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Weapon speculations for EoD elite specs

dou.7083dou.7083 Member
edited January 12, 2021 in Professions

What weapon do you think each class will be able to use with the addition of the new elite specs in EoD?
Let's speculate.

My guesses for the classes that I play are as follows:
Mesmer - either daggers or a long/short bow. I think daggers are a safer bet, but I'd really love to see a bow. Daggers could be a power version of axe with a few additional twists, and bows would be something like pistol skill 1 and staff skill 3, that type of phantasm generation combined with 900/1200 range
Warrior - staff. Something similar to revenant's staff, something support-esque probably
Ele - greatsword would be lovely. Maybe even done in the faith of mesmer's greatsword or revenant's hammer
Revenant - tough call because the use range of the existing weapons is so good, but I'll go with mh mace or oh warhorn

Comments

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited January 11, 2021

    My speculations hopes are:
    Warrior: Sceptre (spear skin, warrior will throw scepter like Javelins)
    Revenant: dual Daggers (mid range), Longbow (single target, long range) or Sceptre + Focus (mid range)
    Guardian: offhand Sword (melee)
    Ranger: Hammer (melee)
    Engineer: main hand Mace (melee)
    Thief: Hammer (melee) or offhand Sword (melee)
    Elementalist: Longbow (single target, long range)
    Necromancer: offhand Axe (mid Range) or main hand Sword (melee)
    Mesmer: dual Daggers (mid range)

  • Smoosh.2718Smoosh.2718 Member ✭✭✭✭

    @dou.7083 said:
    Warrior - staff. Something similar to revenant's staff, something support-esque probably

    @Fueki.4753 said:
    Warrior: Sceptre (spear skin, warrior will throw scepter like Javelins)

    @Lan Deathrider.5910

    Im sure I dont need to say anything here. You know what Im going to say.

  • I’ll go for scepter for warrior

    Skill one: hit enemy with scepter
    Skill two: hit enemy harder. Causes stun.
    Skill three: stab enemy with sharp bottom end of scepter, causes bleeding.

    Be careful what you ask for
    ANet might give it to you.

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  • @Just a flesh wound.3589 said:
    I’ll go for scepter for warrior

    Skill one: hit enemy with scepter
    Skill two: hit enemy harder. Causes stun.
    Skill three: stab enemy with sharp bottom end of scepter, causes bleeding.

    Please no... See @Smoosh.2718

  • @Lan Deathrider.5910 said:

    @Just a flesh wound.3589 said:
    I’ll go for scepter for warrior

    Skill one: hit enemy with scepter
    Skill two: hit enemy harder. Causes stun.
    Skill three: stab enemy with sharp bottom end of scepter, causes bleeding.

    Please no... See @Smoosh.2718

    I seem to remember a dev saying that with the addition of elite specs, eventually all professions will have access to all weapons.

    “You hear that, Mr. Anderson? That's the sound of inevitability,”

    Be careful what you ask for
    ANet might give it to you.

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  • Tseison.4659Tseison.4659 Member ✭✭✭
    edited January 11, 2021

    Mesmer
    Warhorn (which I don’t want nor do we need another kitten off band weapon just for two measly weapon skills).

    Main hand Pistol

    OR

    Dual wielding Daggers that are long range. Think of Irelia from LoL kind of style.

    These are the weapons that make the most sense for the next E-Spec but we’re not sure what we’ll get since it depends on the theme they’re going for when we go to Cantha.

    But with that said:
    Warhorn = Shouts
    Pistol = Tricks
    Daggers = Stances

  • lokh.2695lokh.2695 Member ✭✭✭✭

    Elementalist - Pistols
    Mesmer - Daggers
    Necromancer - Longbow
    Engineer - Mace
    Ranger - Rifle
    Thief - Torch
    Warrior - Staff
    Guardian - Warhorn
    Revenant - Greatsword

    Why bother, just delete the official Forum.

  • @Just a flesh wound.3589 said:

    @Lan Deathrider.5910 said:

    @Just a flesh wound.3589 said:
    I’ll go for scepter for warrior

    Skill one: hit enemy with scepter
    Skill two: hit enemy harder. Causes stun.
    Skill three: stab enemy with sharp bottom end of scepter, causes bleeding.

    Please no... See @Smoosh.2718

    I seem to remember a dev saying that with the addition of elite specs, eventually all professions will have access to all weapons.

