Don't remove or nerf Slippery Slope — Guild Wars 2 Forums

Don't remove or nerf Slippery Slope

Don't you dare touch this glorious instability, Anet. In fact, feel free to add it to PvP, WvW and Raids.

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Comments

  • zoomborg.9462zoomborg.9462 Member ✭✭✭
    edited January 12, 2019

    I actually find it a lot of fun, even having it 2 times in a row in 100cm was a blast. Today we even managed to prestack at skorvald :) This together with SA is really fun.

  • Yasi.9065Yasi.9065 Member ✭✭✭

    Phew, Im so glad Im not the only one. I started to feel like a total freak because most instabilities are either fun to me or just dont bother me. And slippery slope is great! I did the cliffside fractal with it, and had such a fun time trying to climb those ramps :lol:

  • +1 had lots of fun in cliffside, wish I could try it in uncat and other fracs.
    I can see why people dislike it, but I really wish there remains an option to play with it if they remove it from the regular rotation.

    Also I'd like to be able to activate it on any fractal - also on some if those that are blacklisted atm..

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited January 12, 2019

    @Blocki.4931 said:
    Instabilities are supposed to change up the way the same old content plays, right? This one hits it on the head lol

    They are also supposed to be fun. Not only the first time, but also the second, third, etc. Or, at the very least, they shouldn't diminish the fun. And here this instability fails massively. It may be fun the first time (and even then only for some), but it becomes just an aggravating annoyance very, very fast.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • maxwelgm.4315maxwelgm.4315 Member ✭✭✭

    Yup, whenever I read that "it has now become annoying to do X" or "prestacking is a chore now" or "this thing is artificial difficulty and just makes the whole fractal annoying" I can only think of how much Anet succeeded in actually challenging players who won't change their builds or approach for anything in their lives. Definitely heading in the right direction (of making Fractals unique in relation to Raids) with the new instabilities, all of them.

  • Grogba.6204Grogba.6204 Member ✭✭✭

    I have my doubts that players actually supporting this garbage play fractals frequently enough to have an educated opinion on how annoying this is but I get it, "get gud", eh?

  • @Grogba.6204 said:
    I have my doubts that players actually supporting this garbage play fractals frequently enough to have an educated opinion on how annoying this is but I get it, "get gud", eh?

    Same. But shut up about it, because it's so rude to asked for an informed opinion.

  • yann.1946yann.1946 Member ✭✭✭

    @rabenpriester.7129 said:

    @Grogba.6204 said:
    I have my doubts that players actually supporting this garbage play fractals frequently enough to have an educated opinion on how annoying this is but I get it, "get gud", eh?

    Same. But shut up about it, because it's so rude to asked for an informed opinion.

    Hubris at its finest. You might want to understand why people like it instead of just throwing opinions in the bin because you disagree.

  • Aktium.9506Aktium.9506 Member ✭✭✭
    edited January 12, 2019

    @Grogba.6204 said:
    I have my doubts that players actually supporting this garbage play fractals frequently enough to have an educated opinion on how annoying this is but I get it, "get gud", eh?

    I do play fractals reasonably often when I need some daily gold. Ordinary T4 is/has been a snoozefest for a very long time. There's almost nothing that can be failed in regular T4. You can just facetank everything and ignore almost all mechanics and the only time you really need the other 4 people is for things like the panels in Underground. Sadly I don't do CMs as often as I'd like since the LFG usually isn't looking for condi scourges and I refuse to play my BS or Reaper for them. But even CMs is really boring in meta comps where you do quick phases.

    Interesting fractal instabilities like this is a breath of fresh air. Anything that adds randomness and forces people out of their comfort zones is good. Players must be forced to adapt and react on the spot rather than just doing the same memorized pattern of movement and rotation until it's perfected into boring soulless smoothness.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    @Aktium.9506 said:
    Ordinary T4 is/has been a snoozefest for a very long time.
    ****...condi scourges...**

    I found the problem here!
    Most experienced and skilled players don't want to play like this. That's why you won't see them in scourge/reaper heavy groups + additional healer which is when stacking those classes overkill as well.

    Interesting fractal instabilities like this is a breath of fresh air. Anything that adds randomness and forces people out of their comfort zones is good. Players must be forced to adapt and react on the spot rather than just doing the same memorized pattern of movement and rotation until it's perfected into boring soulless smoothness.

