Balance Patch — Guild Wars 2 Forums

Balance Patch

Some minor buffs to shouts giving the same old boons.
No changes to make aurashare a tempest trait and aura heal a water trait (so tempest can be an offensive support without water line), no changes to make auramancer actually able to stack boons in a way that is relevant to PVP endgame (T4s/Raids)... No changes to give eles a way to get quickness or resistance...

The only real change in this balance update that will impact ele gameplay is that you don't need to worry about picking up warrior banners instead of your conjures anymore...

<1

Comments

  • Dahir.4158Dahir.4158 Member ✭✭✭
    edited February 28, 2019

    Melee tempest got a huge buff when it comes to WvW guild raids/zerging.

    Already got a new build and conditions won't be a thing anymore—for myself and allies.

    Broski Supreme - Borsk Carry Effect

  • Auburner.6945Auburner.6945 Member ✭✭✭
    edited February 28, 2019

    Right now, Earth/Air (med-heals) Tempest can provide Vigor, Regen, Swiftness, Fury, lower Prot with respect to the 4 other boons but it's maintainable (Prot should be higher with the patch), very low Stab uptime (needs Chrono, SoI got nerfed btw) and a good amount of Might for 5 players. The amount of boons should almost be the same for 10 players after the patch, but the uptime will vary for some boons. Tempestuous Aria change is a bit questioning given that Invigorating Torrents exists, but the 10 players share with new boons introduced into shouts won't be there without it, the 10 targets on this trait would be a waste if Tempest couldn't keep up the boons with the new shouts and if its effect is less than that of ITs.

    I hope they will rethink Rebound and change it to Stability than Fury (5s of Fury even seems really low for an elite skill on a 90s cd, lol), yet Water/Earth variant won't have Fury then but if anything can provide Tempest with Fury then Heat Sync should be able to maintain it (only Earth/Water will face this issue), so Stab instead of Fury makes it a bit more reasonable and it will still require Tempest to think when to pop Stab, that is if Chrono doesn't exist in the comp.

    The change is fine in PvE (WvW maybe) and it will shake things for Tempest, but I guess we'll wait and see how things go when the patch is live and there's enough testing.

    Weave Self: Condi Sword Weaver is one of the highest condi burst build in PvE and the increased Toughness prevented it from raiding. The change might be a start to condi ele being a thing, but still the opener requires Quick and Alacrity to make use of the skill. The change is still PvE though.

    The patch is mostly a change to Tempest and it will allow Tempest to somehow be less reliant on other core lines, but it seems to me it won't be enough because of Prot and Stab from Earth line or the crazy heals from Water. They said there will be a follow up which sounds ok.

    I hoped the patch would be more focused on core ele lines to be more universal, and e-specs traits as they will still rely a lot on core specs especially Weaver, because right now Weaver and Core ele have miserable capabilities of maintaining boons, especially Weaver that suffers to even hold onto 4s of Swiftness to itself. Hope there will be changes to ele in general next patches and not just Tempest.

    I am mad because I am not a support kind of player, I go all in even on staff.

    Buff Elementalist!!! REEEEEEEEEEEEEEEEEEEEEE!

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭
    edited February 28, 2019

    Question: Auras from Shouts give you and 5 (after patch 10) people a Aura. But what happens if you also have Powerful Aura traited?
    Does the maximum number of targets go to 15+ yourself?

  • Jski.6180Jski.6180 Member ✭✭✭✭

    10 target on shouts is kind of big for the ele class. The soft cc alone should be out right a real condi push for the ele class. It is the same old boons it may be time to say anet dose not want ele to have any thing but these 4 lesser boons. 10 target super speed/ stun brake x2 seems like its going to be amassing 10 swiftness is nothing sure but who will run eye of the storm for that.

  • Auburner.6945Auburner.6945 Member ✭✭✭
    edited February 28, 2019

    Powerful Aura: 5 allies gain auras as well. 6 in total including Tempest.
    Tempestuous Aria: Shouts will now affect 10 targets.

    It depends on how the prioritization is going to work. It can be 10-14/15 allies. Since auras of same kind can be refreshed but the duration can't be stacked, it would depend if they make it that those who got it once can't get it again, but this will affect PvE. Would most likely be the nearest to Tempest with respect to the sub-squad first.

    Buff Elementalist!!! REEEEEEEEEEEEEEEEEEEEEE!

  • Auburner.6945Auburner.6945 Member ✭✭✭

    @lLobo.7960 said:
    Some minor buffs to shouts giving the same old boons.
    No changes to make aurashare a tempest trait and aura heal a water trait (so tempest can be an offensive support without water line), no changes to make auramancer actually able to stack boons in a way that is relevant to PVP endgame (T4s/Raids)... No changes to give eles a way to get quickness or resistance...

    The only real change in this balance update that will impact ele gameplay is that you don't need to worry about picking up warrior banners instead of your conjures anymore...

    Conjures will still get stolen

    Buff Elementalist!!! REEEEEEEEEEEEEEEEEEEEEE!

