guan.1829 Posted August 23, 2021 Share Posted August 23, 2021 (edited) Now. The commander is free from any harm and control! Commanders cannot use any skills! (Whenever I have a good idea! I'll edit and add↓↓↓) I have more to add! 一、The commander's passive skill ①Radius: 360 You and your teammates gain 33% movement speed 10s. Can't stack. No Cooling time ②Radius: 360 Teammates get Fury buffs 10s. Can't stack. No Cooling time 二、The commander's expertise ①Radius: 360 Group stealth 10s. Cooling time: ??? The group stealth BUFF cast by the commander does not stack! When the commander casts a skill! There should be a countdown overhead... For example, "3, 2, 1" 三、Important note ①Commanders cannot share enemy damage for their teammates. Cannot destroy an enemy's area skill. ②The commander cannot take any castle or camp.As well as the sentry ③【Now assists also get loot bags! Assists can also earn experience points! So the commander didn't lose anything.】Buffs added to teammates now count as assists! The commander's passive skill. ④Open commander TAB! This is no joke! Please make your choice carefully. Not abuse! You must exit to the character screen. Reset! Switch to your original role. ⑤The commander is the 51st member of the team. Buffs made by the commander. Only people on the team can get it. Commander tags cannot be hidden. ⑥The commander cannot use siege instruments or build them! The commander can throw it on the ground. Let someone else build it. You can't use Cannon. Mortar. Banner. Camp bikes! Commander can't repair gates and walls! Commander escorts camp cows without additional buffs!Commanders are invincible. In general, some bugs should be avoided. The commander is a spiritual leader! A strategist!! The commander should be a symbolic presence. Arenanet should do something to the commander! The commander is the soul of WvW! The commander should be a mascot... Edited August 28, 2021 by guan.1829 9 Link to comment Share on other sites More sharing options...
Pacificterror.7805 Posted August 24, 2021 Share Posted August 24, 2021 "Some of you may die, but that is a sacrifice that I am willing to make." 1 12 Link to comment Share on other sites More sharing options...
hobotnicax.7918 Posted August 24, 2021 Share Posted August 24, 2021 There were some pretty bad ideas on this forum over the years... but this one. Wow. 7 2 Link to comment Share on other sites More sharing options...
LetoII.3782 Posted August 24, 2021 Share Posted August 24, 2021 I have a commander tag and second this motion 1 2 Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted August 24, 2021 Share Posted August 24, 2021 Someone got pin sniped…. 4 1 Link to comment Share on other sites More sharing options...
Captain Kuro.8937 Posted August 24, 2021 Share Posted August 24, 2021 Commanders get a Lance , that offer damage reduction in the people behind them and start charging (after 5 sec cast time ) in a single direction that will knockback any enemy in front of them ! Or they can equip a sword instead that they move slowly , but the enemy cannot benefit from boons for 6 sec , if they get touched ! A great- axe that each attack has 6 sec animations , with the goal to split the enemy zerg , or to be scared while they hunt you ! Or they can summon turtles mounts to removes boons/conditions and Seismic Toss that reshape the environment . And then the piracy , then the romance and this is how i met your mother . Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted August 24, 2021 Share Posted August 24, 2021 Good luck getting me out of SM inner with this monstrosity of a buff. 2 1 Link to comment Share on other sites More sharing options...
Bristingr.5034 Posted August 24, 2021 Share Posted August 24, 2021 So... we all tag up and suddenly we cannot be stopped! Woohoo! 1 1 Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted August 24, 2021 Share Posted August 24, 2021 (edited) You can already do that. Just die and stay dead while yelling commands. You do have a 5 minute time limit, but it'd be an improvement for some commanders... Edited August 24, 2021 by ArchonWing.9480 7 1 Link to comment Share on other sites More sharing options...
