ArenaNet Staff Popular Post Connor Fallon.9408 Posted September 24, 2021 ArenaNet Staff Popular Post Share Posted September 24, 2021 There's been a lot of discussion about instance boundaries over the years, so I thought I'd share something we've been working on. End of Dragons story missions will use the new boundary tech we developed for Dragon Response Missions, where the instance boundaries push you back instead of kicking you out. I definitely think it's an improvement! 🙂 To answer some follow-up questions that I know some of you will have:. There are some edge cases (i.e. when you exit an instance by falling) that make the switch wonky and difficult to apply retroactively. We manually applied solutions to those edge cases in EoD, but there are a lot of old instances that would have to be checked and tested to roll out more widely. But for now, we're excited to have this going forward. 75 23 Link to comment Share on other sites More sharing options...
Zanjii.8214 Posted September 24, 2021 Share Posted September 24, 2021 thats good , sometimes in the ls4 story instance i do a rapor jump and bam , im out and have to do it again XD 6 Link to comment Share on other sites More sharing options...
Linken.6345 Posted September 24, 2021 Share Posted September 24, 2021 Wow we got a red post yay. Glad to see this is getting sorted, alto I myself dident see it as a problem. 2 Link to comment Share on other sites More sharing options...
Lonami.2987 Posted September 24, 2021 Share Posted September 24, 2021 (edited) But how am I supposed to troll my friends now? The game is ruined! Jokes aside, very glad to see this. Edited September 24, 2021 by Lonami.2987 2 Link to comment Share on other sites More sharing options...
Tekoneiric.6817 Posted September 24, 2021 Share Posted September 24, 2021 On old Lion's Arch story instances, can the boundary be removed so new players get a chance to look at the full map. It'd be nice if a "mist" version of old LA was made as a lounge. 23 1 Link to comment Share on other sites More sharing options...
raseus.9401 Posted September 24, 2021 Share Posted September 24, 2021 Just to make sure, that is just for EoD story missions or will it be for every story instance even core? 1 Link to comment Share on other sites More sharing options...
Linken.6345 Posted September 24, 2021 Share Posted September 24, 2021 (edited) 1 hour ago, raseus.9401 said: Just to make sure, that is just for EoD story missions or will it be for every story instance even core? If you read the post and focus on the last part it say this There are some edge cases (i.e. when you exit an instance by falling) that make the switch wonky and difficult to apply retroactively. We manually applied solutions to those edge cases in EoD, but there are a lot of old instances that would have to be checked and tested to roll out more widely. But for now, we're excited to have this going forward. That to me seem to indicate it will be EoD and going forward, but they are looking into if it is cost effective to add back to older stuff. Edit With some questions it feels like people read the header of the thread then start typing. Edited September 24, 2021 by Linken.6345 3 1 3 1 Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted September 24, 2021 Share Posted September 24, 2021 (edited) I don't know; sounds like the 'edge cases' are what's difficult to apply retro-actively. Still, the 'going forward' part makes it sound like it is End of Dragons exclusive. 🤷♂️ Edited September 24, 2021 by Inculpatus cedo.9234 1 Link to comment Share on other sites More sharing options...
Divirel.4953 Posted September 25, 2021 Share Posted September 25, 2021 I had to do Kourna story mode, where you land after the rift, 3 times before finishing it, as the border on west side is so tiny, that there seems to only be 2000 units of movement between bridge and boundary. Never doing Kourna. Not even for Vision. 1 1 1 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted September 25, 2021 Share Posted September 25, 2021 Good to see. There are a lot of instances where the boundaries are just too narrow (or in the aforementioned case of Kourna, far too close to an objective for an instance that relies a lot on 'teleport in, plant explosive on siege engines, teleport out before the siege engines fire on you'). Will be a big QoL improvement if that no longer has the risk of kicking a player out altogether. 1 Link to comment Share on other sites More sharing options...
X T D.6458 Posted September 25, 2021 Share Posted September 25, 2021 Long needed change. I was doing one of the recent return to living story missions (Forearmed Is Forewarned) and got instantly kicked out of the instance for using a teleport skill that landed me outside the playable area. Luckily I was able to continue from a checkpoint and did not have to restart the entire mission. Link to comment Share on other sites More sharing options...
