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I think the Mesmer changes will reduce Illusions specialization synergy with the core class and the daze conversion to stun will lessen skill diversity. The scepter ability 2 cooldown for block was indeed too fast for pvp but removing the physical damage from it's skill 3 leaves power builds with no secondary choice of main hand beyond two handed.

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@Every day pon.5386 said:I think the Mesmer changes will reduce Illusions specialization synergy with the core class and the daze conversion to stun will lessen skill diversity. The scepter ability 2 cooldown for block was indeed too fast for pvp but removing the physical damage from it's skill 3 leaves power builds with no secondary choice of main hand beyond two handed.

And leaves condition builds with no good choice of main hand... like at all.

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@Swagg.9236 said:

  • Magic Bullet: Stun duration for this skill has been increased from 2 seconds to 2.5 seconds.
  • Counter Blade: Daze duration for this ability has been increased from 1 second to 2 seconds.
  • Mantra of Distraction: Daze time for this skill has been increased from 1 second to 1.5 seconds.
  • Confounding Suggestions: This trait no longer increases daze and stun durations. Instead, Diversion stuns foes for 1.5 seconds and no longer dazes foes.

I mean, who really enjoys being able to control one's own character anyway? I'd rather just not be able to press buttons. That said, if these changes were made in order to maybe give more break bar pressure to random Mesmer skills, you really ought to just do something like standardize break bar damage across all instances of CC rather than just arbitrarily elongating stun and daze durations. Also, I'm sure everyone in PvP will really love another Signet of Mercy tier revive meme. And STOP ADDING AURAS (or at least change their disgustingly passive nature).

These are kind of weird. Power Mesmer, despite complaining about Blinding Dissipation came out really on top. Confounding was only JUST buffed to increase daze and stun durations. Like it was literally just October it was changed to lengthen Stun duration. But Arenanet figures out and implements a change to Confounding which changes the F3 into a stun which appears to have always been their intention with it and I personally think this is going to be an awesome buff on its own.... and then they just bake in all the placeholder duration buffs....?

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@Forgotten Legend.9281 said:

@"Irenio CalmonHuang.2048" said:

General
  • Skills that destroy missiles will now block missiles instead. This change affects the following skills:
    • Elementalist: Swirling Winds
    • Engineer: Launch Wall
    • Guardian: Deflecting Shot, Refraction, Sanctuary, Shield of the Avenger, Zealot's Defense
    • Mesmer: Illusionary Warden
    • Necromancer: Corrosive Poison Cloud
    • Revenant: Inspiring Reinforcement (Underwater)
    • Thief: Sniper's Cover, Smoke Screen, Concealed Defeat
    • Warrior: Winds of Disenchantment

hmmmm... is this preparation for some "block hate" type skills like the GW1 Glass Arrows?

this gives me hope for something like this:

I think it's just giving feedback for players as to why their projectiles are destroyed and why, as well as connecting the mechanic in their head that they can by pass projectile destruction with Unblockable effect. Just makes the game more readable, especially for new players.

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Please just complete skill split wvw/pvp from pve so we can get actual balance updates.

I mean. I know your afraid to touch elementalist and make them useless in all game modes and that’s probably why they aren’t being worked on much, but this is getting out of hand. We have 1, ONE, viable wvw build. Staff damage. Tempest and core are useless in Zerg fights. Anything a core ele or tempest can do, any other support class can do better, with more utility.

As for solo roaming In wvw or pvp. There’s nothing. Why? Woven stride is broken and is the single lynchpin in the sw/d build. Anything else is outclassed by other classes with more survivability, damage, and utility.

Do a complete skill split from pve already.

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The ele changes are pretty funny. I do use dagger for my auramancer support build, but none of these changes will do anything for me. When playing against normal folks it's a decent build for the magnetic aura reflects, but once up against a meta-guild group I just log off. The healing buff is laughable since you removed my light aura from Radiance Runes, which I am still pretty upset about. I don't know, it may be time to just find another game.

Also, since you are 'reworking' magnetic leap I assume it will no longer be a leap combo finisher, which procs more auras and is also a decent mobility skill. This will be a big deal for me and I'll probably not want to play the class anymore.

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@"kappa.2036" said:Speaking about "trade-offs"... where are the trade-offs on firebrand and chrono, for example? Firebrand gets 15 new skills just by choosing the spec, and also chrono gets the F5 without consequences. I don't understand honestly.