    “You hear that, Mr. Anderson? That's the sound of inevitability,”

    Realistically that is not possible due to the initial imbalance of weapon availability of Elementalist and Engineer no matter what a single dev said. Unless of course some especs just revamp other weapon sets...

    That said Pistol/Pistol fills more check boxes for what Warrior needs than either staff or scepter, but then watch Shortbow happen...

  • Headcase.4618Headcase.4618 Member ✭✭✭

    Here's what I'd like to see for e-spec weapons;

    Guardian: OH sword
    Warrior: Staff
    Revenant: Scepter/focus/dagger*
    Ranger: Hammer
    Thief: Mace
    Engineer: Staff/mace**
    Mesmer: Dual daggers
    Elementalist: Dual pistols
    Necromancer: Longbow/shortbow*

    *Either/or
    **I have two different e-spec ideas for engi

  • Smoosh.2718Smoosh.2718 Member ✭✭✭✭

    Thanks Lan, saved me from going on a massive rant on why Staff/Sceptor would bring nothing new to the warrior class.
    It's going to be pistol for warrior, end of. If its not then a huge mistake was made and we'll end up with another half baked weapon that no one will use after trying it out for a week. (Please see the torch, seriously... why even bother using that weapon?)

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    Elementalist: Riffle (I want a magic riffle!)
    Engineer: Focus (I know some people think/want either a main hand or a 2H weapon but I think even an off hand will be manageable)
    Guardian: Warhorn (It should already have it as a core weapon)
    Mesmer: Pistol main hand (I want it since september 2012!)
    Necromancer: Axe off-hand (because nobody else want it ;) )
    Ranger: scepter (I mean shepherd use something akin to a scepter to lead their sheeps... It feel like it would fit well in a ranger's hand)
    Revenant: Dagger
    Thief: Torch (It would be a nice weapon to fit it's smoke and shadows domain. It would also fit a graverobber theme)
    Warrior: Pistol (either MH, OH or both)

  • draxynnic.3719draxynnic.3719 Member ✭✭✭✭

    @Smoosh.2718 said:
    (Please see the torch, seriously... why even bother using that weapon?)

    Because it's the recommended offhand counterpart for sword in just about every currently recommended condi build for PvE, including raids?

    The quality of a weapon tends to depend more on how well it's implemented than what it actually is. Half the Guardian subforum was demanding longbow before HoT... now it's barely used anywhere. Meanwhile, the mesmer forum groaned at chronomancer shield, and they're kind of justified with what it's become now, but it was meta-defining for a couple of modes until it got nerfed.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @Smoosh.2718 said:
    Thanks Lan, saved me from going on a massive rant on why Staff/Sceptor would bring nothing new to the warrior class.
    It's going to be pistol for warrior, end of. If its not then a huge mistake was made and we'll end up with another half baked weapon that no one will use after trying it out for a week.

    And yet, Pistol is going to do the exact same you claim Staff and Sceptre were to do:
    I'll bring nothing new to the profession.
    It'd just end as a lesser rifle with less damage, less skills and less range.

    Please see the torch

    Torch still is a good weapon for condition berserkers and part of the Snowcrow META for condition-based warriors.

    why even bother using that weapon?

    There are people who enjoy using it.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭
    edited January 12, 2021

    @Dadnir.5038 said:
    Engineer: Focus (I know some people think/want either a main hand or a 2H weapon but I think even an off hand will be manageable)

    About the engineer focus: It is not managable as long as Riot refuses to add more mainhand weapons to core engineer. Giving us an offhand weapon means it will literally just have 1 possible weapon combination: pistol/focus in this case. Which would be just terrible, tbh, especially since mainhand pistol pretty much sucks....

  • @Fueki.4753 said:

    @Smoosh.2718 said:
    Thanks Lan, saved me from going on a massive rant on why Staff/Sceptor would bring nothing new to the warrior class.
    It's going to be pistol for warrior, end of. If its not then a huge mistake was made and we'll end up with another half baked weapon that no one will use after trying it out for a week.

    And yet, Pistol is going to do the exact same you claim Staff and Sceptre were to do:
    I'll bring nothing new to the profession.
    It'd just end as a lesser rifle with less damage, less skills and less range.