  • LazySummer.2568LazySummer.2568 Member ✭✭✭
    edited February 28, 2019

    at least ele didnt get nerfed this time and that's pretty much the best buff you'll ever get from this balance team lmao (that still didnt bother to answer any of the kitten such as tempest defense nerf and preventing 2 crappy sword dual skills from shooting backwards).

    Also downstate mist form bug still a thing but fixed all the them tooltip display errors.

  • shinta.8906shinta.8906 Member ✭✭✭
    edited February 28, 2019

    nothing changed. more b class builds. same aaa builds. and maybe the one thing that kept mirage in check nerfed heavily (core guard).

    only big change in the right direction is the preview..

  • So still not viable in PvP? Its really weird that anet doesnt see that ele is complete garbage in PvP. For everything weaver does there is another class that does it better. Why dont we get a buff which wont force us into water anymore? Give weaver a condi cleanse or some heals or give some sustain to another traitline. The condi remove in fire is a joke for weavers

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    Add 10s swiftness on a skill that break stun and grant superspeed on a high CD... Genius!

    There is only buffs but somehow it's hard to shake the disappointment.

  • Zunki.3916Zunki.3916 Member ✭✭✭
    edited February 28, 2019

    With this change (10 man Aura Shouts) one Tempest can easily heal the whole raid I'd say.
    Also with the change to feel the burn we have easy 9 stacks of might on 10man just with the 3 shouts. The pain to maintain might is so much lower now.

    Getting raidwide earth aura is also a great thing, makes mathias kinda trivial and reduces the need for mesmers, right?

    That change is huge for me, it changes everything. Love it so much!

    Also the weave stance change is 100% what I asked them to do some months ago.
    We don't need to be THE meta, but it would be nice that everything is viable. Hybrid or condi weaver is very strong now, not meta, but strong.

    Edit:
    Didnt realize: The heal and rebound are 10man now?! What the hell!
    Combine with gale song and you can easily up a whole stacked raid after a cc/dmg combination of any boss.
    Edit2:
    And the raidwide condi cleanse possibilities here...! With troopers and fire traitline it's up to 2 condi raidwide every 10s.
    You could even use radiance runes now on some bosses, allthough it's most likely not worth it.

    Viable != Optimal

    Not viable = You only get carried, 10 players with a build as "viable as yours" can't properly do it.

  • zencow.3651zencow.3651 Member ✭✭✭
    edited February 28, 2019

    @Dadnir.5038 said:
    Add 10s swiftness on a skill that break stun and grant superspeed on a high CD... Genius!

    There is only buffs but somehow it's hard to shake the disappointment.

    It's better than it looks though. Combining it with Tempestuous Aria and Earth Overload allows you to cover your Stability from corruption with Might and Swiftness while applying a 10 man superspeed and pulsing protection for a very strong engage that cripples and eventually catches up to 10 people in immobilize is very strong.

  • @zencow.3651 said:

    @Dadnir.5038 said:
    Add 10s swiftness on a skill that break stun and grant superspeed on a high CD... Genius!

    There is only buffs but somehow it's hard to shake the disappointment.

    It's better than it looks though. Combining it with Tempestuous Aria and Earth Overload allows you to cover your Stability from corruption with Might and Swiftness while applying a 10 man superspeed and pulsing protection for a very strong engage that cripples and eventually catches up to 10 people in immobilize is very strong.

    I'm sure using one of your very few stun breakers on 40s cd to pulse protection and maybe immobilize people that cant dodge is a great idea

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭

    @Auburner.6945 said:
    Powerful Aura: 5 allies gain auras as well. 6 in total including Tempest.
    Tempestuous Aria: Shouts will now affect 10 targets.

    It depends on how the prioritization is going to work. It can be 10-14/15 allies. Since auras of same kind can be refreshed but the duration can't be stacked, it would depend if they make it that those who got it once can't get it again, but this will affect PvE. Would most likely be the nearest to Tempest with respect to the sub-squad first.

    The ability to give 15 people an Aura with one shout would be amazing in WvW.

  • Mil.3562Mil.3562 Member ✭✭✭

    So after the patch... Tempestuous Aria > Invigorating Torrents?

  • zencow.3651zencow.3651 Member ✭✭✭
    edited February 28, 2019

    @LazySummer.2568 said:

    @zencow.3651 said:

    @Dadnir.5038 said:
    Add 10s swiftness on a skill that break stun and grant superspeed on a high CD... Genius!

    There is only buffs but somehow it's hard to shake the disappointment.

    It's better than it looks though. Combining it with Tempestuous Aria and Earth Overload allows you to cover your Stability from corruption with Might and Swiftness while applying a 10 man superspeed and pulsing protection for a very strong engage that cripples and eventually catches up to 10 people in immobilize is very strong.

    I'm sure using one of your very few stun breakers on 40s cd to pulse protection and maybe immobilize people that cant dodge is a great idea

    Best to do it after having eaten some CCs as you clash ofc but it's certainly better than having your Stability corrupted into fear shortly after devoting yourself to the Overload and certainly better than not Overloading at all.

