Fix the PvP Ranking Points System — Guild Wars 2 Forums

Fix the PvP Ranking Points System

memausz.7264memausz.7264 Member ✭✭

If you lose a match to evenly matched team, make the loss no more than 10 points. If you win vs. such a team, make the gain no more than ten points. If you defeat better people, make the difference 20. So on and so forth. What I've seen in PvP ranked is that no matter what, I am losing more points from losses than I gain from wins, and it is so statistically improbable for me to be always facing better players in PvP that account for my losses that I can tell the ranking system unfairly punishes losses and does not properly reward wins. This needs to be fixed because it's imprisoning many in the ranking system in a downward spiral.

Comments

  • Yeah, this has been complained about forever. I mean, you have to understand that you can't always get more for winning than you would for losing, but it's not impossible to make your personal performance, win, and loss streaks impact your rank gain/loss. Plenty of games already do this, but... this is Gw2 Ranked. Making something fair, balanced, and rewarding is second on the agenda to taking a single step forward before taking 2 steps back.

    Remove Ranked DuoQ pls&ty

  • milego.4830milego.4830 Member ✭✭
    edited February 7, 2019

    Yep, we've being pointing out this issue forever. More than that, climbing is just so kitten boring. You need 300 points to cross divisions, thats like 30 wins in a row, and since most people have a winrate of 55~60%, that just takes like hundreds of games, turning the climbing into a mindless grindind, where most people just give up halfway.

    You don't want to make your gamemode tiresome, you want to make it more rewarding and fun, to give people a reason to keep playing and a sense of rewarding for all the effort.

    But I'm pretty sure it will just fall on deaf ears, as always.

  • Kris.4603Kris.4603 Member
    edited October 5, 2019

    Just some words to support you guys. The PvP ranking is seek. The picture bellow is just an example how nice it is working.
    Note, in all four games listed here i was a top player at least on two categories from my team.
    36e83a06eae1e1fa44502c03a2fa47c89.jpg

    @ArenaNet: Could you please at least publish your ranking algorithm and indicate in the "Game History" all key numbers that everybody can follow it? Or nobody from developers is even reading the forums?

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    Honestly this games rank system especially since most are solo q'ing is the laziest system I think I've ever seen. 100% win to lose where not only do u lose more points per loss than u do a win but the entirety of your rank is dependent on rng whether u get a decent team or not.

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭

    This is what I found on the wiki. But i can't really make sense of it.
    https://wiki.guildwars2.com/wiki/PvP_Matchmaking_Algorithm

  • this is one of the several reasons i stopped playing the sPvP game mode...

    and i got tired of almost always being on the smaller team in 3v5 due to a couple teammates deciding to spawn-camp their own spawn point.

    you would think that individual participation OR LACK THEREOF would be accounted for in the amount of points awarded / removed.

    i/e no participation (no kills, no deaths, no caps, no nothing) would remove far more rank points than someone who died 30 times in a match due to being outnumbered constantly. at least the person who died 30 times was participating.

    "Bacon Defeciency DIsorder Sux"
    ~ The Baconnaire

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    Yeah it's fun having ur rank depend on the skill of others and their capacity to win any type of fight or have the capacity to kno that nodes exist. Than throw in afk'rs lol
    Good times indeed

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭

    rewards for losing will make sure this system always fails

    Soon™ ( ͡° ͜ʖ ͡°)

  • Ragnar.4257Ragnar.4257 Member ✭✭✭

    @milego.4830 said:
    most people have a winrate of 55~60%

    Do you not see a problem with that statement?

  • rng.1024rng.1024 Member ✭✭✭✭

    Sorry to say, but if your winratio is only 55% you're pretty close to where you deserve to be. If you want to climb from there, you'll need to increase your ratio - spamming more games won't do that for you.

  • bluri.2653bluri.2653 Member ✭✭✭

    Gw2 is the only community where being in a certain tier with a 50%winrate expect to win more and lose less. Lmao

    www.twitch.tv/sindrener - Rank 55 Dragons/Orange Logo/Team Aggression

  • Vancho.8750Vancho.8750 Member ✭✭✭

    @bluri.2653 said:
    Gw2 is the only community where being in a certain tier with a 50%winrate expect to win more and lose less. Lmao

    The only game where is more worth not playing after reaching certain rating. Weird cause games usually want you to spend more time on them.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited October 5, 2019

    @bluri.2653 said:
    Gw2 is the only community where being in a certain tier with a 50%winrate expect to win more and lose less. Lmao

    I get what ur saying man but it's very strange being at the mercy of ur rng team especially if u do not duo que. I've seen some of ur uploads where u and ur duo partner can't carry with the potatoes teammates u rng'd lol how often do u think others can carry if often times u cant? U can't tell me those instances where u just romp around the map cuz it's useless aren't frustrating and wouldn't be less frustrating as well as show a more a accurate depiction of ur skill if u were rated on ur performance and participation? Its awesome having 4 outa 6 top stats decapping like a mad man and +1ing peeps that die in seconds anyway just to lose a match and go down in rank.

    Also wanna say love all ur vids, always a good watch. Basically only gw2 vids worth watching these days imo and hope u keep posting for a while lol
    Kids cute!
    U should give eso nightblade a real chance Haha yeah I kno u think the combats kitten :)

  • bluri.2653bluri.2653 Member ✭✭✭

    @Psycoprophet.8107 said:

    @bluri.2653 said:
    Gw2 is the only community where being in a certain tier with a 50%winrate expect to win more and lose less. Lmao

    I get what ur saying man but it's very strange being at the mercy of ur rng team especially if u do not duo que. I've seen some of ur uploads where u and ur duo partner can't carry with the potatoes teammates u rng'd lol how often do u think others can carry if often times u cant? U can't tell me those instances where u just romp around the map cuz it's useless aren't frustrating and wouldn't be less frustrating as well as show a more a accurate depiction of ur skill if u were rated on ur performance and participation? Its awesome having 4 outa 6 top stats decapping like a mad man and +1ing peeps that die in seconds anyway just to lose a match and go down in rank.

