammer
    • Thief - torch
    • Elementalist - longbow
    • Mesmer - shortbow
    • Necromancer - shield
  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited January 12, 2021

    @Lan Deathrider.5910 said:
    It would be dual wielded. So 5 more skills not 3 or 2.

    It doesn't have to and Warrior should not get two weapons again.
    Warriors already had more weapons than other professions baseline and now got three weapons via elite specializations when everything else only got two.
    Giving them another two would be quite unfair.

    Warrior needs a 1 handed range option.
    Warrior needs a mid range option.

    That's nothing a Javelin/Sceptre-used-as-Javelin couldn't do.

    Rule of cool. On the same rule of cool Pistol/Sword, sword/pistol, and pistol/warhorn are all so much cooler than staff or scepter/any.

    This is just your opinion though.
    To me, a Warrior using a Pistol would look even more stupid than a neon-green Daredevil wielding Kasmeer's Staff.

    Can be a ranged DPS with support built into it via the espec traitline
    Offers a 1h range option. That could be used with shield or warhorn, or paired with 1h melee weapon.

    As mentioned above, a javelin could do the same.

    AA does what AA does but would be a 20% projectile finisher per shot.

    Javelin could work as Projectile Finishers, too.

    Pistol 2: 4s cd moderate damage blast finisher ground targeted aoe.

    To me, ground-targetted Areas a just terrible.

    Utilities would be something like PBAoE bombs that set a field and blast them immediately.

    Or utilities could be something entirely different and they don't actually matter to the choice of weapon, which this thread is about.

    To me, your idea simply sounds like you want a different flavour of Bombs Engineer.
    From just reading it, it feels even less like a Warrior than Spellbreaker does.

  • @Fueki.4753 said:

    @Lan Deathrider.5910 said:
    It would be dual wielded. So 5 more skills not 3 or 2.

    It doesn't have to and Warrior should not get two weapons again.
    Warriors already had more weapons than other professions baseline and now got three weapons via elite specializations when everything else only got two.
    Giving them another two would be quite unfair.

    That's irrelevant. Any weapon warrior gets in the MH they get to dual wield. It's their thing since 2013.

    Warrior needs a 1 handed range option.
    Warrior needs a mid range option.

    That's nothing a Javelin/Sceptre-used-as-Javelin couldn't do.

    That just sounds stupid to even visualize, and yes that is my opinion.

    Rule of cool. On the same rule of cool Pistol/Sword, sword/pistol, and pistol/warhorn are all so much cooler than staff or scepter/any.

    This is just your opinion though.
    To me, a Warrior using a Pistol would look even more stupid than a neon-green Daredevil wielding Kasmeer's Staff.

    But rifle warrior isn't?

    No heavy class has pistol, and to me warrior is the best of the three to give it to since it already uses rifle.

    Can be a ranged DPS with support built into it via the espec traitline
    Offers a 1h range option. That could be used with shield or warhorn, or paired with 1h melee weapon.

    As mentioned above, a javelin could do the same.

    True, but scepter on warrior would be bad.

    AA does what AA does but would be a 20% projectile finisher per shot.

    Javelin could work as Projectile Finishers, too.

    See previous statement s.

    Pistol 2: 4s cd moderate damage blast finisher ground targeted aoe.

    To me, ground-targetted Areas a just terrible.

    Eh. They take skill true, but it also offers versatility over blasting whatever field a target happens to stand on for you.

    Utilities would be something like PBAoE bombs that set a field and blast them immediately.

    Or utilities could be something entirely different and they don't actually matter to the choice of weapon, which this thread is about.

    Hey, I offered up utilities that mesh with the weapon but also function without it so that other weapon sets can be used. Anet loves synergy, don't you?

    To me, your idea simply sounds like you want a different flavour of Bombs Engineer.

    Well the devs have said that the especs are their version of cross classing and that Holo was essentially Engi/Warrior. What I suggested is essentially Warrior/Engi.

    From just reading it, it feels even less like a Warrior than Spellbreaker does.

    That's your opinion, but what I described is actually very versatile and can be used in a number of ways with several OH ang MH pairings to either be very supportive, or very aggressive. Versatility is another thing that is a warrior hallmark since 2013.

  • Smoosh.2718Smoosh.2718 Member ✭✭✭✭

    @Fueki.4753 said:

    @Lan Deathrider.5910 said:
    It would be dual wielded. So 5 more skills not 3 or 2.

    It doesn't have to and Warrior should not get two weapons again.
    Warriors already had more weapons than other professions baseline and now got three weapons via elite specializations when everything else only got two.
    Giving them another two would be quite unfair.

    Warrior needs a 1 handed range option.
    Warrior needs a mid range option.

    That's nothing a Javelin/Sceptre-used-as-Javelin couldn't do.

    Rule of cool. On the same rule of cool Pistol/Sword, sword/pistol, and pistol/warhorn are all so much cooler than staff or scepter/any.

    This is just your opinion though.
    To me, a Warrior using a Pistol would look even more stupid than a neon-green Daredevil wielding Kasmeer's Staff.

    Can be a ranged DPS with support built into it via the espec traitline
    Offers a 1h range option. That could be used with shield or warhorn, or paired with 1h melee weapon.

    As mentioned above, a javelin could do the same.

    AA does what AA does but would be a 20% projectile finisher per shot.

    Javelin could work as Projectile Finishers, too.

