@Substance E.4852 said:
9k is low but as I said, I play backline which means the skill is nearing it's end by the time I enter the ring.
Even 9k is still ludicrously high. I remember back when it used to hit me for 5k and thinking that was already a bit much.
That would make me rage as an ele to only hit a backline player for 5k. The duration of the skill dose not effect it dmg only the number of times your hit with it. So getting hit with it at the end of the skill should be as if you get hit with it at the start.
2.8k armor really is nothing when you have players who are running 3.2k or even the 4k super tanks.
Is effectively the same thing when it's dropped on a zerg.
Go try launching a Barrage on a frontline group if you want to know what real disappointment is.
And ya, 2800 armor isn't frontline tanky but it's also enough that I shouldn't be losing half my health to a single pulse of an AoE skill.
@Substance E.4852 said:
9k is low but as I said, I play backline which means the skill is nearing it's end by the time I enter the ring.
Even 9k is still ludicrously high. I remember back when it used to hit me for 5k and thinking that was already a bit much.
That would make me rage as an ele to only hit a backline player for 5k. The duration of the skill dose not effect it dmg only the number of times your hit with it. So getting hit with it at the end of the skill should be as if you get hit with it at the start.
2.8k armor really is nothing when you have players who are running 3.2k or even the 4k super tanks.
Is effectively the same thing when it's dropped on a zerg.
Go try launching a Barrage on a frontline group if you want to know what real disappointment is.
And ya, 2800 armor isn't frontline tanky but it's also enough that I shouldn't be losing half my health to a single pulse of an AoE skill.
Its not a pulse aoe skill its a rng fall projecial like skill (they realty should make it a own skill of skill with its own set of rules kind of how they are treating it now but with a name of its own and added effects of its own) so your not always going to get hit by it.
If a player builds all in dmg and no def then yes it should be the counter to ppl who are building cele builds much like cele builds counter full on tankly builds. So if the glass build hit you vs your cele back line build you should feel it but it should not one shot you 2 or 3 is fair.
Ya that might be a valid argument if you didn't have an entire zerg of heavies, scourges, and hammer revs protecting the squishy ele's dropping tactical nukes on people.
Effortless, powerful AoE spam is what brought the mode to it's knees. It's done nothing but drive people away and clinging to it because "muh big numbers" is incredibly shortsighted.
I stayed away from WvW on reset because I knew it was going to be a s*** show. If they dont tone down the damage then at least treat MS as just another projectile skill..give us some kind of counter...
@Substance E.4852 said:
Ya that might be a valid argument if you didn't have an entire zerg of heavies, scourges, and hammer revs protecting the squishy ele's dropping tactical nukes on people.
Effortless, powerful AoE spam is what brought the mode to it's knees. It's done nothing but drive people away and clinging to it because "muh big numbers" is incredibly shortsighted.
Effortless the ele must stand still for 3 to 4 sec due to lag after getting in ranged of players its one of the biggest risk skill. All the other classes you talk about are the effortless effects and more spam like then one skill from ele could ever be. How would you even spam meteor shower when its on a long cd?
@Substance E.4852 said:
Ya that might be a valid argument if you didn't have an entire zerg of heavies, scourges, and hammer revs protecting the squishy ele's dropping tactical nukes on people.
Effortless, powerful AoE spam is what brought the mode to it's knees. It's done nothing but drive people away and clinging to it because "muh big numbers" is incredibly shortsighted.
Effortless the ele must stand still for 3 to 4 sec due to lag after getting in ranged of players its one of the biggest risk skill. All the other classes you talk about are the effortless effects and more spam like then one skill from ele could ever be. How would you even spam meteor shower when its on a long cd?
24 seconds isn't a long CD, especially not for a skill that I was able to get 250k damage from in exotic berserker fear my first night playing weaver.
We gave up and all hopped on weavers to at least enjoy this momentary feature. You can't fight invisible instantly downing damage
@Substance E.4852 said:
Ya that might be a valid argument if you didn't have an entire zerg of heavies, scourges, and hammer revs protecting the squishy ele's dropping tactical nukes on people.
Effortless, powerful AoE spam is what brought the mode to it's knees. It's done nothing but drive people away and clinging to it because "muh big numbers" is incredibly shortsighted.
Effortless the ele must stand still for 3 to 4 sec due to lag after getting in ranged of players its one of the biggest risk skill. All the other classes you talk about are the effortless effects and more spam like then one skill from ele could ever be. How would you even spam meteor shower when its on a long cd?
24 seconds isn't a long CD, especially not for a skill that I was able to get 250k damage from in exotic berserker fear my first night playing weaver.
We gave up and all hopped on weavers to at least enjoy this momentary feature. You can't fight invisible instantly downing damage
By far its broken now it should never one shot nothing should one shot but it should do good dmg 9K is fair dmg on crits vs mid armor 11k vs light (other eles) and 5k to 7k vs high armor.
