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megilandil.7506

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Everything posted by megilandil.7506

  1. lowing caps for AOE especially for well symbol type would transform the thing a bit rng clown fiesta: oh you enter the well symbol but nothing hapends because someone entered firts and is taking the dmg. oh there are a minion necro and a mesmer caping all hit cap and making all AOE futile etc wells symbols and related should afect ALL people in area, but they will have a duration reduction on every hit if no one enters in the area its and area denial for all duration of skill, if you place in a enough crowded area(wvw in top of zerk) is a instant aoe that hits everyone once but gets all duration consumed no pulsing over time etc
  2. AOE must tp be weaker than single target.... and ranged weaker than hand to hand... but...
  3. every profesion that can work in a continuos closed rotation or in a high burts "oneshot" shit can be scripted easily and work
  4. NA and EU servers have vastly different PvP experiences, especially this season. Most of the crying comes from NA players, while EU ranked PvP is still relatively healthy. im in EU gold, welll tis season i stoped two weeks ago because of bots and there is a lot of them i have atleast 10-15 aded to friendlist showing they "play" 24/7
  5. Cant prove they are bots? ahhahahha nice try bot user or hired lawyer :lol: but sad for you this isnt 1970 and we can tell when someone is botting.Whats the matter? You started to panic because more and more people learned how to recognise bots from bad players? feeling a litle anxious that a bot ban wave might come? Well i dont think a bot will ever get baned cause arena needs them but i really really hope they ban at least 1 bot, yours. bold of u to assume i care about pvp enough to bot it , intill one of u bot scientists figure out what ur claims do to the pvp community and how everyone is paranoid now that everyone else is a bot just because people claim some BS like this . a bot is obviously a Bot its not even something that u have to look closely or squint ur eyes at to figure out ,and a player that doesnt play by ur standards isnt a bot ,and a player that doesnt do what ur thinking of isnt a bot , a player that rush into an unwanted cap isnt a bot ur just spreading ur panic to people that just want to enjoy the pvp casualy if u dont care about pvp but care about farming easy gold you bot it. and if one of those ones you suspect you can see how many games play for season and you see that they play an abnormal high amount of games (like 3k per season) its definitively a farming bot that bots near to 24/7
  6. I feel a bit cheated because people who logged in and lost nothing also get compensation, but I do not because I didn't log in during the very specific time frame they decided you have needed to. Someone who lost nothing, someone who lost 1g and someone who lost a legendary precursor all get the same compensation provided they logged in between x and y time (Granted the precursor will probably be returned after a wait of about a week or two for support to get to your ticket).So we're dealing with basically 4 groups - Lost nothing but logged in = gets mountLost nothing of real value (nothing worth putting in a ticket about) = gets mountLost a lot, probably will get it back from support but will have to wait = gets mountDidn't log in because knew about issues and thought it was the best thing to do to just wait and ticket after if anything was missing = gets only the bonfire I feel this sets a dangerous precedent for if anything like this happens again in the future. (I.e. People will log in just to make sure they are seen as "entitled" by the computer, which will result in even more players getting free things even though they actually weren't that affected.)you have left one combination:logged get some dupped gold or items(intentional or not) =gets mount
  7. Yeah Ive seen more of those than I have actual mesmers (or thieves, for that matter. Seriously where are all the thief players?). The part I dont get is, why Mirage? Surely Guardian would be easier to bot. Or Necro. bots uses the class that can stay alive/perform better spaming a closed rotation without having to take in consideration what people are doing around them (so many variables to take in consideration)
  8. testing the new cheat toy before using in ranked?
