What im saying pmuch is that the game teaches bad habbits with most of the content up until id say, HoT.
The system will be flawed for as long as new players go through personal story then se2 then hot and get hit by the shock that is the heavier focus on mechanics such as dodge and cc, boons, healing etc when they never really needed it before.
I said as much in the thread made by Andrew Gray (specifically in the raids section) were anet hopes ppl will learn how to play the game in season 5 after years of content that taught them the opposite. I suggested making tutorials about these things (global mechanics and specific class tutorials with rewards) but i had in mind something more akin to lvl 80 content.
This comment from the reddit thread of teapot's video about Andrew's message tho has a better idea:
They really need to set a 'refurbishing' team to improve old content eventually, including returning S1 and making strikes out of past bosses. No one gets to the future by only paving new roads, you have to maintain the old ones to have a good transportation network to the future.
(Credit to MithranArkanere)
It really is that simple imo. The base game (id say up until se2) really needs to do a better job at teaching these things and the idea of having strikes for earlier content as well is an excelent way imo to further introduce ppl into instanced group content.
Personal story could benefit massively from a revamp, not a narative one (necessarily) but a structural one to aply things they learned over the years from fight design, special action key to better dialogue and camera placement, strikes for all the big bosses (zhaitan included) etc.
Furthermore, naratively not having se1 is a crime imo so they can kill 2 birds with one stone and introduce se1 changed up abit with modern designs in mind like the ps and further introducing strikes into it to aply what they've learned for the first time in a lvl80 environment.
Obv this takes resources and manpower but i believe that this is an mmo, an 8 years old one and it needs a strong first experience for a rocksolid future if it is to last. I imagined it as a small team(or big idk) thats cut off from the live content teams and their job is to go back and revamp the old content, kinda like the current events team but more important. I wouldnt put a cadense to this as i believe realeasing this as bite sized will give a weird first impression to ppl so i think it should be a project that releases big chunk when they are done.
Link from the reddit thread the quote was take from: