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Kozumi.5816

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Everything posted by Kozumi.5816

  1. This game is kept alive by it's casual player base who enjoys easy open world content. Dragon's End is the polar opposite.
  2. I don't, and most people don't either. Hopefully the uproar of new players who can't get their turtles because no one's doing the content makes Anet finally change it.
  3. I'm all for difficult content. In instances where I can choose my teammates. I absolutely do not want difficult open world content that takes 2 hours to do and rewards nearly nothing if I fail. That's masochism.
  4. When Anet added templates they should have added a "recommended builds" button for each class. I'm sure random streamers would've gladly done a build for every class for FREE.
  5. Getting zero rewards because random people in an open world event failed at doing mechanics is the epitome of boring. Difficult content you need proper classes and organization belongs in INSTANCES, and nowhere else. You just explained why this content is a failure. The other 99% of the games open world content has nearly 100% clear rates.
  6. No, that type of gameplay just doesn't belong in OW content.
  7. It's been a year and they've done nothing about the rewards besides adding an A.S.S. super early on, they don't have any interest in making their game worth playing and rewarding for whatever reason.
  8. The only people who like boonblobs are the people playing them. If boonballs are having fun, no one else is. When will Anet finally listen?
  9. Why balance the game when you can just give every spec a spot in the sunlight for periods of time?
  10. I don't want any of that. I want proper reward systems and meaty, challenging, fun content to play until the next expac.
  11. So 1 out of the dozens of metas created since the games release doesn't have a 100% success rate. Makes sense.
  12. If your players need to premade and organize open world content with specific builds to succeed, the content is a failure. Content like this belongs in instances, not open world.
  13. They made masteries too easy and free. For example, I finished progressing fishing before I fished a single time, that's wrong. They do add cosmetics waaay too slow even in the cash shop only. Overall, even including the cash shop, there's so few rewards added since EoD that the game feels like a one and done single player game. FF11 had horizontal for 15 years and gear was fun and there was never an end. Anet just failed at the concept.
  14. EoD is basically End of Rewards because lack of rewards have been an issue in everything added since it was released. Game is said to be "horizontal progression" but I find that it's zero progression. It used to have tons of cool things to grind towards, but that stopped after EoD.
  15. Already happening, Will be mobile/PC like Genshin and full of pay to win like Diablo Immortal.
  16. This game desperately needs a good pvp mode, WvW and Spvp are both two extremes and awful.
  17. I'd clean house then go find some local DnD nerds as the new game design team, 20+ year veterans coders as my dev team, and doujin artists as my art team. I am not saying bad things about Anet employees. I am not saying anyone should be fired. I am simply saying what I'd do if I was in charge.
  18. Festival foods ruined cooking. It's about time they were deleted.
  19. I just assume all the confused faces are people who can't comprehend basic english.
  20. I have assumed everyone has perma stab for years now and it's generally true. Stability shouldn't exist and CC should have DRs.
  21. You've summed up everything added since EoD release. They have abandoned the idea of rewards for whatever reason.
  22. Research notes are so cumbersome and unfun to deal with. They are intentionally anti-qol and do not belong in a 2022 game.
  23. It doesn't it's just 1-5 minstrel supports boring people to death.
  24. Yes it's same for the end game PvE player base. Enough so you keep up hope so you stick around but the main focus is open world casual maps.
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