Jump to content
  • Sign Up

Arheundel.6451

Members
  • Posts

    4,075
  • Joined

  • Last visited

Everything posted by Arheundel.6451

  1. By that logic guard wouldnt have seen its builds decimated and been relegated to a b-c tier otp. I spent close to 1k hrs on guardian, being it my 3rd main, even went as far as to craft a 3rd legendary armor for it, also I main ele on which I have 8k hrs and in the end I experienced nerfs on both classes: I "cried" for the soft removal of the hammer burst which was my first official to go build on guardian but that didn't stop me from using other different builds ...and that's the fact...nerfs on guardian are always class tailored, so when you lose something ..you always gain something else and that's the opposite of ele where when you get nerfed...that's it..there is nothing to cushion the fall, you lose that gameplay option forever...jump on the next viable build waiting for it to be nerfed out of existence also. So no...I don't need nerfs on guardian and I know exactly what you mean by B-C tier talk but that cannot stop me from telling the truth of the matter : "the professions mained by the devs tend to have an easier life in this game" and I have given a clear logical explanation on why that happens. If you are a dev and play that class, you know what it makes it rumbles...you know what it needs and in what quantities, so the nerfs are not as destructive as with elementalist : they merely nerf the class based on what is being cried on in the forum without bothering to see if the class is still working after the change; they increased the CD on Twist of Fate as people were crying....now the class has a full set of 60s+ CD stunbreaks......they nerfed fire weaver saying too much burning dmg while on guardian I can burn snipe people with Spear of Justice or torch or the sword spirit. The problem with this game and why I don't even bother with it anymore is that the devs themselves don't play their own game and they "balance" based on forum cries so what is not being actively used by few devs...get hacked to death with nerfs making the class virtually unusable...but all is fine as long as Timmy stop crying about it on the forum...that's what I mean with my posts CMC is balancing PvP and he plays the game so you are objectively wrong. You also have 25 second stunbreak that blinds inflicts vulnerability and gives you 25% movement speed out of combat. You have 30s stunbreak that increase damage on your 5 next attacks and they apply conditions, so don't say ele has just 60s + cd stunbreaks. Also CMC is a warrior main why is sidenode warrior not being played all the time by your logic that devs make their clases op? No true warrior main loves playing healbreaker support warrior that is best support in the game right now so don't give me that. The air signet doesn't synergy with any viable strategic trait composition because signets themselves suck outside a niche meme condi tempest build - the glyph is more or less in the same boat...was used for condi weaver initial burst...was as the build is useless anyway now You are wrong, air signet is best stunbreak together with twist on weaver. Best weaver players play it. Not running the trait and not having synergy doesn't matter because its just that good. Glyph is not great but I was just pointing out that there are short cooldown stunbreaks. By that logic guard wouldnt have seen its builds decimated and been relegated to a b-c tier otp. I spent close to 1k hrs on guardian, being it my 3rd main, even went as far as to craft a 3rd legendary armor for it, also I main ele on which I have 8k hrs and in the end I experienced nerfs on both classes: I "cried" for the soft removal of the hammer burst which was my first official to go build on guardian but that didn't stop me from using other different builds ...and that's the fact...nerfs on guardian are always class tailored, so when you lose something ..you always gain something else and that's the opposite of ele where when you get nerfed...that's it..there is nothing to cushion the fall, you lose that gameplay option forever...jump on the next viable build waiting for it to be nerfed out of existence also. So no...I don't need nerfs on guardian and I know exactly what you mean by B-C tier talk but that cannot stop me from telling the truth of the matter : "the professions mained by the devs tend to have an easier life in this game" and I have given a clear logical explanation on why that happens. If you are a dev and play that class, you know what it makes it