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The Insane Cost of the Icebrood Saga Weapon Collections (Update - Still Insane)

Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭
edited March 26, 2021 in Living World

2 Boreal sets. 1 Tengu. 2 Stormcaller sets. 5 Dragon Slayer sets including Fiery and Icy ascended weapons.

The total so far to craft all of these cost about 10,500 Gold coins to complete!

The Fiery and Icy weapons alone add 6,650 G by themselves. Compare that to the sets from Season 4, Stellar weapons at 864 G and the Heroic Dragonsblood weapons 576 G. Why do devs think this was okay?

Update: After patch March 23rd
The calculations above were made without including the Prismaticite Crystals. The two refinement recipes either lets you need less crystals with orichalcum/mithril evenly OR less crystals less orichlacum with more mithril. The Fiery and Icy weapons require half as many ingots, but it only cut the cost of making the ascended weapons in half.

The Fiery and Icy weapon costs were reduced, but it only put a dent in the heavy costs of Icebrood Saga Weapon Collections overall. The Lodestone cause just as much a problem.

Solution:
Anet should put the bulk of cost of many tiered collections in the end. The Unfinished Azure and Crimson Weapons needing 5 ingots and 10 lodestones is just as much of a problem as the final weapons.

If Anet would have put out all the tiers at once, let us use previous tiers to make the next ones without doubling costs to make fresh weapons each time, that would have been better. For now players are still better off making Legendary weapons instead!

Icebrood Saga weapon collections cost 10500 Gold to craft! Including new Fiery/Icy Weapons!
*Does not include Volcanic Stormcaller set.

Tagged:
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Comments

  • VanWilder.6923VanWilder.6923 Member ✭✭✭

    @Eloc Freidon.5692 said:
    2 Boreal sets. 1 Tengu. 2 Stormcaller sets. 5 Dragon Slayer sets including Fiery and Icy ascended weapons.

    The total so far to craft all of these cost about 10,500 Gold coins to complete!

    The Fiery and Icy weapons alone add 6,650 G by themselves. Compare that to the sets from Season 4, Stellar weapons at 864 G and the Heroic Dragonsblood weapons 576 G. Why do devs think this was okay?

    They just collections which are completely useless for me so I have never bothered to give a glance. Skip them

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Eloc Freidon.5692 said:

    @Ayrilana.1396 said:
    To keep people doing the DRMs although that could backfire and do the opposite if not already. I've farmed daily since the first set of DRMs and after seeing the light at the end of the tunnel pushed further twice, I just gave up. I'd rather buy the ingots than spend the 30 min every day doing the DRMs for what will probably go into next year.

    With the 10 ingots her fiery and icy weapon, it is definitely designed to make you keep doing DRMs for almost 2 years. If you buy the ingots, you'll spend 5700 G. That's IF ecto and orichalcum don't go up, which they will.

    Everyone is better off making legendaries instead.

    It takes about a year if you do the daily three with both boons and get the home instance node.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭
    edited March 10, 2021

    must save gold for next legend after xpac, if theres will be one.
    even tengu ones, look at how much amalgamated gemstone it cost for each weapon.

    i wont bother if they looks match the cost, but they dont, even the fiery

    -- Atlantean Sword --
    The secret of steel has always carried with it a mystery. You must learn its riddle, Conan. You must learn its discipline. For no one - no one in this world can you trust. Not men, not women, not beasts..." [Points to sword] "This you can trust."

  • kenny.7236kenny.7236 Member ✭✭

    I believe I have done Boreal, Stormcaller & Tengu. The reward for the last tier of the last one is a Gift of Ice for crafting FrostFang.

    I am using this "bad situation/design" to farm/gather & sell materials needed for these newer & more expensive weapon collection to fund my legendary weapons crafting.

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭
    edited March 10, 2021

    @Fenom.9457 said:
    I get what they were going for and all, and I know they took it further on purpose because they need to cover this gap as best they can until the expansion, but still. They took it way, way too far and I hope they take this feedback and go back. I think the boreal, stormcaller, and tengu ones were ok. They crossed the limit with the 4th and 5th tiers added today. 5 versions of one set is a little much but passable, the main problem is the expense. One weapon set that’s more than 3 times the cost of a legendary weapon? I mean I know it’s 16 to 1 but still - far too much.

    They should have just let us upgrade the Azure and Crimson weapons or let us salvage previous weapons for half of what we need to make the new ones.

    Unfortunately, they already said it was okay to trash those, so it is impossible now for them to go back and fix it. It is already far too gone.

