Looking for a developer response on raids and fractals — Guild Wars 2 Forums

Looking for a developer response on raids and fractals

It's a simple question and answer. Just so the community can put a lid on it and keep this negativity snowball to halt for all. Are raids and fractals still being worked on? I would appreciate any response.

Comments

  • zealex.9410zealex.9410 Member ✭✭✭✭

    This is the second release without a fractal which keeps the trend of breaking the cadense set previously without a word from the devs. Id love a statememt but i doubt we will get one.

    Seems like most of their eggs are in the strikes basket which is fine but strikes arent remotely hard to engage me.

  • Strikes are the new instanced content in this game. Small instances with unimpressive models, few mechanics, no need for a big balance since (almost - lol!) everyone can and should be able to succeed and therefore easy to develop which also means very cheap in resources.
    My guess is that fractal or raid development is nearly dead or at least almost. Maybe there's one final raid or 1-2 new fractals in the pipeline which will cover a long time span till openly admitting the abandonment of said content or they just don't want to tell it right now to not disappoint the target audience (any further).

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    Given the latest trailer (which I very much enjoyed, but that is beside the point) it seems the current direction is strike missions and variety in those.

    The trailer mentions rotating weekly strikes. If I'd have to guess (and I have been wrong in the past), I would assume the goal is strike missions as up to 10 player content with a difficulty below raids, maybe around fractals T1-2. Hopefully bringing more people into group content.

    We might see an occasional raid or fractal, but definitely not in a release cadence as before (which was already slow) for the time being.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    Let them see if Strike Missions "work" first and then they can go back to releasing more Fractals and Raids. Honestly the first Strike Mission (I call it a Joke Mission) was terrible and didn't succeed in any of its design goals. The concept is fine though and I hope the new ones will be much better designed and who knows if they are interesting enough they will scratch the Raid/Fractal itch properly

  • lare.5129lare.5129 Member ✭✭✭
    edited November 13, 2019

    at first - there is NO ANY " negativity snowball". If 2, 5, or 15 people "cry" on forum this is absolutely not say about real state.

    As I think there is no any point add new fractal. Make new and hard ? For what ? This is get 0.02-2% complete pleasure and 98+% say "ou. no, not today".

    Also keep attention that mostly each "new fractal content shouter" don't close all current fractals. And from 250kp+ people who realy understand and do fractals the "new fractal shouter" % is decreased near zero.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @lare.5129 said:
    at first - there is NO ANY " negativity snowball". If 2, 5, or 15 people "cry" on forum this is absolutely not say about real state.

    As I think there is no any point add new fractal. Make new and hard ? For what ? This is get 0.02-2% complete pleasure and 98+% say "ou. no, not today".

    Also keep attention that mostly each "new fractal content shouter" don't close all current fractals. And from 250kp+ people who realy understand and do fractals the "new fractal shouter" % is decreased near zero.

    Well if the new fractal shouter want to do the new fractal in t1, t2, t3 or t4 dont really matter do it?

  • Vince.1695Vince.1695 Member ✭✭
    edited November 13, 2019

    @lare.5129 said:
    at first - there is NO ANY " negativity snowball". If 2, 5, or 15 people "cry" on forum this is absolutely not say about real state.

    As I think there is no any point add new fractal. Make new and hard ? For what ? This is get 0.02-2% complete pleasure and 98+% say "ou. no, not today".

    Also keep attention that mostly each "new fractal content shouter" don't close all current fractals. And from 250kp+ people who realy understand and do fractals the "new fractal shouter" % is decreased near zero.

    1. It's not only 15 people on this forum. Reddit is full with thousands of demands of new content if you put in raids, fractals, dungeons and other PvE stuff besides those LS we get every few months and deliver real content for maybe 2-3 hours and some more for achievement hunting that more and more turn into grind fiestas which I definitely don't call content.

    2. New fractal doesn't mean especially harder ones. I know a good amount of people together in a sub-community that are running lower tier fractals but even those would like to have some variety and are bored.
      Instabilities don't add those but it's Arenanet's answer (other companies are doing this as well!) trying to make old content look more interesting. In case of instabilities my opinion is that it failed from the start and the massive changes to them + bugs took a lot of developer resources away from actual content.