......Firebrand gives up offensive power boosts in their tomes (becoming a support spec), their tomes have considerably larger cd's than virtues or DH special skills.

Chronomancer is virtually a worse alacrity/quickness bot than renegade/firebrand and has the second lowest damage in the game after druid.

These are their trade offs. They give up being DPS specs (they even murdered power chrono DPS last patch) to become utility bots.

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Please try to remember that some of us like playing druid outside of 10 man squads. I mean the nerf to pets just for slotting Druid seems so unfair.Otherwise the other changes to Druid seem at least interesting but I think you're balancing druid only for raids.

Edit: Like I want to be able to use my druid at least for the other types of PVE as well. I'm not sure what direction you guys want to take druid in, but a flat nerf to pet attributes and by extension DPS of what is already one of the lowest DPS specialisations, even compared to other supports, makes me feel like there's a disconnect between the people making the changes to Druid and actual Druid players.

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@Zenith.7301 said:

@"kappa.2036" said:Speaking about "trade-offs"... where are the trade-offs on firebrand and chrono, for example? Firebrand gets 15 new skills just by choosing the spec, and also chrono gets the F5 without consequences. I don't understand honestly.Chronomancer is virtually a worse alacrity/quickness bot than renegade/firebrand and has the second lowest damage in the game after druid.

These are their trade offs. They give up being DPS specs (they even murdered power chrono DPS last patch) to become utility bots.

Due to design all guardian specs already fit the trade-off method.

When you look at chrono though...druid is similar but it still saw a trade off added. As it stands when you look at class mechanics, what they are targeting , chrono is still a straight gain above base mesmer. They just gain F5, nothing is lost at a class mechanic level.They are probably looking for a better way than making f4 CS instead of distortion when you pick the spec as that would case SUCH an uproar.

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What I have heard ever since I started playing GW2: "There's no 'Holy Trinity' in GW2, you can play any profession any way you want."

@"Irenio CalmonHuang.2048" said:With this update, druids, who gain a new mode and access to additional abilities by slotting the specialization, get the trade-off of their pet becoming a bit weaker than a core ranger's pet, as their focus on celestial magics means less time strengthening the bond with their pets.

What I'm hearing now: "Because Druids are healers we are reducing their fighting abilities."

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@mortrialus.3062 said:

  • Magic Bullet: Stun duration for this skill has been increased from 2 seconds to 2.5 seconds.
  • Counter Blade: Daze duration for this ability has been increased from 1 second to 2 seconds.
  • Mantra of Distraction: Daze time for this skill has been increased from 1 second to 1.5 seconds.
  • Confounding Suggestions: This trait no longer increases daze and stun durations. Instead, Diversion stuns foes for 1.5 seconds and no longer dazes foes.

I mean, who really enjoys being able to control one's own character anyway? I'd rather just not be able to press buttons. That said, if these changes were made in order to maybe give more break bar pressure to random Mesmer skills, you really ought to just do something like standardize break bar damage across all instances of CC rather than just arbitrarily elongating stun and daze durations. Also, I'm sure everyone in PvP will really love another Signet of Mercy tier revive meme. And STOP ADDING AURAS (or at least change their disgustingly passive nature).

These are kind of weird. Power Mesmer, despite complaining about Blinding Dissipation came out really on top. Confounding was only JUST buffed to increase daze and stun durations. Like it was literally just October it was changed to lengthen Stun duration. But Arenanet figures out and implements a change to Confounding which changes the F3 into a stun which appears to have always been their intention with it and I personally think this is going to be an awesome buff on its own.... and then they just bake in all the placeholder duration buffs....?

What the . . . .? The old confounding suggestions trait wasn't buffed on October 2, 2018, it was nerfed. It used to stun with any daze on a 15 sec cooldown and before that in March on a 5 sec cool down. Almost everyone I knew and all the comments at the time this occurred viewed it as a nerf because stunning was so paramount on power in order to land damage. The new confounding suggestions is still not as good as the old one in pre-October because it doesn't pair with other daze skills like mantra of distraction and diversion is on a 38 sec cooldown. If you think that the October patch was a buff to power, than you are out of the loop with how power works or worked. Now, there was a semi-agreement in the mesmer community that confounding suggestions shouldn't be able to work with mantra of distractions even before the October patch hit. I'm not arguing the pre October patch confounding suggestions shouldn't have got nerfed, but calling this October change a buff is quite questionable, especially when it was released just now that they are going to change it to a weaker version of the pre-October patch trait. And you call it a buff and then another buff? This doesn't make any sense.