    Pistol 2: 4s cd moderate damage blast finisher ground targeted aoe.

    To me, ground-targetted Areas a just terrible.

    Utilities would be something like PBAoE bombs that set a field and blast them immediately.

    Or utilities could be something entirely different and they don't actually matter to the choice of weapon, which this thread is about.

    To me, your idea simply sounds like you want a different flavour of Bombs Engineer.
    From just reading it, it feels even less like a Warrior than Spellbreaker does.

    Flavour text:
    Warrior is a weapon master and can use ALL mainhand 1h weapons offhand as well as mainhand.
    Warrior has and always will have access to the most weapons in the game.

    Warrior is the ONLY core class in the game that does not have a 1h range weapon. Thus Warrior needs a ranged weapon that has the ability to be mainhand or offhand to put pressure onto the target as a main source of damage or secondary.

    Javalin? What weapon is going to suit that? Seeing weapons which have 2-3 skins that suit it doesnt sit well in my books. Like the repurposed Staff for melee... its jarring to see and has no good legendary skins for melee use.

    If we end up getting a scepter mainhand for thowing, what options does that leave you with? Shield offhand? Warhorn, Axe and Sword. At least with Pistol Pistol, you can work around your build you play with, keep axe your mainhand and have that mid range pressure on the offhand. Or go for a 'commander' spec, pistol mainhand, warhorn offhand and use support abilities.

    I see far more reasons for it to be pistol than it to be any other weapon. (Also please do note that I do not trust Anet to create a fluid throwing animation that looks good... Seriously look at the Elonians throwing spears, its jarring.)

    Fun Trivia:
    Engineer was going to be the 3rd heavy weight class. This was going to be a pistol/rifle/shield class using heavy armour.
    Warriors of real history, used pistols and rifles.

    So I see no issues with having warrior be the first heavy weight to finally get the weapon it rightfully needs. Will allow some players to play a full range build if they so wish to.

    But count on this here, If we do get Staff/Scepter, I'll say this now, you will not enjoy using those weapons beyond 1 week.

  • I think a lot of the staff/sceptre crowd are there because they cannot conceive of a support weapon any other way.

    But Javelin? Just bring back land spear like in GW1 and throw it. The animation models are in the game anyway thanks to Loyalist Paragons. And then you'd have tons of skins that work already for the weapon. It would have to be 2H though otherwise you would have the weirdness of throwing that spear along with OH axe, OH mace, and OH sword sitting there.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited January 12, 2021

    @Lan Deathrider.5910 said:
    The animation models are in the game anyway thanks to Loyalist Paragons.

    Don't forget the Dragonhunter's F1 Spear, so we have at least one spear throw that predates the Loyalist Paragons.

    It would have to be 2H though otherwise you would have the weirdness of throwing that spear along with OH axe, OH mace, and OH sword sitting there.

    I don't think it'd be too weird if Arenanet shrinked the underwater Spear skins into one-handed size.

  • medivh.4725medivh.4725 Member ✭✭
    edited January 15, 2021

    Also could you design a King's series of weapon like it is made for the king, and perhaps design a story line around it? It would be dope. Like accomplish certain quest to unlock. Etc. ,
    Lastly pls make weapons look realistic, like they are heavy and will do damage and less cartoonish looking.
    Also there is real lack of cool sword skins. You might want to introduce more to the ecosystem to keep gamers interested..

  • draxynnic.3719draxynnic.3719 Member ✭✭✭✭

    @Kodama.6453 said:

    @Dadnir.5038 said:
    Engineer: Focus (I know some people think/want either a main hand or a 2H weapon but I think even an off hand will be manageable)

    About the engineer focus: It is not managable as long as Riot refuses to add more mainhand weapons to core engineer. Giving us an offhand weapon means it will literally just have 1 possible weapon combination: pistol/focus in this case. Which would be just terrible, tbh, especially since mainhand pistol pretty much sucks....

    Largely agreed, although I don't think engineer pistol mainhand is THAT bad. It is a good reason not to give an engineer elite specialistion an ofhand without an accompanying mainhand, though.

    @Lan Deathrider.5910 said:
    ^ Rule of cool. On the same rule of cool Pistol/Sword, sword/pistol, and pistol/warhorn are all so much cooler than staff or scepter/any.

    Rule of cool, by nature, is subjective, especially when we're talking about weapons without considering their actual skills. There is potential for a staff or even scepter for warrior that others might find cool even if you don't.

    Mind you, I can definitely see room for an engineer-light elite specialisation for warrior - might finally pin down what Canach is, even. But it's not the only thing that could possibly work.

    @Fueki.4753 said:

    @Lan Deathrider.5910 said:
    It would be dual wielded. So 5 more skills not 3 or 2.

    It doesn't have to and Warrior should not get two weapons again.
    Warriors already had more weapons than other professions baseline and now got three weapons via elite specializations when everything else only got two.
    Giving them another two would be quite unfair.

    I'm not sure this really follows? 'Having lots of weapon options' was always supposed to be one of the strengths of warrior, and considering that their three involves two offhands, I'm not convinced that they've actually came out better off from elite specialisation weapons than professions that got two autoattack-capable weapons.

    Rule of cool. On the same rule of cool Pistol/Sword, sword/pistol, and pistol/warhorn are all so much cooler than staff or scepter/any.