    There is no interesting thing with that instability. The others are but this one is just garbage. You can not adapt or react just wait and see, try to reposition yourself and hope that anytime soon you'll be able to be part of the group synergy. A synergy that was and is never needed in your scourges/reapers groups.

    I mean I understand your point from the completely casual point of view. Heck, I think if I would play in those groups even this instability is a snoozefest because you don't have to care at all. The only thing that'll happen is you need more time to kill the encounters resulting in a way longer stay in fractals. Since those are daily stuff there is no point in spending more time than one did before. If this is pleasure for you, fine. It isn't for me because my free time isn't infinite.

  • rabenpriester.7129rabenpriester.7129 Member ✭✭✭
    edited January 12, 2019

    @yann.1946 said:

    @rabenpriester.7129 said:

    @Grogba.6204 said:
    I have my doubts that players actually supporting this garbage play fractals frequently enough to have an educated opinion on how annoying this is but I get it, "get gud", eh?

    Same. But shut up about it, because it's so rude to asked for an informed opinion.

    Hubris at its finest. You might want to understand why people like it instead of just throwing opinions in the bin because you disagree.

    Well I do understand it. But at that point the game just isn't for me, but for bad players who love inconsistent gameplay that takes ages and infuriates anyone who is even remotely trying to get good at this. The moment I get an official sentence by anet that they like it this way, I'm out.

    Thing is: This game can be fun for casuals and for people trying to optimize. All other instabilities, especially the new SA show this. Only this one fails. Don't defend it to the bone. If I tell you it sucks for high level play, just admit it as someone who only plays t4s on a more casual, relaxed level. I don't mind you enjoying this. But imagine an instability that was so hard to play around that you couldn't do the fractal casually anymore, but would be no problem for experienced players. You'd be up in arms against it, right? That's the reversed situation.

    Ben, please. I know you're reading this, I know (why) you can't respond. I know you play CMs and t4s a bit. Put yourself in the shoes of those people who do this daily. Or who stop playing, I bet you have the data on Chronos and general fractal population. Do the right thing.

  • Aktium.9506Aktium.9506 Member ✭✭✭
    edited January 12, 2019

    @Vinceman.4572 said:
    You can not adapt or react

    Come on man you know this ain't true. It's just movement. With enough practice you'll learn to deal with and manipulate the slipping to nullify most of it.

    There is no interesting thing with that instability. The others are but this one is just garbage.

    Most of the others don't do a whole lot to change the way you play. We need more like this tbh.

    Like an instability that inverses movement keys so backwards is forwards, left is right and vice versa while having the drunken effect on screen.
    An instability that instantly downs a random player and teleports him away from the group, an instability that turns all friendly characters hostile for say 10-15 seconds so friendly fire is enabled with a short notice before it of course.

  • Jeknar.6184Jeknar.6184 Member ✭✭✭✭

    @Yasi.9065 said:
    Phew, Im so glad Im not the only one. I started to feel like a total freak because most instabilities are either fun to me or just dont bother me. And slippery slope is great! I did the cliffside fractal with it, and had such a fun time trying to climb those ramps :lol:

    Oh the joy... I didn't even finish Cliffside that day.

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  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    @Aktium.9506 said:
    Come on man you know this ain't true. It's just movement. With enough practice you'll learn to deal with and manipulate the slipping to nullify most of it.

    I call heavy bs here. In times where classes and builds are implemented and made for 100% boon uptime randomly sliding out of buff range make things unfun to play. As I said I can go condi scourge, play sloppy, ignore a lot of the boss mechanics and don't care but that is not the fun I have and had in the game.

    Most of the others don't do a whole lot to change the way you play. We need more like this tbh.
    Like an instability that inverses movement keys so backwards is forwards, left is right and vice versa while having the drunken effect on screen.
    An instability that instantly downs a random player and teleports him away from the group, an instability that turns all friendly characters hostile for say 10-15 seconds so friendly fire is enabled with a short notice before it of course.

    Why do we need those? Where is the sense of inverse movement, that is no fun at all and would be a disaster for casual T4 groups. Even CM groups would struggle and skip it for the day. And why instantly down a player? What on earth is fun or challenging in that. And teleport a player away means additional time wasted due to running there and back to the encounter. Where is the additional value? As I said I don't want to spend more time than needed in a fractal and I don't accept a fractal to take significantly longer because we have a new trashy instability. If you want to torture yourself play a different game. It's unacceptable for me to go the casual style and waste 2 hours of my free time in one fractal. The result will be me demanding more kps etc. so ensure I don't get unskilled players nor will I be ever willing to carry those in the future.