rumbles...you know what it needs and in what quantities, so the nerfs are not as destructive as with elementalist : they merely nerf the class based on what is being cried on in the forum without bothering to see if the class is still working after the change; they increased the CD on Twist of Fate as people were crying....now the class has a full set of 60s+ CD stunbreaks......they nerfed fire weaver saying too much burning dmg while on guardian I can burn snipe people with Spear of Justice or torch or the sword spirit. The problem with this game and why I don't even bother with it anymore is that the devs themselves don't play their own game and they "balance" based on forum cries so what is not being actively used by few devs...get hacked to death with nerfs making the class virtually unusable...but all is fine as long as Timmy stop crying about it on the forum...that's what I mean with my posts CMC is balancing PvP and he plays the game so you are objectively wrong. You also have 25 second stunbreak that blinds inflicts vulnerability and gives you 25% movement speed out of combat. You have 30s stunbreak that increase damage on your 5 next attacks and they apply conditions, so don't say ele has just 60s + cd stunbreaks. Also CMC is a warrior main why is sidenode warrior not being played all the time by your logic that devs make their clases op? No true warrior main loves playing healbreaker support warrior that is best support in the game right now so don't give me that. His balancing is just like his gameplay mechanical skills, I wont say if its good or bad, if you know, you know. The thing that he played ele makes it even more hillarious after seeing 'updates' on this class. I think his balancing of weaver is good and fire weaver is in a very good spot. Tempest nerfs (not bugfixes) however weren't the best. And core ele is unfixable, you buff core to be in okay spot tempest/weaver are broken. good balance means that the enemy can effectively kill you without being oppressive....an enemy unable to outplay you is not good balance. Weaver has good balance? .....lol......and about core ele, there are many ways to buff core ele without affecting the elite specs and having a strong core class doesn't seem to be a problem with everything else but engi possibly P.S you may want to cut on the pointless "personal BIAS" talk, I can effectively play 5 different professions, enough to be a threat in most situations, ofc I won't go and say "I am this and that" as right now I don't spend nearly as much time as before in GW2, but still I have playable knowledge of 5 different professions [ele-ranger-warrior-guardian and necro] shared across a 12k+ hrs experiencen from the last 8 years. The only reason why I am still here is because I can play other professions outside ele and did so for years now....if you want to point fingers looking for your common "main class Bias"...do so in another direction So how would you buff core ele but not make elite specs broken? What are you talking about? Quote me where I accused someone of main bias? You are the one accusing Anet balance team of biased balancing. You may wanna cut on saying things that are not true. @McPero.3287Saying balancing has been bad is also just wrong game has been getting progressively better after PoF launch disaster and CMC has more braincells than to listen to unreasonable mains crying on forums why their class is weak and how other class is OP. " How to make core ele viable again?-Adding a 5th attunement mechanic, they have the technical abilities as shown with Core rev , mesmer shatter, necro shroud, warrior burst mechanic etc etc etc That would be an example, there are many more in the 16+ pages thread in ele subforum and the only objection against buffing ele is ....never a legitimate one , you consider people on the forum as unreasonable for pointing out the bias at design level, it has been explained before already, the bias you think of it's not the one exposed here : nobody here thinks that a dev go and directly modify a profession consciously , the biased balance happens at subconscious level , despite of what idolatry you may have for Anet..at the end of the day they're still human. The truth is that elementalist is stuck with the GW 2012 design ideology which was more closely related to GW1 aka skill and efforts = Rewards ; an ideology that doesn't sit well with the "insta gratification" generation , these days people play a class that does 1-2-3 and deal massive aoe dmg ....deluding themselves in thinking to be the hottest thing around.