    This is just your opinion though.
    To me, a Warrior using a Pistol would look even more stupid than a neon-green Daredevil wielding Kasmeer's Staff.

    Rytlock uses a pistol in the early dungeons.

    I think there is a valid point to be made that, in a world where warriors have already progressed to using gunpowder weapons, they wouldn't hold back from using pistols. They'd be useful ranged sidearms that are more convenient than a full-sized handgun or bow.

    What I think could be interesting, actually, is for warrior to have pistols that are explicitly not designed to work together. Offhand pistol could have skills that are intended to synergise best with a melee weapon, such as a cripple that could help with gap closing, and a pistol-whip or conk-the-enemy-with-the-handle style melee CC. The mainhand pistol could then be a fairly typical ranged MH weapon, but one that potentially synergises better with shield for defence or warhorn for support, or potentially even an offhand melee weapon, than offhand pistol.

  • @draxynnic.3719 said:

    @Lan Deathrider.5910 said:
    ^ Rule of cool. On the same rule of cool Pistol/Sword, sword/pistol, and pistol/warhorn are all so much cooler than staff or scepter/any.

    Rule of cool, by nature, is subjective, especially when we're talking about weapons without considering their actual skills. There is potential for a staff or even scepter for warrior that others might find cool even if you don't.

    Mind you, I can definitely see room for an engineer-light elite specialisation for warrior - might finally pin down what Canach is, even. But it's not the only thing that could possibly work.

    If you look at Canache's skill loadout it mirrors a warrior with Shield Mastery and Runes of the Guardian equipped. He even has an Endure Pain like ability and a superior Shield Bash. Bombs can be purchased by anyone in PvE to use. 100% certain he is a Warrior using PvE available consumables. But yeah if Warrior got a pistol/pistol engineer-esc e-spec Canache would definitely be the NPC to showcase it.

    What I think could be interesting, actually, is for warrior to have pistols that are explicitly not designed to work together. Offhand pistol could have skills that are intended to synergise best with a melee weapon, such as a cripple that could help with gap closing, and a pistol-whip or conk-the-enemy-with-the-handle style melee CC. The mainhand pistol could then be a fairly typical ranged MH weapon, but one that potentially synergises better with shield for defence or warhorn for support, or potentially even an offhand melee weapon, than offhand pistol.

    That sample Pistol/Pistol bar I gave is pretty much that. MH meshes well with WH and Shield and the OH is an aggressive side piece for MH weapons like axe and sword.

    Have Leg Specialist traited:
    Then you have combos like Axe 3->Pistol 5, or Mace 3-> Pistol 5, or Mace F1 -> Pistol 5. Or about face ->Pistol 4-> about face ->Axe 2 -> F1, or the same sequence but with Mace 3 instead of Axe 2.

    With sword you could do Pistol 4 -> Sword 2 -> F1 ->stow cancel -> Pistol 5 -> Sword 3 (or sword 3-> pistol 5).

    You'd have some aggressive combos, some of which involve using about face and stow cancels. I'd personally really like the Axe/Pistol and Sword/Pistol combos, but I'd also really dig pistol/warhorn pistol/shield.

  • Yasai.3549Yasai.3549 Member ✭✭✭✭

    Revenant : Fist
    Ranger : Fist
    Thief : Fist
    Warrior : Definitely Fist
    Guardian : Fist
    Elementalist : I cast Fist
    Engineer : Fist
    Mesmer : I cast Fist
    Necromancer : I cast Fist

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • draxynnic.3719draxynnic.3719 Member ✭✭✭✭

    @Lan Deathrider.5910 said:

    @draxynnic.3719 said:

    @Lan Deathrider.5910 said:
    ^ Rule of cool. On the same rule of cool Pistol/Sword, sword/pistol, and pistol/warhorn are all so much cooler than staff or scepter/any.

    Rule of cool, by nature, is subjective, especially when we're talking about weapons without considering their actual skills. There is potential for a staff or even scepter for warrior that others might find cool even if you don't.

    Mind you, I can definitely see room for an engineer-light elite specialisation for warrior - might finally pin down what Canach is, even. But it's not the only thing that could possibly work.

    If you look at Canache's skill loadout it mirrors a warrior with Shield Mastery and Runes of the Guardian equipped. He even has an Endure Pain like ability and a superior Shield Bash. Bombs can be purchased by anyone in PvE to use. 100% certain he is a Warrior using PvE available consumables. But yeah if Warrior got a pistol/pistol engineer-esc e-spec Canache would definitely be the NPC to showcase it.

    Canach's exact skill loadout varies depends on the instance. In Hearts and Minds, for instance, corrupted Canach mostly throws grenades, and regular Canach's shield behaves more like a Guardian's, or maybe an Engineer with a larger-than-normal magnetic bubble, than a Warrior's.

    Warrior is probably still closest to him, but I don't think current Warrior really fully reflects him - he's more of a warrior/engineer cross. Holosmith probably comes closest out of what's currently available, but there's a lot of things that holosmith does that Canach doesn't. A warrior elite specialisation with explosive-related utility skills would probably be a fairly close fit.

  • Lily.1935Lily.1935 Member ✭✭✭✭

    @dou.7083 said:
    What weapon do you think each class will be able to use with the addition of the new elite specs in EoD?
    Let's speculate.