    I'd rather see new fractals more often with reasonable boss mechanics. Instabilities were and still are a bad addition for fractals.

  • Aktium.9506Aktium.9506 Member ✭✭✭
    edited January 12, 2019

    @Vinceman.4572 said:
    I can go condi scourge, play sloppy, ignore a lot of the boss mechanics and don't care but that is not the fun I have and had in the game.

    The only fun I have in the game is playing Necro and the only time content like fractals gets challenging is if I intentionally kitten myself by playing a build that doesn't really do more dps but has a lot worse survivability. Why ain't I allowed to feel challenged playing my main class?

    Why do we need those? Where is the sense of inverse movement, that is no fun at all and would be a disaster for casual T4 groups. Even CM groups would struggle and skip it for the day.

    Just to be clear, the inverted movement would be like a momentary effect. Not permanent throughout the fractal. That would be a bit much. But imagine getting your controls inverted for like 8 seconds while doing bullet hell on Enso. It would be rad as hell.

    And why instantly down a player? What on earth is fun or challenging in that. And teleport a player away means additional time wasted due to running there and back to the encounter. Where is the additional value?

    To get people to do something other than stack and rotate. When I talk about instabilities that change the way you play I don't mean some rubbish that makes one guy slot a different utility to deal with it quickly or negate it completely so the group can keep playing smoothly as if the instability didn't even exist. That's absolute trash design. It's gotta have real impact for it to be fun.

    As I said I don't want to spend more time than needed in a fractal and I don't accept a fractal to take significantly longer because we have a new trashy instability.

    But what if the rewards were increased at a variable scale to be on par with the level of difficulty the different instabilities in mind?

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    @Aktium.9506 said:
    The only fun I have in the game is playing Necro and the only time content like fractals gets challenging is if I intentionally kitten myself by playing a build that doesn't really do more dps but has a lot worse survivability. Why ain't I allowed to feel challenged playing my main class?

    You are but the game in end/challenging content has to be balanced around the maximum not some effortless game play via scourge. You should then ask for a revamp of your class

    Just to be clear, the inverted movement would be like a momentary effect. Not permanent throughout the fractal. That would be a bit much. But imagine getting your controls inverted for like 8 seconds while doing bullet hell on Enso. It would be rad as hell.

    That would be cancer as well and one of the dumbest ideas I can think of.

    To get people to do something other than stack and rotate. When I talk about instabilities that change the way you play I don't mean some rubbish that makes one guy slot a different utility to deal with it quickly or negate it completely so the group can keep playing smoothly as if the instability didn't even exist. That's absolute trash design. It's gotta have real impact for it to be fun.

    No, that's not funny. It would negate skilled game play in terms of using buffs and boon uptime to a perfect level and to make it clear it won't work at Arkk for example because Search & Rescue etc. etc.

    But what if the rewards were increased at a variable scale to be on par with the level of difficulty the different instabilities in mind?

    Since I know they'll never do that we can finish this stupid and senseless conversation here. Sorry, but T4s and CMs are content for higher skilled players with a certain goal in mind. Your approaches would destroy that and that's why I'm against it. There's enough casual stuff around - open world + T1-3 fractals + dungeons. No ty.

  • Talindra.4958Talindra.4958 Member ✭✭✭✭

    Mm I haven't tried the new fractal or new most lock.. lost interest for some reason xD

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  • Aktium.9506Aktium.9506 Member ✭✭✭
    edited January 12, 2019

    @Vinceman.4572 said:

    @Aktium.9506 said:

    the game in end/challenging content has to be balanced around the maximum

    Balancing the game around the players and existing/predominant playstyle is a terrible philosophy. Force the players to balance themselves around the content.

    That would be cancer as well and one of the dumbest ideas I can think of.

    Man, you aren't the least bit adventurous.

    No, that's not funny. It would negate skilled game play in terms of using buffs and boon uptime to a perfect level and to make it clear it won't work at Arkk for example because Search & Rescue etc. etc.

    If you scroll up a bit you'll notice that I did say I wanted players to be forced out of their comfort zones. Those examples are ways to do that. Challenging content should be disruptive and chaotic rather than just an advanced form of Simon Says. And though unrelated, I am going to point out that Anet never wanted us to have perfect boon uptime the way we do. They originally didn't even want Alacrity added to the game because of what it would do the to the game. Now look at it.