  2. By that logic guard wouldnt have seen its builds decimated and been relegated to a b-c tier otp. I spent close to 1k hrs on guardian, being it my 3rd main, even went as far as to craft a 3rd legendary armor for it, also I main ele on which I have 8k hrs and in the end I experienced nerfs on both classes: I "cried" for the soft removal of the hammer burst which was my first official to go build on guardian but that didn't stop me from using other different builds ...and that's the fact...nerfs on guardian are always class tailored, so when you lose something ..you always gain something else and that's the opposite of ele where when you get nerfed...that's it..there is nothing to cushion the fall, you lose that gameplay option forever...jump on the next viable build waiting for it to be nerfed out of existence also. So no...I don't need nerfs on guardian and I know exactly what you mean by B-C tier talk but that cannot stop me from telling the truth of the matter : "the professions mained by the devs tend to have an easier life in this game" and I have given a clear logical explanation on why that happens. If you are a dev and play that class, you know what it makes it rumbles...you know what it needs and in what quantities, so the nerfs are not as destructive as with elementalist : they merely nerf the class based on what is being cried on in the forum without bothering to see if the class is still working after the change; they increased the CD on Twist of Fate as people were crying....now the class has a full set of 60s+ CD stunbreaks......they nerfed fire weaver saying too much burning dmg while on guardian I can burn snipe people with Spear of Justice or torch or the sword spirit. The problem with this game and why I don't even bother with it anymore is that the devs themselves don't play their own game and they "balance" based on forum cries so what is not being actively used by few devs...get hacked to death with nerfs making the class virtually unusable...but all is fine as long as Timmy stop crying about it on the forum...that's what I mean with my posts CMC is balancing PvP and he plays the game so you are objectively wrong. You also have 25 second stunbreak that blinds inflicts vulnerability and gives you 25% movement speed out of combat. You have 30s stunbreak that increase damage on your 5 next attacks and they apply conditions, so don't say ele has just 60s + cd stunbreaks. Also CMC is a warrior main why is sidenode warrior not being played all the time by your logic that devs make their clases op? No true warrior main loves playing healbreaker support warrior that is best support in the game right now so don't give me that. His balancing is just like his gameplay mechanical skills, I wont say if its good or bad, if you know, you know. The thing that he played ele makes it even more hillarious after seeing 'updates' on this class. I think his balancing of weaver is good and fire weaver is in a very good spot. Tempest nerfs (not bugfixes) however weren't the best. And core ele is unfixable, you buff core to be in okay spot tempest/weaver are broken. good balance means that the enemy can effectively kill you without being oppressive....an enemy unable to outplay you is not good balance. Weaver has good balance? .....lol......and about core ele, there are many ways to buff core ele without affecting the elite specs and having a strong core class doesn't seem to be a problem with everything else but engi possibly P.S you may want to cut on the pointless "personal BIAS" talk, I can effectively play 5 different professions, enough to be a threat in most situations, ofc I won't go and say "I am this and that" as right now I don't spend nearly as much time as before in GW2, but still I have playable knowledge of 5 different professions [ele-ranger-warrior-guardian and necro] shared across a 12k+ hrs experiencen from the last 8 years. The only reason why I am still here is because I can play other professions outside ele and did so for years now....if you want to point fingers looking for your common "main class Bias"...do so in another direction
  3. By that logic guard wouldnt have seen its builds decimated and been relegated to a b-c tier otp. I spent close to 1k hrs on guardian, being it my 3rd main, even went as far as to craft a 3rd legendary armor for it, also I main ele on which I have 8k hrs and in the end I experienced nerfs on both classes: I "cried" for the soft removal of the hammer burst which was my first official to go build on guardian but that didn't stop me from using other different builds ...and that's the fact...nerfs on guardian are always class tailored, so when you lose something ..you always gain something else and that's the opposite of ele where when you get nerfed...that's it..there is nothing to cushion the fall, you lose that gameplay option forever...jump on the next viable build waiting for it to be nerfed out of existence also. So no...I don't need nerfs on guardian and I know exactly what you mean by B-C tier talk but that cannot stop me from telling the truth of the matter : "the professions mained by the devs tend to have an