guan.1829 Posted August 25, 2021 Author Share Posted August 25, 2021 (edited) 22 hours ago, Bristingr.5034 said: So... we all tag up and suddenly we cannot be stopped! Woohoo! The commander cannot take any castle or camp. Edited August 25, 2021 by guan.1829 Link to comment Share on other sites More sharing options...
poocha.3209 Posted August 25, 2021 Share Posted August 25, 2021 Uhm no. As much as I would like to post a mock answer, I'll try my best to not. I don't know where this idea came from but there are so many "wrong" things about this. At the very top of my list would be fun. Do you really think we tag up just for bags? Because we like to give commands? Because of mind games aka strategic advantages? Because we like fighting? Uhm, we love all of these. Lack of tags is already an issue on some servers. There are already a ridiculous amount of threads complaining about no tags, hidden tags, invite only tags, etc. Do we really need another mechanic that deters people from tagging up? I don't see anything wrong with the tag system as it is. Your idea just completely breaks the ideology of it. Link to comment Share on other sites More sharing options...
guan.1829 Posted August 25, 2021 Author Share Posted August 25, 2021 23 minutes ago, poocha.3209 said: Uhm no. As much as I would like to post a mock answer, I'll try my best to not. I don't know where this idea came from but there are so many "wrong" things about this. At the very top of my list would be fun. Do you really think we tag up just for bags? Because we like to give commands? Because of mind games aka strategic advantages? Because we like fighting? Uhm, we love all of these. Lack of tags is already an issue on some servers. There are already a ridiculous amount of threads complaining about no tags, hidden tags, invite only tags, etc. Do we really need another mechanic that deters people from tagging up? I don't see anything wrong with the tag system as it is. Your idea just completely breaks the ideology of it. My idea. Will encourage more commanders to step forward bravely! As my subject says. Link to comment Share on other sites More sharing options...
poocha.3209 Posted August 25, 2021 Share Posted August 25, 2021 (edited) 12 minutes ago, guan.1829 said: My idea. Will encourage more commanders to step forward bravely! As my subject says. I would like to know your reasoning as to how exactly would that encourage people to tag up? With getting downed, you learn what to and not to do, how to counter certain plays and builds, being invuln the whole time and just spewing out commands is very very very boring. Good tags learned and learn by experience, if nothing is damaging me then I would not have the knowledge or capability to adjust to enemy tactics and builds. Edited August 25, 2021 by poocha.3209 Link to comment Share on other sites More sharing options...
guan.1829 Posted August 25, 2021 Author Share Posted August 25, 2021 10 minutes ago, poocha.3209 said: I would like to know your reasoning as to how exactly would that encourage people to tag up? Before that! Priority should be given to addressing the problem of commanders' mental baggage. In my version. Anyone can be a commander! We should start by lowering the bar for commanders. It will solve your problems. Link to comment Share on other sites More sharing options...
guan.1829 Posted August 25, 2021 Author Share Posted August 25, 2021 33 minutes ago, poocha.3209 said: With getting downed, you learn what to and not to do, how to counter certain plays and builds, being invuln the whole time and just spewing out commands is very very very boring. Good tags learned and learn by experience, if nothing is damaging me then I would not have the knowledge or capability to adjust to enemy tactics and builds. This is everyone's question!! We make choices all the time. And to follow and fight alongside better commanders! Link to comment Share on other sites More sharing options...
poocha.3209 Posted August 25, 2021 Share Posted August 25, 2021 You have yet to explain anything so I am not even going to bother. You already contradicted yourself in one of your replies so I'll leave it at that. Link to comment Share on other sites More sharing options...
guan.1829 Posted August 25, 2021 Author Share Posted August 25, 2021 3 minutes ago, poocha.3209 said: You have yet to explain anything so I am not even going to bother. You already contradicted yourself in one of your replies so I'll leave it at that. what? Please point out my mistake Link to comment Share on other sites More sharing options...