    My guesses for the classes that I play are as follows:
    Mesmer - either daggers or a long/short bow. I think daggers are a safer bet, but I'd really love to see a bow. Daggers could be a power version of axe with a few additional twists, and bows would be something like pistol skill 1 and staff skill 3, that type of phantasm generation combined with 900/1200 range
    Warrior - staff. Something similar to revenant's staff, something support-esque probably
    Ele - greatsword would be lovely. Maybe even done in the faith of mesmer's greatsword or revenant's hammer
    Revenant - tough call because the use range of the existing weapons is so good, but I'll go with mh mace or oh warhorn

    I've been trying to guess at this for a while and it honestly depends on what direction arena net wants to go with the elite specs. How much do they want to break the mold? I know they'll break the mold some, because they've done it each time, but I'm not quite sure HOW yet. If we see a major break we could see underwater weapons made into elite spec weapons and the specs that would get that might vary, as I don't think all would.

    It will strongly depend on the theme of the elite spec too. Take scourge for example. the major themes of the elite spec are mummy movies and horror. Torches are often used by the heroes. We also see a theme with the torch as being used to guide lost spirits, which too is a common theme for ghost stories. Torches are also occasionally used to bring spirits to them to burn them for fuel. So the torch fits the spiritualistic and mummy movie theme that the scourge was going for. Or the deadeye's theme was around being a sniper. They ARE their weapon.

    Mesmer

    So, what are the themes the elite specs might fill? Well, the Bard or Siren elite spec concept, a general sound based elite spec, has been pushed for Mesmer since before PoF released so I would say its a safe assumption to make we could get a sound based mesmer. With that prediction my educated guess would be one of two. Either Trident, if say arena net are experimenting more and adding new land weapons, or what I think would be more likely, Warhorn!

    Warrior

    For warrior My guess would be staff or spear. If no other class gets a underwater weapon on land I think warrior would be the first for this to happen. Warrior's elite specs have been fairly safe so far. Nothing TOO crazy so my guess is they'll get something really really crazy. My guess would be a weapon master that weaponizes their weapon swap ability to be an attack or something similar. I also see the possibility of a burst skill or second burst skill that is dependent on your off set weapon giving you unique burst with your inactive weapon. There is also the possibility of an offhand burst ability as well, influenced by your offhand. So I Do think warrior will be given a really unique and complex elite spec with a lot of active weapon combos.

    Elementalist

    Elementalist I think they'll go in the opposite direction from warrior. Where as warrior has had simple elite specs the elementalist has only had added complexity elite specs. My speculation is they'll push for the idea of sticking in an attunment for a long period of time or prevent heavy attunment swapping entirely. And with this they'll give them a weapon that could give her, what I'm expecting is a 2 handed weapon. Longbow or greatsword. Or it might be axe if the GW1 anniversary is a clue...

    Revenant

    Revenant Has been given 2 support elite specs thus far. Which is a far cry from the supposedly loner class that does what they need for power to win. So I imagine they will get a selfish elite spec that focuses on DPS. Mainly Power DPS. And what better weapon for that than greatsword? Revnant is a heavily melee class and shines best at the front line. They have their "tank" spec and a condi support spec so a selfish power spec seems to fit. So my guess is a greatsword especially since Rev players really want that. Or they want scepter with no supporting off hand and to be a dedicated healer and support spec, but I don't see them getting a 3rd support spec.

    Guardian

    Guardian is probably the trickiest class for me to pin Down exactly what I expect them to get. They could get Warhorn. Which could make a lot of sense for them as a support class. Especially since they already have a hyper selfish elite spec in dragonhunter so I don't find it likely a heavily skewed support class would be pushed into another selfish spec, especially with so few options. A Tanking option makes sense for them, as I could see their virtues act more like moving aoe fields for the guardian. And if that's the Case a warhorn with a blast finisher makes a lot of sense. Given the Lore of Cantha too with the ministry of Purity I do think the guardian will be associated with them. SO I'm going to go out on a limb and say the guardian will get Boon strip. My second guess would be offhand sword. Overall I do think guardian will be far more control focused than previous elite specs but still be quite supportive and possibly tanky. So that's my best guess.

    Thief

    Thief I think they could go one of two ways. They could either lean into the assassin more heavily or they could push for something completely different. I Don't think assassin is at all likely for the fact that thief already does almost everything the assassin does but better. And deadeye basically IS everything the assassin is except with a Rifle. So there's very very little ground for the assassin to tread on that hasn't already been tread. With that said my prediction is a more caster type thief. Something more like a Ninja with a heavy focus on Shadow magic. With that I do think thief will get Scepter+focus. I think they'll get BOTH! its been a long while since thief got new duel skills, one of their defining features, so I think here is where Anet will do it especially since assassins of cantha are into mysticism and were followers of Lyss. I do see this elite spec as a more support and control elite spec with condition elements. A more unified steal skill as well without the randomness of the other's to allow for better field control.

    Ranger

    Ranger I do feel will focus more heavily on their pets. So with that a ranged weapon seems likely. I don't think ranger will get rifle or duel pistols so I'm expecting Scepter+focus again here as a caster master of beasts. They will defiantly be a support spec and use some form of beast tactics with FAR better command animal skills that allow you to act almost like you're playing an RTS. You'll have multiple pets out at once, likely dedicated to a pet family instead of 2 different pet species as a swap.