    It's fine that you aren't bored but not everyone is like you and I also don't think that you are representing a large amount of the community with your opinion because everywhere you ask around people have the feeling of fractals being stale. Release cadences are underlining that since the latest fractal came out in January this year. Since it is confirmed that we don't get a new one next week we're heading to one year of no new content here. Disappointment is an understatement in this case.

  • To be frank, I would love more fractals. We've already accumulated a great library to which it gives us a great variation of "dungeon running" experiences. I think only adding to this would make it even sweeter along with weekly rotating strike missions. The only thing that needs added onto it is better rewards now or longer reward to work towards. Armor, new weapons that aren't reskins, newer backpieces or at least loot specific to fractals. "Jelly fish mace, jade maw hammer, etc"

  • @lare.5129 said:
    at first - there is NO ANY " negativity snowball". If 2, 5, or 15 people "cry" on forum this is absolutely not say about real state.

    As I think there is no any point add new fractal. Make new and hard ? For what ? This is get 0.02-2% complete pleasure and 98+% say "ou. no, not today".

    Also keep attention that mostly each "new fractal content shouter" don't close all current fractals. And from 250kp+ people who realy understand and do fractals the "new fractal shouter" % is decreased near zero.

    I don't know where you're getting those numbers from but any new content is good content. Theres lots of game modes in this game and its cadence appeals different pockets of the community, just like raids. We all deserve some content and not just open world PvE. If anything I would love more transparency from the teams that are developing these game modes just like we're getting a revitalized communication from the WvW/PvP Balance team that is doing an amazing kitten job with the community right now.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭
    edited November 13, 2019

    The real problem with raids inst difficult, or group members "quality", in the end its just the time needed to be commited. i always find gentle groups/guilds to training/ but is hard commit a scheduled 3hrs+ just to "learn". My achiev nearest to a sucessfull raid complete, was Migraine achievment, it was 2hrs~3hrs ++ with a group doing trial/error to finally get it. Its not hard just follow instructions of a "raid coach', but, the time needed to complete/learn its just too extensive.

    PvP is much better end-game than raids, 2hrs pvping per day is enough to access rewards and skills. So i hope they invest more on PvP.

    main pvp: Khel the Undead(power reaper).

  • mindcircus.1506mindcircus.1506 Member ✭✭✭✭
    edited November 14, 2019

    In Mike Z's last interview he explicitly said raids and fractals were still being developed.

    What's truly strange is that in the forum thread about the article, people who commented on it are also obfuscating the issue in this very thread.

    Crazy.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Cyninja.2954 said:
    Given the latest trailer (which I very much enjoyed, but that is beside the point) it seems the current direction is strike missions and variety in those.

    The trailer mentions rotating weekly strikes. If I'd have to guess (and I have been wrong in the past), I would assume the goal is strike missions as up to 10 player content with a difficulty below raids, maybe around fractals T1-2. Hopefully bringing more people into group content.

    Bringing more ppl into group content specificly around strike missions because no one will stick around long term for fractals and raids if the cadense gets worse.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @mindcircus.1506 said:
    In Mike Z's last interview he explicitly said raids and fractals were still being developed.

    What's truly strange is that in the forum thread about the article, people who commented on it are also obfuscating the issue in this very thread.

    Crazy.

    Its never a good move to be absolute with whats on te table and whats off. Better keep everything on the table, gives ppl hope.

  • lare.5129lare.5129 Member ✭✭✭

    @Linken.6345 said:
    Well if the new fractal shouter want to do the new fractal in t1, t2, t3 or t4 dont really matter do it?

    ofc YES. Because how we see tendentious the new T1 can be more harder that old T4. And there is no any point that 'T1 player' get it.

  • lare.5129lare.5129 Member ✭✭✭
    edited November 14, 2019

    @Vince.1695 said:
    1. It's not only 15 people on this forum. Reddit is full with thousands of demands of new content if you put in raids, fractals, dungeons and other PvE stuff besides those LS we get every few months and deliver real content for maybe 2-3 hours and some more for achievement hunting that more and more turn into grind fiestas which I definitely don't call content.