    With superspeed and the delayed trigger of immobilize, you're guaranteed to catch some who've already spent their dodges for your group's initial bomb.

  • Zunki.3916Zunki.3916 Member ✭✭✭
    edited February 28, 2019

    @LazySummer.2568 said:

    @zencow.3651 said:

    @Dadnir.5038 said:
    Add 10s swiftness on a skill that break stun and grant superspeed on a high CD... Genius!

    There is only buffs but somehow it's hard to shake the disappointment.

    It's better than it looks though. Combining it with Tempestuous Aria and Earth Overload allows you to cover your Stability from corruption with Might and Swiftness while applying a 10 man superspeed and pulsing protection for a very strong engage that cripples and eventually catches up to 10 people in immobilize is very strong.

    I'm sure using one of your very few stun breakers on 40s cd to pulse protection and maybe immobilize people that cant dodge is a great idea

    With Gale Song the tempest can auto cleanse cc on 10 targets now. This is amazing for raids tbh. Combine this with the active shout you can clear a cc every 20s raidwide. Not bad at all.

    Viable != Optimal

    Not viable = You only get carried, 10 players with a build as "viable as yours" can't properly do it.

  • zencow.3651zencow.3651 Member ✭✭✭

    @Mil.3562 said:
    So after the patch... Tempestuous Aria > Invigorating Torrents?

    In 10 man settings? Yes

  • Regen, fury, 3 mights ... regular boons that even in pvp are already shared pretty easily by every classes.
    It's always nice .... but I would have preferred somethings like Harmonious Conduit shared to the group, or quickness/stab/alacrity, or the +33% duration from the runes in the spec, or Elemental Bastion and Powerful aura exchanged that is may be the most important thing to do to broaden the diversity of tempest roles.

  • Sodeni.6041Sodeni.6041 Member ✭✭✭

    @lLobo.7960 said:
    Some minor buffs to shouts giving the same old boons.
    No changes to make aurashare a tempest trait and aura heal a water trait (so tempest can be an offensive support without water line), no changes to make auramancer actually able to stack boons in a way that is relevant to PVP endgame (T4s/Raids)... No changes to give eles a way to get quickness or resistance...

    The only real change in this balance update that will impact ele gameplay is that you don't need to worry about picking up warrior banners instead of your conjures anymore...

    You have some great points and I would also like to give the aura share trait to the tempest and make auras/boons better.

  • Where are the patch notes?

  • Auburner.6945Auburner.6945 Member ✭✭✭
    edited February 28, 2019

    @DanAlcedo.3281 said:

    @Auburner.6945 said:
    Powerful Aura: 5 allies gain auras as well. 6 in total including Tempest.
    Tempestuous Aria: Shouts will now affect 10 targets.

    It depends on how the prioritization is going to work. It can be 10-14/15 allies. Since auras of same kind can be refreshed but the duration can't be stacked, it would depend if they make it that those who got it once can't get it again, but this will affect PvE. Would most likely be the nearest to Tempest with respect to the sub-squad first.

    The ability to give 15 people an Aura with one shout would be amazing in WvW.

    If both Tempestuous Aria and Powerful Aura trigger at the same time then this should mean 15-man Magnetic/Shocking Aura (on Rebound) and other boons from core lines. If that's the case then it's a good buff to organized WvW squads.

    Edit: Also Rebound would give 4s of ignoring a lethal blow for 15 players.

    Buff Elementalist!!! REEEEEEEEEEEEEEEEEEEEEE!

  • Mr Godlike.6098Mr Godlike.6098 Member ✭✭✭
    edited February 28, 2019

    (PVP)

    • Wash the Pain Away and Flash-Freeze: Now i feel i don't have to always run soldier rune...but condi mirage will be still fine after patch eh.
    • Aftershock!: It's ok change but extra protection probably won't stop me from using Earth traits and that's too bad.
    • Rebound: This is interesting. I complained over and over on forums that ele's don't have fury on demand in pvp. But adding this to rebound? Most of us use it defensively so it's quite awkward.
    • Weave Self: With protection we have 53% power damage reduction for some time. I wonder how it works in current one-shot-meta.
    • Sand Squall: Focus offhand it's must have for tempest in pvp. I don't wish to selfdestruct (even with buff) by using warhorn. It's still pve only weapon.
    • Eye of the Storm: Additional swiftness benefits only weaver - adding this to tempest is useless. How about add amo mechanic to make us bit closer to FB level of support?
    • Feel the Burn: PVE stuff I don't care.
    • Conjure Frost Bow: All pvp ele's should appreciate this change.

    I feel like rather than buffs we got instead life quality changes. But if FB is supposed to be on way out from competitive pvp...then where is place for Tempest? Nothing to be hype about.

  • Quadox.7834Quadox.7834 Member ✭✭✭

    @TheVaultHunter.6835 said:
    So still not viable in PvP? Its really weird that anet doesnt see that ele is complete garbage in PvP. For everything weaver does there is another class that does it better. Why dont we get a buff which wont force us into water anymore? Give weaver a condi cleanse or some heals or give some sustain to another traitline. The condi remove in fire is a joke for weavers

    Core/weaver still bad in PvP but maybe tempest support can be decent.