You already even mentioned yourself that you don't know weather or not the new blinding dissipation will pair with Ineptitude. If the new trait pairs with Ineptitude or even just multiple clones landing, then the new blinding dissipations trait is obviously a lot better with a condi build.

Why are you so committed to saying that power is in a better situation than condi? You don't even know how the new blinding dissipation will work. Do you think if you persuade the devs that power came out better this patch then condi then it will get a buff? This is unrealistic.

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@Sigmoid.7082 said:

@"kappa.2036" said:Speaking about "trade-offs"... where are the trade-offs on firebrand and chrono, for example? Firebrand gets 15 new skills just by choosing the spec, and also chrono gets the F5 without consequences. I don't understand honestly.Chronomancer is virtually a worse alacrity/quickness bot than renegade/firebrand and has the second lowest damage in the game after druid.

These are their trade offs. They give up being DPS specs (they even murdered power chrono DPS last patch) to become utility bots.

Due to design all guardian specs already fit the trade-off method.

When you look at chrono though...druid is similar but it still saw a trade off added. As it stands when you look at class mechanics, what they are targeting , chrono is still a straight gain above base mesmer. They just gain F5, nothing is lost at a class mechanic level.They are probably looking for a better way than making f4 CS instead of distortion when you pick the spec as that would case
SUCH
an uproar.

Well, base mesmer was irrelevant trash outside portal skips in PvE dungeons, so with chrono they tried giving mesmer a gain that might make them actually wanted for a group in HoT.

If chrono had not existed, mesmer wouldn't have seen the light of day until PoF with mirage.

Some core professions are way worse than other core professions. Ele and warrior and thief still work as core professions because they were always competitive DPS specs since core vanilla. Classes like core ranger/mesmer/necro/revenant were just gimmicks.

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@Zenith.7301 said:

@"kappa.2036" said:Speaking about "trade-offs"... where are the trade-offs on firebrand and chrono, for example? Firebrand gets 15 new skills just by choosing the spec, and also chrono gets the F5 without consequences. I don't understand honestly.Chronomancer is virtually a worse alacrity/quickness bot than renegade/firebrand and has the second lowest damage in the game after druid.

These are their trade offs. They give up being DPS specs (they even murdered power chrono DPS last patch) to become utility bots.

Due to design all guardian specs already fit the trade-off method.

When you look at chrono though...druid is similar but it still saw a trade off added. As it stands when you look at class mechanics, what they are targeting , chrono is still a straight gain above base mesmer. They just gain F5, nothing is lost at a class mechanic level.They are probably looking for a better way than making f4 CS instead of distortion when you pick the spec as that would case
SUCH
an uproar.

Well, base mesmer was irrelevant trash outside portal skips in PvE dungeons, so with chrono they tried giving mesmer a gain that might make them actually wanted for a group in HoT.

If chrono had not existed, mesmer wouldn't have seen the light of day until PoF with mirage.

Some core professions are way worse than other core professions. Ele and warrior and thief still work as core professions because they were always competitive DPS specs since core vanilla. Classes like core ranger/mesmer/necro/revenant were just gimmicks.

Still fairly irrelevant to the point that the spec didn't have a trade off and eventually is going to have one.

Your point how it wouldn't have seen the light of day until mirage in PoF isn't a really good point either since even mirage had a trade off compared to the base spec. You lose functionality of the base dodge but gain mirage cloak.

Again all chrono is just mesmer+. Class+ isn't something that is great and it's something they started moving away from now and ,as per paragraph 2 sentence 4 ,is something they will continue to move away from with the remaining elite specs in future.

Chrono can still be designed well and have its own style and niche without just being mesmer+.

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@Sigmoid.7082 said:

@"kappa.2036" said:Speaking about "trade-offs"... where are the trade-offs on firebrand and chrono, for example? Firebrand gets 15 new skills just by choosing the spec, and also chrono gets the F5 without consequences. I don't understand honestly.Chronomancer is virtually a worse alacrity/quickness bot than renegade/firebrand and has the second lowest damage in the game after druid.

These are their trade offs. They give up being DPS specs (they even murdered power chrono DPS last patch) to become utility bots.

Due to design all guardian specs already fit the trade-off method.