    It would be dual wielded. So 5 more skills not 3 or 2.
    Warrior needs a 1 handed range option.
    Warrior needs a mid range option.
    Whether it does less DPS or more DPS depends on the skill loadout. Axe does better DPS than Greatsword and it is a 1H weapon. The fact that it is 1H is irrelevant to what DPS potential it could have.

    Please see the torch

    Torch still is a good weapon for condition berserkers and part of the Snowcrow META for condition-based warriors.

    Torch does have its place, but only in Raids really. It is a good pair with MH Sword, but mainly due to Anet's refusal to properly rework OH weapons.

    why even bother using that weapon?

    There are people who enjoy using it.

    ^ Rule of cool. On the same rule of cool Pistol/Sword, sword/pistol, and pistol/warhorn are all so much cooler than staff or scepter/any.

    That said Pistol/Pistol offers the most to warrior of the available options.
    1) Can be a ranged DPS with support built into it via the espec traitline
    2) Offers an OH option that could potentially compete with shield in competitive if done right.
    3) Offers a 1h range option. That could be used with shield or warhorn, or paired with 1h melee weapon.

    Think of this
    F1: (only one tier, others lost for whatever mechanic there is) Blast targeted area for high damage, applies weakness to foes hit. blast finisher.
    AA does what AA does but would be a 20% projectile finisher per shot.
    Pistol 2: 4s cd moderate damage blast finisher ground targeted aoe.
    Pistol 3: 8s cd moderate damage fire field, pulses damage and burn stacks per pulse, 1s pulses, last 5s.
    Warhorn in the OH.

    Utilities would be something like PBAoE bombs that set a field and blast them immediately.
    Heal is a water bomb. does an inital heal for you then you get the heal from blasting a water field. The field persists for 5s cleansing condis for allies within it and granting a small amount of healing per tick.
    Add in a lightening bomb that pulses superspeed (only a 2s duration on the field), smoke bomb that blinds foes per pulse (3s field duration) and a few others. Each bomb blasts its own field for a blast finisher. Have one or two also be stunbreaks.

    Throw in the heal bomb, one or two more with the other utility slots being shouts.

    Then have a traitline that potentially grants things like AoE protection and AoE barrier on using a blast finisher. Or something more offensive like AoE vulnerability, but 10 stacks of it. Or possibly even traits that have burning applied per blast finisher.

    You see the possibilities now?

    You could easily apply protection and barrier to where it needs to be with a ground targeted field and ground targeted blast finishers. You can also drop a water field that could be blasted by you 4 times to heal your party along with pulsing healing and condi cleanse at that location.
    Stealth for the party that can be used to cover warriors biggest weakness, highly telegraphed attacks.

    Sample Pistol OH skills:
    Pistol 4 would be an evade that leaves a trail of poison vapers that apply poison and weakness. 12s CD
    Pistol 5 would be something similar to Unload, Volley, and Rapid fire. Each shot would be 100% projectile finisher. 20s CD, but with very high burst damage. Reflects enemy projectiles during the channel.

  • Kodama.6453Kodama.6453 Member ✭✭✭✭

    My personal picks for weapons:

    • Warrior - staff (polearm gameplay)
    • Guardian - sword OH
    • Revenant - greatsword
    • Engineer - mace MH + OH
    • Ranger - hammer
    • Thief - torch
    • Elementalist - longbow
    • Mesmer - shortbow
    • Necromancer - shield
  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited January 12, 2021

    @Lan Deathrider.5910 said:
    It would be dual wielded. So 5 more skills not 3 or 2.

    It doesn't have to and Warrior should not get two weapons again.
    Warriors already had more weapons than other professions baseline and now got three weapons via elite specializations when everything else only got two.
    Giving them another two would be quite unfair.

    Warrior needs a 1 handed range option.
    Warrior needs a mid range option.

    That's nothing a Javelin/Sceptre-used-as-Javelin couldn't do.

    Rule of cool. On the same rule of cool Pistol/Sword, sword/pistol, and pistol/warhorn are all so much cooler than staff or scepter/any.

    This is just your opinion though.
    To me, a Warrior using a Pistol would look even more stupid than a neon-green Daredevil wielding Kasmeer's Staff.

    Can be a ranged DPS with support built into it via the espec traitline
    Offers a 1h range option. That could be used with shield or warhorn, or paired with 1h melee weapon.

    As mentioned above, a javelin could do the same.

    AA does what AA does but would be a 20% projectile finisher per shot.