    Not unless they refund the material costs by AT LEAST half while making these, instead of the trash they reward. OR these can be upgraded to Legendary without Mystic Tributes/Gift of Fortunes and Gift of Masteries.
    .

    This is a colossal mess. This is the Requiem Armor problem amplified, which they promised not to do ever again. Promises broken.

    Icebrood Saga weapon collections cost 10500 Gold to craft! Including new Fiery/Icy Weapons!
    *Does not include Volcanic Stormcaller set.

  • Manasa Devi.7958Manasa Devi.7958 Member ✭✭✭✭

    This is a very good jumping off point.

  • Yasai.3549Yasai.3549 Member ✭✭✭✭

    I have ignored every single collection since Boreal collection.
    It's just not fun to grind for skins, period.

    I think the only way that Anet can make grind worth while for the game is to simply introduce gear progression.
    Something past Ascended, and Legendaries will be upgraded to the next tier by default.

    Without gear progression, people have no real need to grind anything, and the game's longevity is limited to Achievements and Skins.
    Both Acheivements and skins have been grinded and implemented poorly, and it's starting to upset alot of players.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    Only the Dragonslayer ones I consider expensive. The others are pretty fair, all things considered. They are about what collections and crafting should be in my opinion.

  • Yasai.3549Yasai.3549 Member ✭✭✭✭

    @Sobx.1758 said:
    No, thanks.

    It has to happen eventually.
    If not the game will just go through cycles and cycles of recycled content models until it dies.

    There's nothing to grind for, there's nothing to work toward.
    Raids/Strikes aren't getting any harder to challenge players.

    Game is being casualized but now even the casual playerbase feels that skin grind and achievement grind is too much.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • Sobx.1758Sobx.1758 Member ✭✭✭✭
    edited March 14, 2021

    @Yasai.3549 said:

    @Sobx.1758 said:
    No, thanks.

    It has to happen eventually.
    If not the game will just go through cycles and cycles of recycled content models until it dies.

    But it doesn't and -probably most importantly- I don't see how adding gear treadmill fixes anything about what you're saying here?
    Now if you don't want to "grind out skins" then you just... don't. With gear treadmill grind, you're getting forced to grind it out. You say skin grind is unfun, but it's not because "reward is bad", it's because you don't want to grind. Changing optional grind to enforced grind (...or you'll be irrelevant in half of the game's content) fixes nothing, it only makes things worse.

    There's nothing to grind for, there's nothing to work toward.

    You can say that the very moment you grind out most of the gemstore for gold. Somehow I doubt you did.

    Raids/Strikes aren't getting any harder to challenge players.

    And introducing stronger equipment won't make raids/strikes harder or more challenging. What exactly am I missing here?

    Game is being casualized but now even the casual playerbase feels that skin grind and achievement grind is too much.

    The game isn't "being casualized", it was always like this. And again, the skins are optional. If someone doesn't want to grind then they don't need to, that's kind of the point and pretty sure it always was.

  • Yasai.3549Yasai.3549 Member ✭✭✭✭

    @Sobx.1758 said:

    You can say that the very moment you grind out most of the gemstore for gold. Somehow I doubt you did.

    More skins. Great.

    Raids/Strikes aren't getting any harder to challenge players.

    And introducing stronger equipment won't make raids/strikes harder or more challenging. What exactly am I missing here?
    The game isn't "being casualized", it was always like this. And again, the skins are optional. If someone doesn't want to grind then they don't need to, that's kind of the point and pretty sure it always was.

    Because a Gear Treadmill can go hand in hand with harder encounters.
    Fractals has a pseudo progression system with infusions in order to tackle harder fractals due to AR.

    If that much is already in the game, I don't see why Anet can't introduce gear one step up for harder encounters for PvE.
    It will sate the raiding community, give players something to work toward with their weeklies and keep players engaged.

    That being said, several things should happen :
    1. WvW and PvP should have a template gear system, and throw out the amulet system. Let players tailor whatever they want for individual pieces saved into loadouts.
    2. Openworld difficulty will remain relatively the same
    3. introduce harder raids and strikes, and introduce stronger gear

    If the stronger gear is definitely a no-go, then introduce something like AR for upcoming raids and strikes, encouraging players to work toward stronger upgrades to clear these harder content more comfortably.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • Sobx.1758Sobx.1758 Member ✭✭✭✭

    @Yasai.3549 said:

    @Sobx.1758 said:

    You can say that the very moment you grind out most of the gemstore for gold. Somehow I doubt you did.