When you look at chrono though...druid is similar but it still saw a trade off added. As it stands when you look at class mechanics, what they are targeting , chrono is still a straight gain above base mesmer. They just gain F5, nothing is lost at a class mechanic level.They are probably looking for a better way than making f4 CS instead of distortion when you pick the spec as that would case
SUCH
an uproar.

Well, base mesmer was irrelevant trash outside portal skips in PvE dungeons, so with chrono they tried giving mesmer a gain that might make them actually wanted for a group in HoT.

If chrono had not existed, mesmer wouldn't have seen the light of day until PoF with mirage.

Some core professions are way worse than other core professions. Ele and warrior and thief still work as core professions because they were always competitive DPS specs since core vanilla. Classes like core ranger/mesmer/necro/revenant were just gimmicks.

Still fairly irrelevant to the point that the spec didn't have a trade off and eventually is going to have one.

Your point how it wouldn't have seen the light of day until mirage in PoF isn't a really good point either since even mirage had a trade off compared to the base spec. You lose functionality of the base dodge but gain mirage cloak.

Again all chrono is just mesmer+. Class+ isn't something that is great and it's something they started moving away from now and ,as per paragraph 2 sentence 4 ,is something they will continue to move away from with the remaining elite specs in future.

Chrono can still be designed well and have its own style and niche without just being mesmer+.

It's a mesmer+ with a traitline that is already heavily tied to utility. Continuum split was only relevant to signet of ether and that interaction is gone, so power chrono DPS is dead in the water and the trade off for that F5 chrono has is that it will never be a DPS spec in PvE.

It's virtually the same crap as druid, unlike the other elite specs, druid and chrono are completely inflexible in what role the traits are dedicated to in PvE. It pigeonholes them into support roles.

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@"Nightmare.1234" said:: Blinding Dissipation. tying this to one type of shatter is very limiting and it on a shatter that condi focused what not useful to power builds. I would make it inflict blind when a clone is killed by an enemy (not shattered). this would punish people for hitting a wrong target, would stop ppl using the trait to secure stomps (what I use it for) and be useful for all builds.

I like this idea. But I think it would need some limits, especially if run with Ineptitude. I'll probably get yelled at for suggesting this, but I think Deceptive Evasion would need toning down--perhaps an ICD--if we were to add a clone-death mechanic. Tbh, I find DE a rather cheesy mechanic and the source of "clone spam" complaints. I tend to try playing without it. So I personally wouldn't mind a trade-off like this. Such a change would also make Ineptitude a more compelling choice for those who want to go for a clone-death build.

It would make clones a little more useful in exchange for not being able to spam them so hard. It would encourage people to learn how to spot and focus the real mesmer, as they should anyway. Clones could still be killed without risk at range, with AOEs, and various do-damage-while-not-taking-any abilities. Worst case is a couple seconds of Blind coupled with a couple stacks of Confusion if Ineptitude is in play. Meanwhile, clones having a little more longevity would help with Mesmer's core theme of being slippery and tricky, and give a welcome boost to build variety.

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@Zenith.7301 said:

@"kappa.2036" said:Speaking about "trade-offs"... where are the trade-offs on firebrand and chrono, for example? Firebrand gets 15 new skills just by choosing the spec, and also chrono gets the F5 without consequences. I don't understand honestly.Chronomancer is virtually a worse alacrity/quickness bot than renegade/firebrand and has the second lowest damage in the game after druid.

These are their trade offs. They give up being DPS specs (they even murdered power chrono DPS last patch) to become utility bots.

Due to design all guardian specs already fit the trade-off method.

When you look at chrono though...druid is similar but it still saw a trade off added. As it stands when you look at class mechanics, what they are targeting , chrono is still a straight gain above base mesmer. They just gain F5, nothing is lost at a class mechanic level.They are probably looking for a better way than making f4 CS instead of distortion when you pick the spec as that would case
SUCH
an uproar.

Well, base mesmer was irrelevant trash outside portal skips in PvE dungeons, so with chrono they tried giving mesmer a gain that might make them actually wanted for a group in HoT.

If chrono had not existed, mesmer wouldn't have seen the light of day until PoF with mirage.

Some core professions are way worse than other core professions. Ele and warrior and thief still work as core professions because they were always competitive DPS specs since core vanilla. Classes like core ranger/mesmer/necro/revenant were just gimmicks.

Still fairly irrelevant to the point that the spec didn't have a trade off and eventually is going to have one.