It still not spam i would say 4 sec cd is spam. The casting it self of MS i guess is a spam in it self of falling rocks but that the skill type.
I am thinking ppl are using buzz words to attached any thing they see as bad to an ideal to make them feel as if there argument is more right but the ideal of the word that the person what to project dose not mach up with the buzz word in the moment. A lot of ppl are doing this but that an full thread in it self and has nothing to do with gw2.
One shot skills in the game for years, now y'all are concerned about that?
^ Another derailing post - Anet
Perma stealth is needed to outrun zergs. - Thieves
/Stomps Mirage-Scourge-Warclaw, boon ball balance! - Anet
No expansion money as long as Mesmers are trash. - Me
The most I was hit with was ~ 14K in WvW tonight , I ran 2.5K armor. Any light armor with low HP would be instagibbed.
I tested in PvP vs the targets as well. The most I could do without buffs , just zerker + scholar rune was ~9K crit vs PvP light armor golem using fire + air (ferocity), + weaver and about 8K vs the medium armor golem. (2645 power, 234% crit damage) Sigil of force doesn't exist in PvP. This suggests it is innately buggy since it should be roughly 1.6x fireball damage (fireball has 1.0 coefficient) : the most I hit with fireball critical was around 4.4K without bolt to the heart. With ascended full zerker gear, 7-9K damage should be attainable on light armor (2185 armor light armor golem vs players running 2000) if it's working as intended sans ** Bolt to the Heart**, over 15K is not.
I also tested with no weaver spec (2525 power), using dropping weaver for water's aquamancer training for +10% damage. 3.5 to 3.9K typical fireball crit. Meteor shower crit about 9K , it should be around 6-7K.
I tested on the Fractal golem ; similarly it exceeded 2x fireball damage. It's probably ~ 20%-25% extra base damage instead of "20% min damage".
The scaling is more insane with vulnerability stacks.
10+ eles on both sides just throwing out oneshot zones everywhere
10? Hod was running 20+ on our home bl. In a map que zerg, so the meteors and circles got culled. I have a clip I'll put up tomorrow where I went from 27k hp to full dead, I was nowhere near the zerg. Combat log showed 19k, 17k, 9k, 12k meteor shower hits
Thank you anet for kitten up reset night by not testing changes, again. This was a known issue all week, wasn't even acknowledged until today @[email protected]
ppl cry over a large tell aoe when its literally the only thing weaver can hit atm that dont get reflected because of bubble wars and slow projectile speed with huge casttimes.
meanwhile:
rev is close to weaver in dps but more consistent as it has less projectiles but also group support
worldly impact and gazelle charge
DJ
power mesmer bursts that stuns you in evade frames
@XenesisII.1540 said:
One shot skills in the game for years, now y'all are concerned about that?
Me? (hard to tell but you did post after my post so i guess) I never like one shots they are not fun just to drop with out knowing what happen. I am not sure what your trying to say most ele players are running glass and are getting one shot by nearly all classes how would they just be concerned about it now?
One shots are never good for pvp games if Meteor is one shooting ppl there a problem and this was true. If there are other skills one shoting ppl then they are problems just the same.
9k meteor does not sound that much to be honest. It is slow, it is highly telegraphed and easily dodged. I was not hit once by a meteor the whole evening as backliner.
@aspirine.5839 said:
9k meteor does not sound that much to be honest. It is slow, it is highly telegraphed and easily dodged. I was not hit once by a meteor the whole evening as backliner.
First meteor hits you before the red circle appears, and if you are in zerk or marauder gear, it only takes 1.
@shinta.8906 said:
ppl cry over a large tell aoe when its literally the only thing weaver can hit atm that dont get reflected because of bubble wars and slow projectile speed with huge casttimes.
meanwhile:
rev is close to weaver in dps but more consistent as it has less projectiles but also group support
worldly impact and gazelle charge
DJ
power mesmer bursts that stuns you in evade frames
reaper dmg buffs
how about:
focus partys?
Im a bit tired of people crying about Wordly impact and gazelle, i have been using Gazelle and it never hit for 10k, seems that hit for 10k 1 out 1million times and people come to the forum to cry about it, when almost any other class can hit you for 15k+ in less than 1sec.
Wordly Impact + WvW + Berserker Ranger = Ranger InstaDeath.
@aspirine.5839 said:
9k meteor does not sound that much to be honest. It is slow, it is highly telegraphed and easily dodged. I was not hit once by a meteor the whole evening as backliner.
First meteor hits you before the red circle appears, and if you are in zerk or marauder gear, it only takes 1.
Hmm it's the downside of running glassy builds right, you do damage but you also take it a lot more.
@Infusion.7149 said:
The most I was hit with was ~ 14K in WvW tonight , I ran 2.5K armor. Any light armor with low HP would be instagibbed.