    More skins. Great.

    If you wanted "something to grind for", there's plenty. The grind not being mandatory is a good thing, so I agree it's great.

    Raids/Strikes aren't getting any harder to challenge players.

    And introducing stronger equipment won't make raids/strikes harder or more challenging. What exactly am I missing here?
    The game isn't "being casualized", it was always like this. And again, the skins are optional. If someone doesn't want to grind then they don't need to, that's kind of the point and pretty sure it always was.

    Because a Gear Treadmill can go hand in hand with harder encounters.

    So your idea about "harder encounters" is what exactly? Scaling the dmg/hp values up so you can see higher numbers?

    Fractals has a pseudo progression system with infusions in order to tackle harder fractals due to AR.

    Yup, which doesn't impact any other type of content. Nothing to do with introducing actual gear treadmill between expansions imo?

    If that much is already in the game, I don't see why Anet can't introduce gear one step up for harder encounters for PvE.

    I still don't see why they should?
    You don't need gear treadmill to have harder content.

    It will sate the raiding community, give players something to work toward with their weeklies and keep players engaged.

    Um... How will adding "stronger eq" somehow "sate raiding community"? How about you start being a bit more specific instead of pretty much repeating "it will be good for everyone" (it won't, it just turns optional grind into a mandatory one) and "we'll finally be able to have harder encounters" (which still doesn't make sense to me at all and I didn't see you explaining it)?

    People that want their weeklies already have them (and possibly will have some more in the future). Optionally. Which is the point.
    From my understanding you're basically repeating "I don't want to grind so force me to grind!". And we come back to my initial response: No, thanks.

  • Yasai.3549Yasai.3549 Member ✭✭✭✭
    edited March 14, 2021

    @Sobx.1758 said:

    From my understanding you're basically repeating "I don't want to grind so force me to grind!". And we come back to my initial response: No, thanks.

    cough achievement grind for Mastery Point is a thing right now, so Anet already implemented mandatory grind, just not in a gear progression way.

    The few Strikes and Metas released during IBS has emphasis on Mastery unlocks for certain mechanics, and even worse, Reward chests.

    My opinion is that if I'm being forced to grind, it should lead to progression of my character.

    IBS Mastery only for IBS content and future content but helps me squat for literally everywhere else is not entirely enticing. (And for the love of god IBS content ain't even fun. Look at DRM)

    Skins are fine, but the way they are implemented right now is not fine, and doubly so for the fact yu have to complete collections for Mastery points which do indeed become mandatory either way.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • Sobx.1758Sobx.1758 Member ✭✭✭✭
    edited March 14, 2021

    @Yasai.3549 said:

    @Sobx.1758 said:

    From my understanding you're basically repeating "I don't want to grind so force me to grind!". And we come back to my initial response: No, thanks.

    cough achievement grind for Mastery Point is a thing right now, so Anet already implemented mandatory grind, just not in a gear progression way.

    cough so now we're coughing while cherry picking less and less from the posts we're answering to I guess -earlier it was half of the post, now it's a single sentence? Ok then. :D

    There's a difference between mastery point system and your "weekly grinding for stronger gear so we can have harder content" or w/e you suggested above.

    My opinion is that if I'm being forced to grind, it should lead to progression of my character.

    Cool -my opinion is that "being forced to grind" something despite you claiming you don't want that grind is exactly where you're wrong. Hopefully it was already clear in my last x posts.

    Skins are fine, but the way they are implemented right now is not fine, and doubly so for the fact yu have to complete collections for Mastery points which do indeed become mandatory either way.

    Interesting how I have all the masteries and more free points being unused while I didn't touch those collections. It's almost as if what you just said was false?
    And how is that implementation not fine? You don't need to do it at all, these are just skins.

  • Yasai.3549Yasai.3549 Member ✭✭✭✭

    @Sobx.1758 said:

    Interesting how I have all the masteries and more free points being unused while I didn't touch those collections. It's almost as if what you just said was false?

    Show me.
    Proof please.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • Sobx.1758Sobx.1758 Member ✭✭✭✭
    edited March 14, 2021

    @Yasai.3549 said:

    @Sobx.1758 said:

    Interesting how I have all the masteries and more free points being unused while I didn't touch those collections. It's almost as if what you just said was false?

    Show me.
    Proof please.