    Javelin could work as Projectile Finishers, too.

    Pistol 2: 4s cd moderate damage blast finisher ground targeted aoe.

    To me, ground-targetted Areas a just terrible.

    Utilities would be something like PBAoE bombs that set a field and blast them immediately.

    Or utilities could be something entirely different and they don't actually matter to the choice of weapon, which this thread is about.

    To me, your idea simply sounds like you want a different flavour of Bombs Engineer.
    From just reading it, it feels even less like a Warrior than Spellbreaker does.

  • @Fueki.4753 said:

    @Lan Deathrider.5910 said:
    It would be dual wielded. So 5 more skills not 3 or 2.

    It doesn't have to and Warrior should not get two weapons again.
    Warriors already had more weapons than other professions baseline and now got three weapons via elite specializations when everything else only got two.
    Giving them another two would be quite unfair.

    That's irrelevant. Any weapon warrior gets in the MH they get to dual wield. It's their thing since 2013.

    Warrior needs a 1 handed range option.
    Warrior needs a mid range option.

    That's nothing a Javelin/Sceptre-used-as-Javelin couldn't do.

    That just sounds stupid to even visualize, and yes that is my opinion.

    Rule of cool. On the same rule of cool Pistol/Sword, sword/pistol, and pistol/warhorn are all so much cooler than staff or scepter/any.

    This is just your opinion though.
    To me, a Warrior using a Pistol would look even more stupid than a neon-green Daredevil wielding Kasmeer's Staff.

    But rifle warrior isn't?

    No heavy class has pistol, and to me warrior is the best of the three to give it to since it already uses rifle.

    Can be a ranged DPS with support built into it via the espec traitline
    Offers a 1h range option. That could be used with shield or warhorn, or paired with 1h melee weapon.

    As mentioned above, a javelin could do the same.

    True, but scepter on warrior would be bad.

    AA does what AA does but would be a 20% projectile finisher per shot.

    Javelin could work as Projectile Finishers, too.

    See previous statement s.

    Pistol 2: 4s cd moderate damage blast finisher ground targeted aoe.

    To me, ground-targetted Areas a just terrible.

    Eh. They take skill true, but it also offers versatility over blasting whatever field a target happens to stand on for you.

    Utilities would be something like PBAoE bombs that set a field and blast them immediately.

    Or utilities could be something entirely different and they don't actually matter to the choice of weapon, which this thread is about.

    Hey, I offered up utilities that mesh with the weapon but also function without it so that other weapon sets can be used. Anet loves synergy, don't you?

    To me, your idea simply sounds like you want a different flavour of Bombs Engineer.

    Well the devs have said that the especs are their version of cross classing and that Holo was essentially Engi/Warrior. What I suggested is essentially Warrior/Engi.

    From just reading it, it feels even less like a Warrior than Spellbreaker does.

    That's your opinion, but what I described is actually very versatile and can be used in a number of ways with several OH ang MH pairings to either be very supportive, or very aggressive. Versatility is another thing that is a warrior hallmark since 2013.

  • Smoosh.2718Smoosh.2718 Member ✭✭✭✭

    @Fueki.4753 said:

    @Lan Deathrider.5910 said:
    It would be dual wielded. So 5 more skills not 3 or 2.

    It doesn't have to and Warrior should not get two weapons again.
    Warriors already had more weapons than other professions baseline and now got three weapons via elite specializations when everything else only got two.
    Giving them another two would be quite unfair.

    Warrior needs a 1 handed range option.
    Warrior needs a mid range option.

    That's nothing a Javelin/Sceptre-used-as-Javelin couldn't do.

    Rule of cool. On the same rule of cool Pistol/Sword, sword/pistol, and pistol/warhorn are all so much cooler than staff or scepter/any.

    This is just your opinion though.
    To me, a Warrior using a Pistol would look even more stupid than a neon-green Daredevil wielding Kasmeer's Staff.

    Can be a ranged DPS with support built into it via the espec traitline
    Offers a 1h range option. That could be used with shield or warhorn, or paired with 1h melee weapon.

    As mentioned above, a javelin could do the same.

    AA does what AA does but would be a 20% projectile finisher per shot.

    Javelin could work as Projectile Finishers, too.

    Pistol 2: 4s cd moderate damage blast finisher ground targeted aoe.