    Since I know they'll never do that we can finish this stupid and senseless conversation here. Sorry, but T4s and CMs are content for higher skilled players with a certain goal in mind. Your approaches would destroy that and that's why I'm against it. There's enough casual stuff around - open world + T1-3 fractals + dungeons. No ty.

    You're really close minded and reluctant to suffer a little for the long term enjoyment that comes from mastering something difficult that you used to struggle with.

  • lodjur.1284lodjur.1284 Member ✭✭✭

    @Aktium.9506 said:

    @Vinceman.4572 said:
    You can not adapt or react

    Come on man you know this ain't true. It's just movement. With enough practice you'll learn to deal with and manipulate the slipping to nullify most of it.

    There is no interesting thing with that instability. The others are but this one is just garbage.

    Most of the others don't do a whole lot to change the way you play. We need more like this tbh.

    Like an instability that inverses movement keys so backwards is forwards, left is right and vice versa while having the drunken effect on screen.
    An instability that instantly downs a random player and teleports him away from the group, an instability that turns all friendly characters hostile for say 10-15 seconds so friendly fire is enabled with a short notice before it of course.

    So basically dumb gimicks. That is the very definition of artificial difficulty, now I dont find slipper slope terribly hard, but oh does it make fractals annoying and boring, yes. The only thing I hear from the people I play with when we notice a fractal has slippery slope is groans, we laughed for maybe 5 sec or so first time we saw it. Random control changes would be even worse, it wouldn't even be harder, I'd just have a button to change my keyboard profile for it lol, but it sure would for some really boring gameplay. I bet your favorite fractal is deepstone.

    Ögonen omges av vita och svarta penseldrag som gör att de ser större ut än vad de egentligen är. Baksidan av lodjurets öron kantas av svart päls som slutar i den karaktäristiska tofsen högst upp på örat. Lodjurets svans är kortare än de flesta andra kattdjurs.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭

    @Aktium.9506 said:
    You're really close minded and reluctant to suffer a little for the long term enjoyment that comes from mastering something difficult that you used to struggle with.

    Sorry, not buying your kitten. Long term enjoyment is NOT sliding around. I spare my time now because it's worthless to discuss about such things with somebody not having any idea of interesting challenging content.

  • yann.1946yann.1946 Member ✭✭✭

    @rabenpriester.7129 said:

    @yann.1946 said:

    @rabenpriester.7129 said:

    @Grogba.6204 said:
    I have my doubts that players actually supporting this garbage play fractals frequently enough to have an educated opinion on how annoying this is but I get it, "get gud", eh?

    Same. But shut up about it, because it's so rude to asked for an informed opinion.

    Hubris at its finest. You might want to understand why people like it instead of just throwing opinions in the bin because you disagree.

    Well I do understand it. But at that point the game just isn't for me, but for bad players who love inconsistent gameplay that takes ages and infuriates anyone who is even remotely trying to get good at this. The moment I get an official sentence by anet that they like it this way, I'm out.

    Thing is: This game can be fun for casuals and for people trying to optimize. All other instabilities, especially the new SA show this. Only this one fails. Don't defend it to the bone. If I tell you it sucks for high level play, just admit it as someone who only plays t4s on a more casual, relaxed level. I don't mind you enjoying this. But imagine an instability that was so hard to play around that you couldn't do the fractal casually anymore, but would be no problem for experienced players. You'd be up in arms against it, right? That's the reversed situation.

    Ben, please. I know you're reading this, I know (why) you can't respond. I know you play CMs and t4s a bit. Put yourself in the shoes of those people who do this daily. Or who stop playing, I bet you have the data on Chronos and general fractal population. Do the right thing.

    I don't think you got what I'm saying at all. I'm not picking a side here. I'm just stating that just because you think something is bad doesn't make it so.

    You're basically throwing an entire set of opinions in the trashcan because they disagree. And justify this by claiming they don’t play on you're level without prove.

  • Aktium.9506Aktium.9506 Member ✭✭✭

    @Vinceman.4572 said:

    @Aktium.9506 said:

    Sorry, not buying your kitten. Long term enjoyment is NOT sliding around. I spare my time now because it's worthless to discuss about such things with somebody not having any idea of interesting challenging content.