  9. if you made clases that have a closed rotation(thing that never have to hapen in a pvp environement) that do consistent damage and have a lot of survival in it. Bots staying in closed loop will be efectives until the level of peopple of suficient knowledge of the class to exploit the few gaps in that rotation
  10. They're in plat matches because the matchmaking is busted, not because they're actually plat. They lose most of their games because they're worse than most players, and they bug out throwing matches. It's like people are saying. Bots are only in it for the gold. It's why they were a problem before the new legendary, and why they are after still. They don't have to win or even do anything at all for Ranked to be one of the best gold farms in the game. no, they dont lose most of their games, i have a lot of suspects added to friend list and they are about 1000 games or more, have someone that breaked the 2k games yet for this season, and all they are about 45-50% winrate i have one of those botters added in flist: 1500 games this season aprox that sits in a 36k+ AP acount
  11. We have 2 issues with condition: spike damage in some buildseasy application. The easiest way to solve the issue is to implement a condition debuff when the player cleanse any condition. This debuff could look the same icon as the original condition but purple, similar to the food debuff. While this debuf is active it would avoid the condition to be reapplied on the player. This debuff would have non stackable duration, defining the duration as 1s for every stack the player has. This will accomplish the following:It will include a Risk vs Reward mechanic, the player can choose to spike the target with multiple conditions and high amount of stacks at once at the risk of being cleansed and stay immune to their damage for a period of time or choose to apply constant but low amount of conditions keeping in mind the target won't will always be affected by some. Add a depth to condition combat and active gameplay: The player has to keep an eye in the debuffs the target has as it can waste a spike because using it in the worst moment. It will balance in an organic way the flow of the battle. High spikes can be denied giving the target to counterplay heavy condition builds. This can be implemented in PvE as well, keeping an holistic design.Future specializations may have an elite which removes this debuff. No damaging conditions will be mostly unaffected as those stack in duration. Immunity after cleanse would be 1s for each of them.No other changes are necessary, no reworks in condition damage no reworks in full classes. There is already the technology as shown in game that shows this is achievable. and why not make all heals put a barrier to soak the next incoming power damage, its basically the same. I think the major problem in condi is how easily and quick , some clases can stack it with autos with low visual tells, my think is that condi not need to be nerfed, need to be moved to a more skillfull play style, autos can not create new conditions only stack preexistent ones, you need to create the firts stacks it with a relevant CD and after stack with autos , ofcourse power damage base in autos of condi weapons will need a litlle increase
  12. "players" with more than 1000 games in this season, i have someone in flist that has beaten yet the mark of 2000 games... yes...they are farming bots the ones i said have a 45% or high winrate, removing free pips will make them less profitable but not great impact, because for not harming real ppl(or at least the ones that try onestly to play and win) if they remove free pips on lose they will have to increase the earned in victory or give it more impact to actual ones
  13. Actually in my opinion spam builds are a result of balancing for top tier players and not low tier, so the complete opposite of what you are saying. Why is that? It's because they are generally ineffective against you once you get good, but they crush lower skilled players. You can have a low skill player defeating a player who is a little more skilled quite handily with the correct spam build. That is obviously not a fun experience for the loser and results in huge imbalance in the lower tiers with certain classes/builds dominating everything, while top tiers are completely unaffected. Balancing for low tiers involves actually removing this sort of gameplay, even though it poses no problems to top players. After all, you cannot argue for nerfs to these builds from a top tier perspective, because many of them fall off hard as you get more skilled. they have to take consideration of the 3 tiers because if not that makes thinks like the anterior iterations of mirage exist, in low and low-mid tiers because of the incredible amount of eframes, invulns, breacktarget and shufle with clones that their kit packs during a long time spaming on cd skil in mirage are equal to play god mode and only geting killed for walking in random aoes, and worse, make the class super efective for bot scrips that copied the recomended rotations to use and executed it with exact timing every time
  14. the good thing is that nobody cares about us or this game deeply enough to hack/cheat, I have never seen a cheater in this game for a reason, nobody cares to do it. a bunch of bots and teleport hacking says hello
  15. as a poor silver-gold pvX player i think you cant not be more correct in your statements some tier barriers have to be hard barriers to cross by matchmaker but thats not entirely anet faults its also players fault aka alting to carry some friends or just trolling in low tiers, only imagine for a moment what kind of sport will be football/soccer if messi or cr7 or whatever player of firts line divisions could pop in a regional team wearing a fake moustache