I tested in PvP vs the targets as well. The most I could do without buffs , just zerker + scholar rune was ~9K crit vs PvP light armor golem using fire + air (ferocity), + weaver and about 8K vs the medium armor golem. (2645 power, 234% crit damage) Sigil of force doesn't exist in PvP. This suggests it is innately buggy since it should be roughly 1.6x fireball damage (fireball has 1.0 coefficient) : the most I hit with fireball critical was around 4.4K without bolt to the heart. With ascended full zerker gear, 7-9K damage should be attainable on light armor (2185 armor light armor golem vs players running 2000) if it's working as intended sans ** Bolt to the Heart**, over 15K is not.
I also tested with no weaver spec (2525 power), using dropping weaver for water's aquamancer training for +10% damage. 3.5 to 3.9K typical fireball crit. Meteor shower crit about 9K , it should be around 6-7K.
I tested on the Fractal golem ; similarly it exceeded 2x fireball damage. It's probably ~ 20%-25% extra base damage instead of "20% min damage".
Are you certain that its wrongly scaled in other game modes as well? Because on my dps tempest, I found that the recent nerf put me in the 'barely viable' category of dps (25k). Another nerf to PvE Meteor Shower would mean the end of my favorite build and main character...
@shinta.8906 said:
ppl cry over a large tell aoe when its literally the only thing weaver can hit atm that dont get reflected because of bubble wars and slow projectile speed with huge casttimes.
meanwhile:
rev is close to weaver in dps but more consistent as it has less projectiles but also group support
worldly impact and gazelle charge
DJ
power mesmer bursts that stuns you in evade frames
reaper dmg buffs
how about:
focus partys?
Rev isn't close to weaver DPS if your weavers get a half decent meteo off. Not on the current patch. And "weaver dps" almost all comes from 25-50k DPS spikes on meteo, rather than a reasonable amount of DPS the entire time.
Besides this just makes it so that each side has 20 weavers and 19 of them can't even play the class.
@Infusion.7149 said:
The most I was hit with was ~ 14K in WvW tonight , I ran 2.5K armor. Any light armor with low HP would be instagibbed.
I tested in PvP vs the targets as well. The most I could do without buffs , just zerker + scholar rune was ~9K crit vs PvP light armor golem using fire + air (ferocity), + weaver and about 8K vs the medium armor golem. (2645 power, 234% crit damage) Sigil of force doesn't exist in PvP. This suggests it is innately buggy since it should be roughly 1.6x fireball damage (fireball has 1.0 coefficient) : the most I hit with fireball critical was around 4.4K without bolt to the heart. With ascended full zerker gear, 7-9K damage should be attainable on light armor (2185 armor light armor golem vs players running 2000) if it's working as intended sans ** Bolt to the Heart**, over 15K is not.
I also tested with no weaver spec (2525 power), using dropping weaver for water's aquamancer training for +10% damage. 3.5 to 3.9K typical fireball crit. Meteor shower crit about 9K , it should be around 6-7K.
I tested on the Fractal golem ; similarly it exceeded 2x fireball damage. It's probably ~ 20%-25% extra base damage instead of "20% min damage".
Are you certain that its wrongly scaled in other game modes as well? Because on my dps tempest, I found that the recent nerf put me in the 'barely viable' category of dps (25k). Another nerf to PvE Meteor Shower would mean the end of my favorite build and main character...
Why not play weaver? Tempest dps is pretty bad right now
So, I am not sure if you were serious or sarcasm (which would be funny if sarcasm lol) but Karl noted this a little earlier in the thread:
@Karl McLain.5604 said:
I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.
Of course, 'when possible' is the interesting statement in that phrase.
Makes me wonder if the Devs were planning an Ele night for reset and figured: "lets buff the heck out of this for a few nights and have some fun!!"
Im a bit tired of people crying about Wordly impact and gazelle, i have been using Gazelle and it never hit for 10k, seems that hit for 10k 1 out 1million times and people come to the forum to cry about it, when almost any other class can hit you for 15k+ in less than 1sec.
Wordly Impact + WvW + Berserker Ranger = Ranger InstaDeath.
wvw + berserker ele + meteor shower is insta dead too. whats ur point?
Guys it's an unintended behaviour. Defending it is like defending grenade barrage hitting twice for 20k dmg, its fun and qq yata yata, but its still not intended behaviour and should therefore not be something players should rely on.
@Ovalkvadratcylinder.9365 said:
Guys it's an unintended behaviour. Defending it is like defending grenade barrage hitting twice for 20k dmg, its fun and qq yata yata, but its still not intended behaviour and should therefore not be something players should rely on.
@Ovalkvadratcylinder.9365 said:
Guys it's an unintended behaviour. Defending it is like defending grenade barrage hitting twice for 20k dmg, its fun and qq yata yata, but its still not intended behaviour and should therefore not be something players should rely on.
Im a bit tired of people crying about Wordly impact and gazelle, i have been using Gazelle and it never hit for 10k, seems that hit for 10k 1 out 1million times and people come to the forum to cry about it, when almost any other class can hit you for 15k+ in less than 1sec.