    Also wanna say love all ur vids, always a good watch. Basically only gw2 vids worth watching these days imo and hope u keep posting for a while lol
    Kids cute!
    U should give eso nightblade a real chance Haha yeah I kno u think the combats kitten :)

    My winrate at 1800+ is still at 75% and in s6 it was 90% that means i clomb, if im at 50-55% ofc ill end up losing

    www.twitch.tv/sindrener - Rank 55 Dragons/Orange Logo/Team Aggression

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @bluri.2653 said:

    @Psycoprophet.8107 said:

    @bluri.2653 said:
    Gw2 is the only community where being in a certain tier with a 50%winrate expect to win more and lose less. Lmao

    I get what ur saying man but it's very strange being at the mercy of ur rng team especially if u do not duo que. I've seen some of ur uploads where u and ur duo partner can't carry with the potatoes teammates u rng'd lol how often do u think others can carry if often times u cant? U can't tell me those instances where u just romp around the map cuz it's useless aren't frustrating and wouldn't be less frustrating as well as show a more a accurate depiction of ur skill if u were rated on ur performance and participation? Its awesome having 4 outa 6 top stats decapping like a mad man and +1ing peeps that die in seconds anyway just to lose a match and go down in rank.

    Also wanna say love all ur vids, always a good watch. Basically only gw2 vids worth watching these days imo and hope u keep posting for a while lol
    Kids cute!
    U should give eso nightblade a real chance Haha yeah I kno u think the combats kitten :)

    My winrate at 1800+ is still at 75% and in s6 it was 90% that means i clomb, if im at 50-55% ofc ill end up losing

    I kno but the issue is especially with solo que the the rng of ur teamates skill is literally the defining factor of ur rank unless ur good enough to carry bad teams who don't rotate at all and can't win any engagements lol some matches a minute or less in u know u might as well afk cuz u know that no matter how good u personally perform ur losing the game and rank position. It's just unfortunate that rank depends so much on rng and not ur performance. I could be wrong but u duo que no? Ur awesome at the game and I'd imagine most ur duo partners are to which has to help no? I'm not saying u don't deserve to be high rank as ur definitely my favorite player to watch in the game just saying 2 people at ur skill level probably could carry most games where as us solo losers that arnt nearly as skilled have way less chance. I'd be interesting to see u record videos climbing from bottom rank to top on another account all solo que, if for anything to insure u dont go anywhere any time soon and vids continue haha

  • Ragnar.4257Ragnar.4257 Member ✭✭✭
    edited October 6, 2019

    @Psycoprophet.8107 said:

    @bluri.2653 said:

    @Psycoprophet.8107 said:

    @bluri.2653 said:
    Gw2 is the only community where being in a certain tier with a 50%winrate expect to win more and lose less. Lmao

    I get what ur saying man but it's very strange being at the mercy of ur rng team especially if u do not duo que. I've seen some of ur uploads where u and ur duo partner can't carry with the potatoes teammates u rng'd lol how often do u think others can carry if often times u cant? U can't tell me those instances where u just romp around the map cuz it's useless aren't frustrating and wouldn't be less frustrating as well as show a more a accurate depiction of ur skill if u were rated on ur performance and participation? Its awesome having 4 outa 6 top stats decapping like a mad man and +1ing peeps that die in seconds anyway just to lose a match and go down in rank.

    Also wanna say love all ur vids, always a good watch. Basically only gw2 vids worth watching these days imo and hope u keep posting for a while lol
    Kids cute!
    U should give eso nightblade a real chance Haha yeah I kno u think the combats kitten :)

    My winrate at 1800+ is still at 75% and in s6 it was 90% that means i clomb, if im at 50-55% ofc ill end up losing

    I kno but the issue is especially with solo que the the rng of ur teamates skill is literally the defining factor of ur rank

    This is just not true, and is what everyone complaining about the rating system misunderstands.

    Sure, in any one particular match, the outcome is heavily dictated by your team-mates.

    But over 100 matches, the random-factor of team-mates gets cancelled out, because for every match you get bad team-mates, there's another match where the enemy gets bad team-mates. It gets cancelled out by the law of averages.

    So if the random-factor of team-mates gets cancelled out over time, by the end of the season the overwhelming majority factor is your own personal skill.

    If I flip a coin 2 times, the chances of getting 1x heads and 1x tails aren't that big. There is a large chance of getting 2x heads or 2x tails. But if I flip a coin 100 times, the chances of getting 100x heads or 100x tails drop away to almost nothing, and it averages out to about 50/50. The "RNG" is made insignificant by increasing the sample size.

    This is also why right at the start of the season, when everyone has only played 10 matches, the ratings are all over the place. Because after only 10 matches the random-factor is still significant. But after 100 matches it becomes insignificant.

    I 100% guarantee you that the players in Plat-3 are significantly better than the players in Gold-3. And the players in Gold-3 are significantly better than the players in Silver-3. It doesn't just come down to "chance". So explain again how the system is "broken" ?

    Urgh, basic statistics, sample sizes, dimensional analysis. Why aren't people taught this stuff at school? In any scientific discipline, when you are testing something you increase the sample size and repeat lots of times, to cancel out the impact of random factors.


    Lets continue the coin analogy.

    Lets say an average, middle of the road player in Gold-2 is a coin with 50/50 heads(win)/tails(lose).

    And lets say that a top-tier player in Plat-3 is a weighted coin with 70/30 heads(win)/tails(lose).

    If you flip the Plat-3 coin once, the chances of getting a tails(lose) are still quite high. And the chances of getting 3x tails(lose) in a row is still high enough that it can happen every now and then.

    But if you flip the Plat-3 coin 100 times, it'll roughly come out to 70x heads(win) and 30x tails (lose). So that player will be higher up on the leaderboard.

    Again, I'll say it again, by increasing the sample-size, you cancel out the RNG.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @bluri.2653 said:

    @Psycoprophet.8107 said:

    @bluri.2653 said:
    Gw2 is the only community where being in a certain tier with a 50%winrate expect to win more and lose less. Lmao

    I get what ur saying man but it's very strange being at the mercy of ur rng team especially if u do not duo que. I've seen some of ur uploads where u and ur duo partner can't carry with the potatoes teammates u rng'd lol how often do u think others can carry if often times u cant? U can't tell me those instances where u just romp around the map cuz it's useless aren't frustrating and wouldn't be less frustrating as well as show a more a accurate depiction of ur skill if u were rated on ur performance and participation? Its awesome having 4 outa 6 top stats decapping like a mad man and +1ing peeps that die in seconds anyway just to lose a match and go down in rank.

    Also wanna say love all ur vids, always a good watch. Basically only gw2 vids worth watching these days imo and hope u keep posting for a while lol
    Kids cute!
    U should give eso nightblade a real chance Haha yeah I kno u think the combats kitten :)

    My winrate at 1800+ is still at 75% and in s6 it was 90% that means i clomb, if im at 50-55% ofc ill end up losing

    I kno but the issue is especially with solo que the the rng of ur teamates skill is literally the defining factor of ur rank

    This is just not true, and is what everyone complaining about the rating system misunderstands.

    Sure, in any one particular match, the outcome is heavily dictated by your team-mates.