    // Yanim

  • @Quadox.7834 said:

    @TheVaultHunter.6835 said:
    So still not viable in PvP? Its really weird that anet doesnt see that ele is complete garbage in PvP. For everything weaver does there is another class that does it better. Why dont we get a buff which wont force us into water anymore? Give weaver a condi cleanse or some heals or give some sustain to another traitline. The condi remove in fire is a joke for weavers

    Core/weaver still bad in PvP but maybe tempest support can be decent.

    Weaver is already close to viable, and with the nerfs to meta builds, it may get used more.

    Tempest will probably still be worse than Weaver, or about equal at best.

  • Quadox.7834Quadox.7834 Member ✭✭✭

    @DiogoSilva.7089 said:

    @Quadox.7834 said:

    @TheVaultHunter.6835 said:
    So still not viable in PvP? Its really weird that anet doesnt see that ele is complete garbage in PvP. For everything weaver does there is another class that does it better. Why dont we get a buff which wont force us into water anymore? Give weaver a condi cleanse or some heals or give some sustain to another traitline. The condi remove in fire is a joke for weavers

    Core/weaver still bad in PvP but maybe tempest support can be decent.

    Weaver is already close to viable, and with the nerfs to meta builds, it may get used more.

    Tempest will probably still be worse than Weaver, or about equal at best.

    Maybe, I will just wait and see.

    // Yanim

  • Auburner.6945Auburner.6945 Member ✭✭✭
    edited February 28, 2019

    I won't say weaver is meta, the bunker is. That bunker build is really boring and ele needs to pick an offensive trait line for once.

    Buff Elementalist!!! REEEEEEEEEEEEEEEEEEEEEE!

  • steki.1478steki.1478 Member ✭✭✭✭

    @Auburner.6945 said:
    Edit: Also Rebound would give 4s of ignoring a lethal blow for 15 players.

    Only 10 people, rebound is not an aura.

  • Auburner.6945Auburner.6945 Member ✭✭✭

    Woops! You're right

    Buff Elementalist!!! REEEEEEEEEEEEEEEEEEEEEE!

  • MyPuppy.8970MyPuppy.8970 Member ✭✭✭✭

    There was no ele nerf at least, only interresting thing is -20% DR on woven earth. Tempest buffs are appreciable but all ele issues still remain.

  • cgMatt.5162cgMatt.5162 Member ✭✭✭

    @MyPuppy.8970 said:
    There was no ele nerf at least, only interresting thing is -20% DR on woven earth. Tempest buffs are appreciable but all ele issues still remain.

    Should help out with PvE toughness aggro mechanics at least. WvW NPCs aggro on toughness too but this is mostly a non-issue. Wish they would change Woven Water outgoing healing to healing or incoming healing though because most competitive game mode meta builds do not get much benefit from outgoing healing modifiers (it's Tempest that's support, not Weaver).

  • Jski.6180Jski.6180 Member ✭✭✭✭
    edited February 28, 2019

    @Mil.3562 said:
    So after the patch... Tempestuous Aria > Invigorating Torrents?

    If your in a group bigger then 5 fighting groups bigger then 5 yes. If not then reg / vigor is better. So in wvw and i guess "big" pve.

    Also its ice bow now best updates ever as every one calls it an ice bow not a frost bow for years now lol.

  • Quadox.7834Quadox.7834 Member ✭✭✭

    @Jski.6180 said:

    @Mil.3562 said:
    So after the patch... Tempestuous Aria > Invigorating Torrents?

    If your in a group bigger then 5 fighting groups bigger then 5 yes. If not then reg / vigor is better. So in wvw and i guess "big" pve.

    Also its ice bow now best updates ever as every one calls it an ice bow not a frost bow for years now lol.

    Pretty sure it's the opposite; they renamed ice bow to frost bow? No?

    // Yanim

  • vesica tempestas.1563vesica tempestas.1563 Member ✭✭✭✭
    edited February 28, 2019

    since when was the issue with ele the lack of ability to buff/hit 10 players at the same time? Simply put, people in charge of balance are incompetent or students or obsessed with raids/ ex wow players.

    "Any path that narrows future possibilities may become a lethal trap. Humans do not thread their way through a maze; they scan a vast horizon filled with unique opportunities." - The Spacing Guild Handbook.

    Beware the meta!

  • @DiogoSilva.7089 said:

    @Quadox.7834 said:

    @TheVaultHunter.6835 said:
    So still not viable in PvP? Its really weird that anet doesnt see that ele is complete garbage in PvP. For everything weaver does there is another class that does it better. Why dont we get a buff which wont force us into water anymore? Give weaver a condi cleanse or some heals or give some sustain to another traitline. The condi remove in fire is a joke for weavers

    Core/weaver still bad in PvP but maybe tempest support can be decent.

    Weaver is already close to viable, and with the nerfs to meta builds, it may get used more.

