[QoL] Please make Personal Trading Post invisible — Guild Wars 2 Forums

[QoL] Please make Personal Trading Post invisible

3 reasons why:
1. Tired of people complaining when I use mine and they can't. Just got called RUDE for something that is definitely not my fault.
2. Cannot use my personal merchant while this one is out (or the other way around). Have to wait 5 mins or switch maps? Seems kinda pointless to have them with this behavior.
3. Tired of people putting them where it interferes with interaction with things like crafting stations.

Can we make it like the personal banker which doesn't spawn an NPC and just opens the window? Same as the Tarrktum Personal Delivery Portal and others?

Thanks

Comments

  • Jayden Reese.9542Jayden Reese.9542 Member ✭✭✭✭

    For the longest time I assumes the perm ones everyone could use and would always drop mine thinking I was helping. People probably thought I was a troll so I agree if it's only usable by one person only let that person see it.

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    All those vendors need to be hidden. Its ill will to let this continue when players are blaming others for something the devs haven't fixed.

  • @Ameepa.6793 said:
    Yeah, it would be much better if permanent vendor and trading post contracts worked like the vault contract does that it only opens the usable UI, but doesn't create an NPC.

    I have to disagree here. Once you close the UI, even accidentally by moving, it's gone. At least with the NPC you can reopen it again for 15 minutes. I'm with the others here - keep the NPCs but hide them from other players.

  • Ameepa.6793Ameepa.6793 Member ✭✭✭
    edited December 3, 2019

    @Zoltar MacRoth.7146 said:

    @Ameepa.6793 said:
    Yeah, it would be much better if permanent vendor and trading post contracts worked like the vault contract does that it only opens the usable UI, but doesn't create an NPC.

    I have to disagree here. Once you close the UI, even accidentally by moving, it's gone. At least with the NPC you can reopen it again for 15 minutes. I'm with the others here - keep the NPCs but hide them from other players.

    So what? Talking about permanents here and suggesting they all should work like vault one does and that thing does not have a cooldown so simply just reopen if you close it by accident :)

  • YtseJam.9784YtseJam.9784 Member ✭✭✭

    @Ameepa.6793 said:

    @Zoltar MacRoth.7146 said:

    @Ameepa.6793 said:
    Yeah, it would be much better if permanent vendor and trading post contracts worked like the vault contract does that it only opens the usable UI, but doesn't create an NPC.

    I have to disagree here. Once you close the UI, even accidentally by moving, it's gone. At least with the NPC you can reopen it again for 15 minutes. I'm with the others here - keep the NPCs but hide them from other players.

    So what? Talking about permanents here and suggesting they all should work like vault one does and that thing does not have a cooldown so simply just reopen if you close it by accident :)

    Yeah we are talking about the permanent ones. They are useless for everyone else. Perma bank you can use it endlessly. Yeah you move, the window closes (it shouldn't), but you can always use it again immediately.

  • Hannelore.8153Hannelore.8153 Member ✭✭✭✭
    edited December 3, 2019

    Also the personal Black Lion Merchant that autospawns when your inventory is full from a Black Lion Booster. That one's super fun.

    Hannah | Daisuki[SUKI] Founder, Ehmry Bay (formerly Jade Quarry) | Mains Mariyuuna/Tempest & Terakura/Spellbreaker | ♀♥♀

  • @Ameepa.6793 said:

    @Zoltar MacRoth.7146 said:

    @Ameepa.6793 said:
    Yeah, it would be much better if permanent vendor and trading post contracts worked like the vault contract does that it only opens the usable UI, but doesn't create an NPC.

    I have to disagree here. Once you close the UI, even accidentally by moving, it's gone. At least with the NPC you can reopen it again for 15 minutes. I'm with the others here - keep the NPCs but hide them from other players.

    So what? Talking about permanents here and suggesting they all should work like vault one does and that thing does not have a cooldown so simply just reopen if you close it by accident :)

    My problem with the vault methodology is that if you're using a consumable one and you accidentally close it, it's gone and you have to waste another consumable to re-open it. At least, that's my understanding - correct me if I'm wrong. I'd be very happy to know there's a way to reopen one you've consumed and closed by accident.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Zoltar MacRoth.7146 said:

    @Ameepa.6793 said:

    @Zoltar MacRoth.7146 said:

    @Ameepa.6793 said:
    Yeah, it would be much better if permanent vendor and trading post contracts worked like the vault contract does that it only opens the usable UI, but doesn't create an NPC.

    I have to disagree here. Once you close the UI, even accidentally by moving, it's gone. At least with the NPC you can reopen it again for 15 minutes. I'm with the others here - keep the NPCs but hide them from other players.

    So what? Talking about permanents here and suggesting they all should work like vault one does and that thing does not have a cooldown so simply just reopen if you close it by accident :)

    My problem with the vault methodology is that if you're using a consumable one and you accidentally close it, it's gone and you have to waste another consumable to re-open it. At least, that's my understanding - correct me if I'm wrong. I'd be very happy to know there's a way to reopen one you've consumed and closed by accident.

    They are only talking about the permanent versions. The non permanent versions would still function as they do now.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • @Dante.1763 said:

    @Zoltar MacRoth.7146 said:

    @Ameepa.6793 said:

    @Zoltar MacRoth.7146 said:

    @Ameepa.6793 said:
    Yeah, it would be much better if permanent vendor and trading post contracts worked like the vault contract does that it only opens the usable UI, but doesn't create an NPC.

    I have to disagree here. Once you close the UI, even accidentally by moving, it's gone. At least with the NPC you can reopen it again for 15 minutes. I'm with the others here - keep the NPCs but hide them from other players.