    But over 100 matches, the random-factor of team-mates gets cancelled out, because for every match you get bad team-mates, there's another match where the enemy gets bad-team mates. It gets cancelled out by the law of averages.

    So if the random-factor of team-mates gets cancelled out over time, by the end of the season the overwhelming majority factor is your own personal skill.

    If I flip a coin 2 times, the chances of getting 1x heads and 1x tails aren't that big. There is a large chance of getting 2x heads or 2x tails. But if I flip a coin 100 times, the chances of getting 100x heads or 100x tails drop away to almost nothing, and it averages out to about 50/50. The "RNG" is made insignificant by increasing the sample size.

    This is also why right at the start of the season, when everyone has only played 10 matches, the ratings are all over the place. Because after only 10 matches the random-factor is still significant. But after 100 matches it becomes insignificant.

    I 100% guarantee you that the players in Plat-3 are significantly better than the players in Gold-3. And the players in Gold-3 are significantly better than the players in Silver-3. It doesn't just come down to "chance". So explain again how the system is "broken" ?

    Urgh, basic statistics, sample sizes, dimensional analysis. Why aren't people taught this stuff at school?

    True that everyone has a chance to get the same rng as u do as far as skilled teammates but that does not mean many do not come ahead compared to others and more or less others as it's all random, add in duo que's adding to alot of peeps chances and it gives some groups a even higher chance especially if u know ur duo que partner is also really good and playing a class that complements their class etc etc. Its pretty simple a team based game that is based on a win/lose basis where the outcome of ur match is dependent on ur random team then ur own performance within the match as 4 people on average together will have more impact than 1 in a match even if the one player performs well.
    It's a extremely lazy ranking system.

  • Ragnar.4257Ragnar.4257 Member ✭✭✭
    edited October 6, 2019

    @Psycoprophet.8107 said:

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @bluri.2653 said:

    @Psycoprophet.8107 said:

    @bluri.2653 said:
    Gw2 is the only community where being in a certain tier with a 50%winrate expect to win more and lose less. Lmao

    I get what ur saying man but it's very strange being at the mercy of ur rng team especially if u do not duo que. I've seen some of ur uploads where u and ur duo partner can't carry with the potatoes teammates u rng'd lol how often do u think others can carry if often times u cant? U can't tell me those instances where u just romp around the map cuz it's useless aren't frustrating and wouldn't be less frustrating as well as show a more a accurate depiction of ur skill if u were rated on ur performance and participation? Its awesome having 4 outa 6 top stats decapping like a mad man and +1ing peeps that die in seconds anyway just to lose a match and go down in rank.

    Also wanna say love all ur vids, always a good watch. Basically only gw2 vids worth watching these days imo and hope u keep posting for a while lol
    Kids cute!
    U should give eso nightblade a real chance Haha yeah I kno u think the combats kitten :)

    My winrate at 1800+ is still at 75% and in s6 it was 90% that means i clomb, if im at 50-55% ofc ill end up losing

    I kno but the issue is especially with solo que the the rng of ur teamates skill is literally the defining factor of ur rank

    This is just not true, and is what everyone complaining about the rating system misunderstands.

    Sure, in any one particular match, the outcome is heavily dictated by your team-mates.

    But over 100 matches, the random-factor of team-mates gets cancelled out, because for every match you get bad team-mates, there's another match where the enemy gets bad-team mates. It gets cancelled out by the law of averages.

    So if the random-factor of team-mates gets cancelled out over time, by the end of the season the overwhelming majority factor is your own personal skill.

    If I flip a coin 2 times, the chances of getting 1x heads and 1x tails aren't that big. There is a large chance of getting 2x heads or 2x tails. But if I flip a coin 100 times, the chances of getting 100x heads or 100x tails drop away to almost nothing, and it averages out to about 50/50. The "RNG" is made insignificant by increasing the sample size.

    This is also why right at the start of the season, when everyone has only played 10 matches, the ratings are all over the place. Because after only 10 matches the random-factor is still significant. But after 100 matches it becomes insignificant.

    I 100% guarantee you that the players in Plat-3 are significantly better than the players in Gold-3. And the players in Gold-3 are significantly better than the players in Silver-3. It doesn't just come down to "chance". So explain again how the system is "broken" ?

    Urgh, basic statistics, sample sizes, dimensional analysis. Why aren't people taught this stuff at school?

    True that everyone has a chance to get the same rng as u do as far as skilled teammates but that does not mean many do not come ahead compared to others and more or less others as it's all random, add in duo que's adding to alot of peeps chances and it gives some groups a even higher chance especially if u know ur duo que partner is also really good and playing a class that complements their class etc etc. Its pretty simple a team based game that is based on a win/lose basis where the outcome of ur match is dependent on ur random team then ur own performance within the match as 4 people on average together will have more impact than 1 in a match even if the one player performs well.
    It's a extremely lazy ranking system.

    Explain why the top 50 is basically the same people each season.

    Explain why in AT, a team of Plat-3s will demolish a team of Golds, every single time.

    Random luck is NOT the only factor at play here. As I explained above, if you would care to read, the RNG factor gets reduced more and more, the more games you play. After 100+ games, the chances of a player being "carried" to their rating by dumb luck drop to zero.

    People don't like to hear this, but after 120+ matches at the end of the season, your rating (+/- ~5%) is an accurate measure of your personal skill. But everyone's convinced that they're special and should be #1, and that if they're not climbing its because Illuminati.

  • SeikeNz.3526SeikeNz.3526 Member ✭✭✭

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @bluri.2653 said:

    @Psycoprophet.8107 said:

    @bluri.2653 said:
    Gw2 is the only community where being in a certain tier with a 50%winrate expect to win more and lose less. Lmao

    I get what ur saying man but it's very strange being at the mercy of ur rng team especially if u do not duo que. I've seen some of ur uploads where u and ur duo partner can't carry with the potatoes teammates u rng'd lol how often do u think others can carry if often times u cant? U can't tell me those instances where u just romp around the map cuz it's useless aren't frustrating and wouldn't be less frustrating as well as show a more a accurate depiction of ur skill if u were rated on ur performance and participation? Its awesome having 4 outa 6 top stats decapping like a mad man and +1ing peeps that die in seconds anyway just to lose a match and go down in rank.

    Also wanna say love all ur vids, always a good watch. Basically only gw2 vids worth watching these days imo and hope u keep posting for a while lol
    Kids cute!
    U should give eso nightblade a real chance Haha yeah I kno u think the combats kitten :)

    My winrate at 1800+ is still at 75% and in s6 it was 90% that means i clomb, if im at 50-55% ofc ill end up losing

    I kno but the issue is especially with solo que the the rng of ur teamates skill is literally the defining factor of ur rank

    This is just not true, and is what everyone complaining about the rating system misunderstands.