    Tempest will probably still be worse than Weaver, or about equal at best.

    weaver is just a bad soulbeast imo.
    if you run into a mirage you can survive but never kill the mirage unless he is trash

  • Stallic.2397Stallic.2397 Member ✭✭✭

    @Jski.6180 said:

    @Mil.3562 said:
    So after the patch... Tempestuous Aria > Invigorating Torrents?

    If your in a group bigger then 5 fighting groups bigger then 5 yes. If not then reg / vigor is better. So in wvw and i guess "big" pve.

    Also its ice bow now best updates ever as every one calls it an ice bow not a frost bow for years now lol.

    I'm pretty confused about the conjure weapon change. They changed the name. Is that supposed to have an effect on gameplay or something?

  • steki.1478steki.1478 Member ✭✭✭✭

    @Stallic.2397 said:

    @Jski.6180 said:

    @Mil.3562 said:
    So after the patch... Tempestuous Aria > Invigorating Torrents?

    If your in a group bigger then 5 fighting groups bigger then 5 yes. If not then reg / vigor is better. So in wvw and i guess "big" pve.

    Also its ice bow now best updates ever as every one calls it an ice bow not a frost bow for years now lol.

    I'm pretty confused about the conjure weapon change. They changed the name. Is that supposed to have an effect on gameplay or something?

    Just a name change. Currently the skill is called ice bow, but the weapon on the ground is frost bow. I believe they did the same with earth/magnetic shield in previous patch.

  • LazySummer.2568LazySummer.2568 Member ✭✭✭
    edited February 28, 2019

    @vesica tempestas.1563 said:
    since when was the issue with ele the lack of ability to buff/hit 10 players at the same time? Simply put, people in charge of balance are incompetent or students or obsessed with raids/ ex wow players.

    Even with the change listed, there's still no reason to take a tempest support over druid/fb/ren or even scourge in raids. Not to mention that taking the 10-man shout trait directly competes with a part of tempest's healing output (regen).

    The only change this balance patch does is make FA dps tempest feel a bit more relevant in raids with Sand Squall extending boon duration and a couple of tempest to have fun trolling enemies in wvw with their long cd 10-man frost aura/magnetic aura or keeping 10 teammates alive a bit longer with rebound. Nobody cares about the low amount of basic boons tempest got this patch when fb & revs can spam them on lower cd or have them on passive on top of having more useful ones such as stability, resistance, alacrity, and quickness.

  • zencow.3651zencow.3651 Member ✭✭✭
    edited March 1, 2019

    @LazySummer.2568 said:

    @vesica tempestas.1563 said:
    since when was the issue with ele the lack of ability to buff/hit 10 players at the same time? Simply put, people in charge of balance are incompetent or students or obsessed with raids/ ex wow players.

    Even with the change listed, there's still no reason to take a tempest support over druid/fb/ren or even scourge in raids. Not to mention that taking the 10-man shout trait directly competes with a part of tempest's healing output (regen).

    The only change this balance patch does is make FA dps tempest feel a bit more relevant in raids with Sand Squall extending boon duration and a couple of tempest to have fun trolling enemies in wvw with their long cd 10-man frost aura/magnetic aura or keeping 10 teammates alive a bit longer with rebound. Nobody cares about the low amount of basic boons tempest got this patch when fb & revs can spam them on lower cd or have them on passive on top of having more useful ones such as stability, resistance, alacrity, and quickness.

    In raids the Frost shout's regen and regen from Elemental Attunement and weapon skills should be enough to maintain so it's not entirely pointless.

    Tempest already began to have niche in WvW support since Smothering Auras and 10 man Overload Water and Earth updates. The upcoming patch would solidify the strengths that sets it apart from Firebrand through 10-man condi-clearing with Antitoxin and 10-man reapplications of Protections through Earth Overload/Aftershock/Sand Squall and 10-man inflictions of weakness to dampen enemy bombs on melee engage.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭
    edited March 1, 2019

    @zencow.3651 said:

    @LazySummer.2568 said:

    @vesica tempestas.1563 said:
    since when was the issue with ele the lack of ability to buff/hit 10 players at the same time? Simply put, people in charge of balance are incompetent or students or obsessed with raids/ ex wow players.

    Even with the change listed, there's still no reason to take a tempest support over druid/fb/ren or even scourge in raids. Not to mention that taking the 10-man shout trait directly competes with a part of tempest's healing output (regen).

    The only change this balance patch does is make FA dps tempest feel a bit more relevant in raids with Sand Squall extending boon duration and a couple of tempest to have fun trolling enemies in wvw with their long cd 10-man frost aura/magnetic aura or keeping 10 teammates alive a bit longer with rebound. Nobody cares about the low amount of basic boons tempest got this patch when fb & revs can spam them on lower cd or have them on passive on top of having more useful ones such as stability, resistance, alacrity, and quickness.

    In raids the Frost shout's regen and regen from Elemental Attunement and weapon skills should be enough to maintain so it's not entirely pointless.

    Tempest already began to have niche in WvW support since Smothering Auras and 10 man Overload Water and Earth updates. The upcoming patch would solidify the strengths that sets it apart from Firebrand through 10-man condi-clearing with Antitoxin and 10-man reapplications of Protections through Earth Overload/Aftershock/Sand Squall and 10-man inflictions of weakness to dampen enemy bombs on melee engage.