    Reddit ? For me some side unknown site. Why we should take any vision in that unknown content? And Why where should keeep any attention for unknown person on that unknown site? How we can sure that this is not 'fake news?'

    It's fine that you aren't bored but not everyone is like you and I also don't think that you are representing a large amount of the community with your opinion because everywhere you ask around people have the feeling of fractals being stale. Release cadences are underlining that since the latest fractal came out in January this year. Since it is confirmed that we don't get a new one next week we're heading to one year of no new content here. Disappointment is an understatement in this case.

    How content can be stale?? It can be only for person who don't understand spirit of GW2. Is AC dungeon stale? If someone aslo say yes - he don't understand and don't like this game.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @lare.5129 said:

    @Vince.1695 said:

    Reddit ? For me some side unknown site. Why we should take any vision in that unknown content?

    Lol Not trying to be rude but same thing applies to you if it applies to reddit (altho reddit is pretty sizable part of the online feedback pool)

    How content can be stale?? It can be only for person who don't understand spirit of GW2. Is AC dungeon stale? If someone aslo say yes - he don't understand and don't like this game.

    Whats the spirit of gw2 is this particular case? That content cant be stale? All content will grow stale if you do it for years.

  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭✭

    Well since we're on a saga now, i think old cadence applies no more. We'll have to wait and see. Also let's not rule out strike missions out of "challenging content" just yet. We only had one so far and it's a preview, an invitation. Later down the road things might get uglier.

  • lare.5129lare.5129 Member ✭✭✭

    @zealex.9410 said:
    reddit

    I don't see acc name from post owner, anyway can check achievements count, or get any info that this player realy player from gw2 and not random hyper without account at all. So on this part any comment on side resource about fractals and raid for me have zero value.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @lare.5129 said:

    @zealex.9410 said:
    reddit

    I don't see acc name from post owner, anyway can check achievements count, or get any info that this player realy player from gw2 and not random hyper without account at all. So on this part any comment on side resource about fractals and raid for me have zero value.

    Yeah ap is deff a good meassurment.

  • @lare.5129 said:
    Reddit ? For me some side unknown site. Why we should take any vision in that unknown content? And Why where should keeep any attention for unknown person on that unknown site? How we can sure that this is not 'fake news?'

    Reddit is way more popular than this forum. At least it's more than 10 x popular if not way more. Replies to the new trailer: around 100 here together in several threads vs. more than 1000 on reddit in several threads. And no, those aren't russian bots.

    @lare.5129 said:
    How content can be stale?? It can be only for person who don't understand spirit of GW2. Is AC dungeon stale? If someone aslo say yes - he don't understand and don't like this game.

    So, what is the spirit of GW2 because such thing doesn't exist officially. And since we all are different human beings with different habits and hobbies our game time and choices diverge heavily. If I don't like to run AC 2000 times because I already ran it about 1000 times (no joke, I did!) why on earth should I don't like this game. Your argumentation doesn't make sense at all.

    @lare.5129 said:

    @zealex.9410 said:
    reddit

    I don't see acc name from post owner, anyway can check achievements count, or get any info that this player realy player from gw2 and not random hyper without account at all. So on this part any comment on side resource about fractals and raid for me have zero value.

    You can't do that with my account name neither. You have to log in and search for me in the actual game or browse very long through the AP list and be lucky to find me because there is no search option. Additionally you don't know that this maybe - just maybe - is my 2nd account. Hint for you: We had some discussions in the cyrillic letter thread with my main acc which is a little bit different from this one.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Vince.1695 said:

    @lare.5129 said:
    Reddit ? For me some side unknown site. Why we should take any vision in that unknown content? And Why where should keeep any attention for unknown person on that unknown site? How we can sure that this is not 'fake news?'

    Reddit is way more popular than this forum. At least it's more than 10 x popular if not way more. Replies to the new trailer: around 100 here together in several threads vs. more than 1000 on reddit in several threads. And no, those aren't russian bots.