    To me, ground-targetted Areas a just terrible.

    Utilities would be something like PBAoE bombs that set a field and blast them immediately.

    Or utilities could be something entirely different and they don't actually matter to the choice of weapon, which this thread is about.

    To me, your idea simply sounds like you want a different flavour of Bombs Engineer.
    From just reading it, it feels even less like a Warrior than Spellbreaker does.

    Flavour text:
    Warrior is a weapon master and can use ALL mainhand 1h weapons offhand as well as mainhand.
    Warrior has and always will have access to the most weapons in the game.

    Warrior is the ONLY core class in the game that does not have a 1h range weapon. Thus Warrior needs a ranged weapon that has the ability to be mainhand or offhand to put pressure onto the target as a main source of damage or secondary.

    Javalin? What weapon is going to suit that? Seeing weapons which have 2-3 skins that suit it doesnt sit well in my books. Like the repurposed Staff for melee... its jarring to see and has no good legendary skins for melee use.

    If we end up getting a scepter mainhand for thowing, what options does that leave you with? Shield offhand? Warhorn, Axe and Sword. At least with Pistol Pistol, you can work around your build you play with, keep axe your mainhand and have that mid range pressure on the offhand. Or go for a 'commander' spec, pistol mainhand, warhorn offhand and use support abilities.

    I see far more reasons for it to be pistol than it to be any other weapon. (Also please do note that I do not trust Anet to create a fluid throwing animation that looks good... Seriously look at the Elonians throwing spears, its jarring.)

    Fun Trivia:
    Engineer was going to be the 3rd heavy weight class. This was going to be a pistol/rifle/shield class using heavy armour.
    Warriors of real history, used pistols and rifles.

    So I see no issues with having warrior be the first heavy weight to finally get the weapon it rightfully needs. Will allow some players to play a full range build if they so wish to.

    But count on this here, If we do get Staff/Scepter, I'll say this now, you will not enjoy using those weapons beyond 1 week.

  • I think a lot of the staff/sceptre crowd are there because they cannot conceive of a support weapon any other way.

    But Javelin? Just bring back land spear like in GW1 and throw it. The animation models are in the game anyway thanks to Loyalist Paragons. And then you'd have tons of skins that work already for the weapon. It would have to be 2H though otherwise you would have the weirdness of throwing that spear along with OH axe, OH mace, and OH sword sitting there.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited January 12, 2021

    @Lan Deathrider.5910 said:
    The animation models are in the game anyway thanks to Loyalist Paragons.

    Don't forget the Dragonhunter's F1 Spear, so we have at least one spear throw that predates the Loyalist Paragons.

    It would have to be 2H though otherwise you would have the weirdness of throwing that spear along with OH axe, OH mace, and OH sword sitting there.

    I don't think it'd be too weird if Arenanet shrinked the underwater Spear skins into one-handed size.

  • medivh.4725medivh.4725 Member ✭✭
    edited 12:29AM

    Also could you design a King's series of weapon like it is made for the king, and perhaps design a story line around it? It would be dope. Like accomplish certain quest to unlock. Etc. ,
    Lastly pls make weapons look realistic, like they are heavy and will do damage and less cartoonish looking.
    Also there is real lack of cool sword skins. You might want to introduce more to the ecosystem to keep gamers interested..

  • draxynnic.3719draxynnic.3719 Member ✭✭✭✭

    @Kodama.6453 said:

    @Dadnir.5038 said:
    Engineer: Focus (I know some people think/want either a main hand or a 2H weapon but I think even an off hand will be manageable)

    About the engineer focus: It is not managable as long as Riot refuses to add more mainhand weapons to core engineer. Giving us an offhand weapon means it will literally just have 1 possible weapon combination: pistol/focus in this case. Which would be just terrible, tbh, especially since mainhand pistol pretty much sucks....

    Largely agreed, although I don't think engineer pistol mainhand is THAT bad. It is a good reason not to give an engineer elite specialistion an ofhand without an accompanying mainhand, though.

    @Lan Deathrider.5910 said:
    ^ Rule of cool. On the same rule of cool Pistol/Sword, sword/pistol, and pistol/warhorn are all so much cooler than staff or scepter/any.

    Rule of cool, by nature, is subjective, especially when we're talking about weapons without considering their actual skills. There is potential for a staff or even scepter for warrior that others might find cool even if you don't.