    Tell my why any sane commander would drop a buffed scrapper with ...a tempest; the incoming scrapper will be a walking barrier/condi clear/stealth/heal burst dispenser and yet you say that a commander would pick a tempest over it....it makes no sense from a logical point of view

    Elementalist In this update, and in the future, we're looking to enhance the support role of tempests through boons, healing, and cleansing. Specific to today's release, we've adjusted the tempest's support through its skills, shouts, and traits. With this in mind, we've added some classic elemental attunement support to each of the shouts, and we've altered Tempestuous Aria so that its support functions are easier to access for tempest players. • Conjure Frost Bow: Changed the name of the item summoned by this skill from "ice bow" to "frost bow." • Sand Squall: The increased boon duration that this skill grants has been increased from 2 seconds to 3 seconds. The number of allies this affects has been increased from 5 to 10. • "Wash the Pain Away!": This skill now cleanses one condition from nearby allies on its final pulse. • "Feel the Burn!": This skill now applies 3 stacks of might to nearby allies for 10 seconds in addition to its other effects. Updated the effects to more accurately represent the attack's radius. Updated the hit detection to be more consistent at close distances. • "Flash-Freeze!": This skill now applies 4 seconds of regeneration to nearby allies in addition to its other effects. • "Aftershock!": This skill now applies 5 seconds of protection to nearby allies in addition to its other effects. • "Eye of the Storm!": This skill now applies 10 seconds of swiftness to nearby allies in addition to its other effects. • "Rebound!": This skill now applies 5 seconds of fury to nearby allies in addition to its other effects. • Weave Self: The toughness effect provided by Woven Earth has been replaced by a 20% reduction in incoming physical damage. • Tempestuous Aria: This trait now modifies tempest shouts to affect up to 10 targets in addition to its current effects. Engineer With this update, we're reworking one of the less reliable skill sets: gyros. While potent, their difficulty to use and to optimize has brought them to a spot where they're not really desirable outside of a few niche situations. As part of this rework, gyros are being reclassified as wells, and the scrapper's particular version of them is mobile and point-blank to enhance the scrapper's melee-oriented playstyle. • The gyro class of skills has been reworked and changed to wells. Gyros are now no longer targetable and instead hover over the engineer to grant their effects. • Flame Blast: This skill now targets the ground and will explode automatically when it hits the targeted location. • Light Strike: Fixed a bug that caused this skill to display incorrect damage in PvP when a trait is equipped with Crystal Configuration: Storm. • Blast Gyro Tag: This skill has been reworked and renamed Blast Gyro. The gyro now creates a fire field that follows the engineer while it pulses might to nearby allies every second during its countdown to a significant explosion. • Medic Gyro: This skill has been reworked. The gyro now creates a water field that follows the engineer while it pulses heals to the player and nearby allies every second. • Bulwark Gyro: This skill has been reworked. The gyro now creates a lightning field that follows the engineer while it grants them barrier every second and redirects some damage from nearby allies to the engineer. • Purge Gyro: This skill has been reworked. The gyro now creates a light field that follows the engineer while it removes conditions from the player and nearby allies every second. • Shredder Gyro: This skill has been reworked. The gyro now follows the engineer and performs a whirl finisher that inflicts damage on nearby enemies every second. • Sneak Gyro: This skill has been reworked. The gyro now creates a smoke field that follows the engineer while it grants stealth to the player and nearby allies every second. • Shocking Speed: This trait now increases the radius of effect of all gyro skills and causes them to grant superspeed to nearby allies on their final pulse. • Expert Examination: This trait no longer alters a gyro's behavior to inflict weakness and vulnerability upon its detonation. • Crystal Configuration: Storm: Projectiles fired by this trait no longer deal reduced damage. Updated the tool tip to now use the phrase "projectile range" instead of "range threshold." • Crystal Configuration: Eclipse: Reduced this trait's stability duration from 4 seconds to 2 seconds in PvP and WvW. • Crystal Configuration: Zephyr: This trait now causes Holo Leap to inflict cripple for 1 second in addition to its previous effects.

    Like...why would I need a tempest when I can get a scrapper? Maybe we can review everything in 2021 when they will finish "buffing" tempest

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • zencow.3651zencow.3651 Member ✭✭✭
    edited March 3, 2019

    @Arheundel.6451 said:

    @zencow.3651 said:

    @LazySummer.2568 said:

    @vesica tempestas.1563 said:
    since when was the issue with ele the lack of ability to buff/hit 10 players at the same time? Simply put, people in charge of balance are incompetent or students or obsessed with raids/ ex wow players.

    Even with the change listed, there's still no reason to take a tempest support over druid/fb/ren or even scourge in raids. Not to mention that taking the 10-man shout trait directly competes with a part of tempest's healing output (regen).