    Engineer

    Another tough one for me. Much like guardian, Engineer might have a difficult time finding the right theme. My best guess is a bow of some kind as either a sort of tech bow or a elixir bow to promote further synergies with alchemy. Engineer i really don't have much beyond that though.

    Necromancer

    And we come to my main. The last one. OF all the elite specs, Necromancer has some of the most obvious paths to go but also it means they can be the hardest to predict since no one would have predicted scourge if it wasn't leaked ahead of time. Their weapon was predicted long ago but as for scourge mechanically itself it wasn't. Necromancer has 4 possible weapons depending on what direction Arena net goes. If its Lovercraftian horror, Trident or Pistol+Pistol or shield. If its Vampire horror, Spear or sword. if its Zombie apocalypse minion master themed, Hammer or Shield. That's a lot of widely different options because Necromancer's theme is generally centered around Horror movie tropes. And Necromancer is really a class that is given top down design. Theme first and everything else designed to fit that theme. its true with reaper its true with scourge. So there is no reason to expect anything less from their elite spec. But I have to make some solid prediction so I'm actually going to say it'll be themed around the Yokai and more specifically the Oni. Not the Guild wars 2 assassin like Oni, but more the traditional man eating demon Yokai. With that guess I'm going to guess Hammer.

    Those are my predictions for the weapons. However I must qualify this with saying that I have an absolute terrible track record for predicting elite specs so I'm probably wrong about EVERYTHING!

  • When I think of Warriors using Staff as a Melee weapon I think of this:

    @ 5:28
    New World does a great job implementing Spears, but we don't actually have to have Spears, since GW2 is known for making weapons do what they want them to do 😉.

  • Smoosh.2718Smoosh.2718 Member ✭✭✭✭

    Don't forget Anet has hinted elite specs before and still does.

    There are many heavy armoured Charr and Norn NPC's using Pistol Pistol. This screams elite spec hint to me.
    I commited to Pistol for warrior quite a while back now. I honestly believe this is the weapon the Warrior will get, which is why I crafted HOPE for the day this goes live.
    To much screams that Pistol is the weapon. The weapon fulfils what the warrior has lacked for years. It provides a viable support weapon that isnt in the face of combat but mid line and providing support, be it shouts, banners or new skills. It provides a much larger choice of weapon combinations once again, we may see an end to axe shield for PvP as an example.

    I can not see many reasons why the warrior should get a staff or 'spear'. The only role that weapon would fulfil is 2h Condition damage... and oh boy we do NOT need that in the game. (Condition damage in my view is a very very boring play style). If its not melee and its ranged... what will it do that rifle doesnt already do? Or longbow to boot. Also forget the concept that they will make a 2h weapon 1h, you can be rest assured that Anet can not physically change the code on this weapon to do so, due to the limitations of the engine.

    Short bow, please see reason above relating to rifle and longbow.

    As for scepter, Can not see this even being remotely viable for warrior due to a massive lack of skins suited for melee or ranged physical combat.

    Focus, is possible as a 1h melee... BUT! What will this bring that is new to the warrior? Axe does physical, dagger does physical and CC, mace does physical debuff and CC, sword does physical and condition damage. I would only expect to see warrior get this weapon once it has all of its damage types present.

    So... this is why I strongly believe warrior is getting pistol as their next elite spec weapon.

    As for skills, warrior currently lacks an ability to summon minions, gadgets/kits/turrets(deployables), the warrior can not use traps (please dont be traps, some of the most boring skills are traps (very cheap to use in pvp too)). The big skill type to me for warrior would be deployables and minions as these would change the way the class is played to an extent. However this being said, knowing Anet they will flip the table over and make a brand new skill type that doesnt have a single rune set for it... Like they did with Rage skills and Preperations for thief.

    Time will tell what weapon the warrior will get, mark my words on this however, if for any reason warrior does get staff / spear. You'll be wishing you got another weapon as they will not change the way you play warrior in the slightest.

  • draxynnic.3719draxynnic.3719 Member ✭✭✭✭
    edited January 16, 2021

    @Smoosh.2718 said:
    Time will tell what weapon the warrior will get, mark my words on this however, if for any reason warrior does get staff / spear. You'll be wishing you got another weapon as they will not change the way you play warrior in the slightest.

    While I largely agree with the rest on principle, this (and a similar statement earlier in your post, I disagree with. There's one role you haven't considered - melee support. May not be something you care for yourself, but it is something that others have proposed.

  • Smoosh.2718Smoosh.2718 Member ✭✭✭✭

    @draxynnic.3719 said:

    @Smoosh.2718 said:
    Time will tell what weapon the warrior will get, mark my words on this however, if for any reason warrior does get staff / spear. You'll be wishing you got another weapon as they will not change the way you play warrior in the slightest.

    While I largely agree with the rest on principle, this (and a similar statement earlier in your post, I disagree with. There's one role you haven't considered - melee support. May not be something you care for yourself, but it is something that others have proposed.

    Melee support could be rolled out with any of the weapons. However in the current possition of warrior, having another melee weapon will not bring anything new to the table that really changes the playstyle of the warrior which is different from the current weapons it has access to.

    Realistically a support spec should be mid ranged, this allows the user to have a good clear view of the battle, who needs help, who needs to be attacked. In many ways you can argue we already do have a 'melee support' with the current getup of shoutbreaker.

