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Arheundel.6451

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Everything posted by Arheundel.6451

  1. No theories....no untamed changes this patch, guess with November patch. Losing mass cleanse with Druidic clarity will hurt rangers a lot, the support part will make happy the "wannabe clerics" but roaming druids will hate the change.... But Untamed needs something more, it's about to be replaced in pvp/wvw and maybe pve..sad day
  2. They are removing that nerf because they realized their "trade off" concept only really applied to some professions and no others.. By all means, engineer, revenant, guardian have no trade offs...anywhere
  3. WvW legendary armor is harder to get ...because it saves the sanity of people like me who could not stand to play hours while being subject to vile verbal abuse from toddlers....who couldn't finish their run in a timely manner.....or quit after one wipe...or cry at every turn for whatever reason. A compromise I was willingly to make and maybe others can do the same....if you enjoy wvw, then the time spent playing it, should be no issue. I write this as a player who hates pve and completed 3x sets of legendary armor between wvw and pvp within 1.5 years If you can stand the company of the raid community...yeah the legendary armor is easier to get there...but the mental power cost makes it not really worth it...and those skins are ugly AF
  4. The higher you go, the more stacked "super" builds you see : insta cast/teleportation/all boons/super tanks and the more "zerg mode" is again what I see the most...You certainly don't see "one mistake=dead" gameplay. Although in one thing you are 100% correct : since HoT (since the GW1 devs left ) , the class design in this game has gone full nose dive into the abyss of madness....and at this point I wonder why people still try to talk about balance, when all we see are nerfs which reduce the already scarce options
  5. The reality of GW2 is that you can read any "balance list" and correctly assume the main class played by who started the thread...without even knowing him/her
  6. Average ranger can 1200/outsustain an average herald sword/sword + staff so......it will be deemed "balanced"
  7. When played semi decently an average ranger will have no troubles against average of everything else....except Thief with its stealth/teleport - Elementalist with projectile hate and condi output....on a side note, anything with teleport and CC will trouble average ranger, Willbender lacks that instant CC....while untamed...it's not super amazing but when played well can create troubles to certain specs, add the anti projectile set up of untamed and the CC utility. Take all this into consideration and you describe any "balance" thread started by a ranger
  8. They already reduced the damage by 3/4 , exactly 2 years ago! If new MMO players in 2022 would bother to play a kitten game for a while before starting crying "bloody mary" after only 1 x week....maybe you'd be able to see people in wvw literally tanking 10 others, a single full minstrel dodo...tanking damage from 10 others .
  9. I don't know why somebody would try to laugh off this post...this may be the only time @Crab Fear.1624 is correct on everything. It's one thing to be "doom and gloom" and another being realist. Everything stated by Crab..can be fact checked with web sources and hard numbers.
  10. Some people like Untamed ..and some don't, but fact is that Untamed is not nearly as bad as some people make it sound, actually most of what they say it's factually untrue, grossly exageration that hold no traction in real discussion and something devs will certainly don't pay attention to. Untamed is not perfect and neither what was wished for EoD but it's still good to use and competitive in the right hands
  11. Core pets are virtually better than EoD pets...except the turtle, one of the few things a ranger can look for whe buying EoD, the other pets from this expansion are just pure design trash not even good as placeholders, players should focus their efforts in bringing up those trash bags rather than trying to change the only decent one out of the bunch
  12. If you like bears that much...good for you but for me....Hunker Down is the best ranger pet skill after Smokescreen and we will keep it that way, that projectile denial is the first and only skill of its kind on ranger...
  13. Yes you can see the similarities....one nerfed..and people jumpn on the next best thing with enough sustain to kitten you off, a never ending cycle of people crying to nerf the next thing that doesn't instantly die
  14. SpB already counter mindless spam...given how FC is on a 10s CD and adrenaline can be collected by simply swapping weapons.....it literally blows my mind that people actively think warrior is weak or UP: By no means I am saying that warrior is some braindead gameplay aka mechanist or harbinger but the class is not remotely close to be the UP/weak sack of kitten as some on this forum would want you to believe
  15. You are doing good...just use your own judgement to decide, just watch actual good players on the class ...
  16. Warrior complaints are mostly unnecessary. Balanced gameplay....balanced build diversity and decent traitlines .....they have few very bad MU, being a pure melee class, you are bound to have very bad MU against heavy condi spam or thief gameplay, and even then only specific builds which when played well, will give huge troubles to any other class too regardless...so.... Yeah the complaints are mostly from RPGers who feel "warrior doesn't fit their fantasy role" so they can be ignored, the class has mostly balance number problems and not design issues like it is on ele case, there is no braindead gameplay like cele harbinger or mechanist but for the rest, the class offers decent gameplay experience at all skill levels in all game modes, you don't need to be some twich base god with fast reflexes to enjoy the class in a moderate way. Let me repeat, most of the warrior complaints come from RPGers who feel "warrior doesn't fix their fantasy role", as such they can be safely and throughout ignored. On war you will suffer when facing good thieves, necros or some BS runaway superspeed engi builds, everything else is fair game....hardly a class deserving huge amount of whining as it is now PS. Yes I am sure they are "great" players on the classes I did not mention that would easily beat my "mediocre" war but that does not detract anything from my post, everything stands....I seen good warriors go toe to toe against pretty much everything and come always on TOP...and I can't say the same for other class, where you will lose some fights regardless of your skill level
  17. He's talking about a time, you could play a staff or scepter ele with a modicum of skill and do decent on it...a time where your most relevant build was not a "no dmg" tank trolling nabs in PvP or some full minstrel crap in wvw...a time basically when it made sense to play the class
  18. It's supposed to be a defensive pet, which ranger has short amount to start with....
  19. They still have 5-10s delay before doing anything, every time you swap to an EoD pet, a breaking bug which has been left there for months now.....
