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Everything posted by Kozumi.5816
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Is engineer going to start to be funneled into degenerate pvp builds
Kozumi.5816 replied to Stalima.5490's topic in Engineer
That's all Eng has ever been. -
Power creep since PoF has made everything not the current content extremely easy - exactly like a modern themepark. Content creators keep advertising this is a horizontal progression game but it's 100% not. Chak Garent dies in a single phase 100% of the time now, for example. All old content is really boring and easy, and this game absolutely does not get enough new content quick enough to warrant making all the old so easy. Even FF14 and WoW are better about preserving difficulty in old content with ilvl sync and timewalking. GW2 is now the worst modern MMO at keeping old content challenging, which is funny. Looks like there's no end to this power creep as the most recent balance patch was just flat out buffs to nearly every spec. Full mobile autobattler mode choochoo.
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I'm looking for a good reason to come back
Kozumi.5816 replied to manu.7539's topic in World vs. World
WvW has been melee blobs for like 5 years now. -
CC in PvE is just a mechanic you ignore by bringing a buffer with stab. They're both badly balanced against eachother.
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Rewards are more important than alliances. Alliances are basically a waste of time. Fighting the same people all the time because there's zero incentive for new people to try the mode due to zero rewards is really boring and why I get bored of WvW instantly. I've taken a 2 year break, come back, and the exact same people using the exact same builds are still in WvW. zzz
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Fishing - where is the "reward"?
Kozumi.5816 replied to Sanus.3502's topic in Guild Wars 2 Discussion
"Where is the reward?" sums up everything released since EoD. How is fishing hard? You literally can't fail to catch a fish once it's on your line. You can't break your rod or lose your expensive lure by not paying attention. It's the most easymode fishing possible. -
This game is going to look like Tera.
Kozumi.5816 replied to Aodlop.1907's topic in Guild Wars 2 Discussion
I feel more immersed when I can make my characters look like how I want them to look.- 116 replies
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Both braindead. Both extremely effective. Warrior is also not fun or fluid and feels archaic.
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Reminder to devs that skill balance isn't everything
Kozumi.5816 replied to Riba.3271's topic in World vs. World
There's "high mobility and disengage" then there's "This could literally be considered pos hack in another game". No, I am not saying hacking is being done, no I am not even suggesting hacking is being done, nor do I condone hacking. I am comparing the mobility to that if someone hacking in another game. Do not ban me and delete my post for comparing. This game is most definitely not fast paced. High mobility? Yes, fast paced? no. Every 1v1 is a 30m+ long stalemate and even most small group skirmishes are sustain fests where people just end up running away before you can ever secure a kill. It's probably the slowest paced PvP on the market. Button mashing does not mean fast paced, it means mashing. Every single person I played with quit the game due to the obscene power creep on mobility, sustain, and boon spam. None of these people have any interest in returning, and think it's not possible to fix the game. The only solution is GW3(or another game entirely). They have power crept everything too far and given everyone everything. -
Reminder to devs that skill balance isn't everything
Kozumi.5816 replied to Riba.3271's topic in World vs. World
Yeah, I assume everyone has perma stability on at all times because it's generally true. In a recent patch Anet gave out even more stability spam because they only balance around and listen to the boonball guilds and for some reason they think CC is an issue?!(????) It's weird because mindless spamfests with tons of sustain is the exact type of gameplay CmC hates(I used to play with him in vanilla and talk to him). I don't believe CmC has free reign at or that he is actually doing these balance changes. -
Reminder to devs that skill balance isn't everything
Kozumi.5816 replied to Riba.3271's topic in World vs. World
Agreed. Too much mobility and sustain. Can't set up kill windows because stun breaks have shorter CDs than CC and do multiple things while there is so many of them while CC ONLY CC's. I've seen multiple specters instantly teleport out of a fight so far that they disappear from draw distance within 3 seconds. That's unplayable. It's just a mindless button mashing spam fest. -
PLEASE DO THIS. Warrior feels like trash to play due to this mechanic.
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They can in theory but not execution. Some classes can basically fart out quickness/alac while others have to play perfectly and if you miss a single tick of their boon application you can reduce your boon uptime to <50%.
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DE meta is very difficult to impossible without raid comp roles. This game is now a holy trinity game with a worse trinity, worse combat relating to the trinity(stack on everyone) and no role queue functions for LFG. Really wants to be FF14 but is just a MUCH worse FF14.
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You're looking at this the wrong way. This is an issue with PvE dailies being long and obnoxious half the time, its not an issue with WvW dailies. WvW ones are properly designed, PvE ones are not.
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Hot take: The next expansion should be PvP focused
Kozumi.5816 replied to Einsof.1457's topic in Player vs. Player
If anything, classes need to stop being designed around a dead unsupported game mode. This is coming from a PvPer btw. -
Any negative feedback I give this game on gaming subreddits gets downvoted to oblivion. They have the uber casuals and they absolutely love this game, that's all they need to sustain it and honestly all they really want. Uber casuals is all that matters and they won them over. They're also cheaper to make a game for. Create extremely boring 1 and done story content with a bad story and casuals will play your game forever.
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November 29 Balance Update Preview - Elementalist
Kozumi.5816 replied to thetwothousand.5049's topic in Elementalist
Then stop doing this. Their vision for the game and classes is clear, it will not change. Do what most people I know did and move on. -
Power fresh air, should have the highest DPS in the game.
Kozumi.5816 replied to Axelteas.7192's topic in Elementalist
Tempest should also be as good as Healbrand / Heal mech but here we are. -
November 29 Balance Update Preview - Elementalist
Kozumi.5816 replied to thetwothousand.5049's topic in Elementalist
Leadership change didn't stop the blatant bias against ele though? -
November 29 Balance Update Preview - Elementalist
Kozumi.5816 replied to thetwothousand.5049's topic in Elementalist
The devs don't read the forums because we're toxic.