    But from a weapon only standpoint ( as i honestly have no clue to what skills they will give the class ) Pistol is the weapon which will change the way the class is played the most, which is what the class needs. Which means in PvP you'll never know if the warrior is going to be in your face or mid ranged (Mid range being 900, the standard for pistol), It will give the class a semi sort of unpredictability to how they will play.

    We shall see how Anet rolls this out, but with the track record of Dragon Response Missions and last years Feb patch... I do not have very high hopes anymore.

  • draxynnic.3719draxynnic.3719 Member ✭✭✭✭

    Pretty sure everyone's going to be raising eyebrows if pistol comes out as melee support. Or shortbow, for that matter. Which... doesn't really leave many options for warrior.

    Existing support specs seem to be showing that ArenaNet disagrees with your idea that supports should be midrange. Revenant's support weapon is melee. Firebrands want to be fairly close to those they're supporting. Engineer and scrapper support is pretty much all melee or close range. What thief support there is relies on the thief being close to their allies. Tempest can support at range with staff, but wants to be in the middle of the group to get the most out of its abilities. Boon chrono works best sitting in the middle of the group too. Only support builds that I'd say are really oriented towards ranged support are druid and scourge, both of which can be quite fiddly to play in practice, and both of which still benefit from getting closer to those they want to support.

    This is possibly a deliberate decision on ArenaNet's part - they WANT supports to need to be close to the action in order to properly support, so that they're in a position where the enemy can target them. And I suspect this goes double for professions that have high sustain or high mobility which can make them hard to kill even when they are in close.

    Expecting a soldier profession to be an exception to that rule seems... unlikely. And a pistol, in context, is unlikely to be presented as a support weapon, beyond allowing warhorn skills to be used from a standoff position. Warhorn skills only have a 600 range, though, so you'd only want to be standing off so far.

    Now, again, I'm not saying that pistol is bad. I'm fairly neutral here, and think both have things that they could bring to the table. It ultimately depends on what ArenaNet thinks that the game needs more. Support Warrior spec, or more ranged options for Warriors.

  • Daddy.8125Daddy.8125 Member ✭✭
    edited March 29, 2021

    I don't know much into speculation, but my hope is mesmer gets daggers or shortbow.

    Although if we get daggers I could see it being a offhand. As we don't have many power damage based off hands currently.

    Torch and pistol are both condi and focus is supportive.

    While we do have main hand sword. Unless they will as OP says launch a double weapon elite.

  • FrownyClown.8402FrownyClown.8402 Member ✭✭✭

    Here are my hopes.
    Warrior-staff
    Ele-pistols
    Thief-mh axe
    Ranger-oh sword
    Necro-mh sword
    Rev-greatsword
    Mesmer-shortbow
    Engi-the need a 1h weapon this time.
    Guardian-mh shield lol

  • hugo.4705hugo.4705 Member ✭✭✭✭

    Engineer scepter - Controlling watchwork minions, echo to aetherblades, shown in EOD trailer
    Warrior - oh pistol based on condis and interupting, inflict blind and cripple, blowout
    Elementalist - longbow attune arrows with elements, inflicting different effects depending on element, ability are circle spells that boost the next attacks
    Mesmer rifle - psychic bar mechanic, boosting bullets with mental force, illusionary ambushes to stun, dazes and stack weaknesses
    Guardian warhorn - imbue yourself with the strentgh of your ancestors, any skill have chance to give you might or fury based on giving good amount of fury and protection
    Revenant Greatsword - ability to stay in the mist to be invulnerable for few moments to deal more damages once enough energy is accumulated, combos
    Ranger Shield - Concentrate natural energies like ley line and store it, the more you have the more powerfull the next skill will be, use ability to increase it.
    Thief Torch - Any weapon skill inflict burning. Burning aoes. You can immolate yourself to gain stacks of might and Resistance boon for a good time. Using it too much can break you and inflict you weakness and slowness.
    Necromancer mh sword - Toxins on any weapons, the attacks inflicts bleeding, poison, slowness and torment. Using sword skills give quickness. The utilities can be poison aoe created by throwing around poison flasks. Walking in them will give boons to you, conditions to foes.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • Kodama.6453Kodama.6453 Member ✭✭✭✭

    @hugo.4705 said:
    Engineer scepter - Controlling watchwork minions, echo to aetherblades, shown in EOD trailer

    Oh great, another minion based elite spec for engineer which needs to get completely reworked years later because it is disfunctional....

  • Antycypator.9874Antycypator.9874 Member ✭✭✭

    Thief:
    a) Another assassin spec: Axe (mh) or Sword (oh).
    b) Magical spec: Scepter.
    c) Bandit themed spec: Mace (mh).
    Elementalist: Longbow or Shortbow.
    Engineer: Mace (mh), + of course new fancy hammer-skin for it.
    Necromancer: Sword (mh).
    Revenant: Greatsword.
    Mesmer: Pistol (mh).

    Master of garbage builds and being useless.

  • SkyCakeLight.3750SkyCakeLight.3750 Member ✭✭✭

    I'm also on the Engineer Mace train. If I'm being extra hopeful, both MH and OH. If I'm being double-extra hopeful, core would get MH Mace and the e-spec would get OH. An alternative to Pistol would be so nice.