    Mind you, I can definitely see room for an engineer-light elite specialisation for warrior - might finally pin down what Canach is, even. But it's not the only thing that could possibly work.

    @Fueki.4753 said:

    @Lan Deathrider.5910 said:
    It would be dual wielded. So 5 more skills not 3 or 2.

    It doesn't have to and Warrior should not get two weapons again.
    Warriors already had more weapons than other professions baseline and now got three weapons via elite specializations when everything else only got two.
    Giving them another two would be quite unfair.

    I'm not sure this really follows? 'Having lots of weapon options' was always supposed to be one of the strengths of warrior, and considering that their three involves two offhands, I'm not convinced that they've actually came out better off from elite specialisation weapons than professions that got two autoattack-capable weapons.

    Rule of cool. On the same rule of cool Pistol/Sword, sword/pistol, and pistol/warhorn are all so much cooler than staff or scepter/any.

    This is just your opinion though.
    To me, a Warrior using a Pistol would look even more stupid than a neon-green Daredevil wielding Kasmeer's Staff.

    Rytlock uses a pistol in the early dungeons.

    I think there is a valid point to be made that, in a world where warriors have already progressed to using gunpowder weapons, they wouldn't hold back from using pistols. They'd be useful ranged sidearms that are more convenient than a full-sized handgun or bow.

    What I think could be interesting, actually, is for warrior to have pistols that are explicitly not designed to work together. Offhand pistol could have skills that are intended to synergise best with a melee weapon, such as a cripple that could help with gap closing, and a pistol-whip or conk-the-enemy-with-the-handle style melee CC. The mainhand pistol could then be a fairly typical ranged MH weapon, but one that potentially synergises better with shield for defence or warhorn for support, or potentially even an offhand melee weapon, than offhand pistol.

  • @draxynnic.3719 said:

    @Lan Deathrider.5910 said:
    ^ Rule of cool. On the same rule of cool Pistol/Sword, sword/pistol, and pistol/warhorn are all so much cooler than staff or scepter/any.

    Rule of cool, by nature, is subjective, especially when we're talking about weapons without considering their actual skills. There is potential for a staff or even scepter for warrior that others might find cool even if you don't.

    Mind you, I can definitely see room for an engineer-light elite specialisation for warrior - might finally pin down what Canach is, even. But it's not the only thing that could possibly work.

    If you look at Canache's skill loadout it mirrors a warrior with Shield Mastery and Runes of the Guardian equipped. He even has an Endure Pain like ability and a superior Shield Bash. Bombs can be purchased by anyone in PvE to use. 100% certain he is a Warrior using PvE available consumables. But yeah if Warrior got a pistol/pistol engineer-esc e-spec Canache would definitely be the NPC to showcase it.

    What I think could be interesting, actually, is for warrior to have pistols that are explicitly not designed to work together. Offhand pistol could have skills that are intended to synergise best with a melee weapon, such as a cripple that could help with gap closing, and a pistol-whip or conk-the-enemy-with-the-handle style melee CC. The mainhand pistol could then be a fairly typical ranged MH weapon, but one that potentially synergises better with shield for defence or warhorn for support, or potentially even an offhand melee weapon, than offhand pistol.

    That sample Pistol/Pistol bar I gave is pretty much that. MH meshes well with WH and Shield and the OH is an aggressive side piece for MH weapons like axe and sword.

    Have Leg Specialist traited:
    Then you have combos like Axe 3->Pistol 5, or Mace 3-> Pistol 5, or Mace F1 -> Pistol 5. Or about face ->Pistol 4-> about face ->Axe 2 -> F1, or the same sequence but with Mace 3 instead of Axe 2.

    With sword you could do Pistol 4 -> Sword 2 -> F1 ->stow cancel -> Pistol 5 -> Sword 3 (or sword 3-> pistol 5).

    You'd have some aggressive combos, some of which involve using about face and stow cancels. I'd personally really like the Axe/Pistol and Sword/Pistol combos, but I'd also really dig pistol/warhorn pistol/shield.