    Sure, in any one particular match, the outcome is heavily dictated by your team-mates.

    But over 100 matches, the random-factor of team-mates gets cancelled out, because for every match you get bad team-mates, there's another match where the enemy gets bad-team mates. It gets cancelled out by the law of averages.

    So if the random-factor of team-mates gets cancelled out over time, by the end of the season the overwhelming majority factor is your own personal skill.

    If I flip a coin 2 times, the chances of getting 1x heads and 1x tails aren't that big. There is a large chance of getting 2x heads or 2x tails. But if I flip a coin 100 times, the chances of getting 100x heads or 100x tails drop away to almost nothing, and it averages out to about 50/50. The "RNG" is made insignificant by increasing the sample size.

    This is also why right at the start of the season, when everyone has only played 10 matches, the ratings are all over the place. Because after only 10 matches the random-factor is still significant. But after 100 matches it becomes insignificant.

    I 100% guarantee you that the players in Plat-3 are significantly better than the players in Gold-3. And the players in Gold-3 are significantly better than the players in Silver-3. It doesn't just come down to "chance". So explain again how the system is "broken" ?

    Urgh, basic statistics, sample sizes, dimensional analysis. Why aren't people taught this stuff at school?

    True that everyone has a chance to get the same rng as u do as far as skilled teammates but that does not mean many do not come ahead compared to others and more or less others as it's all random, add in duo que's adding to alot of peeps chances and it gives some groups a even higher chance especially if u know ur duo que partner is also really good and playing a class that complements their class etc etc. Its pretty simple a team based game that is based on a win/lose basis where the outcome of ur match is dependent on ur random team then ur own performance within the match as 4 people on average together will have more impact than 1 in a match even if the one player performs well.
    It's a extremely lazy ranking system.

    Explain why the top 50 is basically the same people each season.

    Explain why in AT, a team of Plat-3s will demolish a team of Golds, every single time.

    Random luck is NOT the only factor at play here.

    People don't like to hear this, but after 120+ matches at the end of the season, your rating (+/- ~5%) is an accurate measure of your personal skill.

    because they premade

  • Ragnar.4257Ragnar.4257 Member ✭✭✭

    @SeikeNz.3526 said:

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @bluri.2653 said:

    @Psycoprophet.8107 said:

    @bluri.2653 said:
    Gw2 is the only community where being in a certain tier with a 50%winrate expect to win more and lose less. Lmao

    I get what ur saying man but it's very strange being at the mercy of ur rng team especially if u do not duo que. I've seen some of ur uploads where u and ur duo partner can't carry with the potatoes teammates u rng'd lol how often do u think others can carry if often times u cant? U can't tell me those instances where u just romp around the map cuz it's useless aren't frustrating and wouldn't be less frustrating as well as show a more a accurate depiction of ur skill if u were rated on ur performance and participation? Its awesome having 4 outa 6 top stats decapping like a mad man and +1ing peeps that die in seconds anyway just to lose a match and go down in rank.

    Also wanna say love all ur vids, always a good watch. Basically only gw2 vids worth watching these days imo and hope u keep posting for a while lol
    Kids cute!
    U should give eso nightblade a real chance Haha yeah I kno u think the combats kitten :)

    My winrate at 1800+ is still at 75% and in s6 it was 90% that means i clomb, if im at 50-55% ofc ill end up losing

    I kno but the issue is especially with solo que the the rng of ur teamates skill is literally the defining factor of ur rank

    This is just not true, and is what everyone complaining about the rating system misunderstands.

    Sure, in any one particular match, the outcome is heavily dictated by your team-mates.

    But over 100 matches, the random-factor of team-mates gets cancelled out, because for every match you get bad team-mates, there's another match where the enemy gets bad-team mates. It gets cancelled out by the law of averages.

    So if the random-factor of team-mates gets cancelled out over time, by the end of the season the overwhelming majority factor is your own personal skill.

    If I flip a coin 2 times, the chances of getting 1x heads and 1x tails aren't that big. There is a large chance of getting 2x heads or 2x tails. But if I flip a coin 100 times, the chances of getting 100x heads or 100x tails drop away to almost nothing, and it averages out to about 50/50. The "RNG" is made insignificant by increasing the sample size.

    This is also why right at the start of the season, when everyone has only played 10 matches, the ratings are all over the place. Because after only 10 matches the random-factor is still significant. But after 100 matches it becomes insignificant.

    I 100% guarantee you that the players in Plat-3 are significantly better than the players in Gold-3. And the players in Gold-3 are significantly better than the players in Silver-3. It doesn't just come down to "chance". So explain again how the system is "broken" ?

    Urgh, basic statistics, sample sizes, dimensional analysis. Why aren't people taught this stuff at school?

    True that everyone has a chance to get the same rng as u do as far as skilled teammates but that does not mean many do not come ahead compared to others and more or less others as it's all random, add in duo que's adding to alot of peeps chances and it gives some groups a even higher chance especially if u know ur duo que partner is also really good and playing a class that complements their class etc etc. Its pretty simple a team based game that is based on a win/lose basis where the outcome of ur match is dependent on ur random team then ur own performance within the match as 4 people on average together will have more impact than 1 in a match even if the one player performs well.
    It's a extremely lazy ranking system.

    Explain why the top 50 is basically the same people each season.

    Explain why in AT, a team of Plat-3s will demolish a team of Golds, every single time.

    Random luck is NOT the only factor at play here.

    People don't like to hear this, but after 120+ matches at the end of the season, your rating (+/- ~5%) is an accurate measure of your personal skill.

    because they premade

    Not true.

    I'm in Plat-3, I pug into AT groups all the time, with whatever random setup we get. Sometimes its 3x FB and 2x Ele, sometimes its 5x Mirage.

    We still face-roll the Gold teams until we end up against one of the handful of mAT-winning teams left in the game.

    Because players in Plat-3 aren't just there by chance. They're there because they're significantly, measurably better than players in Gold.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited October 6, 2019

    @SeikeNz.3526 said:

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @bluri.2653 said:

    @Psycoprophet.8107 said:

    @bluri.2653 said:
    Gw2 is the only community where being in a certain tier with a 50%winrate expect to win more and lose less. Lmao

    I get what ur saying man but it's very strange being at the mercy of ur rng team especially if u do not duo que. I've seen some of ur uploads where u and ur duo partner can't carry with the potatoes teammates u rng'd lol how often do u think others can carry if often times u cant? U can't tell me those instances where u just romp around the map cuz it's useless aren't frustrating and wouldn't be less frustrating as well as show a more a accurate depiction of ur skill if u were rated on ur performance and participation? Its awesome having 4 outa 6 top stats decapping like a mad man and +1ing peeps that die in seconds anyway just to lose a match and go down in rank.

