Necro capping sentry.
Thief out of nowhere.
Options after thousands of encounters like the above
1 Switch Professions and load up a broken build to stand a chance of winning
2 Come to forums to complain (Obviously my choice tonight)
Wall of Text Rant
I came from a game where a "Thief" could sit in perma-invisibility and hit super hard, yet way more manageable to fight against than here. Where is my Hard CC lock down build that can drop 22k damage in 2-3 seconds, then port away to safety? Then port back and finish the job? Where is my optional stealth and ports and evades? Where are my fast casting skills? Why doesn't Life Force refill automatically like Initiative? Why do things like remove an evade from Ranger GS auto-chain, but keep a spammable Daze and Evade on Pistol Whip? Why doesn't there seem to be anyone that really cares about the state of professions and combat for wvw and spvp? …Yeah, some of those are sarcasm, sorry.
Combat on the competitive side of this game is a huge mess. Yes, this thread highlights 1 extreme from Thief, but there are broken things and unnecessary designs on every Profession that make jumping into pvp play not fun... Maybe fun for the players who think Stun-Lock CC nuke kills are fun, compelling and takes real skill, but I can guarantee that's not the case for the majority. And there are multiple reasons why E-Sports didn't take off, even though E-Sports was a huge consideration when it came to profession designs, and 1 of those reasons is the ability to nuke a player in the matter of seconds.
Yes, I was a big pvper, long ago and in another game, but this game makes me dislike pvp. Idk.
Edit- And this is an example of a “twitch” based “Reaper” design, unlike what we have here... And if we are going to have “twitch” gameplay then all professions need to similar “twitch” capabilities bc balance.