  • Raarsi.6798Raarsi.6798 Member ✭✭

    Guardian: Either sword or mace OH, but mostly because I can't think of anything else they'd need.
    Warrior: Staff (oh sure, high health, heavy armored, frontline combatant using pistols? Really?).
    Revenant: Either GS or maybe rifle depending on whatever legend we get.
    Engineer: Thinking torch for hwacha gameplay (if not some oddball caster weapon).
    Ranger: Rifle. Almost seems weird that they haven't gotten this weapon yet.
    Thief: Either maces or axes, at least MH if not dual-wield.
    Elementalist: Either pistols or maces.
    Mesmer: Dagger, either as MH, OH or dual-wield.
    Necromancer: Mace or sword, likely MH only.

    Important to note that it's not about what players think the class needs, but rather what fits the fantasy of whatever the elite spec is going to be.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited April 2, 2021

    @Raarsi.6798 said:
    Ranger: Rifle. Almost seems weird that they haven't gotten this weapon yet.

    Rangers in GW2 are not hunters, so in my opinion it would be weirder if Ranger actually had access to it.

    I'd rather have Ranger get Sceptre and/or Focus and deepen the Nature Magic aspect than them getting access to rifle and becoming Hunters.
    Although Bunny Thumper would still be the best for Ranger in my opinion.

  • Xovian.8572Xovian.8572 Member ✭✭

    If Anet keeps their theme for Thief, we'll get Long Bow, they do not seem to like adding single hand weapons to us, as it has to be built out to include all previous weapons (S3)

    So basically we are left with either Long Bow or Great Sword.
    I'd actually be fine with either, but just my speculation on it.

  • Roda.7468Roda.7468 Member ✭✭✭
    edited April 2, 2021

    Necromancer

    • What I want: Mace (dual?) a power/control weapon.
    • What I expect: Yeah no I expect mace Maybe they'll make it tanky? I can't stop seeing molag bal's mace from elderscrolls.

    Elementalist

    • What I want: Pistol/pistol. Yeah I just wanna convince some people who played wildstar to come to gw2 :P
    • What I expect: Idk, pistol, rifle, and mace are the only untouched weapon types and I don't think they're going to tread over the summon weapons any time soon.

    Mesmer

    • What I want: Dagger/dagger long to mid ranged power weapon, summoning hundreds of spectral blades with a combo filler move like scepter. I want a good, reliable, ranged option for mesmer in content (since the character creation straight up says the class prefers range, yet no real builds exist for them at range in content where build matters) and my favorite aesthetic is Too Many Knives.
    • What I expect: Short bow or warhorn pure support bard class, to 1, throw a bone to those of us who love the bard archetype, and 2, continue to have absolutely no idea what they want to do with mesmer support builds. :) I expect it to be turbo cursed.

    Ranger

    • What I want: Scepter and/or focus, tanky. Maybe make the pet do more work. Reverse the expected roles of pet classes.
    • What I expect: Rifle. Rangers do range. Rangers aren't hunters, but elite specs are supposed to change the profession in drastic ways.

    Thief

    • What I want: Ok stay with me here... Nothing. Throw a wrench in the works! I wanna see the dual wielding feature played with. Give them kits. for their cross profession utility gimmick.
    • What I expect: Sword offhand. We're going to cantha. Assassin is GOING to happen.

    Engineer

    • What I want: Staff. Golemancer. I just really like pet management ok?
    • What I expect: Probably mace or dagger. maybe focusing on tricks and traps?

    Warrior

    • What I want: Staff. offensive Monk.
    • What I expect: Yeah, no staff monk seems plausible.

    Guardian

    • What I want: Ok here me out. Focus mainhand. Support monk. a chanter.
    • What I expect: god I don't know, probably warhorn, maybe they can be the skald.

    Revanent

    • What I want: Arkk, pistol/pistol. Revenant needs some asura representation and I want some psychedelic fractal nonsense.
    • What I expect: Snaff scepter. The golemancer is gonna go here.
  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited April 2, 2021

    @Xovian.8572 said:
    If Anet keeps their theme for Thief, we'll get Long Bow, they do not seem to like adding single hand weapons to us, as it has to be built out to include all previous weapons (S3)

    So basically we are left with either Long Bow or Great Sword.
    I'd actually be fine with either, but just my speculation on it.

    You forgot about Hammer.

  • Raarsi.6798Raarsi.6798 Member ✭✭

    @Fueki.4753 said:
    I'd rather have Ranger get Sceptre and/or Focus and deepen the Nature Magic aspect than them getting access to rifle and becoming Hunters.
    Although Bunny Thumper would still be the best for Ranger in my opinion.

    Actually the nature magic thing would seem weirder to me since Druid is still a thing last I checked.

    I do agree with the Bunny Thumper though.

  • Ganathar.4956Ganathar.4956 Member ✭✭✭
    edited April 3, 2021

    @Xovian.8572 said:
    If Anet keeps their theme for Thief, we'll get Long Bow, they do not seem to like adding single hand weapons to us, as it has to be built out to include all previous weapons (S3)

    So basically we are left with either Long Bow or Great Sword.
    I'd actually be fine with either, but just my speculation on it.

    They added dual skills for all elementalist weapons across 6 attunement combinations. I don't see why they would not be willing to add some extra skills for one hand weapon combinations.

    Sure, they have only added two handed weapons to thief so far, but a sample size of 2 is really a way too small to establish precedent. This is especially true since sniper thief was something that many players wanted to see and Anet just went with it. Despite it being an obviously terrible idea to pair high stealth and mobility with a sniper concept.