easier life in this game" and I have given a clear logical explanation on why that happens. If you are a dev and play that class, you know what it makes it rumbles...you know what it needs and in what quantities, so the nerfs are not as destructive as with elementalist : they merely nerf the class based on what is being cried on in the forum without bothering to see if the class is still working after the change; they increased the CD on Twist of Fate as people were crying....now the class has a full set of 60s+ CD stunbreaks......they nerfed fire weaver saying too much burning dmg while on guardian I can burn snipe people with Spear of Justice or torch or the sword spirit. The problem with this game and why I don't even bother with it anymore is that the devs themselves don't play their own game and they "balance" based on forum cries so what is not being actively used by few devs...get hacked to death with nerfs making the class virtually unusable...but all is fine as long as Timmy stop crying about it on the forum...that's what I mean with my posts CMC is balancing PvP and he plays the game so you are objectively wrong. You also have 25 second stunbreak that blinds inflicts vulnerability and gives you 25% movement speed out of combat. You have 30s stunbreak that increase damage on your 5 next attacks and they apply conditions, so don't say ele has just 60s + cd stunbreaks. Also CMC is a warrior main why is sidenode warrior not being played all the time by your logic that devs make their clases op? No true warrior main loves playing healbreaker support warrior that is best support in the game right now so don't give me that. The air signet doesn't synergy with any viable strategic trait composition because signets themselves suck outside a niche meme condi tempest build - the glyph is more or less in the same boat...was used for condi weaver initial burst...was as the build is useless anyway now
  4. You summarized the reasons I don't play this game anymore even though I have 3 other main along with ele....waste of time and effort
  5. Wishful thinking to assume that any balance team member puts in the time and effort to pick up Rev lol.Or simply they don't have the time to practice it. Rev is really not an easy Profession to pick up, and high performing players on Rev have bashed their head onto the Profession for so long in order to produce the results. Just me tinfoil hatting here but I'm under the impression the balance team has no idea how Rev is pushing damage out so they keep nerfing the same few skills which Revs use often in hopes that they somehow struck gold and nerfed the problem. Spoilers : They didn't nerf the right thing, not once not ever. That dev @Roy , designed Revenant when HoT launched, the class was its brainchild and he's the one who modified the energy system have heavy feedback, he was the one who made the class susceptible to condi burst and he was the one to answer intelligently to Timmy who was crying on the forum about the weakness to condi.......the answer was "well the class must have a weaknesses"..he then left Anet like Jon Peters before him an event which signed the death warrant for ele as Jon was effectively the ele dev and was the one to re-shape d/d into a working state after launch, the one to add pre-Nerf Diamond skin and Stone Heart(in his words : to help ele against the unfair burst from necros and thieves) @Jon left before HoT launch and ele got...Tempest...then Weaver, @Roy left after HoT and rev got....PewPew Renegade.....can you see the connection? Yeah they don't know how Rev works but the reason why Rev is so strong right now is mostly thx to the Discord Shadow Council or in @CMC words: "revenanant is a class played the TOP players and top players tend to win"....good thing that rev is the favourite class of the shadow council....
  6. By that logic guard wouldnt have seen its builds decimated and been relegated to a b-c tier otp. I spent close to 1k hrs on guardian, being it my 3rd main, even went as far as to craft a 3rd legendary armor for it, also I main ele on which I have 8k hrs and in the end I experienced nerfs on both classes: I "cried" for the soft removal of the hammer burst which was my first official to go build on guardian but that didn't stop me from using other different builds ...and that's the fact...nerfs on guardian are always class tailored, so when you lose something ..you always gain something else and that's the opposite of ele where when you get nerfed...that's it..there is nothing to cushion the fall, you lose that gameplay option forever...jump on the next viable build waiting for it to be nerfed out of existence also. So no...I don't need nerfs on guardian and I know exactly what you mean by B-C tier talk but that cannot stop me from telling the truth of the matter : "the professions mained by the devs tend to have an easier life in this game" and I have given a clear logical explanation on why that happens. If you are a dev and play that class, you know what it makes it rumbles...you know what it needs and in what quantities, so the nerfs are not as destructive as with elementalist : they