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Let the commander have no burden! Give the fight to your teammates.


guan.1829

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Now. The commander is free from any harm and control! Commanders cannot use any skills! 

Whenever I have a good idea! I'll edit and add↓↓↓

 

 

I have more to add! 

一、The commander's passive skill

Radius: 360 You and your teammates gain 33% movement speed  10s. Can't stack. No Cooling time

Radius: 360 Teammates get Fury buffs 10s. Can't stack. No Cooling time

 

二、The commander's expertise

Radius: 360 Group stealth 10s.  Cooling time: ??? The group stealth BUFF cast by the commander does not stack! When the commander casts a skill! There should be a countdown overhead... For example, "3, 2, 1"

 

三、Important note

①Commanders cannot share enemy damage for their teammates. Cannot destroy an enemy's area skill.

②The commander cannot take any castle or camp.As well as the sentry 

【Now assists also get loot bags! Assists can also earn experience points! So the commander didn't lose anything.】Buffs added to teammates now count as assists! The commander's passive skill. 

Open commander TAB! This is no joke! Please make your choice carefully. Not abuse! You must exit to the character screen. Reset! Switch to your original role.

The commander is the 51st member of the team.  Buffs made by the commander. Only people on the team can get it.  Commander tags cannot be hidden. 

⑥The commander cannot use siege instruments or build them! The commander can throw it on the ground. Let someone else build it. You can't use Cannon. Mortar. Banner. Camp bikes! Commander can't repair gates and walls! Commander escorts camp cows without additional buffs!Commanders are invincible. In general, some bugs should be avoided.  

 

The commander is a spiritual leader!  A strategist!! The commander should be a symbolic presence.

Arenanet should do something to the commander!  The commander is the soul of WvW!  The commander should be a mascot...

 

 

Edited by guan.1829
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Commanders get a Lance , that offer damage reduction in the people behind them and  start charging (after 5 sec cast time ) in a single direction  that will knockback any enemy in front of them !

Or they can equip a sword instead that they move slowly , but the enemy cannot benefit from boons for 6 sec , if they get touched !

A great- axe that each attack has 6 sec animations , with the goal to split the enemy zerg , or to be scared while they hunt you !

Or they can summon turtles mounts  to removes boons/conditions and Seismic Toss that reshape the environment .

And then the piracy , then the romance and this is how i met your mother .

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Uhm no. As much as I would like to post a mock answer, I'll try my best to not.

 

I don't know where this idea came from but there are so many "wrong" things about this. At the very top of my list would be fun.

Do you really think we tag up just for bags? Because we like to give commands? Because of mind games aka strategic advantages? Because we like fighting? Uhm, we love all of these. 

Lack of tags is already an issue on some servers. There are already a ridiculous amount of threads complaining about no tags, hidden tags, invite only tags, etc. Do we really need another mechanic that deters people from tagging up? I don't see anything wrong with the tag system as it is. Your idea just completely breaks the ideology of it.

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23 minutes ago, poocha.3209 said:

Uhm no. As much as I would like to post a mock answer, I'll try my best to not.

 

I don't know where this idea came from but there are so many "wrong" things about this. At the very top of my list would be fun.

Do you really think we tag up just for bags? Because we like to give commands? Because of mind games aka strategic advantages? Because we like fighting? Uhm, we love all of these. 

Lack of tags is already an issue on some servers. There are already a ridiculous amount of threads complaining about no tags, hidden tags, invite only tags, etc. Do we really need another mechanic that deters people from tagging up? I don't see anything wrong with the tag system as it is. Your idea just completely breaks the ideology of it.

My idea. Will encourage more commanders to step forward bravely! As my subject says.

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12 minutes ago, guan.1829 said:

My idea. Will encourage more commanders to step forward bravely! As my subject says.

I would like to know your reasoning as to how exactly would that encourage people to tag up? 

 

With getting downed, you learn what to and not to do, how to counter certain plays and builds, being invuln the whole time and just spewing out commands is very very very boring. Good tags learned and learn by experience, if nothing is damaging me then I would not have the knowledge or capability to adjust to enemy tactics and builds. 

Edited by poocha.3209
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10 minutes ago, poocha.3209 said:

I would like to know your reasoning as to how exactly would that encourage people to tag up? 

Before that! Priority should be given to addressing the problem of commanders' mental baggage. In my version. Anyone can be a commander! We should start by lowering the bar for commanders. It will solve your problems.

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33 minutes ago, poocha.3209 said:

With getting downed, you learn what to and not to do, how to counter certain plays and builds, being invuln the whole time and just spewing out commands is very very very boring. Good tags learned and learn by experience, if nothing is damaging me then I would not have the knowledge or capability to adjust to enemy tactics and builds. 

This is everyone's question!! We make choices all the time. And to follow and fight alongside better commanders!

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1 hour ago, guan.1829 said:

The commander cannot take any castle or camp. The commander must rely on his teammates in the team. To get the bag.

You don't seem to understand. If we're all tagged up, we all move in since we're we cannot be harmed, we de-tag, and then attack the boss.

I'm going to keep making fun of this terrible idea because that's exactly what would happen. Putting a timer or limiter on it, won't stop it either. Oh, you need to wait 5 minutes before detagging? That's not an issue. Need to have people in the squad? Buddy up! Leave half to do their own thing, the other half are the tags and de-tag to begin the strike.

The idea is terrible, I can continue tearing it apart if I wasn't tired. Basically, go back to the drawing board and start from scratch.

Edited by Bristingr.5034
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3 minutes ago, guan.1829 said:

You must exit to the character screen. To reset the

That's a terrible limiter as if someone wants to pass the tag, they have to leave a queued map? People would either just leave an alt with said "tag" at spawn and have a marker placed on the actual squad commander's head or not tag at all.

When designing, you have to account for the path of least resistance, because that's what players do in games -- they will 99% of the time choose the easiest path that isn't cumbersome, annoying, or difficult.

Edited by Bristingr.5034
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4 minutes ago, Bristingr.5034 said:

That's a terrible limiter as if someone wants to pass the tag, they have to leave a queued map? People would either just leave an alt with said "tag" at spawn and have a marker placed on the actual squad commander's head or not tag at all.

This is no joke! Please make your choice carefully. Not abuse!

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41 minutes ago, guan.1829 said:

This is no joke! Please make your choice carefully. Not abuse!

You are the one calling the commander function a "spiritual leader" that should be a "mascot". That is a joke.

At best, you are describing another function on top of commanders similar to how online fps games have done mapwide commanders in addition to players. Which would technically be fine although very redundant - as most of those games show, its either the most boring role ever or the most OP or a combination of both. Few games have succeeded with it and GW2 isnt really a fit for it for the same reason its more fun to play than watch streams of it.

But as soon as you brought in words like "spiritual leader" it became a joke.

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18 minutes ago, Dawdler.8521 said:

You are the one calling the commander function a "spiritual leader" that should be a "mascot". That is a joke.

At best, you are describing another function on top of commanders similar to how online fps games have done mapwide commanders in addition to players. Which would technically be fine although very redundant - as most of those games show, its either the most boring role ever or the most OP or a combination of both. Few games have succeeded with it and GW2 isnt really a fit for it for the same reason its more fun to play than watch streams of it.

But as soon as you brought in words like "spiritual leader" it became a joke.

Indeed! I can't promise. I got every punctuation mark 100% correct. I'm not one either. Game engineer!

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