I know exactly what they both are thanks, your not getting the point is that the game can evolve to this and yes you can have a persistent map that is HARD mode where only HM players are going to, If they choose to play in hard mode when leaving like say LA if you pick HM than you are in HM. The city instance and home maps can all be normal if you want to do it that way. Or when you log in you pick HM and you are now in HM for everything but you make it not possible to take HM before you have completed the story lines. That is not how GW2 is designed. You're asking Anet to completely re-develop the game to allow for instanced content in open world maps. Or, create a completely separate GW2 for hard mode which would then split the player base.