merely nerf the class based on what is being cried on in the forum without bothering to see if the class is still working after the change; they increased the CD on Twist of Fate as people were crying....now the class has a full set of 60s+ CD stunbreaks......they nerfed fire weaver saying too much burning dmg while on guardian I can burn snipe people with Spear of Justice or torch or the sword spirit. The problem with this game and why I don't even bother with it anymore is that the devs themselves don't play their own game and they "balance" based on forum cries so what is not being actively used by few devs...get hacked to death with nerfs making the class virtually unusable...but all is fine as long as Timmy stop crying about it on the forum...that's what I mean with my posts
  7. I get what You say, but the fact is that there is neither more or less builds diversity. What was called "flavor of the month" was simply replaced by what we call "meta build" now. Because players simply seek to be the most effective possible when they play and could care less about builds that are slightly less effectives. The only real difference in build diversity is that before players actually tried to pioneer new directions while now almost everybody simply follow the "meta". The number of options didn't go down, they've gone up in fact, what changed is the player's readiness to thread new paths. Players have lost the notion of viability, they have a misconception of the "meta" being synonimous to "viable". And the worst is that when a non-meta build start to show a bit of efficiency they rush in this very subforum to beg ANet to bring down this build. I'll be mean but in reality it's not that the build diversity has gone done, it's that players hate build diversity.It doesn't make sense to expect people to play less effective builds for the sake of it, to force yourself to play a build that it's "viable" once in a bluemoon when all planets allign vertically compared to a build "meta" that is viable in most typical situations....doesn't make you a PRO...it's actually the opposite Have you ever played GW1? After 8 years..you could use 4-5 different builds at the highest level of GvG/HA...after 8 years of balance you would see all professions being played at the highest level and here...lol MAT finals are mostly double rev on both sides, engi, occasional necro and thief with same build or some very small variation...is that what you call build diversity? Yes I can go and win maybe against a complete noob while using a full glyph ele...that doesn't mean it's a viable build
  8. The devs don't use codes to give themselves items in game, that weapon and armor require a huge time sink to get...it's safe to assume that he's a guardian main..., as it has been admitted in the past by the devs, the more people play a certain class in the office...the more input it will receives during balance meetings AKA bias at subconscious level where a profession which should be nerfed by , for example , 40% will get instead nerfed by 20%. I won't call out any "hidden agenda"...I am simply pointing out the truth of the matter : the more devs play a profession, the easier it will get off the hook in a way or in another, meaning that the nerfs will be always targeted in a way that the profession will remain at its peak, it's common sense really, if the guy making the changes , plays also the class receiving them...well nothing much will change in terms of output It's no secret that no dev plays ele actively, heck "one dev" ( I won't give out names for obvious reasons ) was surprised about the elementalist low HP when he tried to showcase : Tempest prior to HoT Launch...people can find the video on youtube. Another class like guardian is Necromancer and by a small margin Engineer.....revenant is a rather..."shady business" and let's leave it at that. Am I wrong?...So what professions will I see being played during devs streams?......
  9. Nerfman looks over all of you, he looks forward to another year of comical nerf requests
  10. The only way a class can become competitive is to show incovenience to other professions and that's something your typical forumgoer will never accept, therefore any "passable" suggestion here would end up making the class that much worst , if taken into consideration. If you expect a non-ele player to come here and give a real working suggestion for the class....well.... You come to ask for help in a part of the forum....where people were even asking for nerfs on tornado.... I mean...c'mon now. At this point I believe that if a 16+ pages thread was mostly ignored, there is little to no hope for the class . Coming on the PvP forum hoping for an open minded feedback won't change that fact. Now You can either hope one dev or more will start maining ele ( LOL will never happen sorry ) or that several individuals from the discord shadow council start playing ele for their MATs (again no, won't happen ), at this point you can either keep praying for a miracle or just change class, something most people would do at this point or....you keep enjoying ele in silence for what it's worth and will ever be