Wordly Impact + WvW + Berserker Ranger = Ranger InstaDeath.
wvw + berserker ele + meteor shower is insta dead too. whats ur point?
theres prove in pvp of wi hitting for 60k btw.
yeah, WI have the same range and aoe that MS.......................
I know about that 60k damage thread, and to summarize, 60k is near imposible ( OP wasnt wearing all armor pieces or is a bug/exploit), can you hit for 30k with WI?? yes, you can if you hit another glass cannon ,trait/wear 100% berserker armor plus use maul for moment of clarity etc ( you can see it in the thread) ,but there is a problem with that troll build, if someone focus you, you are dead,if someone evade/dodge/move and you fail the WI , you are dead, full glass cannon with zero condi res,zero invul, funny to use it in unranked matches, bad for roaming, bad for WvW, bad for ranked games, bad for pve.......
@aspirine.5839 said:
9k meteor does not sound that much to be honest. It is slow, it is highly telegraphed and easily dodged. I was not hit once by a meteor the whole evening as backliner.
First of all 21k is the current number floating around. And thats a 1 shot on any wvw build that isn't a kitten built to run away.
No ele is going to run into the enemy zerg far enough to meteor the enemies eles. Just because it's an issue you don't deal with doesn't make it a non issue.
@aspirine.5839 said:
9k meteor does not sound that much to be honest. It is slow, it is highly telegraphed and easily dodged. I was not hit once by a meteor the whole evening as backliner.
First meteor hits you before the red circle appears, and if you are in zerk or marauder gear, it only takes 1.
Hmm it's the downside of running glassy builds right, you do damage but you also take it a lot more.
There plenty of people posting here with high toughness reporting 14-16k hits. Not an issue of 'glassy builds.'
Shield of Wrath: Reduced the cooldown of this skill from 36 seconds to 35 seconds.
Ode to those who filibustered until the old bunker meta was made ineffective. Now we got OneShotWars® instead. The irony is the single most common comment by far was that bunker didnt take skill to play, when in fact it takes orders of magnitude more skill to anticipate when the other player is going to use their big damage ability and counter it with a block or interrupt, compared to hitting the ground target button on as many people as possible and watching the symphony of cascading numbers occur.
So, I am not sure if you were serious or sarcasm (which would be funny if sarcasm lol) but Karl noted this a little earlier in the thread:
@Karl McLain.5604 said:
I can confirm that the initial damage impact is currently too high and we'll be looking to bring it back down to normal levels when possible.
Of course, 'when possible' is the interesting statement in that phrase.
Makes me wonder if the Devs were planning an Ele night for reset and figured: "lets buff the heck out of this for a few nights and have some fun!!"
I could see it....
I'm serious, it hasn't been one week yet the poster stated they had a whole week. It should have been rolled back ASAP, but I remember CoR being bugged for far longer & hitting through gates and walls.
I wouldn't build an ele just to abuse this, but testing it in WvW suggests it hits higher than it should.
Also , if you're posting a high number, it is pretty useless without context which is why I posted my own testing & derivation for what "normal" damage should be. 14K on 3000 armor is unacceptable , but 10K on 2000 armor is plausible given the right conditions such as full zerker + buffs (in my prior post I didn't even count Presence of the Keep).
Anyone can test it on the golems themselves, then compare it to the damage formula. Fireball is 1.0x coefficient , meteor is 1.6.
@Infusion.7149 said:
The most I was hit with was ~ 14K in WvW tonight , I ran 2.5K armor. Any light armor with low HP would be instagibbed.
I tested in PvP vs the targets as well. The most I could do without buffs , just zerker + scholar rune was ~9K crit vs PvP light armor golem using fire + air (ferocity), + weaver and about 8K vs the medium armor golem. (2645 power, 234% crit damage) Sigil of force doesn't exist in PvP. This suggests it is innately buggy since it should be roughly 1.6x fireball damage (fireball has 1.0 coefficient) : the most I hit with fireball critical was around 4.4K without bolt to the heart. With ascended full zerker gear, 7-9K damage should be attainable on light armor (2185 armor light armor golem vs players running 2000) if it's working as intended sans ** Bolt to the Heart**, over 15K is not.
I also tested with no weaver spec (2525 power), using dropping weaver for water's aquamancer training for +10% damage. 3.5 to 3.9K typical fireball crit. Meteor shower crit about 9K , it should be around 6-7K.
I tested on the Fractal golem ; similarly it exceeded 2x fireball damage. It's probably ~ 20%-25% extra base damage instead of "20% min damage".
Are you certain that its wrongly scaled in other game modes as well? Because on my dps tempest, I found that the recent nerf put me in the 'barely viable' category of dps (25k). Another nerf to PvE Meteor Shower would mean the end of my favorite build and main character...
Tempest doesn't have the +120 attribute bonus from weaver. This means you're likely seeing the lava font 40% damage nerf, which was heavy handed. Without having ferocity bonus (~13% with marauder) and +10% damage via elements of rage you'd be hard-pressed to do as much damage as others are claiming.