    Also wanna say love all ur vids, always a good watch. Basically only gw2 vids worth watching these days imo and hope u keep posting for a while lol
    Kids cute!
    U should give eso nightblade a real chance Haha yeah I kno u think the combats kitten :)

    My winrate at 1800+ is still at 75% and in s6 it was 90% that means i clomb, if im at 50-55% ofc ill end up losing

    I kno but the issue is especially with solo que the the rng of ur teamates skill is literally the defining factor of ur rank

    This is just not true, and is what everyone complaining about the rating system misunderstands.

    Sure, in any one particular match, the outcome is heavily dictated by your team-mates.

    But over 100 matches, the random-factor of team-mates gets cancelled out, because for every match you get bad team-mates, there's another match where the enemy gets bad-team mates. It gets cancelled out by the law of averages.

    So if the random-factor of team-mates gets cancelled out over time, by the end of the season the overwhelming majority factor is your own personal skill.

    If I flip a coin 2 times, the chances of getting 1x heads and 1x tails aren't that big. There is a large chance of getting 2x heads or 2x tails. But if I flip a coin 100 times, the chances of getting 100x heads or 100x tails drop away to almost nothing, and it averages out to about 50/50. The "RNG" is made insignificant by increasing the sample size.

    This is also why right at the start of the season, when everyone has only played 10 matches, the ratings are all over the place. Because after only 10 matches the random-factor is still significant. But after 100 matches it becomes insignificant.

    I 100% guarantee you that the players in Plat-3 are significantly better than the players in Gold-3. And the players in Gold-3 are significantly better than the players in Silver-3. It doesn't just come down to "chance". So explain again how the system is "broken" ?

    Urgh, basic statistics, sample sizes, dimensional analysis. Why aren't people taught this stuff at school?

    True that everyone has a chance to get the same rng as u do as far as skilled teammates but that does not mean many do not come ahead compared to others and more or less others as it's all random, add in duo que's adding to alot of peeps chances and it gives some groups a even higher chance especially if u know ur duo que partner is also really good and playing a class that complements their class etc etc. Its pretty simple a team based game that is based on a win/lose basis where the outcome of ur match is dependent on ur random team then ur own performance within the match as 4 people on average together will have more impact than 1 in a match even if the one player performs well.
    It's a extremely lazy ranking system.

    Explain why the top 50 is basically the same people each season.

    Explain why in AT, a team of Plat-3s will demolish a team of Golds, every single time.

    Random luck is NOT the only factor at play here.

    People don't like to hear this, but after 120+ matches at the end of the season, your rating (+/- ~5%) is an accurate measure of your personal skill.

    because they premade

    This pretty much ^
    If the guys arguing that premade that usually are playing together because their of similar skill ( again one would assume high skilked) don't have a high chance of success vs 5 random people I don't think the convos gonna go to far lol

  • Ragnar.4257Ragnar.4257 Member ✭✭✭

    @Psycoprophet.8107 said:

    @SeikeNz.3526 said:

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @bluri.2653 said:

    @Psycoprophet.8107 said:

    @bluri.2653 said:
    Gw2 is the only community where being in a certain tier with a 50%winrate expect to win more and lose less. Lmao

    I get what ur saying man but it's very strange being at the mercy of ur rng team especially if u do not duo que. I've seen some of ur uploads where u and ur duo partner can't carry with the potatoes teammates u rng'd lol how often do u think others can carry if often times u cant? U can't tell me those instances where u just romp around the map cuz it's useless aren't frustrating and wouldn't be less frustrating as well as show a more a accurate depiction of ur skill if u were rated on ur performance and participation? Its awesome having 4 outa 6 top stats decapping like a mad man and +1ing peeps that die in seconds anyway just to lose a match and go down in rank.

    Also wanna say love all ur vids, always a good watch. Basically only gw2 vids worth watching these days imo and hope u keep posting for a while lol
    Kids cute!
    U should give eso nightblade a real chance Haha yeah I kno u think the combats kitten :)

    My winrate at 1800+ is still at 75% and in s6 it was 90% that means i clomb, if im at 50-55% ofc ill end up losing

    I kno but the issue is especially with solo que the the rng of ur teamates skill is literally the defining factor of ur rank

    This is just not true, and is what everyone complaining about the rating system misunderstands.

    Sure, in any one particular match, the outcome is heavily dictated by your team-mates.

    But over 100 matches, the random-factor of team-mates gets cancelled out, because for every match you get bad team-mates, there's another match where the enemy gets bad-team mates. It gets cancelled out by the law of averages.

    So if the random-factor of team-mates gets cancelled out over time, by the end of the season the overwhelming majority factor is your own personal skill.

    If I flip a coin 2 times, the chances of getting 1x heads and 1x tails aren't that big. There is a large chance of getting 2x heads or 2x tails. But if I flip a coin 100 times, the chances of getting 100x heads or 100x tails drop away to almost nothing, and it averages out to about 50/50. The "RNG" is made insignificant by increasing the sample size.

    This is also why right at the start of the season, when everyone has only played 10 matches, the ratings are all over the place. Because after only 10 matches the random-factor is still significant. But after 100 matches it becomes insignificant.

    I 100% guarantee you that the players in Plat-3 are significantly better than the players in Gold-3. And the players in Gold-3 are significantly better than the players in Silver-3. It doesn't just come down to "chance". So explain again how the system is "broken" ?

    Urgh, basic statistics, sample sizes, dimensional analysis. Why aren't people taught this stuff at school?

    True that everyone has a chance to get the same rng as u do as far as skilled teammates but that does not mean many do not come ahead compared to others and more or less others as it's all random, add in duo que's adding to alot of peeps chances and it gives some groups a even higher chance especially if u know ur duo que partner is also really good and playing a class that complements their class etc etc. Its pretty simple a team based game that is based on a win/lose basis where the outcome of ur match is dependent on ur random team then ur own performance within the match as 4 people on average together will have more impact than 1 in a match even if the one player performs well.
    It's a extremely lazy ranking system.

    Explain why the top 50 is basically the same people each season.

    Explain why in AT, a team of Plat-3s will demolish a team of Golds, every single time.

    Random luck is NOT the only factor at play here.

    People don't like to hear this, but after 120+ matches at the end of the season, your rating (+/- ~5%) is an accurate measure of your personal skill.

    because they premade

    This pretty much ^

    I literally just explained to you that a pug-team, NOT premade, of Plat-3s will still demolish a team of Golds.