  11. the way people used to day pre-feb wasnt due to sustained damage but due to getting bursted down from 100%-0% or 80%-0%, now its not possible to do it, and people as always have more sustain then damage, Just look at what is possible from rev side, every 30s you can heal for close to 20k health if you really devote this much to healing, and nothing and I mean NOTHING can actually deal that much damage to you in turn, before feb what would happen is someone would drop you to 70% with chip damage, stun you, and kill you in 1,2-1,5s. And now its no longer the case, HARD nerf some of the sustain and MAYBE just MAYBE we will be able to slowly kill people Agreed, the typical damage profile changed after the feb patch. Renegade (sevenshot), Holo (nades), Condi thief, heck go back further in Post feb meta and you had Power ranger. None of these classes would straight 100-0 you in most cases. Some people would face tank an entire combo and die in 4-5 hits, call it a "oneshot" and post a screenshot about it, but they each generally would soften you up before nuking you in a stun or after blowing your dodges. ...Or in ranger's case the Owl would disembowel your insides. Regardless... People complained that that was too much. We can nerf sustain again But then cases like the ones I just mentioned will happen again. And people will complain. My point is that, at some point we will have to accept that dps builds are going to burst you. You will die, and it might not be the easiest thing in the world to prevent that death from happening. Not specifically you, I'm aware that you're a pretty damned good mesmer, so I'm sure you're no stranger to killing players in a well timed burst, but "you" here referring to the community as a whole. People don't complain about being killed....people complain about the source of the damage, nobody in his right mind would complain about being killed by a glass staff ele, a full trap power dragon hunter ( minus trap runes ), nobody would complain about burst builds if these so called "balanced" build would not come with a plethora of "get out of jail free" cards baked in the profession itself. Why don't we list all the "burst" professions people ever complained about? - Chances are, they will all have great sustain and mobility in common, thx to which they can recover from any mistake. The only build in this game that ever got close to true "skilled gameplay" is core fresh air ele : no stealth - no 1200 range teleports - no pets - no clones - no traps - no shroud - no perma boon uptime ....no gimmicks, just limited defensive capabilities, low sustain and the ability of the player to kite and position himself to perfection to avoid certain death ......and that's why core FA ele has never been meta I don't see why things like : herald, holo, rangers sic'em and similar builds should be rewarded anyhow when these same builds are based on gimmicks and whatsnot, I am sure the OP is playing a build with a plethora of "easy way out" as typical of this game...but still comes here complaing about "too much sustain"
  12. The only question you should ask yourself is : can the core variant of the corresponding class deal with each respective elite?-The answer is yes on everything save Holosmith where core engineer stands little to no chance against
  13. If everybody could stealth/blink/teleport...there would be no "tanks" in GW2, imagine if we'd reduce even more the sustain across the board while introducing a feature which was supposed to be in game since launch: NO re-stealth after entering combat , less sustain and less .."running and repeat" I dont have issues with tanks, I enjoy playing tanks in loads of games, issue is. In gw2, tanks dont kitten die, they either get 1shot like everyone else or live forever through ridiculous sustain like over the top healing, barriers , and/or shields.Its not a manner of this guy takes twice as long to kill, its a manner if I fight this guy within 15s one of us will die, if I fight this tank nobody will die for 2min no matter how kitten bad he plays and our fight will be decided who gets a thief to come first, and in teamfights you have 3/4 of them healing eachother to make it even kitten harder, taking turns in tanking and reviving one another while spamming weak aoe that adds up over time so that only bunker kitten can survive forcing you to use the same braindead strategyAfter 8 years of this game I came to the conclusion that only 2 options ever work : A ) You have a build that can safely runs miles if things go south and try again later at your own leisure B ) You play a build that can last "semi-forever" because option A doesn't apply to you Anything in between is never ever meta and barely serves the purpose of giving players the illusion of choice, I played actively all professions minus thief and mesmer and it's always the same crap : pewpew from 1 mile away and run away or stealth before doing the same thing...otherwise I play the "mobile fortress" build because I can't run away as easily....everything tried in between is used for the LOLs in unranked or WvW so called "roaming". The game can only get close to "balance" if you remove both option A and B