Whenever I run tempest in PvE , I use Fresh air + Ferocious winds + Harmonious conduit (+10% damage after overload) which means dagger is generally better suited since staff air attack is weaker compared to the fireball auto.
@jdmThor.3806 said:
Can anyone confirm if this skill is considered a projectile skill? Cause it goes right through guardian's shield of absorption. That has to be a bug.
Afaik projectiles don't come from above....at least in GW2
@aspirine.5839 said:
9k meteor does not sound that much to be honest. It is slow, it is highly telegraphed and easily dodged. I was not hit once by a meteor the whole evening as backliner.
First meteor hits you before the red circle appears, and if you are in zerk or marauder gear, it only takes 1.
That argument never helped when we talked about mesmer or thief oneshotting people from stealth. Why should it be valid now?
@aspirine.5839 said:
9k meteor does not sound that much to be honest. It is slow, it is highly telegraphed and easily dodged. I was not hit once by a meteor the whole evening as backliner.
The problem with that argument is that necro circles are also highly telegraphed and easily dodged. Yet people die all the time. How weird.
gaggle - /ˈɡaɡ(ə)l/ - noun
A disorderly group of Asura. "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"
@jdmThor.3806 said:
Can anyone confirm if this skill is considered a projectile skill? Cause it goes right through guardian's shield of absorption. That has to be a bug.
Afaik projectiles don't come from above....at least in GW2
I don't want to be pedantic but actual meteors are projectiles so it doesn't make sense. Anyway, shield of absorption should block this skill, in my opinion.
@aspirine.5839 said:
9k meteor does not sound that much to be honest. It is slow, it is highly telegraphed and easily dodged. I was not hit once by a meteor the whole evening as backliner.
The problem with that argument is that necro circles are also highly telegraphed and easily dodged. Yet people die all the time. How weird.
Wells come out much faster then any thing ele has 1/4 sec seems like a long time for a necro player but 1/4 for an ele play is instant cast. Necro have a lot added to there dmg as well with boon stirps condis and even unblockables i would take that on ele any day over 9k crits on one skill.
Staff ele for six years come the summer. Staff ele on three accounts. I'd be a staff ele if we did negative damage and set ourselves on fire doing it Enjoying the brief spell in the sun while it lasts.
Its also one-shotting full on tank builds. It entirely removes the potential choice of sacrificing DPS for mitigation. It also removes any reason to sustain. If they didnt adjust and this becomes the new meta, its a non sustain, non mitigation meta. 2 stats are useless. We might as well all be 11k health eles at that point.
I do not get why this is taking so long to fix i truly do not want to play a buged class nor do i wish to play vs one anet hot fixed a lot of things that did less dmg to a game type then this.
They fixed war effects over night and even posted about it on the war forms. It takes ppl to post about ele things on the wvw forms for anet to even see them. There is something wrong with this.
At this point i think if you want to post things about ele that the dev will see you need to go out of your way and post on other classes forms and how it effects the other class. This is just silly levels of anet out right ignoring a class.
@Voltekka.2375 said:
Why not play weaver? Tempest dps is pretty bad right now
Because the differences in playstyle between the elementalist's elite specs is HUGE. I personally find the playstyle of Tempest far more enjoyable than that of the Weaver. I was ok doing less damage as long as the 'less damage' was still 'good enough'. But it's getting very tough to stay viable now.
@Infusion.7149 said:
Tempest doesn't have the +120 attribute bonus from weaver. This means you're likely seeing the lava font 40% damage nerf, which was heavy handed. Without having ferocity bonus (~13% with marauder) and +10% damage via elements of rage you'd be hard-pressed to do as much damage as others are claiming.
I'm well aware of the dps advantages that Weaver has compared to Tempest. That being said, my dps used to be good enough. Sure, I never got the 45k benchmarks, but I was fine with 27-30k dps on a golem. After all, that was plenty sufficient for fractals and raids.
But because so many weaver nerfs have been applied to base skills rather than weaver skills or traits, its becoming near impossible to stay relevant in the meta. Right now, I feel forced to either switch to weaver or make a niche healer build spamming water blast. Neither of those playstyles apeal to me.
@Infusion.7149 said:
Whenever I run tempest in PvE , I use Fresh air + Ferocious winds + Harmonious conduit (+10% damage after overload) which means dagger is generally better suited since staff air attack is weaker compared to the fireball auto.
Thanks for the advice but I would much rather prefer to play dps staff tempest. Its the playstyle I like best and I really don't see why that shouldn't be possible just because some other build is overpowered.
In my humble, non-developer, lack-of-inside-information opinion, I feel that there's room in modifying tempest traits to allow players to choose between a healer and a damage tempest. Why not revert Harmonious Conduit back to 5 seconds and see how it goes from there?
video of how good your reaction time must be to avoid being fully killed by the current meteor shower. 26k hp, 2.6k armor
You got like 2 sec to do double dodge. Even i could survive that and my k/d ratio is probably negative.