Your point how it wouldn't have seen the light of day until mirage in PoF isn't a really good point either since even mirage had a trade off compared to the base spec. You lose functionality of the base dodge but gain mirage cloak.

Again all chrono is just mesmer+. Class+ isn't something that is great and it's something they started moving away from now and ,as per paragraph 2 sentence 4 ,is something they will continue to move away from with the remaining elite specs in future.

Chrono can still be designed well and have its own style and niche without just being mesmer+.

It's a mesmer+ with a traitline that is already heavily tied to utility. Continuum split was only relevant to signet of ether and that interaction is gone, so power chrono DPS is dead in the water and the trade off for that F5 chrono has is that it will never be a DPS spec in PvE.

Yet pChrono has decent burst and decent dps?Good on all but 4 raid bosses and meta on 3 as well as very good in fractals.

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@Sigmoid.7082 said:

@"kappa.2036" said:Speaking about "trade-offs"... where are the trade-offs on firebrand and chrono, for example? Firebrand gets 15 new skills just by choosing the spec, and also chrono gets the F5 without consequences. I don't understand honestly.Chronomancer is virtually a worse alacrity/quickness bot than renegade/firebrand and has the second lowest damage in the game after druid.

These are their trade offs. They give up being DPS specs (they even murdered power chrono DPS last patch) to become utility bots.

Due to design all guardian specs already fit the trade-off method.

When you look at chrono though...druid is similar but it still saw a trade off added. As it stands when you look at class mechanics, what they are targeting , chrono is still a straight gain above base mesmer. They just gain F5, nothing is lost at a class mechanic level.They are probably looking for a better way than making f4 CS instead of distortion when you pick the spec as that would case
SUCH
an uproar.

Well, base mesmer was irrelevant trash outside portal skips in PvE dungeons, so with chrono they tried giving mesmer a gain that might make them actually wanted for a group in HoT.

If chrono had not existed, mesmer wouldn't have seen the light of day until PoF with mirage.

Some core professions are way worse than other core professions. Ele and warrior and thief still work as core professions because they were always competitive DPS specs since core vanilla. Classes like core ranger/mesmer/necro/revenant were just gimmicks.

Still fairly irrelevant to the point that the spec didn't have a trade off and eventually is going to have one.

Your point how it wouldn't have seen the light of day until mirage in PoF isn't a really good point either since even mirage had a trade off compared to the base spec. You lose functionality of the base dodge but gain mirage cloak.

Again all chrono is just mesmer+. Class+ isn't something that is great and it's something they started moving away from now and ,as per paragraph 2 sentence 4 ,is something they will continue to move away from with the remaining elite specs in future.

Chrono can still be designed well and have its own style and niche without just being mesmer+.

It's a mesmer+ with a traitline that is already heavily tied to utility. Continuum split was only relevant to signet of ether and that interaction is gone, so power chrono DPS is dead in the water and the trade off for that F5 chrono has is that it will never be a DPS spec in PvE.

Yet pChrono has decent burst and decent dps?Good on all but 4 raid bosses and meta on 3 as well as very good in fractals.

"good" and "very good" are subjective terms. GW2raidar logs shows them middling, I guess if you set your standards that low power reaper and spellbreaker are also good/very good.

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@Zenith.7301 said:

@"kappa.2036" said:Speaking about "trade-offs"... where are the trade-offs on firebrand and chrono, for example? Firebrand gets 15 new skills just by choosing the spec, and also chrono gets the F5 without consequences. I don't understand honestly.Chronomancer is virtually a worse alacrity/quickness bot than renegade/firebrand and has the second lowest damage in the game after druid.

These are their trade offs. They give up being DPS specs (they even murdered power chrono DPS last patch) to become utility bots.

Due to design all guardian specs already fit the trade-off method.

When you look at chrono though...druid is similar but it still saw a trade off added. As it stands when you look at class mechanics, what they are targeting , chrono is still a straight gain above base mesmer. They just gain F5, nothing is lost at a class mechanic level.They are probably looking for a better way than making f4 CS instead of distortion when you pick the spec as that would case
SUCH
an uproar.

Well, base mesmer was irrelevant trash outside portal skips in PvE dungeons, so with chrono they tried giving mesmer a gain that might make them actually wanted for a group in HoT.

If chrono had not existed, mesmer wouldn't have seen the light of day until PoF with mirage.