    Can you give me an example of something in the game you consider to be really well designed challenging content then?

    @lodjur.1284 said:
    I bet your favorite fractal is deepstone.

    Nah it's Urban Battlegrounds or Molten Boss with Toxic Trails/Afflicted/Last Laugh. Thematically I like Twilight Oasis and Snowblind the most. Deepstone is cool but it drags on a bit. Add a bunch more of those Shadow monsters so you're constantly under attack from continuously spawning mobs and it would be great. The last boss also need to do a lot more damage and attacks and stuff.

  • rabenpriester.7129rabenpriester.7129 Member ✭✭✭
    edited January 12, 2019

    @yann.1946 said:
    You're basically throwing an entire set of opinions in the trashcan because they disagree. And justify this by claiming they don’t play on you're level without prove.

    All relevant titles, 600+ 100CM KPs, 1800+ LI, did CMs+T4 daily for a long time. Want me to proof this? Or do you want me to write a scientific essay on the topic?

    Also, *your

  • spiritualabyss.7016spiritualabyss.7016 Member ✭✭✭
    edited January 12, 2019

    @Vinceman.4572 said:

    @Aktium.9506 said:
    You're really close minded and reluctant to suffer a little for the long term enjoyment that comes from mastering something difficult that you used to struggle with.

    Sorry, not buying your kitten. Long term enjoyment is NOT sliding around. I spare my time now because it's worthless to discuss about such things with somebody not having any idea of interesting challenging content.

    I don't get how you can say this, if you ask me, this instability is one of the best instabilities there currently is.
    It promotes careful positioning and therefore skill, all you have to do, is to be more aware of your movement - it is a fixed mechanic that has no rng-element to it.
    You can 100% predict how a movement will end up, all it takes is practice.

    Positioning is a crucial skill when doing challenging content, so this instability provides an increased skill-requirement for all five players of the team (if you include the aspect of boonsharing & ground targeted healing) and that is a good thing - it is supposed to mix things up.

    From reading all the complaints on reddit and the forums it just seems that many players are not willing to step their gameplay up and are completely unwilling to improve.
    I can understand that dps players are unhappy with Flux Bomb as they have to interrupt their rotation to handle this mechanic, however it seems paradox to me, that they qq about a fully predictable, non-rng increase of required movement awareness.

    edit: The current philosophy of fractal instabilities is variance - instabilities are about changing things up every day - and this never was compatible with the speedclear mindset that wants to maximize everything with a one size fits all solution.

  • @rabenpriester.7129 said:

    @spiritualabyss.7016 said:

    @Vinceman.4572 said:

    @Aktium.9506 said:
    You're really close minded and reluctant to suffer a little for the long term enjoyment that comes from mastering something difficult that you used to struggle with.

    Sorry, not buying your kitten. Long term enjoyment is NOT sliding around. I spare my time now because it's worthless to discuss about such things with somebody not having any idea of interesting challenging content.

    I don't get how you can say this, if you ask me, this instability is one of the best instabilities there currently is.

    Why do you think people like Vince or me have actual "trouble" clearing this? I had no problem doing 100CM with slipperly slope, it's just that it is not fun and not worth getting good at. It's such a bad mechanic.

    Actually I know that both of you are decent players that should have no problem with this instab (I just quoted Vince, since he was the only name I recognized in a really long chain of comments that complained about SS).

    I just see that Anet implemented something that changed up the daily routine of many players, something that provides an opportunity to get better at the game, to really master movement. And all people do is complain.

    It makes me sad to see that people are this unwilling to learn - getting better at the game is what makes it fun to me.
    Before this instability there was nothing left for me to improve on. Now there is something.

    It's probably just that I moved too far past the daily grind routine in GW2. I'm at the verge of quitting this game for good and now I try to hold on to every tiny thing that could keep me engaged for some more hours.

    Maybe this game is supposed to be dead for me, maybe I really should just let it die and move on.

    tl;dr - you think it is a bad mechanic not worth learning, I think it is something that could provide me some more hours of fun in this game before I quit playing

  • @spiritualabyss.7016 said:

    It makes me sad to see that people are this unwilling to learn - getting better at the game is what makes it fun to me.
    Before this instability there was nothing left for me to improve on. Now there is something.

    I understand what you mean, don't worry. I just think people will quit because of this, not keep playing. For example, I just ran CMs+t4 with a couple of fractal gods and we just skipped 100cm because of "skippery slopes". I don't even blame them.