    But nah, put your fingers in your ears, and keep shouting that its all random luck.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @SeikeNz.3526 said:

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @bluri.2653 said:

    @Psycoprophet.8107 said:

    @bluri.2653 said:
    Gw2 is the only community where being in a certain tier with a 50%winrate expect to win more and lose less. Lmao

    I get what ur saying man but it's very strange being at the mercy of ur rng team especially if u do not duo que. I've seen some of ur uploads where u and ur duo partner can't carry with the potatoes teammates u rng'd lol how often do u think others can carry if often times u cant? U can't tell me those instances where u just romp around the map cuz it's useless aren't frustrating and wouldn't be less frustrating as well as show a more a accurate depiction of ur skill if u were rated on ur performance and participation? Its awesome having 4 outa 6 top stats decapping like a mad man and +1ing peeps that die in seconds anyway just to lose a match and go down in rank.

    Also wanna say love all ur vids, always a good watch. Basically only gw2 vids worth watching these days imo and hope u keep posting for a while lol
    Kids cute!
    U should give eso nightblade a real chance Haha yeah I kno u think the combats kitten :)

    My winrate at 1800+ is still at 75% and in s6 it was 90% that means i clomb, if im at 50-55% ofc ill end up losing

    I kno but the issue is especially with solo que the the rng of ur teamates skill is literally the defining factor of ur rank

    This is just not true, and is what everyone complaining about the rating system misunderstands.

    Sure, in any one particular match, the outcome is heavily dictated by your team-mates.

    But over 100 matches, the random-factor of team-mates gets cancelled out, because for every match you get bad team-mates, there's another match where the enemy gets bad-team mates. It gets cancelled out by the law of averages.

    So if the random-factor of team-mates gets cancelled out over time, by the end of the season the overwhelming majority factor is your own personal skill.

    If I flip a coin 2 times, the chances of getting 1x heads and 1x tails aren't that big. There is a large chance of getting 2x heads or 2x tails. But if I flip a coin 100 times, the chances of getting 100x heads or 100x tails drop away to almost nothing, and it averages out to about 50/50. The "RNG" is made insignificant by increasing the sample size.

    This is also why right at the start of the season, when everyone has only played 10 matches, the ratings are all over the place. Because after only 10 matches the random-factor is still significant. But after 100 matches it becomes insignificant.

    I 100% guarantee you that the players in Plat-3 are significantly better than the players in Gold-3. And the players in Gold-3 are significantly better than the players in Silver-3. It doesn't just come down to "chance". So explain again how the system is "broken" ?

    Urgh, basic statistics, sample sizes, dimensional analysis. Why aren't people taught this stuff at school?

    True that everyone has a chance to get the same rng as u do as far as skilled teammates but that does not mean many do not come ahead compared to others and more or less others as it's all random, add in duo que's adding to alot of peeps chances and it gives some groups a even higher chance especially if u know ur duo que partner is also really good and playing a class that complements their class etc etc. Its pretty simple a team based game that is based on a win/lose basis where the outcome of ur match is dependent on ur random team then ur own performance within the match as 4 people on average together will have more impact than 1 in a match even if the one player performs well.
    It's a extremely lazy ranking system.

    Explain why the top 50 is basically the same people each season.

    Explain why in AT, a team of Plat-3s will demolish a team of Golds, every single time.

    Random luck is NOT the only factor at play here.

    People don't like to hear this, but after 120+ matches at the end of the season, your rating (+/- ~5%) is an accurate measure of your personal skill.

    because they premade

    This pretty much ^

    I literally just explained to you that a pug-team, NOT premade, of Plat-3s will still demolish a team of Golds.

    But nah, put your fingers in your ears, and keep shouting that its all random luck.

    Yeah a premade plat will but not necessarily a team of golds that are currently ranking up. They very easy could be plat level skill but havent played the number of games yet duo queing to reach plat yet. There are some great players in gold and really really bad players and this goes for plat as well due to the garbage ranking system :)

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    There is absolutely no negative or sensible reason why a players rank can't or shouldn't be dependent on their skill and performance on average throughout matches instead if the way it is now where the other 4 random teamates and their skill level dictate ur rank more than u do as a player. Kittens silly.

  • Ragnar.4257Ragnar.4257 Member ✭✭✭
    edited October 6, 2019

    @Psycoprophet.8107 said:

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @SeikeNz.3526 said:

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @bluri.2653 said:

    @Psycoprophet.8107 said:

    @bluri.2653 said:
    Gw2 is the only community where being in a certain tier with a 50%winrate expect to win more and lose less. Lmao

    I get what ur saying man but it's very strange being at the mercy of ur rng team especially if u do not duo que. I've seen some of ur uploads where u and ur duo partner can't carry with the potatoes teammates u rng'd lol how often do u think others can carry if often times u cant? U can't tell me those instances where u just romp around the map cuz it's useless aren't frustrating and wouldn't be less frustrating as well as show a more a accurate depiction of ur skill if u were rated on ur performance and participation? Its awesome having 4 outa 6 top stats decapping like a mad man and +1ing peeps that die in seconds anyway just to lose a match and go down in rank.

    Also wanna say love all ur vids, always a good watch. Basically only gw2 vids worth watching these days imo and hope u keep posting for a while lol
    Kids cute!
    U should give eso nightblade a real chance Haha yeah I kno u think the combats kitten :)

    My winrate at 1800+ is still at 75% and in s6 it was 90% that means i clomb, if im at 50-55% ofc ill end up losing

    I kno but the issue is especially with solo que the the rng of ur teamates skill is literally the defining factor of ur rank

    This is just not true, and is what everyone complaining about the rating system misunderstands.

    Sure, in any one particular match, the outcome is heavily dictated by your team-mates.

    But over 100 matches, the random-factor of team-mates gets cancelled out, because for every match you get bad team-mates, there's another match where the enemy gets bad-team mates. It gets cancelled out by the law of averages.

    So if the random-factor of team-mates gets cancelled out over time, by the end of the season the overwhelming majority factor is your own personal skill.

    If I flip a coin 2 times, the chances of getting 1x heads and 1x tails aren't that big. There is a large chance of getting 2x heads or 2x tails. But if I flip a coin 100 times, the chances of getting 100x heads or 100x tails drop away to almost nothing, and it averages out to about 50/50. The "RNG" is made insignificant by increasing the sample size.

    This is also why right at the start of the season, when everyone has only played 10 matches, the ratings are all over the place. Because after only 10 matches the random-factor is still significant. But after 100 matches it becomes insignificant.