    The only change this balance patch does is make FA dps tempest feel a bit more relevant in raids with Sand Squall extending boon duration and a couple of tempest to have fun trolling enemies in wvw with their long cd 10-man frost aura/magnetic aura or keeping 10 teammates alive a bit longer with rebound. Nobody cares about the low amount of basic boons tempest got this patch when fb & revs can spam them on lower cd or have them on passive on top of having more useful ones such as stability, resistance, alacrity, and quickness.

    In raids the Frost shout's regen and regen from Elemental Attunement and weapon skills should be enough to maintain so it's not entirely pointless.

    Tempest already began to have niche in WvW support since Smothering Auras and 10 man Overload Water and Earth updates. The upcoming patch would solidify the strengths that sets it apart from Firebrand through 10-man condi-clearing with Antitoxin and 10-man reapplications of Protections through Earth Overload/Aftershock/Sand Squall and 10-man inflictions of weakness to dampen enemy bombs on melee engage.

    Tell my why any sane commander would drop a buffed scrapper with ...a tempest; the incoming scrapper will be a walking barrier/condi clear/stealth/heal burst dispenser and yet you say that a commander would pick a tempest over it....it makes no sense from a logical point of view

    Like...why would I need a tempest when I can get a scrapper? Maybe we can review everything in 2021 when they will finish "buffing" tempest

    Did I ever say Tempest would replace Scrapper? I don't think Anet's aim was ever to make Tempest support any way like Firebrand or Scrapper 2.0 given how they're obviously refusing to give it AoE stability but is instead giving it more 10 effects which certainly DOES set it apart now compared to 3 months ago when Tempest was only good as a Soothing Mist bot.

    The more efficient havocs and 20-man guilds though already used Tempest for 9-man Soothing Mist and 10-man Overloads since that update as it provides more slot compression to squeeze in an extra DPS slot unlike the average bandwagoning zergs who just stacks 2 firebrand per subgroup.

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭

    I would not underestimate 10 Target Magnet Aura and Frostaura.

    For Zerging, both will see play but scrapper is 100% melee (mortar doesn’t count) while Tempest can play staff.

    Most zergs will probably have 3-5 Tempest and/or Scrapper at most.
    Which is also enough.

  • Ganathar.4956Ganathar.4956 Member ✭✭✭
    edited March 1, 2019

    Tempest will get quite a bit better in WvW and PvE in this update, but I suspect that this buff will not be quite enough for WvW except for very niche uses. For PvP the buffs are almost non-existent. At least Irenio did say in his post that they are going to be giving more buffs to tempest in the future. It seems like the balance team wants tempest to have its own support niche separate from scrapper and firebrand, which may be why they are refusing to give it any stability, quickness or alacrity. All the shouts got the usual ele boons and nothing new. Many of these boons are provided by too many classes, so you cannot keep buffing tempest with these exclusively and expect it to be a common meta pick.

    It was the tempestuous aria change that made the entire balance patch at least somewhat worthwhile. Changing boons and auras from shouts to 10-man at least makes tempest impact a raid squad which helps justify a slot for it. It also gives it a little bit more pressure against enemy zergs with 10-man weakness and some extra CC if you use aftershock. I believe that the next step forward is to make vigor a little bit easier to access and to buff some of the auras, since these are aspects of tempests that are not very present in firebrand and scrapper builds.

    Magnetic aura and shocking aura are pretty good, and this is why I am certain that it will feel amazing to apply these to 10 people. However, frost aura and especially fire shield do not feel that amazing to use. Frost aura is considered pretty decent by some players, but then you consider how limited the application time is you realize that having -10% incoming damage with such low uptime is not very good. Burst is very high, so even if you time it properly it is likely that it will not make a major difference. This is not to say that it necessarily should have a higher damage reduction, but it at least needs some kind of a buff even if minor. Fire shield is simply pathetic. It serves as nothing but a proc for aura traits. It has never been a good aura. The burning barely lasts and even if it lasted it wouldn't matter because support tempest should not be stacking condition damage. 1 might when being struck is also a massive joke, especially with how easy it is to stack might these days. Tempest can build 25 might pretty reliably without fire shield, so the little might that you will get from fire shield effectively does not exist anyway. So you have an aura here that literally does nothing but a bit of tickle damage. Fire shield needs massive buffs.

    Also, I don't know why chaos armor still does not interact with ele aura traits. If ele traits only applied from elemental auras and light aura did not count as well, I would understand. But light aura works while chaos armor does not. This is a minor inconsistency, but I know that the balance devs like fixing inconsistencies and solving this one would be a minor buff to tempest.

  • Zhaid Zhem.6508Zhaid Zhem.6508 Member ✭✭✭

    I agree this is some love for players who already play tempest, but it will still be far from Fb, Chrono or even scourge, scrapper, herald. Tempest, and raid/zerg/pvp etc doesn't need 4sec fury on 75sec CD skill or regen or 3 mights on 25-30sec CD skills; every others supports do it better.
    Auras need to be more determinant; magnetic and shocking auras are above average but we already lose the schocking one in the air spec and magnetic one need you to chose between important traits in the tempest spec; they could be a bit consolidated (in duration or added effect or icd); and fire shield and frost aura ... what a joke ... who cares to burst someone with that !? remove the 1sec icd.
    Tempest need to share Resistance or alacrity, not the regular boons or 1 condicleanse every one can already spread by passives traits, tempest need powerbuff added to the auras or the overload, like the arcane skills for example, like a lesser harmonious conduit and not just 1 lightning strike. And tempest need to see Elemental Bastion exchanged with the powerful aura from the water spec.

