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Jumpel.3972

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Everything posted by Jumpel.3972

  1. I think they should base the number of pips you win on the point your team make. Like if you end losing by 300-500 you get 3 pips and the winning team get 5 pips (+ maybe a winning bonus). It will encourage people to play until the end to get more reward and in same time punish big throwing
  2. You shouldn't use DR as a condi cleanse. It's better to do 2 skirmmish shot to kill the target !!!!!!! a "free" steal to interupt/boonrip stab is a must have + to be able to switch target + int back. DON'T give up Mercy for signet of agility (condi clean) That's the problem, if you get condi bomb your best chance is to stealth and go out of combat but at this point you are basically a deadweight for the team
  3. Ranger can kite better than DE and can stealth a litlte too but not as much as DE for sure but they don't need to "work on" to unleash their burst. DE is for sure weak to condi. You take one condi bomb and you're dead if shadowstep is on CD or if it doesn't remove the damage condi. I can't say for Soulbeast because I don't play it or play condi against them
  4. If you use Mercy as a stunbreak you mostly waste the skill. I wonder if you ever play deadeye rifle with this one... Yea the mark on your head, the 7 malice stack that the DE need to generate and then the need to go to stealth .... definitely 0 tell on what's going to happen... I wonder how do you deal against LB Soulbeast and projectile in general
  5. You assume player leave the game because their proff is nerf but people staythe same proff or just change to the next better proff (wich need some time/gold investment to be ready up)
  6. June patch is mainly focus on PVE balance (wich lead into some indirect side effect on pvp). PVP balance patch are mostly number tweak on skill/trait. So maybe they don't touch Habinger and Willbender because the PVE balance team already work on some change. Or maybe the last patch was already set up before the last MAT when Willbender and Harbinger emerge on the top
  7. This ! The damage are "ok" but there is too much condi coverts I would rather do the contrary and nerf the damage output and leave untouch the defense/mobility so Willbender stay a roamer/brawler
  8. Dagger/Pistol with a Shortbow is the "standard" weapon set for Daredevil in PVP
  9. Why so much boon duration ?
  10. I use this build in unranked match for healing : http://gw2skills.net/editor/?PaABsqhrlhySZssNWLeOXnxWA-z5YfKZKC6VCUtCIghgOGA It work "fine" in unranked but I don't if it will work in ranked with people knowing to focus the healer
  11. I would rework SA to add more support trait
  12. The whole chain is set to be the same duration as the finisher animation. They won't make it faster
  13. What madness are you talking about ! then you will ask to be able to share it to other ally !
  14. I like the set too. Having a a backward or forward shadowstep depending on your target is interesting. I would see the shadowstep up to 450 and somehow make you can't shadowstep forward to close to your ally or make Endless Night able to cast behind the thief (so even if you are too close, the cast won't break) + change the Regen on Endless Night into Resistance so your ally can go even more crazy with the Quickness
  15. Thief already have 2 spec about damage. I would rather see them nerf damage and leave untouch the tankiness but they choose both...
  16. I think the opposite. I believe we need more single target support (more boon) to be a true single target full support (heal+boon). More group support will just turn spectre into a bad scourge. They won't make the group support good enough because we can both single/group support :s
  17. Look like Harbinger intercept the bullet for us
  18. Shhhhhh don't joke on this ! Some people will actualy explain Soulbeast "oneshot" build because of thief existence
  19. Just try S/X Specter and spam #2, you will see With full int + heal skill up + shadowstep up ? no way lol You see the guard go down before the specter get burst and the guard stay to prevent the tag until he get DC
  20. Be stuck in the first story in PoF and so not able to join PoF map without a TP to friend make it unplayable for a lot of people. For HoT I don't remember if it had some issues but I remember a lottttttt of hotfix and people giving up because of the difficulty
  21. For Specter: Sc/X #1 on ally => Add a short regen on each hit Sc/X #1 Stealth on ally => Add a short vigor on each hit Sc/X #2 on ally/enemy => Add Fury Sc/D #3 on enemy => Nerf power damage of Sc/D #3 in PVP only (at least 20%) Sc/D #3 on ally => 1 Condi clean and replace Swiftness by a short Super Speed Sc/P #3 on ally => Replace regen by Resistance (same Quickness duration) Well => add stunbreak on one of them Shallow Grave => Remove the auto shroud part and reduce the CD in PVP (to match Signet of Mercy) Traversing Dusk => Remove the base shadow force gain for shadowsteping and double the one base on ally in range. Shadow Force per Int => Double the shadow force gain per initiative spend (1% to 2%) Shroud => Overall more support for the tethered Ally (more boon !) + a way to easly swap tethered target (a F3 with no cd or more cd reduction for Siphon on ally when in Shroud)
  22. True I miss this one. He push the 1v1 to try to kill the mech with Sc/D to get the point. With a S/X he could have survive but couldn't kill or decap the node. He swap his place with the necro to recap home, he clearly not lose the 1v1 I miss this one too :s. He lose and had a S/X on swap + a good trap for duel. I can't say much more without the seeing the full duel He clearly swap place with the guard to let him prevent the mech tag tranquility
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