    You can literally check your achievements tab for the MP available if you didn't complete them yet, count and see how many above the currently needed ones you'd have. You don't need those collections and that's a fact.
    Now respond to my previous posts :)

  • Yasai.3549Yasai.3549 Member ✭✭✭✭

    @Sobx.1758 said:

    You can literally check your achievements tab for the MP available if you didn't complete them yet, count and see how many above the needed ones you'd have.
    Now respond to my previous posts :)

    Pics or it didn't happen.
    Unless yu grinded out literally every single mastery point save the collections, yu will be at least 1 or 2 points short.
    Yu get total of 67 points from achievements and 63 is needed to max out Dragon Slayer.

    Since this post is about IBS weapon collections in the first place, as well as dipping into mandatory grinding, we've reached a point where we can simply discuss about how viable it is or mandatory it is to force players to grind achievements, especially weapon collections.

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • Sobx.1758Sobx.1758 Member ✭✭✭✭

    @Yasai.3549 said:

    @Sobx.1758 said:

    You can literally check your achievements tab for the MP available if you didn't complete them yet, count and see how many above the needed ones you'd have.
    Now respond to my previous posts :)

    Pics or it didn't happen.

    You're hilarious if you think I'll go out of my way to upload screenshots for you of something that's literally available for you by pressing "h". At this point you must be just pretending after you realized what you keep writing is just false.

    Unless yu grinded out literally every single mastery point save the collections, yu will be at least 1 or 2 points short.

    357 mastery rank, still 4 available "Saga" MP and by the quick count at least 12 points still waiting in achievement tab including the collections I didn't touch, beacuse I didn't need OR want to.

    Yu get total of 67 points from achievements and 63 is needed to max out Dragon Slayer.

    Except 2 masteries aren't even available and there will be more points added with next episode, because that's how it worked until now and there's no reason to pretend it will suddenly stop. Are you really this thirsty for a valid point (because you still don't have one) that you'll make up lies and stick to them instead of simply opening an achievement tab and counting to prove yourself wrong?

    Since this post is about IBS weapon collections in the first place, as well as dipping into mandatory grinding, we've reached a point where we can simply discuss about how viable it is or mandatory it is to force players to grind achievements, especially weapon collections.

    We can "discuss" whatever as soon as you stop dodging what I wrote (and even what you wrote, which you've dropped as soon as you got asked to be more specific). For now those collections are not required for anything, there's enough mastery points without completing those 2k gold skin collections, which I simply keep avoiding.

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    @Yasai.3549 said:

    @Sobx.1758 said:
    No, thanks.

    It has to happen eventually.
    If not the game will just go through cycles and cycles of recycled content models until it dies.

    There's nothing to grind for, there's nothing to work toward.
    Raids/Strikes aren't getting any harder to challenge players.

    Game is being casualized but now even the casual playerbase feels that skin grind and achievement grind is too much.

    I doesn't have to happen. It never happened in Guild Wars 1 and there's no reason it should happen here. None at all. What you're saying doesn't fit me or any of the people I regularly play with and I play with a lot of people.

    Some people will leave, some people will come and stay. Like every other MMO on the planet. I think there are enough people tried of gear grind to have an MMO that doesn't have it. Guild Wars 2 doesn't need to be better than every other MMO. It just needs to offer an alternative to every other MMO, which is pretty much does. Optional grind is optional.

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    @Yasai.3549 said:

    @Sobx.1758 said:

    Interesting how I have all the masteries and more free points being unused while I didn't touch those collections. It's almost as if what you just said was false?

    Show me.
    Proof please.

    @Yasai.3549 said:

    @Sobx.1758 said:

    Interesting how I have all the masteries and more free points being unused while I didn't touch those collections. It's almost as if what you just said was false?

    Show me.
    Proof please.

    I have 13 extra Mastery Points for IBS. I haven't finished all the weapon sets yet, but the azure dragon slayer and the crimson dragon slayer weapon collections, the most expensive of all of them don't come with mastery points at all. The volcanic armaments collection does have a mastery point behind it and I don't have it. Tribune Weapons collector doesn't have a mastery point either. Tengu weapon collection does have a mastery point but to get it you only need to make six of the weapons and they're not that expensive.

    The bottom line is that you have to finish every few weapon sets to get mastery points. I have 13 available and only need 9 to finish. Which means I have four extra. And since we know some more alliances are still coming and we're not done even after the last chapter (which will give more mastery points), this whole argument is spurious.