  • Yasai.3549Yasai.3549 Member ✭✭✭✭

    Revenant : Fist
    Ranger : Fist
    Thief : Fist
    Warrior : Definitely Fist
    Guardian : Fist
    Elementalist : I cast Fist
    Engineer : Fist
    Mesmer : I cast Fist
    Necromancer : I cast Fist

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • draxynnic.3719draxynnic.3719 Member ✭✭✭✭

    @Lan Deathrider.5910 said:

    @draxynnic.3719 said:

    @Lan Deathrider.5910 said:
    ^ Rule of cool. On the same rule of cool Pistol/Sword, sword/pistol, and pistol/warhorn are all so much cooler than staff or scepter/any.

    Rule of cool, by nature, is subjective, especially when we're talking about weapons without considering their actual skills. There is potential for a staff or even scepter for warrior that others might find cool even if you don't.

    Mind you, I can definitely see room for an engineer-light elite specialisation for warrior - might finally pin down what Canach is, even. But it's not the only thing that could possibly work.

    If you look at Canache's skill loadout it mirrors a warrior with Shield Mastery and Runes of the Guardian equipped. He even has an Endure Pain like ability and a superior Shield Bash. Bombs can be purchased by anyone in PvE to use. 100% certain he is a Warrior using PvE available consumables. But yeah if Warrior got a pistol/pistol engineer-esc e-spec Canache would definitely be the NPC to showcase it.

    Canach's exact skill loadout varies depends on the instance. In Hearts and Minds, for instance, corrupted Canach mostly throws grenades, and regular Canach's shield behaves more like a Guardian's, or maybe an Engineer with a larger-than-normal magnetic bubble, than a Warrior's.

    Warrior is probably still closest to him, but I don't think current Warrior really fully reflects him - he's more of a warrior/engineer cross. Holosmith probably comes closest out of what's currently available, but there's a lot of things that holosmith does that Canach doesn't. A warrior elite specialisation with explosive-related utility skills would probably be a fairly close fit.

  • Lily.1935Lily.1935 Member ✭✭✭✭

    @dou.7083 said:
    What weapon do you think each class will be able to use with the addition of the new elite specs in EoD?
    Let's speculate.

    My guesses for the classes that I play are as follows:
    Mesmer - either daggers or a long/short bow. I think daggers are a safer bet, but I'd really love to see a bow. Daggers could be a power version of axe with a few additional twists, and bows would be something like pistol skill 1 and staff skill 3, that type of phantasm generation combined with 900/1200 range
    Warrior - staff. Something similar to revenant's staff, something support-esque probably
    Ele - greatsword would be lovely. Maybe even done in the faith of mesmer's greatsword or revenant's hammer
    Revenant - tough call because the use range of the existing weapons is so good, but I'll go with mh mace or oh warhorn

    I've been trying to guess at this for a while and it honestly depends on what direction arena net wants to go with the elite specs. How much do they want to break the mold? I know they'll break the mold some, because they've done it each time, but I'm not quite sure HOW yet. If we see a major break we could see underwater weapons made into elite spec weapons and the specs that would get that might vary, as I don't think all would.

    It will strongly depend on the theme of the elite spec too. Take scourge for example. the major themes of the elite spec are mummy movies and horror. Torches are often used by the heroes. We also see a theme with the torch as being used to guide lost spirits, which too is a common theme for ghost stories. Torches are also occasionally used to bring spirits to them to burn them for fuel. So the torch fits the spiritualistic and mummy movie theme that the scourge was going for. Or the deadeye's theme was around being a sniper. They ARE their weapon.

    Mesmer

    So, what are the themes the elite specs might fill? Well, the Bard or Siren elite spec concept, a general sound based elite spec, has been pushed for Mesmer since before PoF released so I would say its a safe assumption to make we could get a sound based mesmer. With that prediction my educated guess would be one of two. Either Trident, if say arena net are experimenting more and adding new land weapons, or what I think would be more likely, Warhorn!

    Warrior

    For warrior My guess would be staff or spear. If no other class gets a underwater weapon on land I think warrior would be the first for this to happen. Warrior's elite specs have been fairly safe so far. Nothing TOO crazy so my guess is they'll get something really really crazy. My guess would be a weapon master that weaponizes their weapon swap ability to be an attack or something similar. I also see the possibility of a burst skill or second burst skill that is dependent on your off set weapon giving you unique burst with your inactive weapon. There is also the possibility of an offhand burst ability as well, influenced by your offhand. So I Do think warrior will be given a really unique and complex elite spec with a lot of active weapon combos.

