Jump to content
  • Sign Up

Guess i'll say it


sniperman.1738

Recommended Posts

Nice PvP and WvW adjustments, but here's the thing you ignored the larger portion of your community that would like to see buffed improvements in the PvE area of the game, PvE does exist you know and is having quite as many issues as WvW and PvP. It would be nice if some specializations didn't feel alienated for once. Like please take a real look at PvE you can't call PvE in a perfect state of affairs balance wise.

Link to comment
Share on other sites

@sniperman.1738 said:Nice PvP and WvW adjustments, but here's the thing you ignored the larger portion of your community that would like to see buffed improvements in the PvE area of the game, PvE does exist you know and is having quite as many issues as WvW and PvP. It would be nice if some specializations didn't feel alienated for once. Like please take a real look at PvE you can't call PvE in a perfect state of affairs balance wise.

That's a seriously misguided post buddy. Anet is certainly not ignoring a larger portion of their community because they didn't make PVE-specific class adjustments for ONE patch. That's just off base, bigtime.

Link to comment
Share on other sites

@"bearshaman.3421" said:If anything, splitting skills for PVP and WVW is good for PVE, because now the competitive gametypes won't be screwing up the cooperative gametypes. Balance for each is different, and the more splits they do, the more things will work better for all of us.

Any buff that they make in PvP is, by right, a PvE buff. There is no reason to segregate something like a cooldown reduction or damage buff to "PvP-only" when the enemies in PvE have gorillions of HP. It's utterly stupid. The NPCs aren't going to care that Flaming Flurry now does literally double the damage it used to (what a meme buff by the way).

Link to comment
Share on other sites

@Swagg.9236 said:

@"bearshaman.3421" said:If anything, splitting skills for PVP and WVW is good for PVE, because now the competitive gametypes won't be screwing up the cooperative gametypes. Balance for each is different, and the more splits they do, the more things will work better for all of us.

Any buff that they make in PvP is, by right, a PvE buff. There is no reason to segregate something like a cooldown reduction or damage buff to "PvP-only" when the enemies in PvE have gorillions of HP. It's utterly stupid. The NPCs aren't going to care that Flaming Flurry now does literally double the damage it used to (what a meme buff by the way).

That would make, it's a buff on those skills that didn't get nerfed by the patch in theory :).

Link to comment
Share on other sites

I think it's apparent that they wanted to focus on PvP/WvW first and foremost for this patch. There are a lot of things to take into consideration with these balance changes, and if they don't have to worry about PvE, they are free to make more focused changes. I think they will start to think about how some of these changes could be implemented into PvE now.

Link to comment
Share on other sites

@sniperman.1738 said:Nice PvP and WvW adjustments, but here's the thing you ignored the larger portion of your community that would like to see buffed improvements in the PvE area of the game, PvE does exist you know and is having quite as many issues as WvW and PvP. It would be nice if some specializations didn't feel alienated for once. Like please take a real look at PvE you can't call PvE in a perfect state of affairs balance wise.

I assume they will now alternate between pure competitive and pure PvE changes.Would give them more room to concentrate on one/two types of modes to balance instead of all 3. And PvE is the iddball between the two.Next patch will probably only PvE oriented.

Link to comment
Share on other sites

@"sniperman.1738" said:Nice PvP and WvW adjustments, but here's the thing you ignored the larger portion of your community that would like to see buffed improvements in the PvE area of the game, PvE does exist you know and is having quite as many issues as WvW and PvP. It would be nice if some specializations didn't feel alienated for once. Like please take a real look at PvE you can't call PvE in a perfect state of affairs balance wise.

I sincerely hope you are joking here. Devs gave PVEers 1400+ changes - all of them with 4 legs and sturdy backs.

! https://wiki.guildwars2.com/wiki/Game_updates "...but now we're talking about over 1,400 chairs spread across 6 cities, 5 home instances and 1 raid lobby..."

Edit : not all of them have 4 legs.

Link to comment
Share on other sites

@Eramonster.2718 said:

@"bearshaman.3421" said:If anything, splitting skills for PVP and WVW is good for PVE, because now the competitive gametypes won't be screwing up the cooperative gametypes. Balance for each is different, and the more splits they do, the more things will work better for all of us.

Any buff that they make in PvP is, by right, a PvE buff. There is no reason to segregate something like a cooldown reduction or damage buff to "PvP-only" when the enemies in PvE have gorillions of HP. It's utterly stupid. The NPCs aren't going to care that Flaming Flurry now does literally double the damage it used to (what a meme buff by the way).

That would make, it's a buff on those skills that didn't get nerfed by the patch in theory :).

You're going to have to proofread your English next time so people can fully understand what you are trying to say.

My guess is, though, that you're saying how the PvP-only buffs qualify as nerfs somehow because they don't affect PvE? That's a joke: like I said, there is no reason to introduce a PvP-only buff given that the enemies in PvP are far more fragile than those in PvE. If anything, having a PvP-only damage buff or cooldown reduction affect PvE only potentially opens up more PvE options without having any further affect on PvP.