Lucky.9421 Posted September 25, 2021 Share Posted September 25, 2021 This is a great feature. Thank you. Link to comment Share on other sites More sharing options...
xiiliea.9356 Posted September 25, 2021 Share Posted September 25, 2021 (edited) Let me tell you the story of how I chased Ryland from the cave to the bridge, and being a Daredevil, I was going too fast and zoom-zoomed out of the instance. Yeah it really shouldn't be kicking people out. Edited September 25, 2021 by xiiliea.9356 1 Link to comment Share on other sites More sharing options...
Gazareth.7230 Posted September 25, 2021 Share Posted September 25, 2021 Not to sound like an Entitled Gamer™, but honestly the way it currently works is unacceptable. I recently introduced a couple of my friends to the game off the back of the Twitch sale and one of them got booted out of the instance so many times and we kept having to restart to the point where they ended up just doing the mission on their own. So we were split as two separate groups, with one guy doing the same mission we just did 3 times, on his own! Pretty unfun! 1 Link to comment Share on other sites More sharing options...
raseus.9401 Posted September 25, 2021 Share Posted September 25, 2021 10 hours ago, Linken.6345 said: If you read the post and focus on the last part it say this There are some edge cases (i.e. when you exit an instance by falling) that make the switch wonky and difficult to apply retroactively. We manually applied solutions to those edge cases in EoD, but there are a lot of old instances that would have to be checked and tested to roll out more widely. But for now, we're excited to have this going forward. That to me seem to indicate it will be EoD and going forward, but they are looking into if it is cost effective to add back to older stuff. Edit With some questions it feels like people read the header of the thread then start typing. I asked the question because for me it was not 100% clear if that what he was saying was about the edge cases in older instances they can't add without a lot of testing or if there are general no changes in old content even automatic ones. Link to comment Share on other sites More sharing options...
HotDelirium.7984 Posted September 25, 2021 Share Posted September 25, 2021 I'm just glad we can finally get back inside instances (looking at you DRMs) in case we DC. Link to comment Share on other sites More sharing options...
Linken.6345 Posted September 25, 2021 Share Posted September 25, 2021 (edited) 9 hours ago, raseus.9401 said: I asked the question because for me it was not 100% clear if that what he was saying was about the edge cases in older instances they can't add without a lot of testing or if there are general no changes in old content even automatic ones. Yes and that was the Eod edge cases they talked about then did a , Then starting to talk about there are alot of old instances that would have to be checked and tested to roll out more widely. But for now, we're excited to have this going forward. So they are doing it for EoD, are glad to have it going forward after EoD and have no idea if it will get implemented in older instances. And to be fair its a lot of work for little return in their eyes I would guess. Even tho it would be a good thing not to be yeeted out of instances left and right. Like the glide bug in last part of heart of thorns for example. Edited September 25, 2021 by Linken.6345 Link to comment Share on other sites More sharing options...
Are.1326 Posted September 26, 2021 Share Posted September 26, 2021 Any chance the Exit prompt will be moved or removed? In so many instances, especially boss fights, it spawns in the middle of the arena with a distracting popup message. And I've often enough missclicked and left the instance because of it. Link to comment Share on other sites More sharing options...
Dean Calaway.9718 Posted September 26, 2021 Share Posted September 26, 2021 (edited) [This message is unwelcomed and was removed.] Edited September 30, 2021 by Dean Calaway.9718 1 1 1 Link to comment Share on other sites More sharing options...
TheQuickFox.3826 Posted September 28, 2021 Share Posted September 28, 2021 Thanks, really nice. In the current living world return event I already was kicked out by accident when I wanted to explore the Amnoon Harbor a bit during a lengthy dialog after the mission, which caused me to have to redo the mission. Link to comment Share on other sites More sharing options...
Stadsport.8714 Posted September 28, 2021 Share Posted September 28, 2021 Glad to hear this. I do hope it gets implemented retroactively; I recently had to re-do Forearmed is Forewarned twice because I used the teleport mechanic, in attempt to escape danger, and teleported right past the boundary. You don't get any warning beforehand, and you have no visual indication that the area you're about to port to is outside of the instance zone (the only indicator is the minimap), AND some of the clusters of baddies are right against the edge of the zone.... so not a great combination with the instant kick mechanic. 1 Link to comment Share on other sites More sharing options...
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