    Elementalist

    Elementalist I think they'll go in the opposite direction from warrior. Where as warrior has had simple elite specs the elementalist has only had added complexity elite specs. My speculation is they'll push for the idea of sticking in an attunment for a long period of time or prevent heavy attunment swapping entirely. And with this they'll give them a weapon that could give her, what I'm expecting is a 2 handed weapon. Longbow or greatsword. Or it might be axe if the GW1 anniversary is a clue...

    Revenant

    Revenant Has been given 2 support elite specs thus far. Which is a far cry from the supposedly loner class that does what they need for power to win. So I imagine they will get a selfish elite spec that focuses on DPS. Mainly Power DPS. And what better weapon for that than greatsword? Revnant is a heavily melee class and shines best at the front line. They have their "tank" spec and a condi support spec so a selfish power spec seems to fit. So my guess is a greatsword especially since Rev players really want that. Or they want scepter with no supporting off hand and to be a dedicated healer and support spec, but I don't see them getting a 3rd support spec.

    Guardian

    Guardian is probably the trickiest class for me to pin Down exactly what I expect them to get. They could get Warhorn. Which could make a lot of sense for them as a support class. Especially since they already have a hyper selfish elite spec in dragonhunter so I don't find it likely a heavily skewed support class would be pushed into another selfish spec, especially with so few options. A Tanking option makes sense for them, as I could see their virtues act more like moving aoe fields for the guardian. And if that's the Case a warhorn with a blast finisher makes a lot of sense. Given the Lore of Cantha too with the ministry of Purity I do think the guardian will be associated with them. SO I'm going to go out on a limb and say the guardian will get Boon strip. My second guess would be offhand sword. Overall I do think guardian will be far more control focused than previous elite specs but still be quite supportive and possibly tanky. So that's my best guess.

    Thief

    Thief I think they could go one of two ways. They could either lean into the assassin more heavily or they could push for something completely different. I Don't think assassin is at all likely for the fact that thief already does almost everything the assassin does but better. And deadeye basically IS everything the assassin is except with a Rifle. So there's very very little ground for the assassin to tread on that hasn't already been tread. With that said my prediction is a more caster type thief. Something more like a Ninja with a heavy focus on Shadow magic. With that I do think thief will get Scepter+focus. I think they'll get BOTH! its been a long while since thief got new duel skills, one of their defining features, so I think here is where Anet will do it especially since assassins of cantha are into mysticism and were followers of Lyss. I do see this elite spec as a more support and control elite spec with condition elements. A more unified steal skill as well without the randomness of the other's to allow for better field control.

    Ranger

    Ranger I do feel will focus more heavily on their pets. So with that a ranged weapon seems likely. I don't think ranger will get rifle or duel pistols so I'm expecting Scepter+focus again here as a caster master of beasts. They will defiantly be a support spec and use some form of beast tactics with FAR better command animal skills that allow you to act almost like you're playing an RTS. You'll have multiple pets out at once, likely dedicated to a pet family instead of 2 different pet species as a swap.

    Engineer

    Another tough one for me. Much like guardian, Engineer might have a difficult time finding the right theme. My best guess is a bow of some kind as either a sort of tech bow or a elixir bow to promote further synergies with alchemy. Engineer i really don't have much beyond that though.

    Necromancer

    And we come to my main. The last one. OF all the elite specs, Necromancer has some of the most obvious paths to go but also it means they can be the hardest to predict since no one would have predicted scourge if it wasn't leaked ahead of time. Their weapon was predicted long ago but as for scourge mechanically itself it wasn't. Necromancer has 4 possible weapons depending on what direction Arena net goes. If its Lovercraftian horror, Trident or Pistol+Pistol or shield. If its Vampire horror, Spear or sword. if its Zombie apocalypse minion master themed, Hammer or Shield. That's a lot of widely different options because Necromancer's theme is generally centered around Horror movie tropes. And Necromancer is really a class that is given top down design. Theme first and everything else designed to fit that theme. its true with reaper its true with scourge. So there is no reason to expect anything less from their elite spec. But I have to make some solid prediction so I'm actually going to say it'll be themed around the Yokai and more specifically the Oni. Not the Guild wars 2 assassin like Oni, but more the traditional man eating demon Yokai. With that guess I'm going to guess Hammer.

    Those are my predictions for the weapons. However I must qualify this with saying that I have an absolute terrible track record for predicting elite specs so I'm probably wrong about EVERYTHING!