    So what? Talking about permanents here and suggesting they all should work like vault one does and that thing does not have a cooldown so simply just reopen if you close it by accident :)

    My problem with the vault methodology is that if you're using a consumable one and you accidentally close it, it's gone and you have to waste another consumable to re-open it. At least, that's my understanding - correct me if I'm wrong. I'd be very happy to know there's a way to reopen one you've consumed and closed by accident.

    They are only talking about the permanent versions. The non permanent versions would still function as they do now.

    Ah, thank you. That's what I was misunderstanding. I guess if you're using permanents then the vault concept could work.

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    not to forget all the trolls dropping vendors on chests or other interactables. So many times trolls have dropped vendors on the huge chests in the Tarir meta rewardphase.

  • YtseJam.9784YtseJam.9784 Member ✭✭✭

    Yeah... I really would like them to giving you the option to have separate interaction keys. I'm tired of people putting vendors, ports, boxes of fun, etc in nodes, chests, etc. just to troll. where's the QoL?

    And even more annoying, if someone has their own personal toon open nearby, you can't open yours. It's ridiculous having to walk away spamming the button to open because of the minimum distance. All this can easily be fixed by my suggestion.

  • @Zoltar MacRoth.7146 said:

    @Dante.1763 said:

    @Zoltar MacRoth.7146 said:

    @Ameepa.6793 said:

    @Zoltar MacRoth.7146 said:

    @Ameepa.6793 said:
    Yeah, it would be much better if permanent vendor and trading post contracts worked like the vault contract does that it only opens the usable UI, but doesn't create an NPC.

    I have to disagree here. Once you close the UI, even accidentally by moving, it's gone. At least with the NPC you can reopen it again for 15 minutes. I'm with the others here - keep the NPCs but hide them from other players.

    So what? Talking about permanents here and suggesting they all should work like vault one does and that thing does not have a cooldown so simply just reopen if you close it by accident :)

    My problem with the vault methodology is that if you're using a consumable one and you accidentally close it, it's gone and you have to waste another consumable to re-open it. At least, that's my understanding - correct me if I'm wrong. I'd be very happy to know there's a way to reopen one you've consumed and closed by accident.

    They are only talking about the permanent versions. The non permanent versions would still function as they do now.

    Ah, thank you. That's what I was misunderstanding. I guess if you're using permanents then the vault concept could work.

    Specifically, this is because the one-use consumable services creates NPCs useable by everyone, while the permanent ones create NPCs that are only useable by the summoner. On top of that - there's nothing to indicate the difference!

    Moving the personal (permanent) ones to just opening the UI would mean that any spawned NPC is interactable for everyone.

  • Infusion.7149Infusion.7149 Member ✭✭✭

    If it's doable within reasonable dev hours this would be a great QoL change

  • Game of Bones.8975Game of Bones.8975 Member ✭✭✭✭
    edited December 7, 2019

    Possible fixes could be: have a 'drop-down' for items very close to each other to allow the player to select which is your priority, open the permanent node/chest first then access any temporary "QoL" items within range, or not allowing accessible drops to be within range of each other.

    "That's what" -- She

  • ParadoX.3124ParadoX.3124 Member ✭✭✭

    Make everyone be able to interact with infinite npcs ?

  • Daddicus.6128Daddicus.6128 Member ✭✭✭✭

    I just want them to fix the bug that prevents most of them from being useable by other players. No need to make them invisible other than keeping them away from interactable objects (which is another bug).

  • Tanner Blackfeather.6509Tanner Blackfeather.6509 Member ✭✭✭✭
    edited December 12, 2019

    @Daddicus.6128 said:
    I just want them to fix the bug that prevents most of them from being useable by other players. No need to make them invisible other than keeping them away from interactable objects (which is another bug).

    Pretty sure it's by design that others can't interact, since they're permanent. It's even hinted in the names of the items - Personal Merchant/Trader Express.
    (Edit: to be clear, I would absolutely also prefer if they were interactable by everyone! My point here is only that it's not a bug.)

    As for placement - design oversight isn't a bug. I very much wish "placeables" (like summoned NPCs or thing like Box of Fun) couldn't be placed within a certain radius of static interactable objects (like chests and nodes), but they clearly never created such a block.

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    @YtseJam.9784 said:
    2. Cannot use my personal merchant while this one is out (or the other way around). Have to wait 5 mins or switch maps? Seems kinda pointless to have them with this behavior.

    I suspect that might be intentional to force a limit on how frequently you can access it. If it is intentional, I don't agree with it.
    I always feel bad when I have my contract goons out there and folks can't interact with them.
    So either make them invisible/open the menu directly, or make the NPC useable by everyone. I would kind of prefer the latter, so other players have the benefit.

    Many alts! Handle it!

    "A condescending answer might as well not be an answer at all."
    -Eloc Freidon.5692

  • XYLO.7031XYLO.7031 Member ✭✭✭

    I think it shouldn't even have the NPC popup. Personal should just have the Trading Post window appear with the ability to retrieve items and gold.

    Beetle Gymkhana @ Crimson TT

  • Daddicus.6128Daddicus.6128 Member ✭✭✭✭

    @Tanner Blackfeather.6509 said:

    @Daddicus.6128 said:
    I just want them to fix the bug that prevents most of them from being useable by other players. No need to make them invisible other than keeping them away from interactable objects (which is another bug).

    Pretty sure it's by design that others can't interact, since they're permanent. It's even hinted in the names of the items - Personal Merchant/Trader Express.
    (Edit: to be clear, I would absolutely also prefer if they were interactable by everyone! My point here is only that it's not a bug.)

    As for placement - design oversight isn't a bug. I very much wish "placeables" (like summoned NPCs or thing like Box of Fun) couldn't be placed within a certain radius of static interactable objects (like chests and nodes), but they clearly never created such a block.

    OK, I see: I thought he was talking about the consumable version. Apologies to OP!