  14. Everybody.......you keep asking for "balance", from the comfort of your biased point of view, but let's stop for a moment and let's try apply LOGIC to the discussion. So you want balance right?! so this is a list of things which should GO from the game like...deleted in any form and format : 1) STEALTH2) VISUAL CLATTER3) HUGE HP DIFFERENCES BETWEEN PROFESSIONs(should be limited to max 20% more HP...no 80% more like now)4) AOE SPAM (curb the amount of aoe spam, change 60% of all skills from aoe to single target)5) CC STUNLOCK (introduce decreased return on CC as it was in GW1 - no more stunlock crap)6) EXCESSIVE BOON UPTIME7) BURST CONDITION DAMAGE (remove the "increase with intensity" feature from all the corresponding condis) Once we deal with all the points above..we can start talking about having a fun and engaging game.....for now all of this biased talk is honestly pointless, despite all the good points made by the OP, people here keep asking for nerfs/buffs based on their profession of choice, EX: A) Stealth based player asking for more sustain nerfs.....because apparently the GW2 community on the contrary of the rest of the planet doesn't consider STEALTH as a form of sustain and in need of nerfs like everything else B)NON-BOON centric players asking to reduce boon uptime in the game...given as their professions can do well even without boons ( war -guard -thief ) And so on and so on....please just stop now, remove yourself from that "armchair developer" spot and go look at how other games deal with concepts like STEALTH, CC, CONDITIONS etc etc etc
  15. If everybody could stealth/blink/teleport...there would be no "tanks" in GW2, imagine if we'd reduce even more the sustain across the board while introducing a feature which was supposed to be in game since launch: NO re-stealth after entering combat , less sustain and less .."running and repeat"
  16. Was so magnificent to roam in WvW with d/d ele in 2012/13...it's shame MMOs these days have become what they are....
  17. D/D ele Can't say I ever loved this game as much as GW1 but...d/d ele is possibly the closest thing I can think of, with few other builds after
  18. what weapon set do you think best for the valk ranger? its a tough choice i find axe/dagger + gs was the build i used to run. as it's a valk build you work with intel sigil and opening strike to make your damage skills like axe 3 or gs 2 crit. stunning an enemy, getting fury or swapping pets will grant you opening strike, making your next hit crit. with rune of the daredevil dodge too. build looked something like this http://gw2skills.net/editor/?POwAEdjlFw8YdsQGKOePpr1SmWYA-zZAPkGVAZKD6VI4yB you can switch to resistance runes and entangle if you feel like you need more cleanse. Sorry...there is literally no build in game that can withstand a pro shatter chrono/mirage, it's very very rare to find pro shatters...when you do find that unfortunate match up...not even your most tanky build will save you, your only chance it to outplay the mesmer player. Yes you can cover for a while using an extreme bunker build....but you will still go down in the end must be NA thing, I think I saw 1 power mesmer this season and im 50 games inEU here, faced : core shatter ( squishiest and easiest to outplay but bigger stealth uptime ) , chrono ( mostly hybrid shatter , can a be a pain ) and finally mirage ( GS-sword/torch and IH) the most troublesome one. It's not the build...it's the player beyond that makes those shatters a nightmarish experience, nothing that I tried work on 3 different professions so I just run the opposite direction and avoid the fight, which in itself it's not easy to do as all of them use "blink" , with two having sword teleport too. The OP won't find a build that will simply tank to exaustion that level of dmg, unless he outplay the mesmer player...he will lose regardless of what he plays
  19. 1 - These days after years worth of change, your skill level is the main currency for survival2- Anything with a mender amulet can be considered "good at surviving" As long as you know the class and the one you're up against ......and equip a mender amulet, you will survive pretty handely, with that said you should familiarize yourself with the limits of your spec/class. For example , people here are suggesting you to play core ranger but....the truth is that experienced ranger players survive by staying at range most of the fight, failure to do so will result in a faster death compared to say an engi specialized by contrast in melee range; condi clear and stability are not the greatest strengths of ranger, you won't survive more than a couple of condi burst at best. My advice is to learn your class of choice and become a master of kiting/dodging...best way to survive