  16. DDOS is a targeted attack(they need to know ips and shit, or have big big resources to attack directly anet), but maybe there are other methods(someone theorized about that in a post saying that can be done via corrupted packets that can cause ppl near to hacker to crash) to cause peopple to crash, to me hapened two times that fighting versus two diferent bots/hackers and after beating them my game crashed , but i can ensure 100% because my connection is shit and sometimes i get random crashes but those two were too beneficial for the hackers he gets the point( crashed the two times after downing and while stomping or finish by damage) and put our team in 4 vs 5 until i can exit the crashed game and reconnect(my connection is shit and that could be easily up to a minute)
  17. then have to lose all their movility, a class that can cross the map in few seconds and is a relliable duelist is op for the conquest game
  18. As a community we cried out for years to give us a rating we can see with our eyes. The grass is always greener, don't forget.I've played under systems with tires and hidden rating. as long as the boundaries are well placed, I prefer that. ArenaNet trying to react to player's wishlists, that's why PvP systems for 8 years have just been removed and replaced constantly, spending the entire development budget flip flopping between multiple equally flawed PvP systems. I wish they'd do less of that sometimes. The community is generally bad at knowing what they really want. I always cringe when someone says "the community", you have many people with different desires you don't have "community".The elo/glicko doesn't work since it is based on single player numbers and we play 5v5 it is probably works for 2v2 when you pick your team mate, but for conquest is really terrible there. The matchmaker constantly puts you in terrible games win or lose only a handful of games are good since the population is low and it is low since the game is not fun and we go into a loop. The glicko system wants you to play huge amount of games to determine what is your skill level and at some point you will end up in a place where you should win all of the games which is statistically impossible and this is where people start playing the meta game, the game outside the game. So you get the Meta gamers creating smurfs to bring down other people down, top players playing in duos while the other top players dodge their games and other shenanigans that have nothing to do with playing the pvp match.That is why the tournaments are probably better ranking system then the ranked one.Just the contrary, the system works in a total random scenario, when you are able to team up you hide your personal skill behind a "team skill", and no, the system wants to put you in a place where you win 50% of the matches not the 100%. For making the system work propper to get acurate personal ratings they have to remove from the equation duos trios or whatever(possible) and also remove alt acounts from the league(hard to achieve )
  19. there is no matter of how many classes run condis on one time meta, if the 2-3 clases are the prevalent ones in that moment that is a condition meta, remember that only 5 are represented ia a team and if "alwais" you get 2 or 3 of those clases per team
  20. simply because people hate being destroyed in safemode range, and that is agravated by the fact that all safemode ranged classes have good evasive maniobres to keep the safe distance and/or a decent kit for close combat, if ranged classes were doomed if enemy can reach hand to hand people will hate less pew pew
  21. that could be a good antibot mechanic, mobile obstacles and system flaggin those who get trapet in obstacles for human examination and ban if adequate that and two more simple: examinate all acounts with a big nimber of matches played per season and restrict f2p acounts from ranqued pvp (not only for bot reasons, is to easy to create and use and throw f2p acount for trolling harasing and match manipulations without consequences) And then you get bugs like players getting stuck and falsely reported as bots.flag to human examination, you readed all? or just only a part EDIT: BTW my bot "friends" have at this time 70-100 games played
  22. that could be a good antibot mechanic, mobile obstacles and system flaggin those who get trapet in obstacles for human examination and ban if adequate that and two more simple: examinate all acounts with a big nimber of matches played per season and restrict f2p acounts from ranqued pvp (not only for bot reasons, is to easy to create and use and throw f2p acount for trolling harasing and match manipulations without consequences)
  23. i have many suspected boots aded to "friendlist"(one of those suspects, one who plays necro have already 41 games played and two others 20+) they manage to get a 45-55% winrate, awarding only wins not will solve the problem
  24. Open world? yes. Story? absolutely. PVE? lol, not even close. maybe you werent there when the game came out, but it was all open world and the end game was WvW.WvW was never designed about being the endgame mode, in the first time it was designed as a mode where spend the waiting time to do a dungeon or the next world boss you want to kill spawns, players taking the gamemode as a serious thing and being devoted to it maked it engamish mode
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