I was feared for 1s, which was enough time to get hit by 4 meteors that didn't even render on my screen inside an aoe circle that also didn't render. I wasn't in the melee ball, yet still got nuked in <1s. > @shinta.8906 said:
video of how good your reaction time must be to avoid being fully killed by the current meteor shower. 26k hp, 2.6k armor
as i said before. meteor calls out none moving, golem behaving targets..
if not meteor than the 20 ppl you plane stood in would ve killed you. i mean he screams at you right side tree the whole time yet..
The 20 people were focusing on the squad, we were regrouping after a bomb. I was accidentally one shot to full dead by meteors I could even see, and that seems okay to you? Lol
So much hypocrisy here. Mirages and Scourges have been dominating ever since they were released and nobody went crazy about them the way people are ranting about Meteor Shower now. S I G H
Comments
Is effectively the same thing when it's dropped on a zerg.
Go try launching a Barrage on a frontline group if you want to know what real disappointment is.
And ya, 2800 armor isn't frontline tanky but it's also enough that I shouldn't be losing half my health to a single pulse of an AoE skill.
Its not a pulse aoe skill its a rng fall projecial like skill (they realty should make it a own skill of skill with its own set of rules kind of how they are treating it now but with a name of its own and added effects of its own) so your not always going to get hit by it.
If a player builds all in dmg and no def then yes it should be the counter to ppl who are building cele builds much like cele builds counter full on tankly builds. So if the glass build hit you vs your cele back line build you should feel it but it should not one shot you 2 or 3 is fair.
See ELE forms and you will get my views.
Ya that might be a valid argument if you didn't have an entire zerg of heavies, scourges, and hammer revs protecting the squishy ele's dropping tactical nukes on people.
Effortless, powerful AoE spam is what brought the mode to it's knees. It's done nothing but drive people away and clinging to it because "muh big numbers" is incredibly shortsighted.
I stayed away from WvW on reset because I knew it was going to be a s*** show. If they dont tone down the damage then at least treat MS as just another projectile skill..give us some kind of counter...
Effortless the ele must stand still for 3 to 4 sec due to lag after getting in ranged of players its one of the biggest risk skill. All the other classes you talk about are the effortless effects and more spam like then one skill from ele could ever be. How would you even spam meteor shower when its on a long cd?
See ELE forms and you will get my views.
24 seconds isn't a long CD, especially not for a skill that I was able to get 250k damage from in exotic berserker fear my first night playing weaver.
We gave up and all hopped on weavers to at least enjoy this momentary feature. You can't fight invisible instantly downing damage
By far its broken now it should never one shot nothing should one shot but it should do good dmg 9K is fair dmg on crits vs mid armor 11k vs light (other eles) and 5k to 7k vs high armor.
It still not spam i would say 4 sec cd is spam. The casting it self of MS i guess is a spam in it self of falling rocks but that the skill type.
I am thinking ppl are using buzz words to attached any thing they see as bad to an ideal to make them feel as if there argument is more right but the ideal of the word that the person what to project dose not mach up with the buzz word in the moment. A lot of ppl are doing this but that an full thread in it self and has nothing to do with gw2.
See ELE forms and you will get my views.
One shot skills in the game for years, now y'all are concerned about that?
^ Another derailing post - Anet
Perma stealth is needed to outrun zergs. - Thieves
/Stomps Mirage-Scourge-Warclaw, boon ball balance! - Anet
No expansion money as long as Mesmers are trash. - Me
The most I was hit with was ~ 14K in WvW tonight , I ran 2.5K armor. Any light armor with low HP would be instagibbed.
I tested in PvP vs the targets as well. The most I could do without buffs , just zerker + scholar rune was ~9K crit vs PvP light armor golem using fire + air (ferocity), + weaver and about 8K vs the medium armor golem. (2645 power, 234% crit damage) Sigil of force doesn't exist in PvP. This suggests it is innately buggy since it should be roughly 1.6x fireball damage (fireball has 1.0 coefficient) : the most I hit with fireball critical was around 4.4K without bolt to the heart. With ascended full zerker gear, 7-9K damage should be attainable on light armor (2185 armor light armor golem vs players running 2000) if it's working as intended sans ** Bolt to the Heart**, over 15K is not.
I also tested with no weaver spec (2525 power), using dropping weaver for water's aquamancer training for +10% damage. 3.5 to 3.9K typical fireball crit. Meteor shower crit about 9K , it should be around 6-7K.
I tested on the Fractal golem ; similarly it exceeded 2x fireball damage. It's probably ~ 20%-25% extra base damage instead of "20% min damage".
The scaling is more insane with vulnerability stacks.
It was patched July 10th.
ppl cry over a large tell aoe when its literally the only thing weaver can hit atm that dont get reflected because of bubble wars and slow projectile speed with huge casttimes.
meanwhile:
how about:
focus partys?