  20. what weapon set do you think best for the valk ranger? its a tough choice i find axe/dagger + gs was the build i used to run. as it's a valk build you work with intel sigil and opening strike to make your damage skills like axe 3 or gs 2 crit. stunning an enemy, getting fury or swapping pets will grant you opening strike, making your next hit crit. with rune of the daredevil dodge too. build looked something like this http://gw2skills.net/editor/?POwAEdjlFw8YdsQGKOePpr1SmWYA-zZAPkGVAZKD6VI4yB you can switch to resistance runes and entangle if you feel like you need more cleanse.Sorry...there is literally no build in game that can withstand a pro shatter chrono/mirage, it's very very rare to find pro shatters...when you do find that unfortunate match up...not even your most tanky build will save you, your only chance it to outplay the mesmer player. Yes you can cover for a while using an extreme bunker build....but you will still go down in the end
  21. They're far from useless...you just got used to busted levels of dmg...welcome back to planet earth
  22. Grenade Holo was in dire need of nerfs.Sadly, Arenanet chose to nerf Grenades to hell instead of tackling the actual problem: Holosmith Sorry man......grenades were busted in general, they still remain a threat now..just not broken state threat
  23. Burn guardian is easy to play compared to marauder guardian....the class does plenty of power dmg...it's just not for the average Joe
  24. Yeah, this has been a problem going back to GW1 days. They nerf everything that supports the problem rather than the problem itself, sometimes rendering those supporting states into a level where they're now only useful when used to support the problem, and when they eventually grudgingly address the problem directly, the supporting skills they nerfed along the way are left in a subpar state. At least we don't have professions being nerfed because of what some other profession is doing using their skills as a secondary profession Balance in GW1 would deserve a Nobel Prize for development compared to GW2, do remember that many core devs left Anet since then.....
  25. IMO what you said makes as much sense to me as having all heavy armor classes 1 melee weapon and the rest being long range only. Just think about it if that was the case, would you still enjoy it and say " that's the way it is because its GW2 "? I think it also devalues the armor types too Heavy, Medium and Light and their respective professions. Why bother making them options in game in the first place if majority of the classes are required to play at melee range to get any decent performance with the aid of elites and traits that makes Light armor just if not better than heavy armor classes at melee. Long story short....all you said makes perfect sense. NO! having a mage class in a MMO acting like a melee brawler is simply speaking "an awful idea", nobody know who came up with such an absurd concept but well......it's is what it is and here we are suffering the consequences of that decision For my tastes, I've always loved the melee weapon play styles on ele. Dagger is a blast to play on core/tempest and I especially love playing sword weaver. That doesn't invalidate any of what seem like perfectly valid complaints to me, however. The fact is ele could really benefit from having medium baseline health. Both staff and scepter really need improvement and are currently the worst choices most of the time. Core ele is bottom tier in every game mode. Weaver was over-nerfed in competitive play. Conjured weapons are terribly designed. The list of areas for improvement with this class is long. For what it's worth, I support the idea of the next ele elite featuring a ranged weapon. It's not my preferred style, but the melee options for ele are where the class feels best currently. They should work on improving ele's ranged game.I am not against the idea of melee mage sort of magic knight archetype..the problem is Anet wants to keep the idea of glass cannon mage....while forcing the class at melee range, you haven't got the tools most of the time to survive a barrage of attacks at melee range, they force you to heavily invest in specific stats to work with the class at that range. -Too stats dependant at this point-Extremely high CD on defensive mechanics, you must facetank dmg between 1 huge CD and another-Dmg level is extremely low and require the execution of perfect combos to accomplish anything Playing ele atm is like playing a Dark Soul Character in a Kirby game where people reach their goals by pressing attack and defense buttons only.......it's completely absurd, today I have played necro as main for first time, it took me like few hours before I was topping stats in every PvP match and died only once....due to a core necro pressure, at the same time once I was fighting a thief, ranger and a weaver...and the weaver was gone after a single F1-5-4-2..... The absurdity of the class design in this game is mindblowing....it's like people modding their own version of Skyrim...... Few years ago you didn't have to go through firing circles to do the smallest thing...a lighting flash+burning speed combo was enough to put pressure on people...now you need to chain burning speed-convergence-dragon's breath-firegrab and something more to put the same pressure...at the same time you have to dodge for your life because a couple of hits from a necro can down you almost....
×
×
  • Create New...