Some core professions are way worse than other core professions. Ele and warrior and thief still work as core professions because they were always competitive DPS specs since core vanilla. Classes like core ranger/mesmer/necro/revenant were just gimmicks.

Still fairly irrelevant to the point that the spec didn't have a trade off and eventually is going to have one.

Your point how it wouldn't have seen the light of day until mirage in PoF isn't a really good point either since even mirage had a trade off compared to the base spec. You lose functionality of the base dodge but gain mirage cloak.

Again all chrono is just mesmer+. Class+ isn't something that is great and it's something they started moving away from now and ,as per paragraph 2 sentence 4 ,is something they will continue to move away from with the remaining elite specs in future.

Chrono can still be designed well and have its own style and niche without just being mesmer+.

It's a mesmer+ with a traitline that is already heavily tied to utility. Continuum split was only relevant to signet of ether and that interaction is gone, so power chrono DPS is dead in the water and the trade off for that F5 chrono has is that it will never be a DPS spec in PvE.

Yet pChrono has decent burst and decent dps?Good on all but 4 raid bosses and meta on 3 as well as very good in fractals.

"good" and "very good" are subjective terms. GW2raidar logs shows them middling, I guess if you set your standards that low power reaper and spellbreaker are also good/very good.

I'm just going to wait and see what trade off they get given. Have a good day.

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@Xstein.2187 said:

@"Swagg.9236" said:
  • Magic Bullet: Stun duration for this skill has been increased from 2 seconds to 2.5 seconds.
  • Counter Blade: Daze duration for this ability has been increased from 1 second to 2 seconds.
  • Mantra of Distraction: Daze time for this skill has been increased from 1 second to 1.5 seconds.
  • Confounding Suggestions: This trait no longer increases daze and stun durations. Instead, Diversion stuns foes for 1.5 seconds and no longer dazes foes.

I mean, who really enjoys being able to control one's own character anyway? I'd rather just not be able to press buttons. That said, if these changes were made in order to maybe give more break bar pressure to random Mesmer skills, you really ought to just do something like standardize break bar damage across all instances of CC rather than just arbitrarily elongating stun and daze durations. Also, I'm sure everyone in PvP will really love another Signet of Mercy tier revive meme. And STOP ADDING AURAS (or at least change their disgustingly passive nature).

These are kind of weird. Power Mesmer, despite complaining about Blinding Dissipation came out really on top. Confounding was only JUST buffed to increase daze and stun durations. Like it was literally just October it was changed to lengthen Stun duration. But Arenanet figures out and implements a change to Confounding which changes the F3 into a stun which appears to have always been their intention with it and I personally think this is going to be an awesome buff on its own.... and then they just bake in all the placeholder duration buffs....?

What the . . . .? The old confounding suggestions trait wasn't buffed on October 2, 2018, it was nerfed. It used to stun with any daze on a 15 sec cooldown and before that in March on a 5 sec cool down. Almost everyone I knew and all the comments at the time this occurred viewed it as a nerf because stunning was so paramount on power in order to land damage. The new confounding suggestions is still not as good as the old one in pre-October because it doesn't pair with other daze skills like mantra of distraction and diversion is on a 38 sec cooldown. If you think that the October patch was a buff to power, than you are out of the loop with how power works or worked. Now, there was a semi-agreement in the mesmer community that confounding suggestions shouldn't be able to work with mantra of distractions even before the October patch hit. I'm not arguing the pre October patch confounding suggestions shouldn't have got nerfed, but calling this October change a buff is quite questionable, especially when it was released just now that they are going to change it to a weaker version of the pre-October patch trait. And you call it a buff and then another buff? This doesn't make any sense.

You already even mentioned yourself that you don't know weather or not the new blinding dissipation will pair with Ineptitude. If the new trait pairs with Ineptitude or even just multiple clones landing, then the new blinding dissipations trait is obviously a lot better with a condi build.

Why are you so committed to saying that power is in a better situation than condi? You don't even know how the new blinding dissipation will work. Do you think if you persuade the devs that power came out better this patch then condi then it will get a buff? This is unrealistic.

Condi got wrecked because it's only real power-hitter left was Confusing Images dealing something like 4-5 meteor's worth of damage (this on top of how it also lost a decent amount of passive condi generation via traits). Good riddance, but power was left untouched amid all of the random Mesmer nerfs, which means that the instantaneous, mantra-spamming, GS/blink spike just rises up on the ladder. Moreover, giving that build more hard CC is just going to make it even more obnoxious to fight.