    I 100% guarantee you that the players in Plat-3 are significantly better than the players in Gold-3. And the players in Gold-3 are significantly better than the players in Silver-3. It doesn't just come down to "chance". So explain again how the system is "broken" ?

    Urgh, basic statistics, sample sizes, dimensional analysis. Why aren't people taught this stuff at school?

    True that everyone has a chance to get the same rng as u do as far as skilled teammates but that does not mean many do not come ahead compared to others and more or less others as it's all random, add in duo que's adding to alot of peeps chances and it gives some groups a even higher chance especially if u know ur duo que partner is also really good and playing a class that complements their class etc etc. Its pretty simple a team based game that is based on a win/lose basis where the outcome of ur match is dependent on ur random team then ur own performance within the match as 4 people on average together will have more impact than 1 in a match even if the one player performs well.
    It's a extremely lazy ranking system.

    Explain why the top 50 is basically the same people each season.

    Explain why in AT, a team of Plat-3s will demolish a team of Golds, every single time.

    Random luck is NOT the only factor at play here.

    People don't like to hear this, but after 120+ matches at the end of the season, your rating (+/- ~5%) is an accurate measure of your personal skill.

    because they premade

    This pretty much ^

    I literally just explained to you that a pug-team, NOT premade, of Plat-3s will still demolish a team of Golds.

    But nah, put your fingers in your ears, and keep shouting that its all random luck.

    Yeah a premade plat will but not necessarily a team of golds that are currently ranking up. They very easy could be plat level skill but havent played the number of games yet duo queing to reach plat yet. There are some great players in gold and really really bad players and this goes for plat as well due to the garbage ranking system :)

    "Yeah a premade plat"

    .....

    I said NOT premade!

    NOT PREMADE!

    NOT PREMADE!

    N

    O

    T

    Let me explain this again, very very slowly.

    A team of Plat-3s, which is NOT A PREMADE, the team has not been premade, there has been no pre-making, the team has not been made previously, will still demolish a team of Golds.

    If you pick any team of Plat-3s, and let me say this again for the slow-of-thinking, NOT premade, and put them against any team of Gold-3s, the Plat-3 team will always win, 100% of the time.

  • SeikeNz.3526SeikeNz.3526 Member ✭✭✭

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @SeikeNz.3526 said:

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @bluri.2653 said:

    @Psycoprophet.8107 said:

    @bluri.2653 said:
    Gw2 is the only community where being in a certain tier with a 50%winrate expect to win more and lose less. Lmao

    I get what ur saying man but it's very strange being at the mercy of ur rng team especially if u do not duo que. I've seen some of ur uploads where u and ur duo partner can't carry with the potatoes teammates u rng'd lol how often do u think others can carry if often times u cant? U can't tell me those instances where u just romp around the map cuz it's useless aren't frustrating and wouldn't be less frustrating as well as show a more a accurate depiction of ur skill if u were rated on ur performance and participation? Its awesome having 4 outa 6 top stats decapping like a mad man and +1ing peeps that die in seconds anyway just to lose a match and go down in rank.

    Also wanna say love all ur vids, always a good watch. Basically only gw2 vids worth watching these days imo and hope u keep posting for a while lol
    Kids cute!
    U should give eso nightblade a real chance Haha yeah I kno u think the combats kitten :)

    My winrate at 1800+ is still at 75% and in s6 it was 90% that means i clomb, if im at 50-55% ofc ill end up losing

    I kno but the issue is especially with solo que the the rng of ur teamates skill is literally the defining factor of ur rank

    This is just not true, and is what everyone complaining about the rating system misunderstands.

    Sure, in any one particular match, the outcome is heavily dictated by your team-mates.

    But over 100 matches, the random-factor of team-mates gets cancelled out, because for every match you get bad team-mates, there's another match where the enemy gets bad-team mates. It gets cancelled out by the law of averages.

    So if the random-factor of team-mates gets cancelled out over time, by the end of the season the overwhelming majority factor is your own personal skill.

    If I flip a coin 2 times, the chances of getting 1x heads and 1x tails aren't that big. There is a large chance of getting 2x heads or 2x tails. But if I flip a coin 100 times, the chances of getting 100x heads or 100x tails drop away to almost nothing, and it averages out to about 50/50. The "RNG" is made insignificant by increasing the sample size.

    This is also why right at the start of the season, when everyone has only played 10 matches, the ratings are all over the place. Because after only 10 matches the random-factor is still significant. But after 100 matches it becomes insignificant.

    I 100% guarantee you that the players in Plat-3 are significantly better than the players in Gold-3. And the players in Gold-3 are significantly better than the players in Silver-3. It doesn't just come down to "chance". So explain again how the system is "broken" ?

    Urgh, basic statistics, sample sizes, dimensional analysis. Why aren't people taught this stuff at school?

    True that everyone has a chance to get the same rng as u do as far as skilled teammates but that does not mean many do not come ahead compared to others and more or less others as it's all random, add in duo que's adding to alot of peeps chances and it gives some groups a even higher chance especially if u know ur duo que partner is also really good and playing a class that complements their class etc etc. Its pretty simple a team based game that is based on a win/lose basis where the outcome of ur match is dependent on ur random team then ur own performance within the match as 4 people on average together will have more impact than 1 in a match even if the one player performs well.
    It's a extremely lazy ranking system.

    Explain why the top 50 is basically the same people each season.

    Explain why in AT, a team of Plat-3s will demolish a team of Golds, every single time.

    Random luck is NOT the only factor at play here.

    People don't like to hear this, but after 120+ matches at the end of the season, your rating (+/- ~5%) is an accurate measure of your personal skill.

    because they premade

    This pretty much ^

    I literally just explained to you that a pug-team, NOT premade, of Plat-3s will still demolish a team of Golds.

    But nah, put your fingers in your ears, and keep shouting that its all random luck.

    Yeah a premade plat will but not necessarily a team of golds that are currently ranking up. They very easy could be plat level skill but havent played the number of games yet duo queing to reach plat yet. There are some great players in gold and really really bad players and this goes for plat as well due to the garbage ranking system :)

    "Yeah a premade plat"

    .....

    I said NOT premade!

    NOT PREMADE!

    NOT PREMADE!

    N

    O

    T

    Let me explain this again, very very slowly.

    A team of Plat-3s, which is NOT A PREMADE, the team has not been premade, there has been no pre-making, the team has not been made previously, will still demolish a team of Golds.