    @lare.5129 said:
    How content can be stale?? It can be only for person who don't understand spirit of GW2. Is AC dungeon stale? If someone aslo say yes - he don't understand and don't like this game.

    So, what is the spirit of GW2 because such thing doesn't exist officially. And since we all are different human beings with different habits and hobbies our game time and choices diverge heavily. If I don't like to run AC 2000 times because I already ran it about 1000 times (no joke, I did!) why on earth should I don't like this game. Your argumentation doesn't make sense at all.

    @lare.5129 said:

    @zealex.9410 said:
    reddit

    I don't see acc name from post owner, anyway can check achievements count, or get any info that this player realy player from gw2 and not random hyper without account at all. So on this part any comment on side resource about fractals and raid for me have zero value.

    You can't do that with my account name neither. You have to log in and search for me in the actual game or browse very long through the AP list and be lucky to find me because there is no search option. Additionally you don't know that this maybe - just maybe - is my 2nd account. Hint for you: We had some discussions in the cyrillic letter thread with my main acc which is a little bit different from this one.

    You do know your only supposed to post on forum on 1 account right?

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @Vince.1695 said:
    Strikes are the new instanced content in this game. Small instances with unimpressive models, few mechanics, no need for a big balance since (almost - lol!) everyone can and should be able to succeed and therefore easy to develop which also means very cheap in resources.
    My guess is that fractal or raid development is nearly dead or at least almost. Maybe there's one final raid or 1-2 new fractals in the pipeline which will cover a long time span till openly admitting the abandonment of said content or they just don't want to tell it right now to not disappoint the target audience (any further).

    You say that, completely ignoring that the one strike we got was intentionally super easy... Do you really think it won't get harder? It's still supposed to be a level between raids however.

    Bite me.

  • Vince.1695Vince.1695 Member ✭✭
    edited November 14, 2019

    @Linken.6345 said:
    You do know your only supposed to post on forum on 1 account right?

    Hmm, maybe I am doing that, maybe I'm not. That's why I like the anonymous internet. ;)

    @Blocki.4931 said:
    You say that, completely ignoring that the one strike we got was intentionally super easy... Do you really think it won't get harder? It's still supposed to be a level between raids however.

    Well, their statement was and I doubt it hasn't changed: "(T4) Fractals are the stepping stone to raids." and not Strike Missions. Strikes are more like an overall entry to instanced content and not "a level between raids".
    According to the latest info we got the essences will make players to be able to compete in smaller groups than 10 a.k.a. setting a self-restriction like players did themselves over the years with low-man speed running dungeons, fractals and raids.
    The focus on Strikes is pretty set in my opinion considering we are heading to a one year drought of a new fractal (Siren's Reef was released on January 8th!) and the last raid was a big disappointment for the target audience.
    For me it's just logical: Fractals need a lot of resources because you have a broader environment with "in between bosses" and trash mobs detached from the main story which means they have their own (so we're back at additional resources to be spent) and for raids it's the same with probably way more fine tuning and development.
    I just have no hope that there will be quality in terms of challenging content. Even if they make Strikes harder it's a cheap investment due to not having the charm, a special lore or an unique environment. Overall it costs less and can be shipped out in an ls time frame. Sorry, not buying it and they definitely won't satisfy the crowd that wants to have challenging content.

  • Xar.6279Xar.6279 Member ✭✭✭
    edited November 14, 2019

    @ugrakarma.9416 said:
    PvP is much better end-game than raids

    Yeah. Its old, well-known truth.
    When pvp is good then it don't force devs to work on it 24/7.
    Because you fight against real people there. And every opponent is different. This mode drives itself.
    While pve is never done. You can't keep pve endgame alive around old content.
    Doing old pve content over and over again is too boring. Pve is mainly about new content. Which must appear pretty fast to keep people interested.

    And GW2 pvp is missing one simple thing: group queue in ranked games...
    AT's are fine but imo its not enough.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    Dident they say that raids and fractals would come out when they are done and not tied to other release schedules?