And as for your assumption about a Diversion stun being a "nerf," did you consider that Diversion can hit up to 4 times? That that there was no detail which explicitly said how a Diversion-generated, passive stun had an internal cooldown? For all we know, it seems that Diversion can now passively stun for 1.5s up to 4 times in quick succession. Super fun and interesting gameplay for a class that is already shallow and annoying to fight.

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@Swagg.9236 said:

  • Magic Bullet: Stun duration for this skill has been increased from 2 seconds to 2.5 seconds.
  • Counter Blade: Daze duration for this ability has been increased from 1 second to 2 seconds.
  • Mantra of Distraction: Daze time for this skill has been increased from 1 second to 1.5 seconds.
  • Confounding Suggestions: This trait no longer increases daze and stun durations. Instead, Diversion stuns foes for 1.5 seconds and no longer dazes foes.

I mean, who really enjoys being able to control one's own character anyway? I'd rather just not be able to press buttons. That said, if these changes were made in order to maybe give more break bar pressure to random Mesmer skills, you really ought to just do something like standardize break bar damage across all instances of CC rather than just arbitrarily elongating stun and daze durations. Also, I'm sure everyone in PvP will really love another Signet of Mercy tier revive meme. And STOP ADDING AURAS (or at least change their disgustingly passive nature).

These are kind of weird. Power Mesmer, despite complaining about Blinding Dissipation came out really on top. Confounding was only JUST buffed to increase daze and stun durations. Like it was literally just October it was changed to lengthen Stun duration. But Arenanet figures out and implements a change to Confounding which changes the F3 into a stun which appears to have always been their intention with it and I personally think this is going to be an awesome buff on its own.... and then they just bake in all the placeholder duration buffs....?

What the . . . .? The old confounding suggestions trait wasn't buffed on October 2, 2018, it was nerfed. It used to stun with any daze on a 15 sec cooldown and before that in March on a 5 sec cool down. Almost everyone I knew and all the comments at the time this occurred viewed it as a nerf because stunning was so paramount on power in order to land damage. The new confounding suggestions is still not as good as the old one in pre-October because it doesn't pair with other daze skills like mantra of distraction and diversion is on a 38 sec cooldown. If you think that the October patch was a buff to power, than you are out of the loop with how power works or worked. Now, there was a semi-agreement in the mesmer community that confounding suggestions shouldn't be able to work with mantra of distractions even before the October patch hit. I'm not arguing the pre October patch confounding suggestions shouldn't have got nerfed, but calling this October change a buff is quite questionable, especially when it was released just now that they are going to change it to a weaker version of the pre-October patch trait. And you call it a buff and then another buff? This doesn't make any sense.

You already even mentioned yourself that you don't know weather or not the new blinding dissipation will pair with Ineptitude. If the new trait pairs with Ineptitude or even just multiple clones landing, then the new blinding dissipations trait is obviously a lot better with a condi build.

Why are you so committed to saying that power is in a better situation than condi? You don't even know how the new blinding dissipation will work. Do you think if you persuade the devs that power came out better this patch then condi then it will get a buff? This is unrealistic.

Condi got wrecked because it's only real power-hitter left was Confusing Images dealing something like 4-5 meteor's worth of damage (this on top of how it also lost a decent amount of passive condi generation via traits). Good riddance, but power was left untouched amid all of the random Mesmer nerfs, which means that the instantaneous, mantra-spamming, GS/blink spike just rises up on the ladder. Moreover, giving that build more hard CC is just going to make it even more obnoxious to fight.

And as for your assumption about a Diversion stun being a "nerf," did you consider that Diversion can hit up to 4 times? That that there was no detail which explicitly said how a Diversion-generated, passive stun had an internal cooldown? For all we know, it seems that Diversion can now passively stun for 1.5s up to 4 times in quick succession. Super fun and interesting gameplay for a class that is already shallow and annoying to fight.

What I meant was that confounding suggestions was nerfed to counter Mantra of Distraction stuns and was buffed to increase daze and stun duration rather than change dazes into stuns. Now that its changed to turn Distraction into a Stun which I think was what they really wanted with the trait, it's just odd that they rolled in all the duration increases from the bandaid version. That's all I'm saying.

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@"ParanoidKami.2867" said:How come no tradeoff nerfs to Soulbeast?

I'm waiting on either heavily nerfed pet heal when going out of Beastmode or having my preference which is Pet Swap removed and F4 potentially being a button for Archtype skill instead but it makes pet use them.