    It reminds me of back when people were complaining they didn't have easier to get mastery points in PoF, before Season 4 came out. By the end of Season 4 those masteries were there. There are more mastery points coming.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Sobx.1758 said:
    Here's an easy solution that I've found and for now it's working pretty well for me: ignore overpriced weapons/skins/collections. This way I was able to enjoy the game and not care about something that doesn't impact my gameplay in any way.

    Thats true but its a shame to think that this could have been a couple hundred gold goal wgich would make it smth realistic for me to get. Its also not just in terms of gold costs everytying has gone up it feels.

    Dont get me wrong ultra rare or thousand gold items are good for the game but pmuch everything theyve added is either ultra rare, a big grind or a massive gold sink. My favourite collection was the bioluminescent gear from se2 and that wasnt either of these things. I miss collections like these.

  • I did some of the early weapon sets easily, stormcaller, boreal, boreal v2, and tengu echo. When charged stormcaller came out I was like ok no. So far I’ve done 4 dragon slayer weapons, you know ones I really wanted. Then 2nd tier dragon slayer I did crimson and azure pistols so I could dual wield fire/ice pistols. Next up I am doing 3rd tier to upgrade my pistols. Beyond that we’ll see. Probably once I save up materials and I can afford to make some more I might do more. Other than that no incentive for me. Sorry, but waving a few amalgamated draconic lodestones and Season 4 currency in front of my face AGAIN does not help. I swear how long are they going to keep offering season 4 currency as a reward?? This only helps one time to help people get skyscale, and already there are too many ways to get the currency. We want better tier rewards. I like the bag slots stuff like that, or gifts for legendaries like we saw for gift of ice and gift of lightning (whatever they were called).

  • HotDelirium.7984HotDelirium.7984 Member ✭✭✭

    Just like with raiding content....the weapons/weapon skin content for THIS release has to do with grinding and for the very rich and not having access is what is irking many customers. I get it but the game is your stress relief NOT the developers. They implement game design systems due to a number of reasons; some known and many unknown to us. Its not ARENANET'S business or fault if players feel some internal angst over not being able to complete this weapon skin set. "Completionists" need to have a bit more resilience when they encounter roadblocks such as this. It is NOT the end of the world and dare I say there are better looking skins out there to obsess over than these ones...

  • aspirine.6852aspirine.6852 Member ✭✭✭✭

    @firedragon.8953 said:

    @Eloc Freidon.5692 said:
    Why do devs think this was okay?

    I am going to go out on a limb and say that they didn't think about it much at all.

    Kinda agree, They just thought in the likes of, we need to give them some long time goal.. Anything will do.. :/

  • Fangoth.4503Fangoth.4503 Member ✭✭✭

    @Eloc Freidon.5692 said:
    2 Boreal sets. 1 Tengu. 2 Stormcaller sets. 5 Dragon Slayer sets including Fiery and Icy ascended weapons.

    The total so far to craft all of these cost about 10,500 Gold coins to complete!

    The Fiery and Icy weapons alone add 6,650 G by themselves. Compare that to the sets from Season 4, Stellar weapons at 864 G and the Heroic Dragonsblood weapons 576 G. Why do devs think this was okay?

    why would you need so many weapon, you can't equip them all :#

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Yasai.3549 said:

    @Sobx.1758 said:
    Interesting how I have all the masteries and more free points being unused while I didn't touch those collections. It's almost as if what you just said was false?

    Show me.
    Proof please.

    AFAIK, you can get enough Mastery points for the entire Icebrood season without doing any of the costly weapon achievements.

  • lare.5129lare.5129 Member ✭✭✭✭

    @Eloc Freidon.5692 said:
    2 Boreal sets. 1 Tengu. 2 Stormcaller sets. 5 Dragon Slayer sets including Fiery and Icy ascended weapons.

    The total so far to craft all of these cost about 10,500 Gold coins to complete!

    The Fiery and Icy weapons alone add 6,650 G by themselves. Compare that to the sets from Season 4, Stellar weapons at 864 G and the Heroic Dragonsblood weapons 576 G. Why do devs think this was okay?

    yes, it is ok, 11k gold is not big sum. It you not want gird - you can buy gems and close all collection asap.

    want solid balance ? - play chess.

  • Jong.5937Jong.5937 Member ✭✭✭
    edited March 15, 2021

    @Ashantara.8731 said:

    @Yasai.3549 said:

    @Sobx.1758 said:
    Interesting how I have all the masteries and more free points being unused while I didn't touch those collections. It's almost as if what you just said was false?

    Show me.
    Proof please.

