Jump to content
  • Sign Up

Quadox.7834

Members
  • Posts

    1,276
  • Joined

Everything posted by Quadox.7834

  1. What are you talking about. The whole point is to nerf power Chrono damage. The fact that Chronophantasma makes up 20% of Chronos damage makes this a great target. I don't understand what you are arguing against.
  2. Add a way to port to the old Heart of the Mists map, which would act as a big arena with free-for-all PvP.
  3. I said "increases the number of illusions on screen". Clones =/= Illusions. Chronophantasma increases the number of illusions on screen because it keeps each phantasm up for way longer which makes them overlap which creates the mess of illusions. They don't even have a cap, unlike clones. But that's not the only problem, it also vastly increases the time it takes for a phantasm to become a clone, which makes for really clunky gameplay in PvP (this doesn't matter so much for PvE). Also, if they remove Chronophantasma, they could buff damage in some other way (if needed), which would then solve the problem Chrono has with ramp-up time (that small mobs die before your phantasms really get going).
  4. run around get kills don't die (too much)
  5. "Danger Time: Removed the critical-damage bonus." I get that the purpose of this nerf is to Power Chrono DPS in PvE. But please consider the fact this change also affects Power Chrono in PvP - a build which already isn't even close to meta. This is particularly true because slow is a rarity in PvP so the uptime is much lower than in PvE. Instead of removing 10% critical damage from Chrono's burst in PvP/WvW, consider one of these suggestions: Make "Chronophantasma" trait use the PvP/WvW version in all game modes (i.e. 50% damage reduction). This way you can unsplit the trait, reducing complexity. Remove Chronophantasma, and create a new trait in its place. This trait has been overly strong in PvE and not fun to play again in PvP (because it vastly increases the number of illusions on screen, which makes fights messy and unintelligible). Make "Time Catches Up" trait use the PvP/WvW version in all game modes (i.e. 5% increased shatter damage). Once again, achieves the goal of lowering Chronomancers potential damage in PvE while not affecting PvP and also simplifying balance due to no longer being split between modes. Split Danger Time. Seeing as Time Catches Up and Chronophantasma are both already split (both being weaker in PvP), there seems to be no reason not to also split Danger Time, so that PvP/WvW retains the higher modifier. Raise the bonus critical hit chance on Danger Time. This trait used to give + 30% critical hit chance. I believe that + critical damage modifiers are more valuable in PvE than + critical chance modifiers (I could be wrong). In that case, consider removing the critical damage modifier as planned, but compensating this by raising the critical hit chance to around +25% (up from the current +15%). This will allow the trait to retain high value in PvP while not boosting damage as much in PvE. (Edit) Make it something like "gain 10 seconds of fury when you inflict slow, 10 second cooldown". That would be good for PvP but not increase dps in PvE (because you already have perma fury there).
  6. Did you notice that 1. They removed Mesmers instant stun (confounding suggestions trait)? 2. Overcharged shot, staff 5 (on rev I presume), and deflecting shot are all hard CC?
  7. I find it funny that he gives free sidenode decaps due to his own dodges stealthing him
  8. why would mesmer mantra make a comeback when they just nerfed them?
  9. All they had to do to limit the power of Chrono in raids was to reduce or even completely remove its potential for giving alacrity to allies. It should never have been possible to give perma alacrity to allies.
  10. It will be protection on Chaos Aura (not just staff 4).
  11. i just saw its just the new forum format looking weird. you cant rly see what is a quote and what is the own post anymore (at least in your last post and when you quote a quote of a quote). I see what you mean, there is no quote block around what i quoted from you, there might be some bug with quotes-within-quotes in the new forum layout.
  12. They didnt nerf holo, in fact they buffed prot holo. We are on the PvP forums.
  13. Idk. Either way, it's pretty funny that they decided to take the effort to rework mantras but didnt touch any of what people found annoying about it.
  14. Chronophantasma should be removed but not the slow trait. 10% crit dmg on slow is not really strong in PvP at all. I mean, Superiority Complex already exists (25% crit dmg). And Vicious Expression (15%). Only reason it can overperform in PvE is because stacking chronos let you have perma slow but this will never be the case in PvP. The obvious solution is to simply split the slow trait modifier.
  15. clarion bond + pet swap = insta aoe daze and weakness = ??? = profit
  16. Depends on what you are facing, when I'm playing mes it is very easy to force me to move. Maybe not so much with degen kitten like scourge & decap druid.
  17. And they inadvertently nerfed PvP power chrono as well by nerfing the slow trait. That should have been a split or something, or they should have just nerfed PvE chronophantasma to mirror the PvP version (i.e. 50% damage reduction) instead of touching the slow trait.
  18. Don't think it will be good after patch (not just bcs of resistance changes but because of the torment change). Go watch some AT vods on MightyTeapot's twitch if you want to see crev. It wasn't quite as good as prot holo or scourge but still very strong.
  19. Yep. And of course you could say that "PvE is what most people play and what brings in the money", but many of these changes seem to particularly target high-end content such as raids (for example, the emphasis on PChrono), and we know that the overwhelming majority of players do not play raids - which is why they paused development on raids. So it seems to me that you can't even make this excuse. They didn't balance after what most people play, they balanced after mid-to-high-end PvE and almost nothing else. Correct me if I'm wrong, I'm not a PvE player.
  20. It was used in top teams in mAT and other tourneys, wtf u talking about
  21. Sounds like a decent change; less burst, more damage over time
  22. hope they reveal some new espec concepts for the new expack soon
×
×
  • Create New...