    We got to Thaumanova boss and wiped, and it was fun. Because we had to adapt and bring reflect. Then it went smoothly. Lesson learned. But no matter how much you improve with slopes, you will never improve the fun you have with that.

  • Nekromalistik.7045Nekromalistik.7045 Member ✭✭✭
    edited January 13, 2019

    Only need nerf in the instability of the birds, their cd of respawn...

  • yann.1946yann.1946 Member ✭✭✭

    @rabenpriester.7129 said:

    @yann.1946 said:
    You're basically throwing an entire set of opinions in the trashcan because they disagree. And justify this by claiming they don’t play on you're level without prove.

    All relevant titles, 600+ 100CM KPs, 1800+ LI, did CMs+T4 daily for a long time. Want me to proof this? Or do you want me to write a scientific essay on the topic?

    Also, *your

    first the prove i talked about is at what level the others are playing.

  • rabenpriester.7129rabenpriester.7129 Member ✭✭✭
    edited January 12, 2019

    @yann.1946 said:

    @rabenpriester.7129 said:

    @yann.1946 said:
    You're basically throwing an entire set of opinions in the trashcan because they disagree. And justify this by claiming they don’t play on you're level without prove.

    All relevant titles, 600+ 100CM KPs, 1800+ LI, did CMs+T4 daily for a long time. Want me to proof this? Or do you want me to write a scientific essay on the topic?

    Also, *your

    first the prove i talked about is at what level the others are playing.

    Obnoxious. Up to them to add weight to their assumptions and claims. But yeah, I read stuff like t4 only, mass reaper groups etc and I see screenshots of 3x guardian + deadeye + power tempests. These are the people who find this insta fun.

    I throw these opinions in the trashcan because that's where they belong. Removing this insta from the game wouldn't make them quit it, leaving it in does make people quit. That's enough reasoning for me.

  • Asum.4960Asum.4960 Member ✭✭✭
    edited January 13, 2019

    I can see how this instability could be fun for casual Fractal players, who hop into that content every now and then just to have some fun.

    For the hardcore crowd speed clearing that content (CM's+T4+Recs in <1h) daily, it's a nightmare.
    Not because of the challenge it provides, the two times it was active in a row now for 100CM took 17 and 16 minutes, instead of the usual ~15 or less, but simply because it's incredibly annoying and completely lacks a counter.
    It just adds 1-2 Minutes of fighting the controls over the course of the Fractal. That's it.

    Looking ahead to the next year, the thought of having to deal with this instability on at least one Fractal almost every single day severely diminishes my desire to keep playing Fractals daily.
    While I probably won't actually stop, at least for some time, I can't imagine disgruntling the hardcore Fractal community was or is the design goal.

    I simply don't want to play with this every, or every other day.

    The fact that we had the instability twice in a row on 100CM immediately (make that three times in a row), shows why it is a bad idea to have an instability like this that drastically changes the gameplay experience, while not providing an option for counter play.

    "As you know, those who you once called friends have become enemies." ~Glint

  • Razor.9872Razor.9872 Member ✭✭✭

    Slippery needs counterplay. In my opinion, having stability on you should negate its effect (which would pair with the 20% increased stability duration). This would allow people to still need to adapt and overcome, but wouldn't get rid of the instability.

    NSPride~

  • yann.1946yann.1946 Member ✭✭✭

    @rabenpriester.7129 said:

    @yann.1946 said:

    @rabenpriester.7129 said:

    @yann.1946 said:
    You're basically throwing an entire set of opinions in the trashcan because they disagree. And justify this by claiming they don’t play on you're level without prove.

    All relevant titles, 600+ 100CM KPs, 1800+ LI, did CMs+T4 daily for a long time. Want me to proof this? Or do you want me to write a scientific essay on the topic?

    Also, *your

    first the prove i talked about is at what level the others are playing.

    Obnoxious. Up to them to add weight to their assumptions and claims. But yeah, I read stuff like t4 only, mass reaper groups etc and I see screenshots of 3x guardian + deadeye + power tempests. These are the people who find this insta fun.

    I throw these opinions in the trashcan because that's where they belong. Removing this insta from the game wouldn't make them quit it, leaving it in does make people quit. That's enough reasoning for me.

    First, do you really feel that everytime people make a suggestion they have to prove themselves?

    Secondly, you're still just assuming without prove.