Basically outside of Beastmode, you have 1 pet, no swaps and F4 is pet using Archtype skill. Also make put "Leave Beastmode" have a 5 or 10 second cooldown

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@mortrialus.3062 said:

  • Magic Bullet: Stun duration for this skill has been increased from 2 seconds to 2.5 seconds.
  • Counter Blade: Daze duration for this ability has been increased from 1 second to 2 seconds.
  • Mantra of Distraction: Daze time for this skill has been increased from 1 second to 1.5 seconds.
  • Confounding Suggestions: This trait no longer increases daze and stun durations. Instead, Diversion stuns foes for 1.5 seconds and no longer dazes foes.

I mean, who really enjoys being able to control one's own character anyway? I'd rather just not be able to press buttons. That said, if these changes were made in order to maybe give more break bar pressure to random Mesmer skills, you really ought to just do something like standardize break bar damage across all instances of CC rather than just arbitrarily elongating stun and daze durations. Also, I'm sure everyone in PvP will really love another Signet of Mercy tier revive meme. And STOP ADDING AURAS (or at least change their disgustingly passive nature).

These are kind of weird. Power Mesmer, despite complaining about Blinding Dissipation came out really on top. Confounding was only JUST buffed to increase daze and stun durations. Like it was literally just October it was changed to lengthen Stun duration. But Arenanet figures out and implements a change to Confounding which changes the F3 into a stun which appears to have always been their intention with it and I personally think this is going to be an awesome buff on its own.... and then they just bake in all the placeholder duration buffs....?

What the . . . .? The old confounding suggestions trait wasn't buffed on October 2, 2018, it was nerfed. It used to stun with any daze on a 15 sec cooldown and before that in March on a 5 sec cool down. Almost everyone I knew and all the comments at the time this occurred viewed it as a nerf because stunning was so paramount on power in order to land damage. The new confounding suggestions is still not as good as the old one in pre-October because it doesn't pair with other daze skills like mantra of distraction and diversion is on a 38 sec cooldown. If you think that the October patch was a buff to power, than you are out of the loop with how power works or worked. Now, there was a semi-agreement in the mesmer community that confounding suggestions shouldn't be able to work with mantra of distractions even before the October patch hit. I'm not arguing the pre October patch confounding suggestions shouldn't have got nerfed, but calling this October change a buff is quite questionable, especially when it was released just now that they are going to change it to a weaker version of the pre-October patch trait. And you call it a buff and then another buff? This doesn't make any sense.

You already even mentioned yourself that you don't know weather or not the new blinding dissipation will pair with Ineptitude. If the new trait pairs with Ineptitude or even just multiple clones landing, then the new blinding dissipations trait is obviously a lot better with a condi build.

Why are you so committed to saying that power is in a better situation than condi? You don't even know how the new blinding dissipation will work. Do you think if you persuade the devs that power came out better this patch then condi then it will get a buff? This is unrealistic.

Condi got wrecked because it's only real power-hitter left was Confusing Images dealing something like 4-5 meteor's worth of damage (this on top of how it also lost a decent amount of passive condi generation via traits). Good riddance, but power was left untouched amid all of the random Mesmer nerfs, which means that the instantaneous, mantra-spamming, GS/blink spike just rises up on the ladder. Moreover, giving that build more hard CC is just going to make it even more obnoxious to fight.

And as for your assumption about a Diversion stun being a "nerf," did you consider that Diversion can hit up to 4 times? That that there was no detail which explicitly said how a Diversion-generated, passive stun had an internal cooldown? For all we know, it seems that Diversion can now passively stun for 1.5s up to 4 times in quick succession. Super fun and interesting gameplay for a class that is already shallow and annoying to fight.

What I meant was that confounding suggestions was nerfed to counter Mantra of Distraction stuns and was buffed to increase daze and stun duration rather than change dazes into stuns. Now that its changed to turn Distraction into a Stun which I think was what they really wanted with the trait, it's just odd that they rolled in all the duration increases from the bandaid version. That's all I'm saying.

Yeah, I agree. There's zero reason to make that sort of change to Diversion (which could be a good one if it doesn't end up inflicting a multi-stun) but then also simply just lengthen every other remotely common, hard CC option which Mesmers have. The less stun/daze spam, the better. They "fixed" one item from the list and then made the rest unjustifiably worse.

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