Me? (hard to tell but you did post after my post so i guess) I never like one shots they are not fun just to drop with out knowing what happen. I am not sure what your trying to say most ele players are running glass and are getting one shot by nearly all classes how would they just be concerned about it now?
One shots are never good for pvp games if Meteor is one shooting ppl there a problem and this was true. If there are other skills one shoting ppl then they are problems just the same.
See ELE forms and you will get my views.
9k meteor does not sound that much to be honest. It is slow, it is highly telegraphed and easily dodged. I was not hit once by a meteor the whole evening as backliner.
First meteor hits you before the red circle appears, and if you are in zerk or marauder gear, it only takes 1.
Im a bit tired of people crying about Wordly impact and gazelle, i have been using Gazelle and it never hit for 10k, seems that hit for 10k 1 out 1million times and people come to the forum to cry about it, when almost any other class can hit you for 15k+ in less than 1sec.
Wordly Impact + WvW + Berserker Ranger = Ranger InstaDeath.
Hmm it's the downside of running glassy builds right, you do damage but you also take it a lot more.
Are you certain that its wrongly scaled in other game modes as well? Because on my dps tempest, I found that the recent nerf put me in the 'barely viable' category of dps (25k). Another nerf to PvE Meteor Shower would mean the end of my favorite build and main character...
I did 21k dmg with meteor on multiple occasions after reset. Also have the images available. The damage is broken right now
Rev isn't close to weaver DPS if your weavers get a half decent meteo off. Not on the current patch. And "weaver dps" almost all comes from 25-50k DPS spikes on meteo, rather than a reasonable amount of DPS the entire time.
Besides this just makes it so that each side has 20 weavers and 19 of them can't even play the class.
Why not play weaver? Tempest dps is pretty bad right now
So, I am not sure if you were serious or sarcasm (which would be funny if sarcasm lol) but Karl noted this a little earlier in the thread:
Of course, 'when possible' is the interesting statement in that phrase.
Makes me wonder if the Devs were planning an Ele night for reset and figured: "lets buff the heck out of this for a few nights and have some fun!!"
I could see it....
Thank You for the {MEME}
wvw + berserker ele + meteor shower is insta dead too. whats ur point?
theres prove in pvp of wi hitting for 60k btw.
Guys it's an unintended behaviour. Defending it is like defending grenade barrage hitting twice for 20k dmg, its fun and qq yata yata, but its still not intended behaviour and should therefore not be something players should rely on.
Enjoy for the moment maybe...
Thank You for the {MEME}
Yes
in full zerker one meteor liquefies me for like 20k damage. now i dont expect to be able to take a hit but thats kind of outrageous.
meteor calls those ppl out who behave like golems. thats it.
yeah, WI have the same range and aoe that MS.......................
I know about that 60k damage thread, and to summarize, 60k is near imposible ( OP wasnt wearing all armor pieces or is a bug/exploit), can you hit for 30k with WI?? yes, you can if you hit another glass cannon ,trait/wear 100% berserker armor plus use maul for moment of clarity etc ( you can see it in the thread) ,but there is a problem with that troll build, if someone focus you, you are dead,if someone evade/dodge/move and you fail the WI , you are dead, full glass cannon with zero condi res,zero invul, funny to use it in unranked matches, bad for roaming, bad for WvW, bad for ranked games, bad for pve.......
Anet need Hot fix
plz
https://imgur.com/a/8212w https://imgur.com/0r3Axas
First of all 21k is the current number floating around. And thats a 1 shot on any wvw build that isn't a kitten built to run away.
No ele is going to run into the enemy zerg far enough to meteor the enemies eles. Just because it's an issue you don't deal with doesn't make it a non issue.
@aspirine.5839 said:
There plenty of people posting here with high toughness reporting 14-16k hits. Not an issue of 'glassy builds.'
Shield of Wrath: Reduced the cooldown of this skill from 36 seconds to 35 seconds.
Quality balance changes^TM
When possible is an unacceptable time frame. Either hot fix it or disable it until it is fixed. Leaving it as is is irresponsible.
Disabling it and may aswell disable a whole class, It is bugged but you still woudn't stand inside the massive red AoE if it wasn't bugged anyway
Ode to those who filibustered until the old bunker meta was made ineffective. Now we got OneShotWars® instead. The irony is the single most common comment by far was that bunker didnt take skill to play, when in fact it takes orders of magnitude more skill to anticipate when the other player is going to use their big damage ability and counter it with a block or interrupt, compared to hitting the ground target button on as many people as possible and watching the symphony of cascading numbers occur.
Can anyone confirm if this skill is considered a projectile skill? Cause it goes right through guardian's shield of absorption. That has to be a bug.
I'm serious, it hasn't been one week yet the poster stated they had a whole week. It should have been rolled back ASAP, but I remember CoR being bugged for far longer & hitting through gates and walls.
I wouldn't build an ele just to abuse this, but testing it in WvW suggests it hits higher than it should.