    Third, an opinion is not less valuable if their not the top. If you're standpoint is the stronger one you should be able to argue it without using the argument of authority.

    And last, you can't just assume nobody will leave if they remove it.

  • Henry.5713Henry.5713 Member ✭✭✭✭

    None of the instabilities, no matter how hated by others, ever really seem bother me.
    I like the idea of counterplay, though. Makes me wonder why the Slippery Slope mechanic isn't indeed affected by stability as that would be an interesting way of handling things. But it currently works like a No Pain No Gain with non-removable boons. Something we'd preceive as pretty annoying given how much PowerDPS would suffer from the premanent Protection, similar to the crazy high Toughness before the big rework years ago.

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  • borgs.6103borgs.6103 Member ✭✭✭

    I don't want it removed. I just want it changed into something that has counterplay - in that I can avoid its effects in crucial or personally chosen moments because I did something. Something that rewards good gameplay like the other new instabilities are good, and I'm fine with those. I don't want things like kek, in this one you can't control your character haha!

    Hi.

  • Would love this to be added to raids specially cairn,xera,gorse

  • musu.9205musu.9205 Member ✭✭✭
    edited January 14, 2019

    It is clear that few people here are trying to keep slippery slope . So it will change ''elitists" group's gameplayer (somehow ) or just needlessly makes "speedrun " (in their mind ) impossible. therefore it will annoy elitists and force them to quit (somehow ). they do not care about how this instability will hurt every T4 group (pug or speedrun ).

    The fun part of it is not about whether we could overcome it with any new strategy or team comp or not but the fact that the so-called elitists will quit.
    Feeding this post will do nothing to address the actual issue.

    Let's just all hail to the selfishness of humanity and embrace Xera with slippery slope but without the players.

  • Vinceman.4572Vinceman.4572 Member ✭✭✭✭
    edited January 14, 2019

    I even met a lot of "non-elitists" complaining about that instability when we had it in T4s and Recs. This is one of the few cases I wish there would be more active forum users in the GW2 community so this could be adressed properly by a broader audience.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    One of my personal GW2 goals now is to get the mistlock right before the final fight in Molten Furnace with SS instability. Last time with Slippery Slope half my party cratered in the lava and died, and none of us went into the fight with mistlock.

  • Jeknar.6184Jeknar.6184 Member ✭✭✭✭
    edited January 14, 2019

    @yann.1946 said:
    And last, you can't just assume nobody will leave if they remove it.

    I won't go through all the yadda yadda but have you at least read your very own sentence here? People been playing without that garbage instability for 6 years. Why would they leave after it get removed?

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  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @Asum.4960 said:
    I can see how this instability could be fun for casual Fractal players, who hop into that content every now and then just to have some fun.

    Trust me, for casual players it's even worse. Apart from maybe the first time it's seen.

    In fact, on average instabilities in general are less fun for casuals than hardcores. Hardcores do not even notice most of them, while for casuals they can be a difference between a smooth run and a wipe. There's no accident that most of threads complaining against specific instabilities/instability combinations are made by casuals (and not supported by hardcores). This one is exceptional in being pretty much universally disliked.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • hehe would be funny in raids , imagine that 'hey 1-3 cannoner where r u ? ' , ' srry guys im falling down from the platform ' or @ xera %50 phase , noone couldnt reach the last platform xD

  • yann.1946yann.1946 Member ✭✭✭
    edited January 14, 2019

    @Jeknar.6184 said:

    @yann.1946 said:
    And last, you can't just assume nobody will leave if they remove it.

    I won't go through all the yadda yadda but have you at least read your very own sentence here? People been playing without that garbage instability for 6 years. Why would they leave after it get removed?

    Because it has been added so their will be people we have gotten a fondness for it. On the same reason but probably on a lesser scale why their would be people of the initial playerbase who leave if mounts where removed.

    And you might be surprised but I am in favor of changing ss. I honestly was trying to help you.

    But it's clear you have no interest in an actual discussion so good luck.

  • Aktium.9506Aktium.9506 Member ✭✭✭
    edited January 14, 2019

    @Raizel.8175 said:
    If you really facetank everything and ignore mechanics, your supports actually do your work for you and - in a certain kind of sense - carry you through the content

    Necro heals itself with Contagion more than any support can just by doing dps + barriers.

  • You play Contagion... yeah. Okay. I will just ignore your opinions from now on...

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