There is zero reason for a PvP-only buff to exist, yet this is the umpteenth time that anet has done something like this because they don't understand how to make a decent video game. Moreover, most of the cases of PvP-only buffs that anet had introduced in the past, were in fact, applied to PvE eventually as well. There is no reason to keep this balance joke going except to fool people like you.

Link to comment
Share on other sites

@sniperman.1738 said:Nice PvP and WvW adjustments, but here's the thing you ignored the larger portion of your community that would like to see buffed improvements in the PvE area of the game, PvE does exist you know and is having quite as many issues as WvW and PvP. It would be nice if some specializations didn't feel alienated for once. Like please take a real look at PvE you can't call PvE in a perfect state of affairs balance wise.

But PvE now has chairs!!!!

Link to comment
Share on other sites

@Swagg.9236 said:

@"bearshaman.3421" said:If anything, splitting skills for PVP and WVW is good for PVE, because now the competitive gametypes won't be screwing up the cooperative gametypes. Balance for each is different, and the more splits they do, the more things will work better for all of us.

Any buff that they make in PvP is, by right, a PvE buff. There is no reason to segregate something like a cooldown reduction or damage buff to "PvP-only" when the enemies in PvE have gorillions of HP. It's utterly stupid. The NPCs aren't going to care that Flaming Flurry now does literally double the damage it used to (what a meme buff by the way).

That would make, it's a buff on those skills that didn't get nerfed by the patch in theory :).

You're going to have to proofread your English next time so people can fully understand what you are trying to say.

My guess is, though, that you're saying how the PvP-only buffs qualify as nerfs somehow because they don't affect PvE? That's a joke: like I said, there is no reason to introduce a PvP-only
buff
given that the enemies in PvP are far more fragile than those in PvE. If anything, having a PvP-only damage buff or cooldown reduction affect PvE only potentially opens up more PvE options without having any further affect on PvP.

There is zero reason for a PvP-only
buff
to exist, yet this is the umpteenth time that anet has done something like this because they don't understand how to make a decent video game. Moreover, most of the cases of PvP-only buffs that anet had introduced in the past,
were
in fact, applied to PvE eventually as well. There is no reason to keep this balance joke going except to fool people like you.

Sorry, could've phrased it better. What I was trying to say is try looking it from another angle. Skills that got nerfed in PvP but maintained as it is in PvE, can be considered a buff in PvE because it remained superior by not getting nerfed together. The segregation is good, it's the right step for balancing. Eg. Shatter mesmers can burst 30k+ damage in an instant, that might be acceptable in PvE environment but not in PvP (do you think it's a good idea to nerf the damage in PvE for balancing in PvP? Or buffing Scourge in PvE in return to further ensure their dominance in Pvp/WvW? )

Any buff that they make in PvP is, by right, a PvE buff. There is no reason to segregate something like a cooldown reduction or damage buff to "PvP-only" when the enemies in PvE have gorillions of HP. It's utterly stupid. The NPCs aren't going to care that Flaming Flurry now does literally double the damage it used to (what a meme buff by the way).

Buff will always effect PvE. Some mechanics are skipped in PvE because of the power creep in skills as prove. Keep an open mind.

Link to comment
Share on other sites

@sniperman.1738 said:Nice PvP and WvW adjustments, but here's the thing you ignored the larger portion of your community that would like to see buffed improvements in the PvE area of the game, PvE does exist you know and is having quite as many issues as WvW and PvP. It would be nice if some specializations didn't feel alienated for once. Like please take a real look at PvE you can't call PvE in a perfect state of affairs balance wise.

Oh really? I had no idea - I thought that at least ONE gamemode was fine- that being the one with no competitive balance required.

Link to comment
Share on other sites

@"Swagg.9236" said:

Any buff that they make in PvP is, by right, a PvE buff. There is no reason to segregate something like a cooldown reduction or damage buff to "PvP-only" when the enemies in PvE have gorillions of HP. It's utterly stupid. The NPCs aren't going to care that Flaming Flurry now does literally double the damage it used to (what a meme buff by the way).

Yeah lets always buff pve skills until we can onehit raidbosses

Link to comment
Share on other sites

@Namless.4028 said:

@"Swagg.9236" said:

Any buff that they make in PvP is, by right, a PvE buff. There is no reason to segregate something like a cooldown reduction or damage buff to "PvP-only" when the enemies in PvE have gorillions of HP. It's utterly stupid. The NPCs aren't going to care that Flaming Flurry now does literally double the damage it used to (what a meme buff by the way).

Yeah lets always buff pve skills until we can onehit raidbosses

It's always the exact same game of simon says. And the random PvP buffs we saw in the last patch wouldn't probably levy that much weight. If anything, onehits are done because the raid group is mildly competent. Doesn't matter how long that onehit takes if it's going to happen regardless. A bunch of arbitrary DPS buffs aren't going to make bad players suddenly avoid all of the flashing colors.

Edit: I now realize you meant onehit like "OHKO." Those bosses have millions upon millions of HP. Calm down, son, with your worries about damage buffs and powercreep. This game is long past salvage, so you might as well embrace the meme damage.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...