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭
    edited November 15, 2019

    @Xar.6279 said:

    @ugrakarma.9416 said:
    PvP is much better end-game than raids

    Yeah. Its old, well-known truth.
    When pvp is good then it don't force devs to work on it 24/7.
    Because you fight against real people there. And every opponent is different. This mode drives itself.

    Except, of course, the point both of you are missing is that pvp is an endgame for a very different group of players. The hard truth is that most of the MMORPG players either do not pvp at all, or do it very casually. The number of players that would treat PvP as an endgame is relatively small in comparison.

    Just look at GW1: the game that had a relatively good pvp environment and active pvp scene, and was even originally meant as a primarily pvp game with just a pve introduction/lobby. And in the end the pve players still vastly outnumbered the pvp ones.

    So, no, in game like GW2, concentrating on pvp would not remove the necessity of constantly introducing new content for pve players at all. Now, that new content doesn't necessarily need to be raids or fractals - but that's a completely separate matter.

    @Linken.6345 said:
    Dident they say that raids and fractals would come out when they are done and not tied to other release schedules?

    That's just another way to say that they will come out at a slower rate now than they did before.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    @Astralporing.1957 said:

    @Xar.6279 said:
    @Linken.6345 said:
    Dident they say that raids and fractals would come out when they are done and not tied to other release schedules?

    That's just another way to say that they will come out at a slower rate now than they did before.

    While I fully agree, a thought did come to mind just now: this also means that they simply might not fit the release cadence of 2 months which was promised for the Saga, given how people would immediately complain that there was not a new fractal every 2 living world episodes.

    In a way one also has to cut the developers some slack here IF they can stick with the 2 months living world schedule. Everything else we will have to wait and see.

  • CptAurellian.9537CptAurellian.9537 Member ✭✭✭✭

    @Xar.6279 said:
    Yeah. Its old, well-known truth.
    When pvp is good then it don't force devs to work on it 24/7.
    Because you fight against real people there. And every opponent is different. This mode drives itself.

    Oh, the mode that has been dying since the game's release and currently is probably a lot more dead than raids/fractals? Sounds like a good idea. I have yet to see good and attractive MMO PvP, so I'll stick to shooters if I want to do PvP.

    With regard to the topic, I don't expect to see any informative dev response. Unless Tuesday brings something very unexpected, I'll probably just reduce my GW2 activity by a lot - there's no new fun content and the old one is becoming, well, old.

    R.I.P. Build Templates, 15.10.2019

  • Nephalem.8921Nephalem.8921 Member ✭✭✭

    yes no further development. less than maintenance mode probably so there is just nothing left outside of 1h story every 2months. This episode was 3/4 rp walking and listening aswell.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @Nephalem.8921 said:
    yes no further development. less than maintenance mode probably so there is just nothing left outside of 1h story every 2months. This episode was 3/4 rp walking and listening aswell.

    You're right. The game is cancelled. Has been years ago, actually. They stopped development sometime around 2014 if you ask me haha am I right guys can I get some Internet points for my acute observation??

    Bite me.

  • Xar.6279Xar.6279 Member ✭✭✭
    edited November 20, 2019

    @CptAurellian.9537 said:

    @Xar.6279 said:
    Yeah. Its old, well-known truth.
    When pvp is good then it don't force devs to work on it 24/7.
    Because you fight against real people there. And every opponent is different. This mode drives itself.

    Oh, the mode that has been dying since the game's release and currently is probably a lot more dead than raids/fractals? Sounds like a good idea. I have yet to see good and attractive MMO PvP, so I'll stick to shooters if I want to do PvP.

    With regard to the topic, I don't expect to see any informative dev response. Unless Tuesday brings something very unexpected, I'll probably just reduce my GW2 activity by a lot - there's no new fun content and the old one is becoming, well, old.