    AFAIK, you can get enough Mastery points for the entire Icebrood season without doing any of the costly weapon achievements.

    Absolutely you can.

    So far there are 70 mastery points available. You are currently able to master up to 54 with 9 still required, in future chapters, to max out. So 63 needed for the whole of IBS, leaving 7 spare right now and more opportunities to gain mastery points expected in later chapters.

    I currently have 68 and am missing the Volcanic Stormcaller collection and Dragon Response Expert (16/30). I have all the currently available masteries and 14 spare. More than enough to complete the tracks even without any MPs that may come later. When IBS is done we will probably have 10-15 spare mastery points, easily enough to avoid any costly grinds.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭
    edited March 15, 2021

    i really dont mind the cost if the skins was par with the cost, but its a ugly reskin fest. they have no value just for AP completion.

    HoT weapons collections are by far, more cheap, and more cool. theres not a single collection on IBS that compete with Auric Weapons.

    theyre more expensive even that BL weapons lolz, when a new BL weaponset arrive, the average price per weapon is 30g~50g...

    Anyway perhaps is a sink for tons of materials that come on Drizzlewood farm, i have not calculated yet if the required materials match.

    -- Atlantean Sword --
    The secret of steel has always carried with it a mystery. You must learn its riddle, Conan. You must learn its discipline. For no one - no one in this world can you trust. Not men, not women, not beasts..." [Points to sword] "This you can trust."

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited March 15, 2021

    @Yasai.3549 said:
    Unless yu grinded out literally every single mastery point save the collections, yu will be at least 1 or 2 points short.
    Yu get total of 67 points from achievements and 63 is needed to max out Dragon Slayer.

    @Yasai.3549 said:
    Show me.
    Proof please.

    This is very well documented on the wiki pages for the Icebrood Saga Mastery Tracks and the Icebrood Saga Mastery Unlocks. It's also easily verifiable in the hero panel as indicated by one or more posters.

    According to the wiki pages, there are 70 MP available from achievements and you need a total of 63 to unlock all masteries. I don't know why you're missing three from your count whether it was by accident or intentional. Of those 70 available MP, the following are from weapon collections:

    • Volcanic Stormcaller Armaments Collector
    • Stormcaller Armaments Collector
    • Tengu Weapon Collector
    • Master of the Ancestral Forge

    This leaves someone skipping those collections an excess of 3 MP. I also want to point out that it's very misleading to include MP required for masteries not yet available while ignoring MP not yet made available. We still have one more episode/chapter which will add more MP. I know that you're well aware of that so there was no reason to not account for that. It not fitting within a certain narrative doesn't count as a valid reason.

    If you look at the costs, the Tengu and Restored Boreal weapons cost less than 10G each to craft. The Stormcaller weapons cost about 15G each to craft. The Volcanic weapons cost about 90G each to buy off the TP.

    I also point out that the none of the weapon collections from Champions, other than Volcanic, have MP tied to them.

  • Blockhead Magee.3092Blockhead Magee.3092 Member ✭✭✭✭

    I'm sure Anet is getting a laugh at the hoops they're making people jump through for these weapons - at least the players who feel compelled to complete everything. The DRMs are terrible so why shouldn't the achievements be any different?

  • Sobx.1758Sobx.1758 Member ✭✭✭✭
    edited March 16, 2021

    @Astralporing.1957 said:

    @Sobx.1758 said:
    Here's an easy solution that I've found and for now it's working pretty well for me: ignore overpriced weapons/skins/collections.

    Problem is, there's barely anything except those collections lately.

    That's just false, not sure what this claim is supposed to be, but maybe I'm just missing the point you're trying to make here.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Astralporing.1957 said:

    @Ayrilana.1396 said:
    It takes about a year if you do the daily three with both boons and get the home instance node.

    Doing daily three with both boons requires reserving a character specifically for DRMs for one year (so the boons will be retained from one day to the next). Otherwise the first mission in a day will have no boons, and second only one boon.

    Yeah, it's annoying.

  • If the collections would be somewhat rewarding at the very least.
    I cannot understand how a "collect 16 recipes" achievement gives quite a sum of lodestones and prismaticite ores as tier rewards while the ENTIRE azure and crimson collection (which costs altogether 160 prismatium ingots) give 2 draconic amalgamated gemstones TOTAL (1 for each collection).

    At least throw in something nice thats worth going for but this right there is a ton of wasted time/gold to get those collections in specific especially since they are somewhat required for the 2nd meta achievement tier...