  • Guizao.4167Guizao.4167 Member ✭✭✭

    Another buff for support, and no love for DPS eles. BIG S I G H
    Is there a way to skip to the next balance patch?

  • Cicada.6298Cicada.6298 Member ✭✭

    @TheVaultHunter.6835 said:
    So still not viable in PvP? Its really weird that anet doesnt see that ele is complete garbage in PvP. For everything weaver does there is another class that does it better. Why dont we get a buff which wont force us into water anymore? Give weaver a condi cleanse or some heals or give some sustain to another traitline. The condi remove in fire is a joke for weavers

    This is one of the problems I have with the class -- other classes can do what we do, only better. In addition, the class is expensive -- because a lot of our skills are reliant on coefficients, I need a different set of gear for each build to be effective.

    oh well, It's what I chose, and I guess the class is anet's kitten child.

  • Jski.6180Jski.6180 Member ✭✭✭✭

    I would love to see the well gyros effects some how get carryed over to ele glyph of storms in combo finishers. Earth would be mud blasts, fire would be a tonator whirl, air would be gust leaps, and water would be ice falling projectiles. Making it where you would use to cast your fields on where your using the glyph of storms to push out more effects. (ele has enofe field skills from there wepon seeing more combo enders on utility would be fun and add some depth to just dmg skill.)

  • Milosz.5938Milosz.5938 Member ✭✭

    I'm copying my own comment from "Update notes" here:

    Hehehehehehehehe
    trololololo
    Conjure Frost Bow: Changed the name of the item summoned by this skill from "ice bow" to "frost bow." the most important change hehehehehehehehehehe

    and few other nice fragments :astonished: ;

    ...The increased boon duration that this skill grants has been increased from 2 seconds to 3 seconds. wow 1 secund more thxxxxxxx trololo

    (((((((((((((((((( "Wash the Pain Away!": This skill now cleanses one condition from nearby allies on its final pulse.
    • "Feel the Burn!": This skill now applies 3 stacks of might to nearby allies for 10 seconds in addition to its other effects. Updated the effects to more accurately represent the attack's radius. Updated the hit detection to be more consistent at close distances.
    • "Flash-Freeze!": This skill now applies 4 seconds of regeneration to nearby allies in addition to its other effects.
    • "Aftershock!": This skill now applies 5 seconds of protection to nearby allies in addition to its other effects.
    • "Eye of the Storm!": This skill now applies 10 seconds of swiftness to nearby allies in addition to its other effects.
    • "Rebound!": This skill now applies 5 seconds of fury to nearby allies in addition to its other effects. ))))))))))))))))))))))))))))))))))))) = 1 elixir in engineer utility skill's slot trolololo so why you wrote soo much text...
    Usefull trololo changes in trololo elementalist.

    WOW thx ....from 2 to 3 secunds... more time for laughing

    I feel like Boon Master. No! Wait! I'm elementalist...

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭
    edited March 3, 2019

    @Milosz.5938 said:
    I'm copying my own comment from "Update notes" here:

    Hehehehehehehehe
    trololololo
    Conjure Frost Bow: Changed the name of the item summoned by this skill from "ice bow" to "frost bow." the most important change hehehehehehehehehehe

    and few other nice fragments :astonished: ;

    ...The increased boon duration that this skill grants has been increased from 2 seconds to 3 seconds. wow 1 secund more thxxxxxxx trololo

    (((((((((((((((((( "Wash the Pain Away!": This skill now cleanses one condition from nearby allies on its final pulse.
    • "Feel the Burn!": This skill now applies 3 stacks of might to nearby allies for 10 seconds in addition to its other effects. Updated the effects to more accurately represent the attack's radius. Updated the hit detection to be more consistent at close distances.
    • "Flash-Freeze!": This skill now applies 4 seconds of regeneration to nearby allies in addition to its other effects.
    • "Aftershock!": This skill now applies 5 seconds of protection to nearby allies in addition to its other effects.
    • "Eye of the Storm!": This skill now applies 10 seconds of swiftness to nearby allies in addition to its other effects.
    • "Rebound!": This skill now applies 5 seconds of fury to nearby allies in addition to its other effects. ))))))))))))))))))))))))))))))))))))) = 1 elixir in engineer utility skill's slot trolololo so why you wrote soo much text...
    Usefull trololo changes in trololo elementalist.

    WOW thx ....from 2 to 3 secunds... more time for laughing

    The buffs are nice, its great that you didnt post the one where shouts will affect 10 allies with Tempestuous Aria.. depending on game mode, Tempest will definitely see more play in PvE,Tempest was already Meta in WvW for 20 man groups and could possibly be used in larger groups, PvP is the only one where these changes won't make tempest more desirable

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