  • hatsamu.4327hatsamu.4327 Member ✭✭

    @Xovian.8572 said:
    If Anet keeps their theme for Thief, we'll get Long Bow, they do not seem to like adding single hand weapons to us, as it has to be built out to include all previous weapons (S3)

    So basically we are left with either Long Bow or Great Sword.
    I'd actually be fine with either, but just my speculation on it.

    I'm a bit confused by this. Single hand weapons don't require any more skills than 2-h weapons do, right?

    Off-hand: (2 skills for slots 4 and 5) + (3 DW skills for s,d,p) = 5.
    Main-hand: (2 skills for slots 2 and 3 w/o OH) + (2 DW skills for d,p) + (Skill 1, technically 3 skills if chain) + (Stealth attack) = 6 or 8.
    2-hand: (4 skills for slots 2, 3, 4, and 5) + (Skill 1, technically 3 skills if chain) + (Stealth attack) = 6 or 8.

    Assassin elite spec concept for Thief doesn't make sense anymore.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @Raarsi.6798 said:
    Actually the nature magic thing would seem weirder to me since Druid is still a thing last I checked.

    Druid is mostly space-themed, not nature magic.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭

    @Fueki.4753 said:

    @Raarsi.6798 said:
    Actually the nature magic thing would seem weirder to me since Druid is still a thing last I checked.

    Druid is mostly space-themed, not nature magic.

    Space and the stars are part of nature, tho.
    And even without this nitpick, druid is kinda both.
    Their staff is definitely themed for nature magic, same goes for many traits. Or some animations of glyphs, like the elite one which creates a druidic circle.

  • Xovian.8572Xovian.8572 Member ✭✭

    I'm a bit confused by this. Single hand weapons don't require any more skills than 2-h weapons do, right?

    Off-hand: (2 skills for slots 4 and 5) + (3 DW skills for s,d,p) = 5.
    Main-hand: (2 skills for slots 2 and 3 w/o OH) + (2 DW skills for d,p) + (Skill 1, technically 3 skills if chain) + (Stealth attack) = 6 or 8.
    2-hand: (4 skills for slots 2, 3, 4, and 5) + (Skill 1, technically 3 skills if chain) + (Stealth attack) = 6 or 8.

    For thief adding main hand or off hand adds more then just a single skill set.
    It also changes the 3rd skill depending on the combination being used, as each specific combination is unique.
    So it means adding a skill for each weapon that already exists, so they would add another skill for dagger, sword, pistol.
    In short they wont just add the weapon and one set of 3 skills for primary or one set of 2 skills for OH.

    Simply put, while there may be no precedence as another poster put it, adding a single weapon for thief is "more work", thus i conclude them adding a 2h weapon as they have done in the past. I did forget the war hammer, so there are still 3 they could add (not 2). I personally think this is more likely to happen over them adding a single handed weapon.

    Again, this is my speculation, i could care less if people agree with it or not.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭
    edited April 3, 2021

    @Xovian.8572 said:

    I'm a bit confused by this. Single hand weapons don't require any more skills than 2-h weapons do, right?

    Off-hand: (2 skills for slots 4 and 5) + (3 DW skills for s,d,p) = 5.
    Main-hand: (2 skills for slots 2 and 3 w/o OH) + (2 DW skills for d,p) + (Skill 1, technically 3 skills if chain) + (Stealth attack) = 6 or 8.
    2-hand: (4 skills for slots 2, 3, 4, and 5) + (Skill 1, technically 3 skills if chain) + (Stealth attack) = 6 or 8.

    For thief adding main hand or off hand adds more then just a single skill set.
    It also changes the 3rd skill depending on the combination being used, as each specific combination is unique.
    So it means adding a skill for each weapon that already exists, so they would add another skill for dagger, sword, pistol.
    In short they wont just add the weapon and one set of 3 skills for primary or one set of 2 skills for OH.

    Simply put, while there may be no precedence as another poster put it, adding a single weapon for thief is "more work", thus i conclude them adding a 2h weapon as they have done in the past. I did forget the war hammer, so there are still 3 they could add (not 2). I personally think this is more likely to happen over them adding a single handed weapon.

    Again, this is my speculation, i could care less if people agree with it or not.

    It seems you missed his point there.

    If Anet would create an offhand weapon, then the total sum of skills they have to create is 5 (skill 4 and 5 from the offhand itself, dual wield skills in combination with sword/dagger/pistol respectively).
    If they create a mainhand weapon, then the number of skills is higher than for an offhand weapon, requiring 6 skills to get designed (auto attack, stealth attack, skill 2 and 3 (if wielded without offhand), dual wield skills for dagger and pistol respectively).

    Meanwhile the implementation of another 2handed weapon requires the same amount of skills to get designed like if they created a singlehanded mainhand weapon: 6 (auto attack, stealth attack, skills 2, 3, 4, 5).
    There is just one case that would end up in more workload for Anet. If they would give thief a singlehanded weapon to dual wield (main AND offhand).

    So in other words, as long as Anet doesn't give thief a dual wield (like spellbreaker got with dagger), there is no additional workload for them. Creating an offhand weapon for thief would require even less skills to get designed than for a 2handed weapon, while a mainhand weapon would have the exact same workload.
    So giving thief just a single mainhand or offhand weapon seems quite possible when it comes to the effort they would have to put into it.