Bristingr.5034 Posted August 25, 2021 Share Posted August 25, 2021 (edited) 1 hour ago, guan.1829 said: The commander cannot take any castle or camp. The commander must rely on his teammates in the team. To get the bag. You don't seem to understand. If we're all tagged up, we all move in since we're we cannot be harmed, we de-tag, and then attack the boss. I'm going to keep making fun of this terrible idea because that's exactly what would happen. Putting a timer or limiter on it, won't stop it either. Oh, you need to wait 5 minutes before detagging? That's not an issue. Need to have people in the squad? Buddy up! Leave half to do their own thing, the other half are the tags and de-tag to begin the strike. The idea is terrible, I can continue tearing it apart if I wasn't tired. Basically, go back to the drawing board and start from scratch. Edited August 25, 2021 by Bristingr.5034 Link to comment Share on other sites More sharing options...
guan.1829 Posted August 25, 2021 Author Share Posted August 25, 2021 3 minutes ago, Bristingr.5034 said: You don't seem to understand. If we're all tagged up, we all move in since we're we cannot be harmed, we de-tag, and then attack the boss. You must exit to the character screen. To reset the Link to comment Share on other sites More sharing options...
Bristingr.5034 Posted August 25, 2021 Share Posted August 25, 2021 (edited) 3 minutes ago, guan.1829 said: You must exit to the character screen. To reset the That's a terrible limiter as if someone wants to pass the tag, they have to leave a queued map? People would either just leave an alt with said "tag" at spawn and have a marker placed on the actual squad commander's head or not tag at all. When designing, you have to account for the path of least resistance, because that's what players do in games -- they will 99% of the time choose the easiest path that isn't cumbersome, annoying, or difficult. Edited August 25, 2021 by Bristingr.5034 Link to comment Share on other sites More sharing options...
guan.1829 Posted August 25, 2021 Author Share Posted August 25, 2021 4 minutes ago, Bristingr.5034 said: That's a terrible limiter as if someone wants to pass the tag, they have to leave a queued map? People would either just leave an alt with said "tag" at spawn and have a marker placed on the actual squad commander's head or not tag at all. This is no joke! Please make your choice carefully. Not abuse! 2 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted August 25, 2021 Share Posted August 25, 2021 41 minutes ago, guan.1829 said: This is no joke! Please make your choice carefully. Not abuse! You are the one calling the commander function a "spiritual leader" that should be a "mascot". That is a joke. At best, you are describing another function on top of commanders similar to how online fps games have done mapwide commanders in addition to players. Which would technically be fine although very redundant - as most of those games show, its either the most boring role ever or the most OP or a combination of both. Few games have succeeded with it and GW2 isnt really a fit for it for the same reason its more fun to play than watch streams of it. But as soon as you brought in words like "spiritual leader" it became a joke. Link to comment Share on other sites More sharing options...
guan.1829 Posted August 25, 2021 Author Share Posted August 25, 2021 18 minutes ago, Dawdler.8521 said: You are the one calling the commander function a "spiritual leader" that should be a "mascot". That is a joke. At best, you are describing another function on top of commanders similar to how online fps games have done mapwide commanders in addition to players. Which would technically be fine although very redundant - as most of those games show, its either the most boring role ever or the most OP or a combination of both. Few games have succeeded with it and GW2 isnt really a fit for it for the same reason its more fun to play than watch streams of it. But as soon as you brought in words like "spiritual leader" it became a joke. Indeed! I can't promise. I got every punctuation mark 100% correct. I'm not one either. Game engineer! 1 Link to comment Share on other sites More sharing options...
Rod.6581 Posted August 25, 2021 Share Posted August 25, 2021 On 8/23/2021 at 12:02 PM, guan.1829 said: 一、 Is this a copy from Chinese server? Link to comment Share on other sites More sharing options...
guan.1829 Posted August 26, 2021 Author Share Posted August 26, 2021 6 hours ago, Rod.6581 said: Is this a copy from Chinese server? no. Chinese servers! I don't want to explain anything too much. I'm playing NA/EU right now Link to comment Share on other sites More sharing options...
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