  20. All I ever said about this class : effort > reward , every thing said in this video, it's exactly what I always stated for years: Nothing else to add....
  21. This is the reality of GW2...a gamemode marketed as RvR mode which has been dominated by the same 3x professions since launch in terms of representation : guardian - engineer - necromancer , the situation is so absurd that the same profession can cover a DPS or support spot by simply switching spec, and this has been the reality of GW2 WvW since 2012. By fault logic this is considered normal, in a game with 9 professions...there are no major complaints and you won't find any bookmarked 100+ posts thread about the issue, by contrast what you will find on the GW2 forum is some 30+ posts thread started by some zergling killed by a lone roamer while he was running back to his zerg. A gamemode which is supposed to include all professions equally in some manner, has been dominated by the same handful of builds for almost a decade , nobody seems to care as they either play these classes or simply lost hope, on the other hand...the moment players in GW2 get killed by some lone roamer class,...and people lose their kitten and start a nerf crusade for the ages. Any new player in chat is actively asked, coerced and insulted into playing one of the holy trinity or abandon the gamemode , this attitude and mentality are considered normal by the GW2 playerbase and the same community will cry blood if in a single instance, they get killed by a lone roamer class ...the same professions they don't want you to play in "their" gamemode. The absurdity, entitlement, the delusion of the whole situation is just...mindblowing but the worst part still is the game studio actively promoting this toxic mentality , they do that by constantly nerfing/removing anything that can actively challenge the status quo: -Nerf spellbreaker if too good at stopping boon trains -Nerf staff ele if too good and damaging boon trains And yeah....players here will keep asking for balance...but not the kind of balance any normal person would think about...nope....they want a "balance" aimed at nerfing/removing the few roaming professions as that it's the only thing they can't do "masterfully" yet outside their zerg mode.
  22. No.....you and the lot here, got massively outplayed by better players using a class devoid of easy win gimmicks like : a class again you and the lot can't play half as good as those who owned you. There is a very good reason why none of you here mains an ele.... Have you ever seen a stream of an ele main playing another class? Do you honestly think that players like @Grimjack.8130, @Boyce.4069 or @Solemn.6401 and similar others...are being carried for playing ele?.. I gave up on ele some time ago and I did ask to these guys how they could still enjoy something like ele, when the game now is full of hamster brain levels of gameplay like F1+1111 harbinger or some gatling gun Mechanist....even more they can actually still win making it look so easy. Unless you lot can play ele close to that level...you are nothing more than a walking free kill right now and the fact you lot can't realize this...says a lot
  23. The OP can only run a pewpew druid, done so for years...this is his 1xxxx ele nerf thread...I'd imagine people would know the OP by now, 2/3 of the ele nerf threads are started by him
  24. The PvP scene in this game is dead due to constant whining and biased nerf cries, a warrior main asking to remove defensive options from others...but then warrior would have no business having the same mobility as other professions : remove mobility entirely from warrior GS, also nerfing mobility/range of Bladesworn and cutting the range of LB/rifle to 600 at best.....because warrior is mele and should no be as mobile or able to ranged fight at all like other professions are ranged and should not be good as melee. Furthermore....unblockable has been almost removed from the game, and because professions would lose their ability to defend themselves at melee range..they should get back all the unblockable traits/skill so that they can two shot the warrior before he gets too close. Tactial reload nerf would do nothing but decrease number of times you can use the shouts heal...when originally the warrior was supposed to get sustain by landing dmg directly...no running in circle shouting "for great justice"...and then there is Full counter , a busted mechanic, aoe daze, 100% dmg reduction and evasion when to start with...it should be a single target daze. It's always fine and dandy asking to nerf other professions but when it comes down to that....the profession played by those asking for nerfs, require equal if not more nerfs, that's the reality of balance! It's really simple logic : warrior main asking to nerf other profession defenses so that they are not as good as melee...fair enough but then warrior should not be nearly as fast or mobile as the professions now forced to range only as range would be the only defense they have, and they should be able to easily keep the range on a warrior...and that would means obliteraring Warrior's mobility from orbit...that's balance..give and take
  25. Who gives a kitten about superspeed, protection, regen...have it all! It's the free/easy stealth spam that persecuted the whole game for almost a decade and if that gets effectively removed....glory to us all! they could give 24/7 invulnerability to thieves and I still wouldn't care! It's the griefing and the cocky attitude granted by perma stealth...let's see how this plays out...now I have even more hope for the Tuesday patch
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