    If you pick any team of Plat-3s, and let me say this again for the slow-of-thinking, NOT premade, and put them against any team of Gold-3s, the Plat-3 team will always win, 100% of the time.

    a team of plat will demolish a team of gold, but can a plat alone carry a bad gold team? that's the question

  • Ragnar.4257Ragnar.4257 Member ✭✭✭
    edited October 6, 2019

    @Psycoprophet.8107 said:
    There is absolutely no negative or sensible reason why a players rank can't or shouldn't be dependent on their skill and performance on average throughout matches instead if the way it is now where the other 4 random teamates and their skill level dictate ur rank more than u do as a player. Kittens silly.

    A players rank DOES depend on their skill and performance.

    Please, re-read the first post I made in this thread, and think about it carefully.

    You just keep saying the same thing over and over again, without any argument, or any consideration to what others have said back.

    The idea that all the players in P3/L1 just got super lucky with their teams, and all the players in Gold just got unlucky, and that actually they're all the same skill level, is just laughable.

  • Ragnar.4257Ragnar.4257 Member ✭✭✭
    edited October 6, 2019

    @SeikeNz.3526 said:

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @SeikeNz.3526 said:

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @Ragnar.4257 said:

    @Psycoprophet.8107 said:

    @bluri.2653 said:

    @Psycoprophet.8107 said:

    @bluri.2653 said:
    Gw2 is the only community where being in a certain tier with a 50%winrate expect to win more and lose less. Lmao

    I get what ur saying man but it's very strange being at the mercy of ur rng team especially if u do not duo que. I've seen some of ur uploads where u and ur duo partner can't carry with the potatoes teammates u rng'd lol how often do u think others can carry if often times u cant? U can't tell me those instances where u just romp around the map cuz it's useless aren't frustrating and wouldn't be less frustrating as well as show a more a accurate depiction of ur skill if u were rated on ur performance and participation? Its awesome having 4 outa 6 top stats decapping like a mad man and +1ing peeps that die in seconds anyway just to lose a match and go down in rank.

    Also wanna say love all ur vids, always a good watch. Basically only gw2 vids worth watching these days imo and hope u keep posting for a while lol
    Kids cute!
    U should give eso nightblade a real chance Haha yeah I kno u think the combats kitten :)

    My winrate at 1800+ is still at 75% and in s6 it was 90% that means i clomb, if im at 50-55% ofc ill end up losing

    I kno but the issue is especially with solo que the the rng of ur teamates skill is literally the defining factor of ur rank

    This is just not true, and is what everyone complaining about the rating system misunderstands.

    Sure, in any one particular match, the outcome is heavily dictated by your team-mates.

    But over 100 matches, the random-factor of team-mates gets cancelled out, because for every match you get bad team-mates, there's another match where the enemy gets bad-team mates. It gets cancelled out by the law of averages.

    So if the random-factor of team-mates gets cancelled out over time, by the end of the season the overwhelming majority factor is your own personal skill.

    If I flip a coin 2 times, the chances of getting 1x heads and 1x tails aren't that big. There is a large chance of getting 2x heads or 2x tails. But if I flip a coin 100 times, the chances of getting 100x heads or 100x tails drop away to almost nothing, and it averages out to about 50/50. The "RNG" is made insignificant by increasing the sample size.

    This is also why right at the start of the season, when everyone has only played 10 matches, the ratings are all over the place. Because after only 10 matches the random-factor is still significant. But after 100 matches it becomes insignificant.

    I 100% guarantee you that the players in Plat-3 are significantly better than the players in Gold-3. And the players in Gold-3 are significantly better than the players in Silver-3. It doesn't just come down to "chance". So explain again how the system is "broken" ?

    Urgh, basic statistics, sample sizes, dimensional analysis. Why aren't people taught this stuff at school?

    True that everyone has a chance to get the same rng as u do as far as skilled teammates but that does not mean many do not come ahead compared to others and more or less others as it's all random, add in duo que's adding to alot of peeps chances and it gives some groups a even higher chance especially if u know ur duo que partner is also really good and playing a class that complements their class etc etc. Its pretty simple a team based game that is based on a win/lose basis where the outcome of ur match is dependent on ur random team then ur own performance within the match as 4 people on average together will have more impact than 1 in a match even if the one player performs well.
    It's a extremely lazy ranking system.

    Explain why the top 50 is basically the same people each season.

    Explain why in AT, a team of Plat-3s will demolish a team of Golds, every single time.

    Random luck is NOT the only factor at play here.

    People don't like to hear this, but after 120+ matches at the end of the season, your rating (+/- ~5%) is an accurate measure of your personal skill.

    because they premade

    This pretty much ^

    I literally just explained to you that a pug-team, NOT premade, of Plat-3s will still demolish a team of Golds.

    But nah, put your fingers in your ears, and keep shouting that its all random luck.

    Yeah a premade plat will but not necessarily a team of golds that are currently ranking up. They very easy could be plat level skill but havent played the number of games yet duo queing to reach plat yet. There are some great players in gold and really really bad players and this goes for plat as well due to the garbage ranking system :)

    "Yeah a premade plat"

    .....

    I said NOT premade!

    NOT PREMADE!

    NOT PREMADE!

    N

    O

    T

    Let me explain this again, very very slowly.

    A team of Plat-3s, which is NOT A PREMADE, the team has not been premade, there has been no pre-making, the team has not been made previously, will still demolish a team of Golds.

    If you pick any team of Plat-3s, and let me say this again for the slow-of-thinking, NOT premade, and put them against any team of Gold-3s, the Plat-3 team will always win, 100% of the time.

    a team of plat will demolish a team of gold, but can a plat alone carry a bad gold team? that's the question

    No, they can't, but again, re-read my first post.

    The number of games where they need to carry will, OVER TIME, be off-set by the number of games in which they are themselves carried.

    Please, please, please, try and understand the difference between a SINGLE match, and MANY hundreds of matches carried out over a period of months. By repeating and increasing the sample-size, you can CANCEL OUT the random factor.

    If you are doing a survey/questionnaire, you don't just ask the first person you meet and then draw a conclusion from that, because that's highly dependent on random luck. The one person you ask might be highly biased, or not represent the majority position. But if you ask 1000 people, then you can start drawing actual conclusions. Because by increasing the sample size you are reducing the impact of random luck.

    In the same way, your rating isn't just the result of one match. Its the result of 120+ matches.

    If you actually cared about making rating more accurate, you would be asking for the minimum number of matches to be increased (with a corresponding increase in season duration).

©2010–2018 ArenaNet, LLC. All rights reserved. Guild Wars, Guild Wars 2, Heart of Thorns, Guild Wars 2: Path of Fire, ArenaNet, NCSOFT, the Interlocking NC Logo, and all associated logos and designs are trademarks or registered trademarks of NCSOFT Corporation. All other trademarks are the property of their respective owners.