Of course you can design it in 1 million different ways. Then this opens up a new question: Why? What does "team-fight presence" even really mean outside of "something that can sit on a point and stall for time with relative impunity" anyway? A good TFer should be able to:1) Either deal damage, support your team, or stunlock enemies.2) Kite the node (not just stand on it) or tank the node (scrapper and water weaver)3) Have good area denial attacks. Revenant, Guardian, Necro, Engineer and Elementalist can do all 3 depending on the build. Warrior and Thief can do 2, again depending on the build. Ranger and Mesmer can only do the 2nd one. I won't bother replying again though.