This area used to be a complicated protection boon idea
But it was just easier to
Just nerf critical rates
Also, if ferocity/crit rates are taking a hit, we all know that condition pressure must as well. We need a complete condition application nerf across the board. We do not nerf their damage, only how many intensity stacks a ability can apply from a specific skill. Then remove conditions from abilities that really do not need them unless traited otherwise. This makes combat a lot more fluid instead of randomly receiving a students debt amount of conditions out of no where.
Combat needs to go back to actually thinking about how to outsmart your opponent instead of this nonsense of burst burst burst. Where Power is met with 100% critical chance and high amounts of ferocity can blow up any player that doesnt have the devs blessing of a dmg negation trait/ability or a spidey sense to out react the games unfixable bugged state of lag and terrible geometry.