    What? Yes. I know what is the current state of PvP. Pro scene died around early 2017. But its still more alive than PvE. Because of AT's for example. How can PvP be more dead than fractal and raids since as we all know (since saga announcement) that this kind of content won't be releasing anymore.
    Gw2 was always about casual PvE. Since 2012. With a small exception from 2015 to ~2017. When they really tried to push raids so hard. But after w4 and w5 it was almost clear that they'll be slowly moving back to casual PvE in this game. And it just happened. As you can see GW2 PvE is focusing on story + strike missions atm.

    Even if ArenaNet will focus on hardcore PvE content in the future again (what I doubt). Then I bet they will do it just for a while. Not for a long time.

    The only chance for real endgame and challenges in this game are PvP oriented game modes.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited November 20, 2019

    @Xar.6279 said:

    @CptAurellian.9537 said:

    @Xar.6279 said:
    Yeah. Its old, well-known truth.
    When pvp is good then it don't force devs to work on it 24/7.
    Because you fight against real people there. And every opponent is different. This mode drives itself.

    Oh, the mode that has been dying since the game's release and currently is probably a lot more dead than raids/fractals? Sounds like a good idea. I have yet to see good and attractive MMO PvP, so I'll stick to shooters if I want to do PvP.

    With regard to the topic, I don't expect to see any informative dev response. Unless Tuesday brings something very unexpected, I'll probably just reduce my GW2 activity by a lot - there's no new fun content and the old one is becoming, well, old.

    What? Yes. I know what is the current state of PvP. Pro scene died around early 2017. But its still more alive than PvE. Because of AT's for example. How can PvP be more dead than fractal and raids since as we all know (since saga announcement) that this kind of content won't be releasing anymore.
    Gw2 was always about casual PvE. Since 2012. With a small exception from 2015 to ~2017. When they really tried to push raids so hard. But after w4 and w5 it was almost clear that they'll be slowly moving back to casual PvE in this game. And it just happened. As you can see GW2 PvE is focusing on story + strike missions atm.

    Even if ArenaNet will focus on hardcore PvE content in the future again (what I doubt). Then I bet they will do it just for a while. Not for a long time.

    The only chance for real endgame and challenges in this game are PvP oriented game modes.

    M8, in no way, no matter how you try to make those imaginary numbers work, is pvp been more popular in GW2 than PvE, ever.

    While I disagree with the lack of attention to PvP and WvW, there is a fine line between delusion and reality here. PvE keeps this game alive, mostly casual open world pve. That was always the case, even when raids were higher in the developement cycle and priority and that remains to be the case. Source? -> the continued attention and development resource allocation.

    If you want more attention for pvp/wvw, pray that the PvE content draws enough money so that some resources get devoted to PvP and WvW, because that's the only way you will ever see resources for those game modes.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Nephalem.8921 said:

    @Blocki.4931 said:

    @Nephalem.8921 said:
    yes no further development. less than maintenance mode probably so there is just nothing left outside of 1h story every 2months. This episode was 3/4 rp walking and listening aswell.

    You're right. The game is cancelled. Has been years ago, actually. They stopped development sometime around 2014 if you ask me haha am I right guys can I get some Internet points for my acute observation??

    You can stop your sarcastic tone. They said in the interview that no new fractals or raids are coming with the next few episodes. this means at least 6months without a fractal -> close to 1.5years without any new fractal sounds pretty dead. Thats almost expansion cadence for other mmos but gw never got fractals or dungeons with expansions to begin with.

    Where did they say no new fractal or raid with the next few episiodes, last I heard was fractals raids dont release with living story anymore, they are on a separate release cadeance so by that statement we could get a raid/fractal 1 or 2 weeks from now.

  • @Linken.6345 said:
    Where did they say no new fractal or raid with the next few episiodes, last I heard was fractals raids dont release with living story anymore, they are on a separate release cadeance so by that statement we could get a raid/fractal 1 or 2 weeks from now.

    They said in an interview that: "Nothing is off the table, but you shouldnt expect them in the next couple of episodes."

    https://www.buffed.de/Guild-Wars-2-Spiel-17072/Specials/Gefluester-im-Dunkeln-Preview-1337393/

    Not sure if there is an english source.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Rubi Bayer.8493 Anyone who can give a english source on this?