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Mara.6782

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Everything posted by Mara.6782

  1. I play usually berserker with axes and greatsword but i want to play with daggers. Too bad spellbreaker is outdated. Bladesworn was fun at first but waiting that dragon drigger while getting hit is not that fun. Reading that leak make me lost interest on future skill balances.
  2. It should be "the more worthless they become." Meta is all about damage and if warrior takes long time to deal max damage then who wants to play it? I remember necromancer has similar one with longer they are in the fight part. Problem was back then that necromancer didn't last long in the fight.
  3. Anet balance elementalist for how good they are against the golem with all the boons up. Gatalyst quickness nerf do not lower the damage because you don't need to take that trait. Others will give you quickness but what about those who play solo or not organised party. They need to take that trait to get quickness and they lose damage. So Please stop balancing the game only looking how much damage someone can do to unmoving non attacking hitbox when you have all the boons on you. Play the classes yourself in pvp, www and pve with party and solo, and see what needs to be changed.
  4. Make use of Tri-key Chest . Give JP's end chest change to drop Tri-Keys and buff Tri-Key Chest rewards. Or make it a daily JP reward.
  5. My keyfarmer alt is on endless fractal. Repeating to kill "don't you know who i am" guy and other goons. Sometimes it will go further to join an order or even to run away from undead dragon. But mostly stays in divinity reach fractal and its surroundings.
  6. DPS has gone too far that you can kill raid and strike bosses under 10min. They are just DPS golems that sometimes hit back. Give players debuff to damage and make bosses mobile and hard to hit and you got your challenging content. And make other than berserker etc. gears matter. Might just remove them because why take anything else than full damage gear. Give some variety to play.
  7. Slightly disappointed story. Small maps. No DSD minions. research notes. Fishing.
  8. If only we could salvage non crafted weapons, armor and trinkets.
  9. Why Guild wars 2 has anything else than berserk or viper gear? It's always dps. Do max damage or you fail. Remove timer and problem is solved. This is openworld event not raid. Bosses can be challenging without timer. This game has really bad issue with dps is everything mentality. Make other stats useful to use or remove them.
  10. I think it's time for Isgarren and wizard tower. Isgarren has turned villagers to elementals (or that how it looked) and we never stopped him/her/it. Next season can be many little stories, than one big. It can reveal many mysteries left untouched.
  11. I'm happy with all but Catalyst and Specter. Specter seems slow but maybe i need to learn it more and we all know about Catalyst not much damage anymore and almost zero survivability. I's easy to do big numbers when enemy don't move or hit back. One hit and it's a dead catalyst that deals 0 damage. On to the Next balance patch with more ele nerfs if there is any left. Maybe tempest and weaver. I'm Happy i don't main elementalist.
  12. I rated it as meh or bad earlier but after the nerf it's now terrible.
  13. Harbinger is my favorite now. Good damage and sustain. Catalyst is dead for me now. Might play as weaver at least the story chapters. I was waiting sphere buffs and adding some survivability, Catalyst is more melee spec than ranged.
  14. I didn't except any weapon that ele has as conjures. Im waiting to know how hammer is used is it melee or ranged.
  15. New character. I have seen enough of braham taimi and others. Cantha would be frest if we have new heroes.
  16. World bosses are fun to do but i like them to be more like 3 head wurm and not hit legs until dead kind bosses. I like to see world bosses change the map if we win or lose.
  17. I try my luck with runes,sigils,materials and see if some become wanted and more expensive and then sell. For possible Tengu race i have level 80 boost and empty character slot that i now use to key farm. I think 2021 spring or summer is when expansion is ready.
  18. Thief: add name here. Stealth is changed to shadowform. Shadowform makes all damage 33% change to miss, except condition damage. Shadowform stacks duration.Stealth attack is changed to shadow attack that is more support than damage. Grandmaster trait give shadowform to all nearby ally. Weapon: shield or offhand sword.You can still get stealth from allies.
  19. Wish list:Playable Tengu, New weapon types, Ritualist elite spec, Deep sea dragonWhat i expect will be in expansion:New elite specs, playable tengu or new weapon types(they need to bring something new), upgrade to underwater combat, underwater mount, Bubbles.
  20. GW1 Ritualist guardian elite . Weapons are daggers but they are not melee weapons but more like elementalist daggers. Summon different spirits. Power hybrid spec.If we have someday new weapon types then polearm/spear.
  21. Some Sylvari might join either side just for curiosity. Others are likely against war and try to stop it. Asuras just dont care, might sell weapons to who pays more. Norns take both side where there is good fight. Centaurs most likely will join charr or they have enough and stay neutral. Tengus are neutral. You might see some skritt on battlefield looting dead bodies for shiny. Other lesser races dont care. Largos might show up to kill whoever they see worth killing.
  22. I use Sunscythe on my asura daredevil. Attack animations are fun to watch, its like a little reaper. https://wiki.guildwars2.com/wiki/Sunscythe
  23. I list 5 classes that i have played and how good they worked for me when i started this game. Warrior is ideal first class to start. Its can be tanky and still deal good damage you have movement traits and skills and good range and melee options.Necromancer is good too with high health and second health bar Shroud. Damage might not be best at low levels but you can take more hits but prepare to get pushed around because you dont have much stability.Guardian is good starting class because of many heals and blocks but have low health. Damage is good. Have many boons and can be useful for parties.Thief is best medium armor class dealing damage, it have stealth that make completing maps much easier. Best mobility and good damage but have low health and require good reflexes to survive. Sword/pistol makes pve easier. Ranger is good single target range class, melee damage is good too and you have pet that can tank while you deal damage. Might be hard to get into groups if not druid. But good solo class. PS. Dont use longbow and bear or you get laughed out of the game.These are my thought for core classes, elite specs will change how easy and good your class is.
  24. I think new weapon types should be added in next expansion to give more versatility.
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