Also , if you're posting a high number, it is pretty useless without context which is why I posted my own testing & derivation for what "normal" damage should be. 14K on 3000 armor is unacceptable , but 10K on 2000 armor is plausible given the right conditions such as full zerker + buffs (in my prior post I didn't even count Presence of the Keep).
Anyone can test it on the golems themselves, then compare it to the damage formula. Fireball is 1.0x coefficient , meteor is 1.6.
Tempest doesn't have the +120 attribute bonus from weaver. This means you're likely seeing the lava font 40% damage nerf, which was heavy handed. Without having ferocity bonus (~13% with marauder) and +10% damage via elements of rage you'd be hard-pressed to do as much damage as others are claiming.
Whenever I run tempest in PvE , I use Fresh air + Ferocious winds + Harmonious conduit (+10% damage after overload) which means dagger is generally better suited since staff air attack is weaker compared to the fireball auto.
Afaik projectiles don't come from above....at least in GW2
That argument never helped when we talked about mesmer or thief oneshotting people from stealth. Why should it be valid now?
The problem with that argument is that necro circles are also highly telegraphed and easily dodged. Yet people die all the time. How weird.
gaggle - /ˈɡaɡ(ə)l/ - noun
A disorderly group of Asura.
"The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"
I don't want to be pedantic but actual meteors are projectiles so it doesn't make sense. Anyway, shield of absorption should block this skill, in my opinion.
Wells come out much faster then any thing ele has 1/4 sec seems like a long time for a necro player but 1/4 for an ele play is instant cast. Necro have a lot added to there dmg as well with boon stirps condis and even unblockables i would take that on ele any day over 9k crits on one skill.
See ELE forms and you will get my views.
Staff ele for six years come the summer. Staff ele on three accounts. I'd be a staff ele if we did negative damage and set ourselves on fire doing it Enjoying the brief spell in the sun while it lasts.
Its also one-shotting full on tank builds. It entirely removes the potential choice of sacrificing DPS for mitigation. It also removes any reason to sustain. If they didnt adjust and this becomes the new meta, its a non sustain, non mitigation meta. 2 stats are useless. We might as well all be 11k health eles at that point.
just use this time as practice to get good at dodging red circles and look forward to the end of pirate ship and a return to .. well.. better times
The pointy end goes in the other man.
I do not get why this is taking so long to fix i truly do not want to play a buged class nor do i wish to play vs one anet hot fixed a lot of things that did less dmg to a game type then this.
They fixed war effects over night and even posted about it on the war forms. It takes ppl to post about ele things on the wvw forms for anet to even see them. There is something wrong with this.
At this point i think if you want to post things about ele that the dev will see you need to go out of your way and post on other classes forms and how it effects the other class. This is just silly levels of anet out right ignoring a class.
See ELE forms and you will get my views.
I really don't understand why this hasn't been fixed yet. I sort of expected a fix in a patch late Friday.
video of how good your reaction time must be to avoid being fully killed by the current meteor shower. 26k hp, 2.6k armor
You got like 2 sec to do double dodge. Even i could survive that and my k/d ratio is probably negative.
Low quality trolling since launch
Seafarer's Rest EotM Hero
so out of position aswell.. > @Egorum.9506 said:
as i said before. meteor calls out none moving, golem behaving targets..
if not meteor than the 20 ppl you plane stood in would ve killed you. i mean he screams at you right side tree the whole time yet..
Because the differences in playstyle between the elementalist's elite specs is HUGE. I personally find the playstyle of Tempest far more enjoyable than that of the Weaver. I was ok doing less damage as long as the 'less damage' was still 'good enough'. But it's getting very tough to stay viable now.
I'm well aware of the dps advantages that Weaver has compared to Tempest. That being said, my dps used to be good enough. Sure, I never got the 45k benchmarks, but I was fine with 27-30k dps on a golem. After all, that was plenty sufficient for fractals and raids.
But because so many weaver nerfs have been applied to base skills rather than weaver skills or traits, its becoming near impossible to stay relevant in the meta. Right now, I feel forced to either switch to weaver or make a niche healer build spamming water blast. Neither of those playstyles apeal to me.
Thanks for the advice but I would much rather prefer to play dps staff tempest. Its the playstyle I like best and I really don't see why that shouldn't be possible just because some other build is overpowered.
In my humble, non-developer, lack-of-inside-information opinion, I feel that there's room in modifying tempest traits to allow players to choose between a healer and a damage tempest. Why not revert Harmonious Conduit back to 5 seconds and see how it goes from there?
I was feared for 1s, which was enough time to get hit by 4 meteors that didn't even render on my screen inside an aoe circle that also didn't render. I wasn't in the melee ball, yet still got nuked in <1s. > @shinta.8906 said:
The 20 people were focusing on the squad, we were regrouping after a bomb. I was accidentally one shot to full dead by meteors I could even see, and that seems okay to you? Lol
So much hypocrisy here. Mirages and Scourges have been dominating ever since they were released and nobody went crazy about them the way people are ranting about Meteor Shower now. S I G H